v8.2.0b
Continued work on Wave Null + Added wipe mechanic, player deaths - Removed old method of checking if we're in a wave + Added the ability to get the core data directly within the plugin + Separated the default configs per game mode and automatically reset all values when the game mode changes
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@@ -23,6 +23,7 @@ void sudo(int task) {
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float hwn = GetRandomFloat(core.HWNMin, core.HWNMax);
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CreateTimer(hwn, HWBosses);
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AudioManager.ChangeBGM(core.tacobell ? tacoBellBGMIndex[core.curWave] : DefaultsArray[core.curWave].defBGMIndex);
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PrintToChatAll("WARNING, AUDIOMANAGER'S CHANGEBGM FUNCTION IS DEPRECATED IN FAVOR OF THE NEW CONFIGS. FIX THIS IMMEDIATELY.");
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return;
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}
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//Force Tornado
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