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TF2Maps/custom/chillskies/materials/concrete/bunkerwall007c.vmt

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LightmappedGeneric
{
"$basetexture" "concrete\bunkerwall007c"
"$bumpmap" "concrete\bunkerwall007_height-ssbump"
"$ssbump" "1"
"$surfaceprop" "concrete"
"$detail" "overlays/detail001"
"$detailscale" "1.1"
"$detailblendmode" "0"
"$detailblendfactor" "1"
"%keywords" "tf, frontline"
}