Files
TF2Maps/custom/fartsy/particles/lol_tower.pcf

88 lines
17 KiB
Plaintext
Raw Permalink Normal View History

2025-08-31 21:05:06 -04:00
<!-- dmx encoding binary 2 format pcf 1 -->
<00>DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoremission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emitnum_to_emit_minimumemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamedistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timerotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentalpha_minalpha_maxalpha_random_exponentstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasCull Start TimeCull End TimeCull Time ExponentCull Percentagespin_rate_degreesspin_stop_timespin_rate_mininput fieldinput minimuminput maximumoutput fieldoutput minimumoutput maximumstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timegravitydragmax constraint passesVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSlock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateradius_random_exponentradius_maxradius_minnoise coordinate scalemax forcemin forcetint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1proportional 0/1fade in time exponentfade in time maxfade in time minyaw_rate_minyaw_stop_timeyaw_rate_degrees^untitled<00><12>"<22>A.N<><4E><EFBFBD>ʄ$<24>rtower_shot<00><19><><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD><02><>uE),&star_explosionk<>^<5E>m]K<7F><4B>
3%<25>star_explosion E<>Fm<46><6D>L<EFBFBD>1",Fͣ)emit_instantaneously+YT<59><54><EFBFBD>RF<52><0F>b<EFBFBD>~ʴ)Position Within Sphere RandomOC<4F>:)<29><>F<EFBFBD>6/<2F><49>)Rotation Randomu<><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>ȟ<EFBFBD><>)Alpha RandomV<><15><>ȺL<C8BA>$x<><78>E<>)Radius Scale<12><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><4C>1vك<76>)Cull Random<00><><EFBFBD>'H<><48>K<EFBFBD>kw<6B><02>z)Rotation Spin Rollm^W<>X_{B<><42><EFBFBD>a<EFBFBD>C<EFBFBD><43>)Remap Scalar<00>S<EFBFBD>"ckBH<42>Ug<55><67><EFBFBD>T})Alpha Fade and DecayF4<>NlF<6C>?R<><52><EFBFBD>f)Movement Basic<00><>_O—L<><06>|<7C>l<EFBFBD>T)render_animated_spritesv<15>Z<EFBFBD><04>C<EFBFBD>t<EFBFBD><74><EFBFBD>y9<79>)emit_instantaneously<00><><EFBFBD>6Fs]A<><41>}:<3A><><EFBFBD>)Position Within Sphere RandomWG<57>;<3B><>L<EFBFBD><4C><00>7@b\)Alpha Random<00><><EFBFBD>RA<52><41><EFBFBD><EFBFBD>5sX<73>)Rotation Random_<>J<19>L<>-7s<18><> )Radius Scale<00><>A_gB<67>K<EFBFBD><4B>x<EFBFBD><78>-<2D>0)Alpha Fade and Decay<00><EFBFBD><C281><EFBFBD><EFBFBD>E<EFBFBD>$<24><><EFBFBD> ^)Rotation Spin Roll6<>0.<2E>_KN<4B>m<0F>n<EFBFBD><6E><EFBFBD>)Movement Lock to Control Point<00>Gh<47> <09>E<EFBFBD><45>
><3E>.I)render_animated_spritesq<>D@<40><><EFBFBD>O)lblue_glow:V<><56><EFBFBD><EFBFBD>KM<4B>*<2A><06>y<EFBFBD>&cloud^<5E><><EFBFBD>:h@<40><> [)C<>cloud(Q~~N<>\A<>@<01><><EFBFBD><EFBFBD>|)emit_continuously<00>^
