v8.2.0b
Continued work on Wave Null + Added wipe mechanic, player deaths - Removed old method of checking if we're in a wave + Added the ability to get the core data directly within the plugin + Separated the default configs per game mode and automatically reset all values when the game mode changes
This commit is contained in:
@@ -160,7 +160,7 @@ enum struct BOSSHANDLER {
|
||||
int eCount = 0;
|
||||
for (int i = 1; i <= MaxClients; i++) {
|
||||
if (!IsClientInGame(i)) continue;
|
||||
if (GetClientTeam(i) == TFTeam_Red && TF2_GetPlayerClass(i) == TFClass_Engineer) eCount++;
|
||||
if (GetClientTeam(i) == 2 && TF2_GetPlayerClass(i) == TFClass_Engineer) eCount++;
|
||||
}
|
||||
int sCount = 0;
|
||||
int ent = -1
|
||||
@@ -170,7 +170,7 @@ enum struct BOSSHANDLER {
|
||||
SetEntProp(ent, Prop_Send, "m_iTeamNum", TFTeam_Blue);
|
||||
SetEntPropEnt(ent, Prop_Data, "m_hOwnerEntity", 0);
|
||||
}
|
||||
if (GetEntProp(ent, Prop_Send, "m_iTeamNum") == TFTeam_Red) {
|
||||
if (GetEntProp(ent, Prop_Send, "m_iTeamNum") == 2) {
|
||||
sCount++;
|
||||
PrintToChatAll("Found %i sentry guns. I'm watching your ass...", sCount);
|
||||
if (sCount > eCount * 7){
|
||||
@@ -274,7 +274,7 @@ enum struct BOSSHANDLER {
|
||||
CreateTimer(7.0, ResetTickBuster);
|
||||
}
|
||||
}
|
||||
//Tank buster thing
|
||||
// Tank buster - Potato cannon edition!
|
||||
void TickBusterNuclear(){
|
||||
float cPos[3]; //Client's Position
|
||||
float pPos[3]; //Ground Particle Target Position
|
||||
|
@@ -1,6 +1,4 @@
|
||||
//Fartsy's Scene Enhancer v1.0.0 (Inspired by Mrbt0907/Weather2Remastered)
|
||||
|
||||
bool Enhancer_IsWave;
|
||||
//All background music
|
||||
enum struct BGM {
|
||||
char realPath[64];
|
||||
@@ -327,7 +325,7 @@ enum struct WEATHERMANAGER {
|
||||
this.fogTarget = this.defFogDensity;
|
||||
g_PowerOutage = false;
|
||||
this.hasTornado = false;
|
||||
if(Enhancer_IsWave){
|
||||
if(GetCoreData().isWave){
|
||||
this.mIntensity = 5;
|
||||
this.intensity = 7;
|
||||
} else {
|
||||
|
@@ -65,6 +65,9 @@ enum struct COREDATA {
|
||||
bool tickMusic;
|
||||
bool tickBGMOffset;
|
||||
char cachedPath[64];
|
||||
char configDefault[72];
|
||||
char configTacoBell[72];
|
||||
char configWaveNull[72];
|
||||
char songName[64];
|
||||
float HWNMin;
|
||||
float HWNMax;
|
||||
@@ -96,7 +99,6 @@ enum struct COREDATA {
|
||||
}
|
||||
}
|
||||
COREDATA core;
|
||||
|
||||
Database Ass_Database;
|
||||
int attemptSpawn = 0;
|
||||
bool isGoobbue = false;
|
||||
@@ -407,6 +409,9 @@ BULKFIRE crusaderAtk[64];
|
||||
//Configure all variables
|
||||
void SetupCoreData(){
|
||||
AssLogger(LOGLVL_INFO, "Setting up core data...");
|
||||
strcopy(core.configDefault, sizeof(core.configDefault),"addons/sourcemod/configs/FartsysAss/Core/WaveDefaults.ini");
|
||||
strcopy(core.configTacoBell, sizeof(core.configTacoBell),"addons/sourcemod/configs/FartsysAss/Core/WaveDefaults_TacoBell.ini");
|
||||
strcopy(core.configWaveNull, sizeof(core.configWaveNull),"addons/sourcemod/configs/FartsysAss/Core/WaveDefaults_WaveNull.ini");
|
||||
ass[0].name = "[10] Bath Salts";
|
||||
ass[1].name = "[20] Summon Goobbue or Kirby";
|
||||
ass[2].name = "[30] Robot Trap (Wave Fail-safe)";
|
||||
@@ -741,7 +746,7 @@ void SetupCoreData(){
|
||||
if (IsEndOfFile(confCoreData)) break;
|
||||
}
|
||||
AssLogger(1, "[CORE] Setting up Wave Defaults...");
|
||||
confCoreData = OpenFile("addons/sourcemod/configs/FartsysAss/Core/WaveDefaults.ini", "rt", false);
|
||||
confCoreData = OpenFile(OVERRIDE_AND_GET_COREDATA(), "rt", false);
|
||||
int defIndexHW, defIndexTornado, defIndexBGM, defIndexBS, defIndexBSM, defIndexSPM; // Start at 0 because we don't have a wave 0
|
||||
if(confCoreData == INVALID_HANDLE) return;
|
||||
while (ReadFileLine(confCoreData, bufCoreData, sizeof(bufCoreData))){
|
||||
@@ -786,16 +791,19 @@ void SetupCoreData(){
|
||||
HookEventEx("player_hurt", Event_PlayerHurt, EventHookMode_Pre);
|
||||
AssLogger(1, "Core data setup complete!");
|
||||
}
|
||||
|
||||
// Checks if the gamemode has changed, if it has, reinitialise all core data.
