Assets pt 2 electric boogaloo

This commit is contained in:
2025-08-31 20:35:37 -04:00
parent 2420b0ae7b
commit d7b52eab69
1160 changed files with 5317 additions and 0 deletions

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"lightmappedgeneric"
{
"$basetexture" "Watersource/river/foam"
$translucent 1
$alpha .9
"$nocull" "1"
Proxies
{
TextureScroll
{
texturescrollvar $basetexturetransform
texturescrollrate 0.3
texturescrollangle 0
}
}
}

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"UnlitGeneric"
{
"$translucent" "1"
"$basetexture" "detail/cso_ff_au"
"$nocull" 1
"$vertexcolor" 1
"$vertexalpha" 1
"$receiveflashlight" "1"
"$alphatest" "1"
}

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"LightmappedGeneric"
{
"$basetexture" "maps/common/genericfas_wood02"
"$normalmap" "maps/common/genericfas_wood02_normal"
"$surfaceprop" "Wood_Solid"
}

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"patch"
{
"include" "materials/maps/gm_forest_final_2018/nature/water_epic_sewer_960_-1216_112.vmt"
"insert"
{
"$waterdepth" "316"
}
}

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"LightmappedGeneric"
{
"$basetexture" "nature/cso_grass01"
"$surfaceprop" "grass"
"%detailtype" "cso_ff"
}

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"LightmappedGeneric"
{
"$basetexture" "nature/cso_grass01"
"$surfaceprop" "grass"
"%detailtype" "cso_ff"
}

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"patch"
{
"include" "materials/NATURE/WATER_EPIC_SEWER.vmt"
"replace"
{
"$envmap" "maps/gm_forest_final_2018/c-1344_3968_112"
"Proxies"
{
}
}
}

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"patch"
{
"include" "materials/NATURE/WATER_EPIC_SEWER.vmt"
"replace"
{
"$envmap" "maps/gm_forest_final_2018/c-640_2688_112"
"Proxies"
{
}
}
}

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"patch"
{
"include" "materials/NATURE/WATER_EPIC_SEWER.vmt"
"replace"
{
"$envmap" "maps/gm_forest_final_2018/c2816_-4416_112"
"Proxies"
{
}
}
}

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"patch"
{
"include" "materials/NATURE/WATER_EPIC_SEWER.vmt"
"replace"
{
"$envmap" "maps/gm_forest_final_2018/c960_-1216_112"
"Proxies"
{
}
}
}

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VertexLitGeneric
{
$baseTexture "models/foliage/leaves01_green"
// $envmap "env_cubemap"
// $envmapmask "models/foliage/leaves01green_spec"
$AlphaTest 1
$AlphaTestReference ".45"
$nocull 1
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "1"
$treeSwayHeight "250"
$treeSwayStartHeight ".1"
$treeSwayRadius "450"
$treeSwayStartRadius "0.1"
$treeSwaySpeed "0.5"
$treeSwayStrength "0.6"
$treeSwayScrumbleSpeed "0.1"
$treeSwayScrumbleStrength "2"
$treeSwayScrumbleFrequency "4"
$treeSwayFalloffExp "2"
$treeSwayStatic "1"
}

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VertexLitGeneric
{
$baseTexture "models/foliage/leaves01_orange"
$AlphaTest 1
$AlphaTestReference ".45"
$nocull 1
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "1" // height at which the effect is on fully (in world units)
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
$treeSwaySpeedLerpStart "1.0"
$treeSwaySpeedLerpEnd "40.0"
}

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VertexLitGeneric
{
$baseTexture "models/foliage/leaves01_red"
$AlphaTest 1
$AlphaTestReference ".45"
$nocull 1
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "1" // height at which the effect is on fully (in world units)
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
$treeSwaySpeedLerpStart "1.0"
$treeSwaySpeedLerpEnd "40.0"
}

