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TF2Maps/custom/fartsy/materials/floor/floor_blue.vmt

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"LightmappedGeneric"
{
"$basetexture" "floor/floor_blue"
"$bumpmap" "floor/floor_blue_nrm"
"$surfaceprop" "tile"
$envmap "env_cubemap"
$envmaptint "[.6 .6 .6]"
$envmapcontrast "1"
}