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TF2Maps/custom/fartsy/materials/glass/glasswindow001red.vmt

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"LightmappedGeneric"
{
"$baseTexture" "glass/glasswindow001red"
"$surfaceprop" "glass"
"$translucent" 1
"$envmap" "env_cubemap"
"$envmapcontrast" .5
"$envmapsaturation" 1
"$envmaptint" "[ .3 .3 .3]"
"%keywords" "tf"
"$basetexturetransform" "center .5 .5 scale 4 4 rotate 45 translate 0 0"
}