Files
SMScripts/scripting/FartsysAss.sp
Professor Fartsalot fe4e5fe2de v8.2.0b
Continued work on Wave Null
+ Added wipe mechanic, player deaths
- Removed old method of checking if we're in a wave
+ Added the ability to get the core data directly within the plugin
+ Separated the default configs per game mode and automatically reset all values when the game mode changes
2025-07-21 18:52:28 -04:00

74 lines
2.8 KiB
SourcePawn

/* WELCOME TO FARTSY'S ASS ROTTENBURG.
* A FEW THINGS TO KNOW: ONE.... THIS IS INTENDED TO BE USED WITH UBERUPGRADES.
* TWO..... THE MUSIC USED WITH THIS MOD MAY OR MAY NOT BE COPYRIGHTED. WE HAVE NO INTENTION ON INFRINGEMENT. THIS PROJECT IS PURELY NON PROFIT AND JUST FOR FUN. SHOULD COPYRIGHT HOLDERS WISH THIS PROJECT BE TAKEN DOWN, I (Fartsy) SHALL OBLIGE WITHOUT HESITATION.
* THREE..... THIS MOD IS INTENDED FOR USE ON THE HYDROGENHOSTING SERVERS ONLY.
* FOUR..... THE DURATION OF MUSIC TIMERS SHOULD BE SET DEPENDING WHAT SONG IS USED. SET THIS USING THE CONFIG FILES. SONG DUR IN SECONDS / 0.0151515151515 = REFIRE TIME.
* FIVE..... TIPS AND TRICKS MAY BE ADDED TO THE TIMER, SEE PerformAdverts(Handle timer);
* IF IT'S WAR THAT YOU WANT, THEN I'M READY TO PLAY. GLHF!
*/
#include <sourcemod>
#include <sdktools>
#include <morecolors>
#include <tf2_stocks>
#include <fartsy/fastfire2>
#include <fartsy/ass_enhancer>
#include <fartsy/ass_helper>
#include <fartsy/ass_bosshandler>
#include <fartsy/ass_commands>
#include <fartsy/ass_events>
#include <fartsy/ass_sudo>
#pragma newdecls required
#pragma semicolon 1
Database Get_Ass_Database() {
return Ass_Database;
}
COREDATA GetCoreData() {
return core;
}
BOSSHANDLER Get_Boss_Handler() {
return BossHandler;
}
int GetGameMode() {
return core.gamemode;
}
public Plugin myinfo = {
name = "Fartsy's Ass - Framework",
author = "Fartsy",
description = "Framework for Fartsy's Ass (MvM Mods)",
version = PLUGIN_VERSION,
url = "https://wiki.hydrogenhosting.org"
};
public void OnPluginStart() {
AssLogger(LOGLVL_INFO, "####### STARTUP SEQUENCE INITIATED... PREPARE FOR THE END TIMES #######");
RegisterAndPrecacheAllFiles();
RegisterAllCommands();
UpdateGamemode();
if (core.gamemode == 0) SetupCoreData();
UpdateAllHealers();
CreateTimer(1.0, UpdateMedicHealing);
CPrintToChatAll("{darkred}Plugin Reloaded. If you do not hear music, please do !sounds and configure your preferences.");
cvarSNDDefault = CreateConVar("sm_fartsysass_sound", "3", "Default sound for new users, 3 = Everything, 2 = Sounds Only, 1 = Music Only, 0 = Nothing");
AssLogger(LOGLVL_INFO, "####### STARTUP COMPLETE (v%s) #######", PLUGIN_VERSION);
}
//Begin executing IO when ready
public void OnFastFire2Ready(){
AudioManager.Reset();
WeatherManager.Reset();
CreateTimer(1.0, SelectAdminTimer);
sudo(1002);
}
//Process ticks and requests in real time
public void OnGameFrame() {
if(WeatherManager.TornadoWarning) WeatherManager.TickSiren();
if (AudioManager.shouldTick) AudioManager.TickBGM();
if (BossHandler.shouldTick) BossHandler.Tick();
if (BossHandler.tickBusterNuclear) BossHandler.TickBusterNuclear();
if (core.gamemode == 2 && core.isWave) TickBodyCheck();
WeatherManager.TickFog();
}