|
||||
void UpdateGamemode(){
|
||||
char logdata[256];
|
||||
char popfile[128];
|
||||
char logdata[192], popfile[128];
|
||||
int ent = FindEntityByClassname(-1, "tf_objective_resource");
|
||||
if (ent == -1) return;
|
||||
GetEntPropString(ent, Prop_Send, "m_iszMvMPopfileName", popfile, sizeof(popfile));
|
||||
core.gamemode = (StrContains(popfile, "tacobell") != -1 ? 1 : (StrContains(popfile, "wavenull") != -1) ? 2 : 0);
|
||||
Format(logdata, sizeof(logdata), "Testing if popfile contains tacobell or wavenull, result %i", core.gamemode);
|
||||
AssLogger(LOGLVL_DEBUG, logdata);
|
||||
int gamemode = (StrContains(popfile, "tacobell") != -1 ? 1 : (StrContains(popfile, "wavenull") != -1) ? 2 : 0);
|
||||
if(core.gamemode != gamemode) {
|
||||
Format(logdata, sizeof(logdata), "Current gamemode %i does not match detected gamemode %i! Someone must have changed the gamemode! Setting up core data immediately!!!", core.gamemode, gamemode);
|
||||
AssLogger(LOGLVL_DEBUG, logdata);
|
||||
core.gamemode = gamemode;
|
||||
SetupCoreData();
|
||||
}
|
||||
}
|
||||
//Messages to be printed when the fail safe has been triggered.
|
||||
char failsafe[][256] = {
|
||||
@@ -1746,4 +1754,31 @@ void SendHudTextAll(int channel, const char[] text, float posX, float posY, floa
|
||||
ShowHudText(i, channel, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
// WIPE MECHANIC - If all players die, the wave fails.
|
||||
void TickBodyCheck() {
|
||||
int alive = 0;
|
||||
for (int i = 1; i <= MaxClients; i++) if (IsPlayerAlive(i) && GetClientTeam(i) == 2) alive++;
|
||||
if (alive == 0) {
|
||||
CPrintToChatAll("{red}You've all died! Are you happy?");
|
||||
FastFire2("bots_win", "roundwin", "", 0.0, false);
|
||||
}
|
||||
}
|
||||
//Gets config file based on the game mode, we use the struct because returning differing array sizes is impossible otherwise.
|
||||
char[] OVERRIDE_AND_GET_COREDATA() {
|
||||
switch (core.gamemode) {
|
||||
case 0: {
|
||||
return core.configDefault;
|
||||
}
|
||||
case 1: {
|
||||
return core.configTacoBell;
|
||||
}
|
||||
case 2: {
|
||||
return core.configWaveNull;
|
||||
}
|
||||
default: {
|
||||
LogError("Gamemode %i out of bounds. Reverting to defaults.", core.gamemode);
|
||||
return core.configDefault;
|
||||
}
|
||||
}
|
||||
}
|
@@ -23,6 +23,7 @@ void sudo(int task) {
|
||||
float hwn = GetRandomFloat(core.HWNMin, core.HWNMax);
|
||||
CreateTimer(hwn, HWBosses);
|
||||
AudioManager.ChangeBGM(core.tacobell ? tacoBellBGMIndex[core.curWave] : DefaultsArray[core.curWave].defBGMIndex);
|
||||
PrintToChatAll("WARNING, AUDIOMANAGER'S CHANGEBGM FUNCTION IS DEPRECATED IN FAVOR OF THE NEW CONFIGS. FIX THIS IMMEDIATELY.");
|
||||
return;
|
||||
}
|
||||
//Force Tornado
|
||||
|
Reference in New Issue
Block a user