Assets pt 2 electric boogaloo
This commit is contained in:
BIN
custom/Brawlers Forest Shit/materials/WaterSource/River/Foam.vtf
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custom/Brawlers Forest Shit/materials/WaterSource/River/Foam.vtf
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"lightmappedgeneric"
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{
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"$basetexture" "Watersource/river/foam"
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$translucent 1
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$alpha .9
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"$nocull" "1"
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||||
Proxies
|
||||
{
|
||||
TextureScroll
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{
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texturescrollvar $basetexturetransform
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texturescrollrate 0.3
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texturescrollangle 0
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}
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}
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||||
}
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custom/Brawlers Forest Shit/materials/detail/cso_ff_au.vmt
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custom/Brawlers Forest Shit/materials/detail/cso_ff_au.vmt
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"UnlitGeneric"
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{
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"$translucent" "1"
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||||
"$basetexture" "detail/cso_ff_au"
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||||
"$nocull" 1
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||||
"$vertexcolor" 1
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||||
"$vertexalpha" 1
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||||
"$receiveflashlight" "1"
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"$alphatest" "1"
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||||
}
|
BIN
custom/Brawlers Forest Shit/materials/detail/cso_ff_au.vtf
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custom/Brawlers Forest Shit/materials/detail/cso_ff_au.vtf
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custom/Brawlers Forest Shit/materials/detail/rock_detail_01.vtf
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custom/Brawlers Forest Shit/materials/detail/rock_detail_01.vtf
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"LightmappedGeneric"
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{
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"$basetexture" "maps/common/genericfas_wood02"
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"$normalmap" "maps/common/genericfas_wood02_normal"
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"$surfaceprop" "Wood_Solid"
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}
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"patch"
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{
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"include" "materials/maps/gm_forest_final_2018/nature/water_epic_sewer_960_-1216_112.vmt"
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"insert"
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{
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"$waterdepth" "316"
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}
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}
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@@ -0,0 +1,6 @@
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"LightmappedGeneric"
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{
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"$basetexture" "nature/cso_grass01"
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"$surfaceprop" "grass"
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"%detailtype" "cso_ff"
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}
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@@ -0,0 +1,6 @@
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"LightmappedGeneric"
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||||
{
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||||
"$basetexture" "nature/cso_grass01"
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"$surfaceprop" "grass"
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"%detailtype" "cso_ff"
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}
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@@ -0,0 +1,11 @@
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"patch"
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{
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"include" "materials/NATURE/WATER_EPIC_SEWER.vmt"
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"replace"
|
||||
{
|
||||
"$envmap" "maps/gm_forest_final_2018/c-1344_3968_112"
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||||
"Proxies"
|
||||
{
|
||||
}
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||||
}
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||||
}
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@@ -0,0 +1,11 @@
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"patch"
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{
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||||
"include" "materials/NATURE/WATER_EPIC_SEWER.vmt"
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||||
"replace"
|
||||
{
|
||||
"$envmap" "maps/gm_forest_final_2018/c-640_2688_112"
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||||
"Proxies"
|
||||
{
|
||||
}
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||||
}
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||||
}
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@@ -0,0 +1,11 @@
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||||
"patch"
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||||
{
|
||||
"include" "materials/NATURE/WATER_EPIC_SEWER.vmt"
|
||||
"replace"
|
||||
{
|
||||
"$envmap" "maps/gm_forest_final_2018/c2816_-4416_112"
|
||||
"Proxies"
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
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||||
"patch"
|
||||
{
|
||||
"include" "materials/NATURE/WATER_EPIC_SEWER.vmt"
|
||||
"replace"
|
||||
{
|
||||
"$envmap" "maps/gm_forest_final_2018/c960_-1216_112"
|
||||
"Proxies"
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,31 @@
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||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/leaves01_green"
