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TF2Maps/custom/fartsy/materials/models/props_mining/struts.vmt
2025-08-31 21:05:06 -04:00

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"VertexLitGeneric"
{
"$basetexture" "Models/props_mining/struts"
// "$bumpmap" "Models/props_mining/struts_normal" //normalmap (make sure to include the specular mask in the alpha channel
// "$phong" "1" //this turns on the phong effect
// "$phongexponent" "20" //change this number to make the specular highlight bigger or smaller (larger numbers give you a smaller highlight)
// "$phongboost" "0.6" //use this to increase/decrease the highlight intensity
// "$phongfresnelranges" "[1 7 75]" //this are the highlight intensities at different incidence angles from the camera (first value is perpendicular to the camera and the 3rd value is away from the camera)
// "$halflambert" "1"
// "bumpalphaenvmapmask" 1
// "$envmap" "env_cubemap"
// "$envmapmask" "models\props_silo\rocket_spec"
// "$envmap" "env_cubemap"
// "$basealphaenvmapmask" 1
"$detail" "detail\noise_detail_01"
"$seamless_detail" "1"
"$seamless_scale" ".006"
"$detailscale" "8.788"
"$detailblendfactor" .7
"$detailblendmode" 0
// "$envmaptint" "[ .5 .5 .5 ]"
}