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TF2Maps/custom/Brawlers Forest Shit/materials/models/foliage/tree14_diffuse.vmt

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VertexLitGeneric
{
$baseTexture "models/foliage/tree14_diffuse"
// $envmap "env_cubemap"
// $envmapmask "models/foliage/leaves01green_spec"
$AlphaTest 1
$AlphaTestReference ".45"
// $nocull 1
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "1" // height at which the effect is on fully (in world units)
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
$treeSwaySpeedLerpStart "1.0"
$treeSwaySpeedLerpEnd "40.0"
}