Continued work on Wave Null
+ Added wipe mechanic, player deaths
- Removed old method of checking if we're in a wave
+ Added the ability to get the core data directly within the plugin
+ Separated the default configs per game mode and automatically reset all values when the game mode changes
This commit is contained in:
2025-07-21 18:52:28 -04:00
parent 4a43c892d5
commit fe4e5fe2de
5 changed files with 57 additions and 19 deletions

View File

@@ -21,13 +21,16 @@
#pragma newdecls required
#pragma semicolon 1
Database Get_Ass_Database(){
Database Get_Ass_Database() {
return Ass_Database;
}
BOSSHANDLER Get_Boss_Handler(){
COREDATA GetCoreData() {
return core;
}
BOSSHANDLER Get_Boss_Handler() {
return BossHandler;
}
int GetGameMode(){
int GetGameMode() {
return core.gamemode;
}
@@ -43,7 +46,8 @@ public void OnPluginStart() {
AssLogger(LOGLVL_INFO, "####### STARTUP SEQUENCE INITIATED... PREPARE FOR THE END TIMES #######");
RegisterAndPrecacheAllFiles();
RegisterAllCommands();
SetupCoreData();
UpdateGamemode();
if (core.gamemode == 0) SetupCoreData();
UpdateAllHealers();
CreateTimer(1.0, UpdateMedicHealing);
CPrintToChatAll("{darkred}Plugin Reloaded. If you do not hear music, please do !sounds and configure your preferences.");
@@ -61,10 +65,10 @@ public void OnFastFire2Ready(){
//Process ticks and requests in real time
public void OnGameFrame() {
if (Enhancer_IsWave != core.isWave) Enhancer_IsWave = core.isWave;
if(WeatherManager.TornadoWarning) WeatherManager.TickSiren();
if (AudioManager.shouldTick) AudioManager.TickBGM();
if (BossHandler.shouldTick) BossHandler.Tick();
if (BossHandler.tickBusterNuclear) BossHandler.TickBusterNuclear();
if (core.gamemode == 2 && core.isWave) TickBodyCheck();
WeatherManager.TickFog();
}

View File

@@ -160,7 +160,7 @@ enum struct BOSSHANDLER {
int eCount = 0;
for (int i = 1; i <= MaxClients; i++) {
if (!IsClientInGame(i)) continue;
if (GetClientTeam(i) == TFTeam_Red && TF2_GetPlayerClass(i) == TFClass_Engineer) eCount++;
if (GetClientTeam(i) == 2 && TF2_GetPlayerClass(i) == TFClass_Engineer) eCount++;
}
int sCount = 0;
int ent = -1
@@ -170,7 +170,7 @@ enum struct BOSSHANDLER {
SetEntProp(ent, Prop_Send, "m_iTeamNum", TFTeam_Blue);
SetEntPropEnt(ent, Prop_Data, "m_hOwnerEntity", 0);
}
if (GetEntProp(ent, Prop_Send, "m_iTeamNum") == TFTeam_Red) {
if (GetEntProp(ent, Prop_Send, "m_iTeamNum") == 2) {
sCount++;
PrintToChatAll("Found %i sentry guns. I'm watching your ass...", sCount);
if (sCount > eCount * 7){
@@ -274,7 +274,7 @@ enum struct BOSSHANDLER {
CreateTimer(7.0, ResetTickBuster);
}
}
//Tank buster thing
// Tank buster - Potato cannon edition!
void TickBusterNuclear(){
float cPos[3]; //Client's Position
float pPos[3]; //Ground Particle Target Position

View File

@@ -1,6 +1,4 @@
//Fartsy's Scene Enhancer v1.0.0 (Inspired by Mrbt0907/Weather2Remastered)
bool Enhancer_IsWave;
//All background music
enum struct BGM {
char realPath[64];
@@ -327,7 +325,7 @@ enum struct WEATHERMANAGER {
this.fogTarget = this.defFogDensity;
g_PowerOutage = false;
this.hasTornado = false;
if(Enhancer_IsWave){
if(GetCoreData().isWave){
this.mIntensity = 5;
this.intensity = 7;
} else {

