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TF2Maps/custom/fartsy/particles/tornado_effects_04.pcf

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2025-08-31 21:05:06 -04:00
<!-- dmx encoding binary 2 format pcf 1 -->
<00>DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timeoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1alpha_minalpha_maxalpha_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdlifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberonly active within specified input rangeoutput is scalar of initial random rangeoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)start_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timefade in time minfade in time maxfade in time exponentproportional 0/1gravitydragmax constraint passesstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationspin_rate_minspin_stop_timespin_rate_degreesVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPScontrol point numberfalloff powersequence_maxsequence_minFlip Percentagestart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasDmeParticleChilddelaychilduse local systemfade_end_timefade_start_timecolor_fadeLight 1 Control PointLight 1 Control Point OffsetLight 1 Type 0=Point 1=SpotLight 1 ColorLight 1 Dynamic LightLight 1 DirectionLight 1 50% DistanceLight 1 0% DistanceLight 1 Spot Inner ConeLight 1 Spot Outer ConeLight 2 Control PointLight 2 Control Point OffsetLight 2 Type 0=Point 1=SpotLight 2 ColorLight 2 Dynamic LightLight 2 DirectionLight 2 50% DistanceLight 2 0% DistanceLight 2 Spot Inner ConeLight 2 Spot Outer ConeLight 3 Control PointLight 3 Control Point OffsetLight 3 Type 0=Point 1=SpotLight 3 ColorLight 3 Dynamic LightLight 3 DirectionLight 3 50% DistanceLight 3 0% DistanceLight 3 Spot Inner ConeLight 3 Spot Outer ConeLight 4 Control PointLight 4 Control Point OffsetLight 4 Type 0=Point 1=SpotLight 4 ColorLight 4 Dynamic LightLight 4 DirectionLight 4 50% DistanceLight 4 0% DistanceLight 4 Spot Inner ConeLight 4 Spot Outer ConeInitial Color BiasClamp Minimum Light Va
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A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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<00><00><00><00><00><00><00><00><00><00>"<00>! <00><02>effects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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!  nparticle\smoke1\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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<20> <20> <20>
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A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
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