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TF2Maps/custom/fartsy/materials/glass/window01.vmt

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"LightmappedGeneric"
{
"$baseTexture" "glass/window01"
// "$basealphaenvmapmask" "1"
"$surfaceprop" "glass"
"$translucent" 1
"%keywords" "tf"
"$envmap" "env_cubemap"
"$envmaptint" "[ 1 1 1 ]"
$bumpmap "glass/window01_n"
}