122 lines
5.0 KiB
Plaintext
122 lines
5.0 KiB
Plaintext
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GreenvilleMcDonalds_CBT
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{
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Critical problems:
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{
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Doors do not work. Blue move forward/back instead of L/R
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Cart is backwards
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Cart cannot be pushed after setup
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Broken door (see DJBaphomet for reference embed_)
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Edicts usage:
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{
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-- Count Classname 35 --
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1 ai_network
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122 path_track
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66 prop_dynamic
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54 func_areaportal
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37 env_soundscape_proxy
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27 func_brush
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23 func_occluder
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23 func_door
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16 move_rope
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13 env_lightglow
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7 ambient_generic
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1 color_correction
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2 dispenser_touch_trigger
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5 func_areaportalwindow
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1 func_breakable
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7 env_soundscape
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7 func_nobuild
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2 env_spark
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1 env_sprite
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10 func_regenerate
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6 func_respawnroom
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10 func_respawnroomvisualizer
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1 func_tracktrain
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2 game_round_win
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3 item_ammopack_full
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5 info_observer_point
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12 item_ammopack_medium
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2 info_player_teamspawn
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1 item_ammopack_small
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9 item_healthkit_medium
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1 logic_auto
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7 item_healthkit_small
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1 mapobj_cart_dispenser
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13 keyframe_rope
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1 monster_resource
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1 prop_physics
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1 scene_manager
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1 player
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3 shadow_control
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1 soundent
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2 team_control_point
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2 team_control_point_master
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11 trigger_multiple
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1 team_control_point_round
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1 vote_controller
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2 team_round_timer
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1 water_lod_control
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1 team_train_watcher
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1 worldspawn
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1 tf_gamerules
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}
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}
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Tunnels linking all areas together so there are no visual glitches --test
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Retexture all areas to match each other
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New stormy skybox
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Optimize all areas by loading .prt file
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Link up all path tracks properly and add in checkpoints
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Add sub checkpoints that play random sounds or do random effects
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Add master effect timer that randomly picks an effect or mashes up a song and releases some chaos
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Tornado that yeets current payload?
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Progressively stronger payloads, up to nukes
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Final payload being giant kissone raining from the sky with multiple events following and total calamity
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Perhaps integrate MvM pkop file to map
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End map with Alexander Burden of the Son?
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SFX/Intros playing during song?
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}
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MVM:
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done{
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Die Geheimwaffe - Start countdown on stream in red LED font, screen flashes red as crusader flies into view. --done
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Check if music plays properly after each wave is cleared. --done
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swap bomb warning with clock bell from majoras mask --done
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Enable SpecTimer (move spectimer) after fat man is pushed --done
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Add light glow to the volumetric lighting in FC bar --notneeded
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bombexploshark is only the timer for the mini sharks. ExploLarge can be removed. --done
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Normal BGM is done.
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Bombs are done.
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Sacrifice Points are done for now.
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FB.RobotLauncher needs enabled for 7.5 seconds while iswave and on a random timer between 5 and 30 seconds. --done
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OnSacPointsMax play ClockBell sound --notneeded
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UI hud for sacpoints and bomb status --done
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fb_hindenboom --not needed, new system implemented
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Make background music quieter so that thomas the tank engine is more obvious? --done
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retex medic shield --done
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song that plays in ff14 with the imperial thingy in the desert dungeon --replaced with penitus.
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Don't forget to pack the train horn this time... --done
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Admin Spotlight (In the theme of a monitor) <Name> Reason--done
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}
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IMPORTANT{
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}
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soontm
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{
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taco bell gong as wave start for taco bell edition
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Ideas to commit to mvm:
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Random sound effects / shit from the hall of fame while fighting robots (TACO BELL ONLY)
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Taco bell is shorter (less robots per wave) but more difficult, more damage and more health?
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Massive graphical update for effects in mvm -- mainly flashing effects / tracers and flying clocks in the skybox when 72323 is sent. Consider smash bros map clock easter egg.
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Going into the teleport causes a massive drop from skybox to ground in a private chamber that plays falling back from brute justice mode.
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make stage collapse into lava with pillars for survival?
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to fix summonerschaos: disable first stop target on rift's tanktrain, Update dovahkiinwarrior with professorfartsalot instead, Remove secret functions below map. Change sky texture to sky_rift .
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add engi mod from brawler to dovahs ass rottenburg 11 and to tower map from o8pc
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add spirit bomb from hbm to dovahs ass 11 -- scratch that, instead it's a giant smug sayaki playing kissonelovania.
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turn all of map into plugin --done
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make it possible for the bomb to prematurely explode?
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For Chipotle - Start everyone with a ton of money, they MUST invest in protection or die. Give bots 5000% power, spawn spies all about.
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}
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