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TF2Maps/custom/fartsy/materials/floor/floor_randomized.vmt

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"LightmappedGeneric"
{
"$basetexture" "floor/floor_randomized"
"$bumpmap" "floor/floor_randomized_nrm"
"$surfaceprop" "tile"
$envmap "env_cubemap"
$envmaptint "[2 2 2]"
$envmapcontrast "1"
}