&<26><>O<><4F><EFBFBD>'<27>'<27>5)Position Within Sphere Random<00>4o<34><6F>YH<59>le<6C>8<EFBFBD><38><EFBFBD>)Rotation RandomM<><4D>^<5E>lH<6C><48>Z<EFBFBD> <0B>.)Alpha Randomr$<18><><EFBFBD>:F<><46><EFBFBD>m<EFBFBD>̓<EFBFBD>)Radius Scale<00><><EFBFBD>I<EFBFBD><49>kE<6B><45><1D>5`<60>)Cull Random<00> x8<1B>E<EFBFBD><08><>h1F:)Rotation Spin Roll#<23><>w<EFBFBD>D:C<>h<EFBFBD><68><03><16>)Remap Scalar<00>k]<5D>V:@<40><>
a<EFBFBD><EFBFBD>U)Alpha Fade and Decay; _<>@<40>9<EFBFBD>x<03><>)Movement Basic}<7D>ģܛL<DC9B>&<26>xN<78><)render_animated_sprites~&<26><>I@(@<40>p<EFBFBD><70>G<EFBFBD>U)emit_continuously[A<>v<EFBFBD><76><EFBFBD>H<EFBFBD>0<EFBFBD><30><EFBFBD>Gm)Position Within Sphere Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>L@<40>l<EFBFBD>z<EFBFBD>r4<72>)Radius Random<0F><>DL<>.<2E>0<EFBFBD>WIs)Alpha Random<11><>V!d<>M<EFBFBD><4D><EFBFBD><EFBFBD>s<EFBFBD><19>)Movement Lock to Control PointI<><49><EFBFBD>W<EFBFBD>]C<>&[t2<>1)Alpha Fade and Decay.Bc~L<>l]M<>準)Radius ScaleϘ<><
<EFBFBD><EFBFBD>H<EFBFBD><EFBFBD>8<EFBFBD><EFBFBD><EFBFBD>2<EFBFBD>)render_animated_sprites<00><>2<07><><EFBFBD>I<EFBFBD><49><EFBFBD><E0B795>qstarrivW<13>L<EFBFBD><4C>)<29>G@<40><>&cloud<00><01><><EFBFBD>EL<45><4C>3`<60>E<EFBFBD><45>)emit_continuously'<27><>OhuK<75><4B><0E>s<EFBFBD><73><EFBFBD>)Position Within Sphere Random<00><><EFBFBD><EFBFBD><1A><>H<EFBFBD>]<5D>F<EFBFBD><46><EFBFBD>?)Noise ScalarE<0E>D]<5D>O<EFBFBD><4F>+<2B>z()<29>)Rotation Spin Roll<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:O<>oaČ<61> N)Movement Lock to Control Point-^T <0A> mF<6D>N<EFBFBD><4E><0E>K)Alpha Fade and Decay<00>s-E<>U&A<><41><EFBFBD><EFBFBD>o<EFBFBD>&<26>)render_animated_spritesp&<0E>%{H<>p<>pp<70>hitOm\<5C>X<EFBFBD>)G<><47><EFBFBD>*S?)random force<00><><EFBFBD><EFBFBD><EFBFBD><13>F<EFBFBD><46>[<5B>6&<12>&hit_add<00> ˦1$J<><4A>k<EFBFBD>y<EFBFBD>|<7C>hit_add,<2C><><EFBFBD>o<1A>F<EFBFBD><46>e%y<><79>b)emit_instantaneously<00><>.<2E>Y^L<><4C>%)<29>G<04>)Position Within Sphere Random<04>)<29>(<28><>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>(դ)Alpha Random]w8hYKE<4B><45><EFBFBD>?<3F><><EFBFBD><EFBFBD>)Color Random<00>y<EFBFBD>P!<21>O<EFBFBD><4F><EFBFBD><EFBFBD><EFBFBD>ر<EFBFBD>)Radius Scale1h<31> <1D><>K<EFBFBD> <0C>{<7B>$<24>l)Alpha Fade and Decay<00>X<EFBFBD>}q(N<>4<EFBFBD><34>ץ<EFBFBD>E)Movement Basic<00>m;<3B><><EFBFBD><EFBFBD>B<EFBFBD>Mr<4D><72><02>V)Radius Scale<00>4<EFBFBD><34><EFBFBD><EFBFBD>2D<32>ME<4D>Ysa7)Alpha Fade In Random<00><><EFBFBD>sj<73><6A>M<EFBFBD>u<EFBFBD>Qp#gx)Noise Scalar<00><><EFBFBD><EFBFBD>*Do@<40>T<EFBFBD>R<EFBFBD>kΛ)Cull Random9<11> <20><>,F<><EFBFBD>U4)render_animated_sprites<00>pj;<3B><>$I<><06>8<EFBFBD><38><EFBFBD> )emit_instantaneously yt<79>lC<><43><1A>`<60><>U)Position Within Sphere Randomwpb#<23>O<EFBFBD><4F>v<EFBFBD><76>m5)Rotation Random<00>`0<><30>C<>ݎ.E<>)Alpha RandomϺ<10><<3C><>L<EFBFBD>ND<>:<3A>)Cull RandomD<>$P[<5B>B<EFBFBD>-<2D>3<EFBFBD>
