Continued work on Wave Null
+ Added wipe mechanic, player deaths
- Removed old method of checking if we're in a wave
+ Added the ability to get the core data directly within the plugin
+ Separated the default configs per game mode and automatically reset all values when the game mode changes
This commit is contained in:
2025-07-21 18:52:28 -04:00
parent 4a43c892d5
commit fe4e5fe2de
5 changed files with 57 additions and 19 deletions

View File

@@ -1,6 +1,4 @@
//Fartsy's Scene Enhancer v1.0.0 (Inspired by Mrbt0907/Weather2Remastered)
bool Enhancer_IsWave;
//All background music
enum struct BGM {
char realPath[64];
@@ -327,7 +325,7 @@ enum struct WEATHERMANAGER {
this.fogTarget = this.defFogDensity;
g_PowerOutage = false;
this.hasTornado = false;
if(Enhancer_IsWave){
if(GetCoreData().isWave){
this.mIntensity = 5;
this.intensity = 7;
} else {