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SMScripts/scripting/rtd/timebomb.sp
2025-04-15 22:27:20 -04:00

296 lines
8.3 KiB
SourcePawn

/*
This script is a part of RTD2 plugin and is not meant to work by itself.
If you were to edit anything here, you'd have to recompile rtd2.sp instead of this one.
*** HOW TO ADD A PERK ***
A quick note: This tutorial may not be kept up to date; for an updated one, go to the plugin's thread.
1. Set up:
a) Have <perkname>.sp in scripting/rtd.
b) Add it to the includes in scripting/rtd/#perks.sp.
c) Add a new section with a correct ID (highest one +1) to the config/rtd2_perks.cfg and set its settings.
2. Edit scripting/rtd/#manager.sp
a) In a function named ManagePerk() add a new case to the switch() with your perk's ID.
b) In the added case specify a function which is going to execute from <perkname>.sp with parameters:
1) @client - the client the perk should be applied to/removed from
2) @fSpecialPref - the optional "special" value in config/rtd2_perks.cfg
2) @enable - to specify whether the perk should be applied/removed
c) OPTIONAL: You can specify a function in your perk which should run at OnMapStart() in the Forward_OnMapStart() function.
You will need it if you'd want to, for example, precache a sound or loop through existing clients.
d) OPTIONAL: You can specify a function in your perk which should run at OnPlayerRunCmd() in the Forward_OnPlayerRunCmd() function.
You can use it if you'd need something to run each frame or on a certain button press.
NOTE: The forwarded client is guaranteed to be valid BUT NOT GUARANTEED IF THEY ARE ALIVE.
3. Script your perk:
a) Create a public function in <perkname>.sp with parameters @client, @iPref, @bool:apply as an example below
- This is the only function used to transfer info between the core and the include
- You don't need to include any includes that are in the rtd2.sp
b) NOTE: If you need to transfer the iPref to a different function, set it globally but remember to use an unique name
c) Name it AS SAME AS you named the function in the added case in the switch() in #manager.sp
d) From there, script the functionality like there's no tomorrow
e) You are free to use IsValidClient(). It returns false when:
- An incorrect client index is specified
- Client is not in game
- Client is fake (bot)
- Client is Coaching
4. Compile rtd2.sp and you're good to go!
*/
#define MODEL_BOMB "models/props_lakeside_event/bomb_temp_hat.mdl"
#define SOUND_TIMEBOMB_TICK "buttons/button17.wav"
#define SOUND_TIMEBOMB_GOFF "weapons/cguard/charging.wav"
#define SOUND_EXPLODE "weapons/explode3.wav"
#define TICK_SLOW 0.75
#define TICK_FAST 0.35
int iTimebombTicks = 10;
float fTimebombRadius = 512.0;
float g_fTimebombDamage = 270.0;
bool g_bHasTimebomb[MAXPLAYERS+1] = {false, ...};
int g_iTimebombClientTicks[MAXPLAYERS+1] = {0, ...};
float g_fTimebombClientBeeps[MAXPLAYERS+1] = {TICK_SLOW, ...};
int g_iTimebombHead[MAXPLAYERS+1] = {0, ...};
int g_iTimebombState[MAXPLAYERS+1] = {0, ...};
int g_iTimebombFlame[MAXPLAYERS+1] = {0, ...};
void Timebomb_Start(){
PrecacheModel(MODEL_BOMB);
PrecacheSound(SOUND_EXPLODE);
PrecacheSound(SOUND_TIMEBOMB_TICK);
PrecacheSound(SOUND_TIMEBOMB_GOFF);
}
void Timebomb_Perk(int client, const char[] sPref, bool apply){
if(!apply)
return;
g_bHasTimebomb[client] = true;
Timebomb_ProcessSettings(sPref);
if(g_iTimebombHead[client] <= MaxClients)
g_iTimebombHead[client] = Timebomb_SpawnBombHead(client);
int iSerial = GetClientSerial(client);
CreateTimer(1.0, Timer_Timebomb_Tick, iSerial, TIMER_REPEAT);
SetVariantInt(1);
AcceptEntityInput(client, "SetForcedTauntCam");
}
public Action Timer_Timebomb_Tick(Handle hTimer, int iSerial){
int client = GetClientFromSerial(iSerial);
if(!IsValidClient(client))
return Plugin_Stop;
if(!g_bHasTimebomb[client])
return Plugin_Stop;
g_iTimebombClientTicks[client]++;
if(g_iTimebombHead[client] > MaxClients && IsValidEntity(g_iTimebombHead[client]))
if(g_iTimebombClientTicks[client] >= RoundToFloor(iTimebombTicks*0.3))
if(g_iTimebombClientTicks[client] < RoundToFloor(iTimebombTicks*0.7))
Timebomb_BombState(client, 1);
