24 lines
1.0 KiB
Plaintext
24 lines
1.0 KiB
Plaintext
"VertexLitGeneric"
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{
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"$basetexture" "Models/props_mining/struts"
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// "$bumpmap" "Models/props_mining/struts_normal" //normalmap (make sure to include the specular mask in the alpha channel
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// "$phong" "1" //this turns on the phong effect
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// "$phongexponent" "20" //change this number to make the specular highlight bigger or smaller (larger numbers give you a smaller highlight)
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// "$phongboost" "0.6" //use this to increase/decrease the highlight intensity
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// "$phongfresnelranges" "[1 7 75]" //this are the highlight intensities at different incidence angles from the camera (first value is perpendicular to the camera and the 3rd value is away from the camera)
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// "$halflambert" "1"
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// "bumpalphaenvmapmask" 1
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// "$envmap" "env_cubemap"
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// "$envmapmask" "models\props_silo\rocket_spec"
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// "$envmap" "env_cubemap"
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// "$basealphaenvmapmask" 1
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"$detail" "detail\noise_detail_01"
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"$seamless_detail" "1"
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"$seamless_scale" ".006"
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"$detailscale" "8.788"
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"$detailblendfactor" .7
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"$detailblendmode" 0
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// "$envmaptint" "[ .5 .5 .5 ]"
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}
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