Continued work on Wave Null
+ Added wipe mechanic, player deaths
- Removed old method of checking if we're in a wave
+ Added the ability to get the core data directly within the plugin
+ Separated the default configs per game mode and automatically reset all values when the game mode changes
This commit is contained in:
2025-07-21 18:52:28 -04:00
parent 4a43c892d5
commit fe4e5fe2de
5 changed files with 57 additions and 19 deletions

View File

@@ -23,6 +23,7 @@ void sudo(int task) {
float hwn = GetRandomFloat(core.HWNMin, core.HWNMax);
CreateTimer(hwn, HWBosses);
AudioManager.ChangeBGM(core.tacobell ? tacoBellBGMIndex[core.curWave] : DefaultsArray[core.curWave].defBGMIndex);
PrintToChatAll("WARNING, AUDIOMANAGER'S CHANGEBGM FUNCTION IS DEPRECATED IN FAVOR OF THE NEW CONFIGS. FIX THIS IMMEDIATELY.");
return;
}
//Force Tornado