else Timebomb_BombState(client, 2);
if(g_iTimebombClientTicks[client] == iTimebombTicks-1)
EmitSoundToAll(SOUND_TIMEBOMB_GOFF, client);
else if(g_iTimebombClientTicks[client] >= iTimebombTicks){
Timebomb_Explode(client);
return Plugin_Stop;
}
return Plugin_Continue;
}
public Action Timer_Timebomb_Beep(Handle hTimer, int iSerial){
int client = GetClientFromSerial(iSerial);
if(!IsValidClient(client))
return Plugin_Stop;
if(!g_bHasTimebomb[client])
return Plugin_Stop;
EmitSoundToAll(SOUND_TIMEBOMB_TICK, client);
CreateTimer(g_fTimebombClientBeeps[client], Timer_Timebomb_Beep, GetClientSerial(client));
return Plugin_Stop;
}
void Timebomb_BombState(int client, int iState){
if(iState == g_iTimebombState[client])
return;
switch(iState){
case 1:{
EmitSoundToAll(SOUND_TIMEBOMB_TICK, client);
g_fTimebombClientBeeps[client] = TICK_SLOW;
CreateTimer(g_fTimebombClientBeeps[client], Timer_Timebomb_Beep, GetClientSerial(client));
}
case 2:{
g_fTimebombClientBeeps[client] = TICK_FAST;
}
}
SetEntProp(g_iTimebombHead[client], Prop_Send, "m_nSkin", g_iTimebombState[client]+1);
g_iTimebombState[client] = iState;
}
void Timebomb_OnRemovePerk(int client){
if(g_bHasTimebomb[client])
Timebomb_Explode(client, true);
}
void Timebomb_Explode(int client, bool bSilent=false){
SetVariantInt(0);
AcceptEntityInput(client, "SetForcedTauntCam");
g_iTimebombClientTicks[client] = 0;
g_bHasTimebomb[client] = false;
g_fTimebombClientBeeps[client] = TICK_SLOW;
g_iTimebombState[client] = 0;
if(g_iTimebombHead[client] > MaxClients && IsValidEntity(g_iTimebombHead[client]))
AcceptEntityInput(g_iTimebombHead[client], "Kill");
if(g_iTimebombFlame[client] > MaxClients && IsValidEntity(g_iTimebombFlame[client]))
AcceptEntityInput(g_iTimebombFlame[client], "Kill");
g_iTimebombHead[client] = 0;
g_iTimebombFlame[client] = 0;
if(bSilent)
return;
float fDamage, fPos[3]; GetClientAbsOrigin(client, fPos);
int iPlayerDamage;
for(int i = 1; i <= MaxClients; i++){
if(i == client || !IsClientInGame(i) || !IsPlayerAlive(i))
continue;
if(!CanPlayerBeHurt(i, client))
continue;
if(!CanEntitySeeTarget(client, i))
continue;
float fPosTarget[3];
GetClientAbsOrigin(i, fPosTarget);
if(GetVectorDistance(fPos, fPosTarget) <= fTimebombRadius){
fDamage = g_fTimebombDamage;
iPlayerDamage += RoundToFloor(fDamage);
SDKHooks_TakeDamage(i, 0, client, fDamage, DMG_PREVENT_PHYSICS_FORCE|DMG_CRUSH|DMG_ALWAYSGIB|DMG_BLAST);
}
}
int iShockwave = CreateParticle(client, "rd_robot_explosion_shockwave");
CreateTimer(1.0, Timer_TimebombRemoveTempParticle, EntIndexToEntRef(iShockwave));
int iExplosion = CreateParticle(client, "rd_robot_explosion");
CreateTimer(1.0, Timer_TimebombRemoveTempParticle, EntIndexToEntRef(iExplosion));
PrintToChat(client, "%s %T", "\x07FFD700[RTD]\x01", "RTD2_Perk_Timebomb_Damage", LANG_SERVER, 0x03, iPlayerDamage, 0x01);
EmitSoundToAll(SOUND_EXPLODE, client);
FakeClientCommandEx(client, "explode");
}
public Action Timer_TimebombRemoveTempParticle(Handle hTimer, int iRef){
int iEnt = EntRefToEntIndex(iRef);
if(iEnt <= MaxClients)
return Plugin_Stop;
if(!IsValidEntity(iEnt))
return Plugin_Stop;
AcceptEntityInput(iEnt, "Kill");
return Plugin_Stop;
}
int Timebomb_SpawnBombHead(int client){
int iBomb = CreateEntityByName("prop_dynamic");
DispatchKeyValue(iBomb, "model", MODEL_BOMB);
DispatchSpawn(iBomb);
SetVariantString("!activator");
AcceptEntityInput(iBomb, "SetParent", client, -1, 0);
TFClassType clsPlayer = TF2_GetPlayerClass(client);
if(clsPlayer == TFClass_Pyro || clsPlayer == TFClass_Engineer)
SetVariantString("OnUser1 !self,SetParentAttachment,head,0.0,-1");
else
SetVariantString("OnUser1 !self,SetParentAttachment,eyes,0.0,-1");
AcceptEntityInput(iBomb, "AddOutput");
AcceptEntityInput(iBomb, "FireUser1");
float fOffs[3];
fOffs[2] = 64.0;
g_iTimebombFlame[client] = CreateParticle(client, "burningplayer_corpse", true, "", fOffs);
return iBomb;
}
void Timebomb_ProcessSettings(const char[] sSettings){
char[][] sPieces = new char[3][8];
ExplodeString(sSettings, ",", sPieces, 3, 8);
iTimebombTicks = StringToInt(sPieces[0]);
fTimebombRadius = StringToFloat(sPieces[1]);
g_fTimebombDamage = StringToFloat(sPieces[2]);
}