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VertexLitGeneric
{
$baseTexture "models/foliage/leaves01_green"
$AlphaTest 1
$AlphaTestReference ".45"
$nocull 1
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "1"
$treeSwayHeight "250"
$treeSwayStartHeight ".1"
$treeSwayRadius "450"
$treeSwayStartRadius "0.1"
$treeSwaySpeed "0.5"
$treeSwayStrength "0.6"
$treeSwayScrumbleSpeed "0.1"
$treeSwayScrumbleStrength "2"
$treeSwayScrumbleFrequency "4"
$treeSwayFalloffExp "2"
$treeSwayStatic "1"
}

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VertexLitGeneric
{
$baseTexture "models/foliage/leaves01_orange"
$AlphaTest 1
$AlphaTestReference ".45"
$nocull 1
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "10" // height at which the effect is on fully (in world units)
$treeSwayHeight "0" // radius at which the effect is on fully (in world units)
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
$treeSwayRadius "90" // radius at which the effect is on fully (in world units)
$treeSwayStartRadius "0.25" // portion of radius at which the effect starts to fade in (0-1)
$treeSwaySpeed "0.8" // how quickly the tree sways (as a multiplier of time)
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
$treeSwayScrumbleSpeed "0.8" // how quickly the leaves move (as a multiplier of time)
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
$treeSwayScrumbleFrequency "8" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
$treeSwaySpeedLerpStart "2.0"
$treeSwaySpeedLerpEnd "6.0"
}

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VertexLitGeneric
{
$baseTexture "models/foliage/leaves01_red"
$AlphaTest 1
$AlphaTestReference ".45"
$nocull 1
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "10" // height at which the effect is on fully (in world units)
$treeSwayHeight "0" // radius at which the effect is on fully (in world units)
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
$treeSwayRadius "90" // radius at which the effect is on fully (in world units)
$treeSwayStartRadius "0.25" // portion of radius at which the effect starts to fade in (0-1)
$treeSwaySpeed "0.8" // how quickly the tree sways (as a multiplier of time)
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
$treeSwayScrumbleSpeed "0.8" // how quickly the leaves move (as a multiplier of time)
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
$treeSwayScrumbleFrequency "8" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
$treeSwaySpeedLerpStart "2.0"
$treeSwaySpeedLerpEnd "6.0"
}

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VertexLitGeneric
{
$baseTexture "models\foliage/tree01_diffuse"
// "$bumpMap" "models/foliage/tree01_normal"
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "1" // height at which the effect is on fully (in world units)
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
$treeSwaySpeedLerpStart "1.0"
$treeSwaySpeedLerpEnd "40.0"
}

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VertexLitGeneric
{
$baseTexture "models\foliage/tree10_diffuse"
// "$bumpMap" "models/foliage/tree01_normal"
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "1" // height at which the effect is on fully (in world units)
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
$treeSwayRadius "300" // radius at which the effect is on fully (in world units)
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
$treeSwaySpeedLerpStart "1.0"
$treeSwaySpeedLerpEnd "40.0"
}

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VertexLitGeneric
{
$baseTexture "models/foliage/tree14_diffuse"
// $envmap "env_cubemap"
// $envmapmask "models/foliage/leaves01green_spec"
$AlphaTest 1
$AlphaTestReference ".45"
// $nocull 1
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "1" // height at which the effect is on fully (in world units)
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
$treeSwaySpeedLerpStart "1.0"
$treeSwaySpeedLerpEnd "40.0"
}

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VertexLitGeneric
{
$baseTexture "models/foliage/tree23"
// $envmap "env_cubemap"
// $envmapmask "models/foliage/leaves01green_spec"
$AlphaTest 1
$AlphaTestReference ".45"
// $nocull 1
$model 1
$FlashlightNoLambert 1
"%compilepassbullets" "1"
$vertexfog 1
"360?$DISABLECSMLOOKUP" "1"
"SonyPS3?$DISABLECSMLOOKUP" "1"
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
$treeSway "1" // height at which the effect is on fully (in world units)
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
$treeSwaySpeedLerpStart "1.0"
$treeSwaySpeedLerpEnd "40.0"
}

