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TF2Maps/custom/fartsy/particles/tornado_effects_01.pcf

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<00>DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateamount of forcetwist axisobject local space axis 0/1functionNameuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minalpha_random_exponentalpha_maxalpha_mintint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1lifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs Valueoutput minimumoutput maximumApply Velocity in Local Space (0/1)emitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput is scalar of initial random rangeonly active within specified input rangeend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphaproportional 0/1fade in time exponentfade in time maxfade in time minmax constraint passesdraggravitylock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minspin_rate_degreesspin_stop_timespin_rate_minuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberfalloff powercontrol point numbersequence_minsequence_maxFlip Percentagescale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeDmeParticleChilddelaychilduse local systemcolor_fadefade_start_timefade_end_timeHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 Dire
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   "! nparticle\smoke1\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis.-
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/Rotation Random'()*+ZYX<00>CW<00>?/Sequence Random'()*+<00><00>/Rotation Yaw Flip Random'()*+<00>?/Remap Initial Scalar'()*+e<00><>f<00><>ghi<00>?jbc<00>>kl /Alpha Fade and Decay'()*+r<00>?qpo?n?m<00>?
/Alpha Fade In Random'()*+v<00>>u<00>>t<00>?s /Movement Basic'()*+y
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<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis.-
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8
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DC /Alpha Random'()*+I<02>H<02>G<00>? /Color Random'()*+P<08><><EFBFBD><EFBFBD>O<08><><EFBFBD><EFBFBD>NMLK<08><><EFBFBD><EFBFBD>JB /Lifetime Random'()*+S<00>@RAQ<00>? /Radius Random'()*+V<00>BUHCT<00>?
/Rotation Random'()*+ZYX<00>CW<00>?/Sequence Random'()*+<00><00>/Velocity Noisedc
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`
_
^]
<EFBFBD>#<\?[+*)('
/Rotation Yaw Random<00><00>?<3F>4C<34>4C<34>+*)('/Remap Initial Scalarlkc<00>?bji@hgf<00><>e<00><>+*)(' /Alpha Fade and Decay'()*+r<00>?qpo?n@?m<00>?
/Alpha Fade In Random'()*+v<00>>u<00>>t<00>?s /Movement Basic'()*+y
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/Movement Rotate Particle Around Axis<00><00><00><00>A<EFBFBD>
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<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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/Rotation Random'()*+ZYX<00>CW<00>?/Sequence Random'()*+<00><00>/Velocity Noisedc
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`
_
^]
<EFBFBD>#<\<00>>[+*)('/Remap Initial Scalarlkc<00>?bji@hgf<00><>e<00><>+*)('
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NOPQRSTUVW"M! KLparticle\particle_debris_02.vmt
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A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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_
^]
<EFBFBD>#<\<00>?[+*)('/Remap Initial Scalarlkc<00>?bji<00>@hgf<00><>e<00><>+*)(' /Alpha Fade and Decay'()*+r<00>?qpo?n?m<00>?
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bcdefghijk"a! `<02>particle\pebble1\particle_pebble_1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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a
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<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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_
^]
<EFBFBD>#<\<00>?[+*)('/Remap Initial Scalarlkc<00>?bji<00>@hgf<00><>e<00><>+*)(' /Alpha Fade and Decay'()*+r<00>?qpo?n?m<00>?
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<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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/Rotation RandomW<00>?X<00>CYZ+*)('/Sequence Random<00><00>+*)('/Rotation Yaw Flip Random'()*+<00>?/Velocity Noise'()*+[\<00>?]
<EFBFBD>#<^_
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a
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A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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_
^]
<EFBFBD>#<\<00>?[+*)('/Remap Initial Scalar'()*+e<00><>f<00><>ghi<00>@jbc<00>?kl /Alpha Fade and Decay'()*+r<00>?qpo?n?m<00>?
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<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis.-
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`
_
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<20> <20> <20>
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A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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<20> <20> <20>
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