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TF2Maps/custom/fartsy/materials/campus/glass/glass01a_oneside_shiny.vmt

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LightmappedGeneric
{
$basetexture "campus/glass/glass01a"
$bumpmap "campus/glass/glass01an"
$surfaceprop Glass
$translucent 1
$envmap "env_cubemap"
$normalmapalphaenvmapmask 1
$envmaptint "[0.41 0.63 1]"
$envmaplightscale 0.19
$envmaplightscaleminmax "[0.50 4]"
$phong 1
$phongexponent 160
$phongamount "[2 2 2 1]"
$phongmaskcontrastbrightness "[2 1]"
$color "[0 0.05 0.14]"
}