v8.4.1
+ Fully implemented Event Mode to the Audio Manager + Fixes issues #1 #2 and #3
This commit is contained in:
@@ -1111,7 +1111,8 @@ void RegisterAndPrecacheAllFiles(){
|
||||
public Action SyncMusic(Handle timer, int client) {
|
||||
int index = AudioManager[client].indexBGM;
|
||||
AudioManager[client].cachedPath = BGMArray[index].realPath;
|
||||
AssLogger(LOGLVL_INFO, "[AudioManager for %N]: We are on wave %i, now playing: %s (from %s) for %f seconds. It will start looping in %f seconds.", client, core.curWave, BGMArray[index].songName, BGMArray[index].realPath, BGMArray[index].loopSeconds, BGMArray[index].introSeconds);
|
||||
AudioManager[client].songName = BGMArray[index].songName;
|
||||
AssLogger(LOGLVL_INFO, "[AudioManager for %N]: We are on wave %i, now playing: %s (from %s) for %f seconds. It will start looping at %f seconds after the first cycle.", client, core.curWave, AudioManager[client].songName, AudioManager[client].cachedPath, AudioManager[client].loopSeconds, BGMArray[index].introSeconds);
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user