<EFBFBD>;)Rotation Spin RollA<>f<EFBFBD><66>":B<>XRq Qv)Alpha Fade and Decay<00>!<21><>>5O<35>"u<>s<EFBFBD><73>`)Movement Basic߲<>b<EFBFBD><62>iB<69>9<><39><EFBFBD>{")Rotation Spin Roll<00><><EFBFBD><EFBFBD>+<2B><>F<EFBFBD>;<3B><>.Lt<4C>)Noise Scalar<00>R<EFBFBD>-<2D>)_I<5F><49>3}<7D>,<2C>')render_animated_sprites\E<><45><EFBFBD><EFBFBD>XG<58><47>|dK(<28>wave<00>V<EFBFBD><56><EFBFBD>MdF<64><46>D<EFBFBD>um0)emit_instantaneously<00>vn0*V<>@<40>cQ<63> <0C><><EFBFBD>)Position Within Sphere Random<00>4a<34>C<EFBFBD><43>3<EFBFBD>?1<>7)Radius Random1<><31>!<21><>FG<46>fLW'<27><>t)Alpha Random<00><><EFBFBD>XKdI<64><43>s<EFBFBD>)Rotation Random7z<37>HtSF<53>.<2E><>[<5B>y])Movement Basic<00><><EFBFBD><EFBFBD>#<23><>A<EFBFBD>LXB<7F>5)Alpha Fade and DecayC=É6<C389><36>J<EFBFBD><4A>5<EFBFBD>1W<31>)Radius Scaled<><03><>%>B<>Z<EFBFBD>jeN%<25>)Rotation Spin Yaw<00>â<>f<EFBFBD>H<EFBFBD><48>O$
Z;)Rotation Spin Roll9<><39><11><>UH<55>J?D<17>U)render_animated_spritesC-<2D>v1<76>cL<63>8<EFBFBD><38><EFBFBD>\<5C><>.7:R"%$#"! particle\lol\star.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA('"%$
#"! <02>particle\lol\tip.vmt
<20> <20> <20>
A A A<03><>?<00>@<08><><EFBFBD><EFBFBD>@@ <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 5emit_instantaneously43210/.<02><><EFBFBD><EFBFBD>-<02>,<02><><EFBFBD><EFBFBD>+<02><><EFBFBD><EFBFBD>*5Position Within Sphere RandomCBA@
?
><00>?=HB<<00>A;:9
8
AAA7@601234
5Rotation RandomG<00>?F<00>CED01234 5Alpha RandomJ<00>?I<02>H01234 5Radius ScaleP?ON<03><>L>M<03><><EFBFBD>=L<00>?K01234
5Cull RandomT?S<00>?RQ01234 5Rotation Spin RollWVU01234 5Remap Scalar]<00>?\[Z<00>?YX01234 5Alpha Fade and Decayc<00>?b?a<03><>L>`_^<00>?01234 5Movement Basicfed
012345render_animated_spritestsr<02><><EFBFBD><EFBFBD>qpo<00>?n<00>?m<00>?l<00>?kj<00>?ih<00>?g<02><><EFBFBD><EFBFBD>01234 5emit_instantaneously43210/.<02><><EFBFBD><EFBFBD>-d,<02><><EFBFBD><EFBFBD>+<02><><EFBFBD><EFBFBD>*5Position Within Sphere Random43210678
<00>?<00>?<00>?9
:;<=><00>??
@
ABC 5Alpha Random43210H<02>I<02>J<00>?
5Rotation Random43210DHCEF<00>CG<00>? 5Radius Scale43210KL<00>?M<00>?N<00>AOP? 5Alpha Fade and Decay43210^<00>?_`a?b?c<00>? 5Rotation Spin Roll43210UVW5Movement Lock to Control Point43210;|<00>?{<00>?z<00>?y<00>?x<00>?w<00>?vu5render_animated_sprites43210g<02><><EFBFBD><EFBFBD>h<00>?ij<00>?kl<00>?m<00>?n<00>?o<03><><EFBFBD>=pqr<02><><EFBFBD><EFBFBD>st"%-$*+,#'()"&! dparticle\lol\glow.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA('"%%$ !"#$#"! <02>particle\lol\tip.vmt
<20> <20> <20>
A A A<03><>?<00>@<08><><EFBFBD><EFBFBD>@@ <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 5emit_continuously43210/<00><00>C~}5Position Within Sphere Random4321067<00>A8
<00>@<00>@<00>@9
:;<@=<00>@><00>??
@
ABC
5Rotation Random43210DEF<00>CG<00>? 5Alpha Random43210HI<02>J<00>? 5Radius Scale43210KL<00>?M<03><><EFBFBD>=N<03><>L>OP?
5Cull Random43210QRS<00>?T? 5Rotation Spin Roll43210UVW 5Remap Scalar43210XYZ<00>?[\]<00>? 5Alpha Fade and Decay43210^<00>?_`a<03><>L>b?c<00>? 5Movement Basic43210d
ef5render_animated_sprites43210g<02><><EFBFBD><EFBFBD>h<00>?ij<00>?kl<00>?m<00>?n<00>?o<00>?pqr<02><><EFBFBD><EFBFBD>st 5emit_continuously43210/<00><00>B~<00>?}5Position Within Sphere Random43210678
<00>?<00>?<00>?9
:;<=><00>??