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"VertexlitGeneric"
{
"$basetexture" "models/gtav/nxg_pine_bark"
"$alphatest" 1
//"$bumpmap" "models/gtav/nxg_pine_bark_nrm"
$nocull 1
$treeSway "1"
$treeSwayHeight "250"
$treeSwayStartHeight ".2"
$treeSwayRadius "450"
$treeSwayStartRadius "0.1"
$treeSwaySpeed "0.45"
$treeSwayStrength "0.7"
$treeSwayScrumbleSpeed "0.1"
$treeSwayScrumbleStrength "2"
$treeSwayScrumbleFrequency "4"
$treeSwayFalloffExp "2"
$treeSwayStatic "1"
}

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"VertexlitGeneric"
{
"$basetexture" "models/gtav/nxg_pine_branch"
"$alphatest" 1
$nocull 1
//"$bumpmap" "models/gtav/nxg_pine_branch_nrm"
$phong 1
// $phongexponent 1
$phongexponenttexture "models/gtav/nxg_pine_branch_spec"
$phongboost 0.2
$phongfresnelranges "[0.05 0.5 1]"
$treeSway "1"
$treeSwayHeight "250"
$treeSwayStartHeight ".1"
$treeSwayRadius "450"
$treeSwayStartRadius "0.1"
$treeSwaySpeed "0.45"
$treeSwayStrength "0.6"
$treeSwayScrumbleSpeed "0.1"
$treeSwayScrumbleStrength "6"
$treeSwayScrumbleFrequency "4"
$treeSwayFalloffExp "2"
$treeSwayStatic "1"
}

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"VertexLitGeneric"
{
"$color" "[1 1 1]"
"$baseTexture" "models/harz02/boulder_a2_a_df"
"$selfIllum" 0
"$translucent" 0
"$alphatest" 1
"$bumpMap" "models/harz02/boulder_a2_a_nm"
}

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"VertexLitGeneric"
{
"$color" "[1 1 1]"
"$baseTexture" "models/harz02/boulder_a2_b_df"
"$selfIllum" 0
"$translucent" 0
"$alphatest" 1
"$bumpMap" "models/harz02/boulder_a2_b_nm"
}

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"VertexLitGeneric"
{
"$color" "[1 1 1]"
"$baseTexture" "models/harz02/boulder_a2_c_df"
"$selfIllum" 0
"$translucent" 0
"$alphatest" 1
"$bumpMap" "models/harz02/boulder_a2_c_nm"
}

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"VertexLitGeneric"
{
"$color" "[1 1 1]"
"$baseTexture" "models/harz02/ground_mossy_df"
"$selfIllum" 0
"$translucent" 0
"$alphatest" 1
}

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"VertexLitGeneric"
{
"$basetexture" "models\props_foliage\coastrock02"
"$surfaceprop" "rock"
"$detail" "Detail/rock_detail_01"
"$detailscale" "7"
"$detailblendfactor" .9
"$detailblendmode" 0
}

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VertexLitGeneric
{
$treesway 1
$treeswayheight 100
$treeswaystartheight 0
$treeswayradius 80
$treeswaystartradius 80
$treeswayspeed 2
$treeswaystrength 0.1
$treeswayscrumblespeed 3.5
$treeswayscrumblestrength 0.2
$treeswayscrumblefrequency 16
$treeswayfalloffexp 2
$treeswayscrumblefalloffexp 2
$treeswayspeedhighwindmultiplier 2
$treeswayspeedlerpstart 4.0
$treeswayspeedlerpend 8.0
}

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patch
{
include "materials/models/props_foliage/bush_sway_short.vmt"
insert
{
"$basetexture" "models/props_foliage/fern_001"
"$alphatest" 1
$allowalphatocoverage 1
"$AlphaTestReference" ".3"
"$nocull" 1
"$FlashlightNoLambert" 1
}
}

