124 lines
4.8 KiB
SourcePawn
124 lines
4.8 KiB
SourcePawn
#if defined _boss_spawns_included
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#endinput
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#endif
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#define _boss_spawns_included
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/**
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* Spawns a Hatman on the map. (Horsemann)
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*
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* @param client Client spawning the boss. (0 = Console)
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* @param X Float value for X parameter of spawn location.
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* @param Y Float value for Y parameter of spawn location.
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* @param Z Float value for Z parameter of spawn location.
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* @param scale Float value for the scale of the boss.
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* @param glow True if boss should glow, false if not.
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* @param spew True if to log, reply & show activity, false otherwise.
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*
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* @return True if spawned successfully, false otherwise.
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* @error Invalid client or fields.
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*/
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native bool:TF2_SpawnHatman(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, Float:scale = 1.0, bool:glow = false, bool:spew = true);
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/**
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* Spawns an Eyeboss on the map. (Monoculus)
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*
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* @param client Client spawning the boss. (0 = Console)
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* @param X Float value for X parameter of spawn location.
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* @param Y Float value for Y parameter of spawn location.
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* @param Z Float value for Z parameter of spawn location.
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* @param scale Float value for the scale of the boss.
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* @param glow True if boss should glow, false if not.
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* @param spew True if to log, reply & show activity, false otherwise.
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* @param type Type of Eyeboss: (0 = Normal, 1 = Red, 2 = Blue)
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*
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* @return True if spawned successfully, false otherwise.
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* @error Invalid client or fields.
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*/
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native bool:TF2_SpawnEyeboss(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, Float:scale = 1.0, bool:glow = false, bool:spew = true, type = 0);
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/**
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* Spawns Merasmus on the map.
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*
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* @param client Client spawning the boss. (0 = Console)
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* @param X Float value for X parameter of spawn location.
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* @param Y Float value for Y parameter of spawn location.
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* @param Z Float value for Z parameter of spawn location.
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* @param scale Float value for the scale of the boss.
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* @param glow True if boss should glow, false if not.
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* @param spew True if to log, reply & show activity, false otherwise.
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*
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* @return True if spawned successfully, false otherwise.
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* @error Invalid client or fields.
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*/
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native bool:TF2_SpawnMerasmus(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, Float:scale = 1.0, bool:glow = false, bool:spew = true);
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/**
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* Spawns a Skeleton on the map.
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*
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* @param client Client spawning the boss. (0 = Console)
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* @param X Float value for X parameter of spawn location.
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* @param Y Float value for Y parameter of spawn location.
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* @param Z Float value for Z parameter of spawn location.
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* @param scale Float value for the scale of the boss.
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* @param glow True if boss should glow, false if not.
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* @param spew True if to log, reply & show activity, false otherwise.
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* @param type Type of Skeleton: (0 = Green, 1 = Red, 2 = Blue)
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*
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* @return True if spawned successfully, false otherwise.
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* @error Invalid client or fields.
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*/
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native bool:TF2_SpawnSkeleton(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, Float:scale = 1.0, bool:glow = false, bool:spew = true, type = 0);
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/**
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* Spawns the Skeleton King on the map.
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*
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* @param client Client spawning the boss. (0 = Console)
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* @param X Float value for X parameter of spawn location.
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* @param Y Float value for Y parameter of spawn location.
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* @param Z Float value for Z parameter of spawn location.
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* @param glow True if boss should glow, false if not.
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* @param spew True if to log, reply & show activity, false otherwise.
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*
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* @return True if spawned successfully, false otherwise.
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* @error Invalid client or fields.
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*/
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native bool:TF2_SpawnSkeletonKing(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, bool:glow = false, bool:spew = true);
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/**
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* Spawns the Ghost on the map.
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*
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* @param client Client spawning the boss. (0 = Console)
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* @param X Float value for X parameter of spawn location.
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* @param Y Float value for Y parameter of spawn location.
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* @param Z Float value for Z parameter of spawn location.
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* @param glow True if boss should glow, false if not.
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* @param spew True if to log, reply & show activity, false otherwise.
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*
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* @return True if spawned successfully, false otherwise.
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* @error Invalid client or fields.
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*/
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native bool:TF2_SpawnGhost(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, bool:glow = false, bool:spew = true);
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public SharedPlugin:__pl_boss_spawns =
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{
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name = "BossSpawns",
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file = "BossSpawns.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public __pl_boss_spawns_SetNTVOptional()
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{
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MarkNativeAsOptional("TF2_SpawnHatman");
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MarkNativeAsOptional("TF2_SpawnEyeboss");
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MarkNativeAsOptional("TF2_SpawnMerasmus");
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MarkNativeAsOptional("TF2_SpawnSkeleton");
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MarkNativeAsOptional("TF2_SpawnSkeletonKing");
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MarkNativeAsOptional("TF2_SpawnGhost");
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}
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#endif
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