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TF2Maps/custom/fartsy/materials/campus/wood/wood_base01.vmt

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LightmappedGeneric
{
$basetexture "campus/wood/wood_base01"
$bumpmap "campus/wood/wood_base01n"
$surfaceprop Wood
$detail "campus/detail/wood_detail01"
$detailscale "[7 4]"
$detailblendfactor 0.3
$envmap "env_cubemap"
$normalmapalphaenvmapmask 1
$envmaptint "[0.80 0.80 0.80]"
$fresnelreflection 0.05
$envmaplightscale 1
}