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"VertexlitGeneric"
{
"$basetexture" "models/props_foliage/fern_001"
"$alphatest" 1
$allowalphatocoverage 1
"$AlphaTestReference" ".3"
"$nocull" 1
"$FlashlightNoLambert" 1
}

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"VertexLitGeneric"
{
"$baseTexture" "models/props_foliage/hedgerow_01"
"$nocull" 1
"$alphatest" 1
$treeSway "1"
$treeSwayHeight "2"
$treeSwayStartHeight "2"
$treeSwayRadius "450"
$treeSwayStartRadius "0.1"
$treeSwaySpeed "0.9"
$treeSwayStrength "1"
$treeSwayScrumbleSpeed "0.8"
$treeSwayScrumbleStrength "3"
$treeSwayScrumbleFrequency "4"
$treeSwayFalloffExp "2"
$treeSwayStatic "1"
}

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"Water"
{
"$abovewater" 1
"%compilewater" 1
"$forceexpensive" 1
"$reflectentities" 0
"$envmap" "env_cubemap"
"%tooltexture" "nature/water_frame01_normal"
"$refracttexture" "_rt_WaterRefraction"
"$refractamount" "5"
"$reflecttexture" "_rt_WaterReflection"
"$reflectamount" "1"
"$scale" "[1 1]"
"$bumpmap" "water/water_epic_DUDV"
"$normalmap" "water/water_epic_normal"
"$surfaceprop" "water"
"$bottommaterial" "water/Sewer_beneath"
"$bumpframe" "0"
"$fogenable" 1
"$fogcolor" "{66 66 33 }"
"$fogstart" 100.00
"$fogend" 500.00
"$scroll1" "[.0001 .01 .01]"
"$scroll2" "[-.01 .01.01]"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .00001
"texturescrollangle" 70.00
}
"WaterLOD"
{
}
}
}

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"WorldVertexTransition"
{
"$basetexture" "nature/cso_grass01"
"$basetexture2" "nature/cso_dirt01"
"$surfaceprop2" "dirt"
"$surfaceprop" "grass"
"$blendmodulatetexture" "nature/forest_modulate"
"%detailtype" "cso_ff"
}

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"WorldVertexTransition"
{
"$basetexture" "nature/cso_grass01"
"$basetexture2" "nature/cso_leaf01"
"$surfaceprop2" "dirt"
"$surfaceprop" "grass"
"$blendmodulatetexture" "nature/forest_modulate"
"%detailtype" "cso_ff"
}

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"LightmappedGeneric"
{
"$baseTexture" "nature/cso_grass01"
"$surfaceprop" "dirt"
"%keywords" "ep2"
}

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SpriteCard
{
$basetexture "particle/cso_leaf"
$DEPTHBLEND 1
$DEPTHBLENDSCALE 20
360?$STARTFADESIZE .35
360?$ENDFADESIZE .45
360?$BLENDFRAMES 0
"GPU<2?$STARTFADESIZE" ".35"
"GPU<2?$ENDFADESIZE" ".45"
"GPU<2?$BLENDFRAMES" 0
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmapAlphaBlend
"$translucent" 1
"$basetexture" "Tools/toolsclip"
"srgb?$basetexture" "Tools/toolsclip-dx10"
"%compileclip" 1
"$surfaceprop" "default_silent"
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}

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LightmappedGeneric
{
$basetexture "Tools/toolsnodraw"
"%compilenodraw" 1
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}

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"LightmappedGeneric"
{
"$translucent" 1
"$basetexture" "Tools/toolsoccluder"
"srgb?$basetexture" "Tools/toolsoccluder-dx10"
"%compileNoLight" 1
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}

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LightmappedGeneric
{
$basetexture "Tools/toolsskybox"
"%compilesky" 1
$surfaceprop default_silent
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}