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TF2Maps/custom/fartsy/materials/glass/glasswindow_distorted001.vmt

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"Refract"
{
//"$basetexture" "tile/floor_tile_006a_reflect.vtf"
"$normalmap" "glass/glasswindow_distorted001"
"$refractamount" "0.05"
"$translucent" "1"
//$additive 1
"$forcerefract" 1
"$bluramount" "10"
"$nofog" "1"
}