prepare for new audio features on new branch
This commit is contained in:
@@ -73,14 +73,11 @@ enum struct AUDIOMANAGER {
|
||||
* @param instant - True = stops music NOW and changes, False = play current song then change
|
||||
**/
|
||||
void ChangeBGM(int bgm, bool instant) {
|
||||
if (instant) {
|
||||
//this.ticksBGM = -2;
|
||||
this.timeSeconds = GetEngineTime() - this.loopSeconds;
|
||||
}
|
||||
this.indexBGM = (this.VIPBGM >= 0 ? this.VIPBGM : bgm == 0 ? g_indexBGM : bgm);
|
||||
if (instant) { this.timeSeconds = GetEngineTime() - this.loopSeconds; }
|
||||
this.indexBGM = this.VIPBGM >= 0 ? this.VIPBGM : bgm == 0 ? g_indexBGM : bgm;
|
||||
this.shouldTick = true;
|
||||
this.hasTimeOffset = BGMArray[this.indexBGM].introSeconds > 0 ? true : false;
|
||||
this.stopBGM = (!StrEqual(this.cachedPath, BGMArray[this.indexBGM].realPath) ? true : false);
|
||||
this.stopBGM = !StrEqual(this.cachedPath, BGMArray[this.indexBGM].realPath) ? true : false;
|
||||
this.bgmPlaying = true;
|
||||
//if (this.indexBGM >= 20) for (int i = 0; i < MaxClients; i++) for (int s = 19; s < bgm; s++) StopSound(i, this.chanBGM, BGMArray[s].realPath); //Very quick, very dirty, very suboptimal, but gets the job done... This stops all boss music.
|
||||
}
|
||||
@@ -89,7 +86,7 @@ enum struct AUDIOMANAGER {
|
||||
this.loops = 0;
|
||||
this.indexBGM = 0;
|
||||
this.timeSeconds = 0.0;
|
||||
if (IsValidClient(this.Client)) for (int s = this.indexBGM; s < sizeof(BGMArray); s++) StopSound(this.Client, g_chanBGM, BGMArray[s].realPath); //Very quick, very dirty, very suboptimal, but gets the job done... This stops all boss music.
|
||||
if (IsValidClient(this.Client)) for (int s = this.indexBGM; s < sizeof(BGMArray); s++) StopSound(this.Client, g_chanBGM, BGMArray[s].realPath);
|
||||
AssLogger(LOGLVL_DEBUG, "AudioManager has been reset!");
|
||||
}
|
||||
void SetInEvent(bool inEvent){
|
||||
@@ -128,12 +125,10 @@ enum struct AUDIOMANAGER {
|
||||
void OnClientConnected(int client) {
|
||||
this.Client = client;
|
||||
this.clientIsFresh = true;
|
||||
PrintToServer("Handling new client: %N", client);
|
||||
}
|
||||
/**When a client respawns */
|
||||
void OnClientRespawned() {
|
||||
if (this.clientIsFresh) {
|
||||
PrintToServer("Client respawned, %N", this.Client);
|
||||
if (soundPreference[this.Client] == 1 || soundPreference[this.Client] == 3) CPrintToChat(this.Client, "[AudioManager v%s] Welcome! We are listening to %s", FSE_VER, BGMArray[g_indexBGM].songName);
|
||||
this.ChangeBGM(g_indexBGM, true);
|
||||
this.clientIsFresh = false;
|
||||
@@ -157,12 +152,10 @@ enum struct AUDIOCONTROLLER {
|
||||
AudioManager[i].songName = "null";
|
||||
AudioManager[i].indexBGM = 0;
|
||||
AudioManager[i].loopSeconds = 0.0;
|
||||
if (IsValidClient(i)){
|
||||
if (IsValidClient(i)) {
|
||||
AudioManager[i].Client = i;
|
||||
for (int x = 0; x < sizeof(BGMArray); ++x) StopSound(i, g_chanBGM, BGMArray[x].realPath);
|
||||
}
|
||||
//this.shouldTick = true;
|
||||
//this.UpdateBGM();
|
||||
}
|
||||
g_indexBGM = GetRandomInt(1, 4);
|
||||
this.VIPBGM = -1;
|
||||
@@ -170,7 +163,7 @@ enum struct AUDIOCONTROLLER {
|
||||
this.UpdateBGM();
|
||||
CreateTimer(1.0, EnableAudio);
|
||||
}
|
||||
void Reset(){
|
||||
void Reset() {
|
||||
g_indexBGM = GetGameMode() < 2 ? GetRandomInt(1, 4) : 28;
|
||||
for (int i = 0; i < MaxClients; ++i) AudioManager[i].Reset();
|
||||
}
|
||||
@@ -178,14 +171,14 @@ enum struct AUDIOCONTROLLER {
|
||||
g_indexBGM = bgm == 0 ? GetRandomInt(1,4) : bgm;
|
||||
for (int i = 0; i < MaxClients; ++i) AudioManager[i].ChangeBGM(bgm, instant);
|
||||
}
|
||||
void Stop(){
|
||||
void Stop() {
|
||||
for (int i = 0; i < MaxClients; ++i) AudioManager[i].Stop();
|
||||
}
|
||||
void Tick(){
|
||||
void Tick() {
|
||||
for (int i = 0; i < MaxClients; ++i) if (IsValidClient(i) && AudioManager[i].shouldTick) AudioManager[i].TickBGM();
|
||||
}
|
||||
/** Sets EVERYONE'S BGM in sync! Unless they're in an event... */
|
||||
void UpdateBGM(){
|
||||
void UpdateBGM() {
|
||||
for (int i = 0; i < MaxClients; ++i) if (IsValidClient(i)) {
|
||||
if (AudioManager[i].isEventMode() || !IsValidClient(i)) continue;
|
||||
AudioManager[i].ChangeBGM(this.VIPBGM > 0 ? this.VIPBGM : AudioManager[i].indexBGM == 0 ? g_indexBGM : AudioManager[i].indexBGM, true);
|
||||
@@ -286,14 +279,6 @@ public int MenuHandlerFartsy(Menu menu, MenuAction action, int param1, int param
|
||||
} else if (action == MenuAction_End) CloseHandle(menu);
|
||||
return 0;
|
||||
}
|
||||
//Restart music for the new client
|
||||
public Action RefireMusicForClient(Handle timer, int client) {
|
||||
if (IsValidClient(client)) {
|
||||
if (GetClientTeam(client) == 0) CreateTimer(1.0, RefireMusicForClient, client);
|
||||
else if (GetClientTeam(client) == 2) CSEClient(client, BGMArray[AudioManager[client].indexBGM].realPath, BGMArray[AudioManager[client].indexBGM].SNDLVL, true, 1, 1.0, 100);
|
||||
}
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
//Light Entities
|
||||
bool g_PowerOutage;
|
||||
|
@@ -910,6 +910,7 @@ void sudo(int task) {
|
||||
float hwn = GetRandomFloat(core.HWNMin, core.HWNMax);
|
||||
CreateTimer(hwn, HWBosses);
|
||||
GlobalAudio.setBGM(29, true);
|
||||
PrintToChatAll("index 29 should be sound\\fartsy\\music\\wavenull_intro.mp3, waves should be timed so that the music changes right at the end of this intro.");
|
||||
return;
|
||||
}
|
||||
case 42690:{
|
||||
|
Reference in New Issue
Block a user