@
ABC 5Radius Random43210<00> B<> B<><00>? 5Alpha Random43210HIJ<00>?5Movement Lock to Control Point43210;|<00>?{<00>?z<00>?y<00>?x<00>?w<00>?vu 5Alpha Fade and Decay43210^<00>?_`a?b?cA 5Radius Scale43210KL<00>?MN<00>?OP?5render_animated_sprites43210g<02><><EFBFBD><EFBFBD>h<00>?ij<00>?kl<00>?m<00>?n<00>?o<03><><EFBFBD>=pqr<02><><EFBFBD><EFBFBD>st"%6$2345#1"0!/ particle\lol\shot.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA(' 5emit_continuously43210/<00><00>B~}5Position Within Sphere Random43210678
<00>?<00>?<00>?9
:;<=><00>??
@
ABC
5Noise Scalar43210<00>433?[\<00>A] B 5Rotation Spin Roll43210UFVW5Movement Lock to Control Point43210;|<00>?{<00>?z<00>?y<00>?x<00>?w<00>?vu 5Alpha Fade and Decay43210^_`abc5render_animated_sprites43210g<02><><EFBFBD><EFBFBD>h<00>?ij<00>?kl<00>?m<00>?n<00>?o<03><><EFBFBD>=pqr<02><><EFBFBD><EFBFBD>st"%Q$KLMNOP#HIJ"G!9 8Xparticle\lol\tip.vmt
<20> <20> <20>
A A A<03><>?<00>@<08><><EFBFBD><EFBFBD>@@ <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA5random force43210<00>
<00>@<00>@<00>@<40>
A A A(:'"%F$?@ABCDE#<=>";! Fparticle\lol\glow.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 5emit_instantaneously43210/.<02><><EFBFBD><EFBFBD>-d,<02><><EFBFBD><EFBFBD>+<02><><EFBFBD><EFBFBD>*5Position Within Sphere Random4321067@@8
<00>?<00>?<00>?9
:;<<00>C=<00><>D>pB?
@
ABC 5Alpha Random43210HI2J<00>? 5Color Random43210<00><08><><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><00><00><00><08><><EFBFBD><EFBFBD><EFBFBD>B 5Radius ScaleP?ON<00>@M<00>?L<00>?K01234 5Alpha Fade and Decay43210^<00>?_`a?b?c<00>? 5Movement Basic43210d
<00>@e<03><>L>f 5Radius Scale43210KL<00>?M<00>@N<00>?OP?
5Alpha Fade In Random43210<00><00>><3E><00>><3E><00>?<3F>
5Noise Scalar43210<00><03><><EFBFBD>=[\ A] B
5Cull Random43210QR<00>?S<00>?T?5render_animated_sprites43210g<02><><EFBFBD><EFBFBD>h<00>?ij<00>?kl<00>?m<00>?n<00>?o<03><><EFBFBD>=pqr<02><><EFBFBD><EFBFBD>st 5emit_instantaneously*+<02><><EFBFBD><EFBFBD>,<02><><EFBFBD><EFBFBD>-.<02><><EFBFBD><EFBFBD>/012345Position Within Sphere Random4321067@8
AAA9
:;<<00>C=D><00>??
@
ABC
5Rotation Random43210DEF<00>CG<00>? 5Alpha Random43210HI<02>J<00>?
5Cull Random43210QRS<00>?T? 5Rotation Spin Roll43210UVW 5Alpha Fade and Decay43210^<00>?_`a<03><><EFBFBD>=b<03><><EFBFBD>>c<00>? 5Movement Basic43210d
p<>e<03><>L>f 5Rotation Spin Roll43210UVW
5Noise Scalar43210<00><03><>@[\]<00>@5render_animated_sprites43210g<02><><EFBFBD><EFBFBD>h<00>?ij<00>?kl<00>?m<00>?n<00>?o<00>?pqr<02><><EFBFBD><EFBFBD>st"%]$XYZ[\#TUVW"S! <02>particle\lol\star.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 5emit_instantaneously43210/.<02><><EFBFBD><EFBFBD>-
,<02><><EFBFBD><EFBFBD>+<02><><EFBFBD><EFBFBD>*5Position Within Sphere Random43210678
<00>?<00>?9
:;<=HB><00>??
<00><>@
<00><>ABC 5Radius Random43210<00><00>?<3F><00>A<EFBFBD><00>? 5Alpha Random43210H
I(J<00>?
5Rotation Random43210DEF<00>CG<00>? 5Movement Basic43210d
e<03><><EFBFBD>=f 5Alpha Fade and Decay43210^<00>?_`<03><>L?a<03><>L?b<03><>L?c<00>? 5Radius Scale43210KL<00>?MN<00>@OP? 5Rotation Spin Yaw43210<00><02><00><00> 5Rotation Spin Roll43210U VW5render_animated_sprites43210g<02><><EFBFBD><EFBFBD>h<00>?ij<00>?kl<00>?m<00>?n<00>?o<03><><EFBFBD>=pqr<02><><EFBFBD><EFBFBD>st