View File

@@ -65,6 +65,9 @@ enum struct COREDATA {
bool tickMusic;
bool tickBGMOffset;
char cachedPath[64];
char configDefault[72];
char configTacoBell[72];
char configWaveNull[72];
char songName[64];
float HWNMin;
float HWNMax;
@@ -96,7 +99,6 @@ enum struct COREDATA {
}
}
COREDATA core;
Database Ass_Database;
int attemptSpawn = 0;
bool isGoobbue = false;
@@ -407,6 +409,9 @@ BULKFIRE crusaderAtk[64];
//Configure all variables
void SetupCoreData(){
AssLogger(LOGLVL_INFO, "Setting up core data...");
strcopy(core.configDefault, sizeof(core.configDefault),"addons/sourcemod/configs/FartsysAss/Core/WaveDefaults.ini");
strcopy(core.configTacoBell, sizeof(core.configTacoBell),"addons/sourcemod/configs/FartsysAss/Core/WaveDefaults_TacoBell.ini");
strcopy(core.configWaveNull, sizeof(core.configWaveNull),"addons/sourcemod/configs/FartsysAss/Core/WaveDefaults_WaveNull.ini");
ass[0].name = "[10] Bath Salts";
ass[1].name = "[20] Summon Goobbue or Kirby";
ass[2].name = "[30] Robot Trap (Wave Fail-safe)";
@@ -741,7 +746,7 @@ void SetupCoreData(){
if (IsEndOfFile(confCoreData)) break;
}
AssLogger(1, "[CORE] Setting up Wave Defaults...");
confCoreData = OpenFile("addons/sourcemod/configs/FartsysAss/Core/WaveDefaults.ini", "rt", false);
confCoreData = OpenFile(OVERRIDE_AND_GET_COREDATA(), "rt", false);
int defIndexHW, defIndexTornado, defIndexBGM, defIndexBS, defIndexBSM, defIndexSPM; // Start at 0 because we don't have a wave 0
if(confCoreData == INVALID_HANDLE) return;
while (ReadFileLine(confCoreData, bufCoreData, sizeof(bufCoreData))){
@@ -786,16 +791,19 @@ void SetupCoreData(){
HookEventEx("player_hurt", Event_PlayerHurt, EventHookMode_Pre);
AssLogger(1, "Core data setup complete!");
}
// Checks if the gamemode has changed, if it has, reinitialise all core data.
void UpdateGamemode(){
char logdata[256];
char popfile[128];
char logdata[192], popfile[128];
int ent = FindEntityByClassname(-1, "tf_objective_resource");
if (ent == -1) return;
GetEntPropString(ent, Prop_Send, "m_iszMvMPopfileName", popfile, sizeof(popfile));
core.gamemode = (StrContains(popfile, "tacobell") != -1 ? 1 : (StrContains(popfile, "wavenull") != -1) ? 2 : 0);
Format(logdata, sizeof(logdata), "Testing if popfile contains tacobell or wavenull, result %i", core.gamemode);
AssLogger(LOGLVL_DEBUG, logdata);
int gamemode = (StrContains(popfile, "tacobell") != -1 ? 1 : (StrContains(popfile, "wavenull") != -1) ? 2 : 0);
if(core.gamemode != gamemode) {
Format(logdata, sizeof(logdata), "Current gamemode %i does not match detected gamemode %i! Someone must have changed the gamemode! Setting up core data immediately!!!", core.gamemode, gamemode);
AssLogger(LOGLVL_DEBUG, logdata);
core.gamemode = gamemode;
SetupCoreData();
}
}
//Messages to be printed when the fail safe has been triggered.
char failsafe[][256] = {
@@ -1746,4 +1754,31 @@ void SendHudTextAll(int channel, const char[] text, float posX, float posY, floa
ShowHudText(i, channel, text);
}
}
}
// WIPE MECHANIC - If all players die, the wave fails.
void TickBodyCheck() {
int alive = 0;
for (int i = 1; i <= MaxClients; i++) if (IsPlayerAlive(i) && GetClientTeam(i) == 2) alive++;
if (alive == 0) {
CPrintToChatAll("{red}You've all died! Are you happy?");
FastFire2("bots_win", "roundwin", "", 0.0, false);
}
}
//Gets config file based on the game mode, we use the struct because returning differing array sizes is impossible otherwise.
char[] OVERRIDE_AND_GET_COREDATA() {
switch (core.gamemode) {
case 0: {
return core.configDefault;
}
case 1: {
return core.configTacoBell;
}
case 2: {
return core.configWaveNull;
}
default: {
LogError("Gamemode %i out of bounds. Reverting to defaults.", core.gamemode);
return core.configDefault;
}
}
}

View File

@@ -23,6 +23,7 @@ void sudo(int task) {
float hwn = GetRandomFloat(core.HWNMin, core.HWNMax);
CreateTimer(hwn, HWBosses);
AudioManager.ChangeBGM(core.tacobell ? tacoBellBGMIndex[core.curWave] : DefaultsArray[core.curWave].defBGMIndex);
PrintToChatAll("WARNING, AUDIOMANAGER'S CHANGEBGM FUNCTION IS DEPRECATED IN FAVOR OF THE NEW CONFIGS. FIX THIS IMMEDIATELY.");
return;
}
//Force Tornado