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||||
// $envmap "env_cubemap"
|
||||
// $envmapmask "models/foliage/leaves01green_spec"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
$nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1"
|
||||
$treeSwayHeight "250"
|
||||
$treeSwayStartHeight ".1"
|
||||
$treeSwayRadius "450"
|
||||
$treeSwayStartRadius "0.1"
|
||||
$treeSwaySpeed "0.5"
|
||||
$treeSwayStrength "0.6"
|
||||
$treeSwayScrumbleSpeed "0.1"
|
||||
$treeSwayScrumbleStrength "2"
|
||||
$treeSwayScrumbleFrequency "4"
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||||
$treeSwayFalloffExp "2"
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||||
|
||||
$treeSwayStatic "1"
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||||
}
|
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@@ -0,0 +1,34 @@
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||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/leaves01_orange"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
$nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "1.0"
|
||||
$treeSwaySpeedLerpEnd "40.0"
|
||||
|
||||
|
||||
|
||||
}
|
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@@ -0,0 +1,34 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/leaves01_red"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
$nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "1.0"
|
||||
$treeSwaySpeedLerpEnd "40.0"
|
||||
|
||||
|
||||
|
||||
}
|
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@@ -0,0 +1,32 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/leaves01_green"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
$nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1"
|
||||
$treeSwayHeight "250"
|
||||
$treeSwayStartHeight ".1"
|
||||
$treeSwayRadius "450"
|
||||
$treeSwayStartRadius "0.1"
|
||||
$treeSwaySpeed "0.5"
|
||||
$treeSwayStrength "0.6"
|
||||
$treeSwayScrumbleSpeed "0.1"
|
||||
$treeSwayScrumbleStrength "2"
|
||||
$treeSwayScrumbleFrequency "4"
|
||||
$treeSwayFalloffExp "2"
|
||||
|
||||
$treeSwayStatic "1"
|
||||
|
||||
|
||||
|
||||
}
|
@@ -0,0 +1,34 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/leaves01_orange"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
$nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "10" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "0" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "90" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.25" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.8" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "0.8" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "8" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "2.0"
|
||||
$treeSwaySpeedLerpEnd "6.0"
|
||||
|
||||
|
||||
|
||||
}
|
@@ -0,0 +1,34 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/leaves01_red"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
$nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "10" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "0" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "90" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.25" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.8" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "0.8" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "8" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "2.0"
|
||||
$treeSwaySpeedLerpEnd "6.0"
|
||||
|
||||
|
||||
|
||||
}
|
@@ -0,0 +1,30 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models\foliage/tree01_diffuse"
|
||||
// "$bumpMap" "models/foliage/tree01_normal"
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "1.0"
|
||||
$treeSwaySpeedLerpEnd "40.0"
|
||||
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,30 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models\foliage/tree10_diffuse"
|
||||
// "$bumpMap" "models/foliage/tree01_normal"
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "300" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "1.0"
|
||||
$treeSwaySpeedLerpEnd "40.0"
|
||||
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,36 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/tree14_diffuse"
|
||||
// $envmap "env_cubemap"
|
||||
// $envmapmask "models/foliage/leaves01green_spec"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
// $nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "1.0"
|
||||
$treeSwaySpeedLerpEnd "40.0"
|
||||
|
||||
|
||||
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,36 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/tree23"
|
||||
// $envmap "env_cubemap"
|
||||
// $envmapmask "models/foliage/leaves01green_spec"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
// $nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "1.0"
|
||||
$treeSwaySpeedLerpEnd "40.0"
|
||||
|
||||
|
||||
|
||||
}
|
BIN
custom/Brawlers Forest Shit/materials/models/foliage/tree23.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/models/foliage/tree23.vtf
Normal file
Binary file not shown.
@@ -0,0 +1,21 @@
|
||||
"VertexlitGeneric"
|
||||
{
|
||||
"$basetexture" "models/gtav/nxg_pine_bark"
|
||||
"$alphatest" 1
|
||||
//"$bumpmap" "models/gtav/nxg_pine_bark_nrm"
|
||||
$nocull 1
|
||||
|
||||
$treeSway "1"
|
||||
$treeSwayHeight "250"
|
||||
$treeSwayStartHeight ".2"
|
||||
$treeSwayRadius "450"
|
||||
$treeSwayStartRadius "0.1"
|
||||
$treeSwaySpeed "0.45"
|
||||
$treeSwayStrength "0.7"
|
||||
$treeSwayScrumbleSpeed "0.1"
|
||||
$treeSwayScrumbleStrength "2"
|
||||
$treeSwayScrumbleFrequency "4"
|
||||
$treeSwayFalloffExp "2"
|
||||
|
||||
$treeSwayStatic "1"
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,26 @@
|
||||
"VertexlitGeneric"
|
||||
{
|
||||
"$basetexture" "models/gtav/nxg_pine_branch"
|
||||
"$alphatest" 1
|
||||
$nocull 1
|
||||
//"$bumpmap" "models/gtav/nxg_pine_branch_nrm"
|
||||
$phong 1
|
||||
// $phongexponent 1
|
||||
$phongexponenttexture "models/gtav/nxg_pine_branch_spec"
|
||||
$phongboost 0.2
|
||||
$phongfresnelranges "[0.05 0.5 1]"
|
||||
|
||||
$treeSway "1"
|
||||
$treeSwayHeight "250"
|
||||
$treeSwayStartHeight ".1"
|
||||
$treeSwayRadius "450"
|
||||
$treeSwayStartRadius "0.1"
|
||||
$treeSwaySpeed "0.45"
|
||||
$treeSwayStrength "0.6"
|
||||
$treeSwayScrumbleSpeed "0.1"
|
||||
$treeSwayScrumbleStrength "6"
|
||||
$treeSwayScrumbleFrequency "4"
|
||||
$treeSwayFalloffExp "2"
|
||||
|
||||
$treeSwayStatic "1"
|
||||
}
|
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,9 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$color" "[1 1 1]"
|
||||
"$baseTexture" "models/harz02/boulder_a2_a_df"
|
||||
"$selfIllum" 0
|
||||
"$translucent" 0
|
||||
"$alphatest" 1
|
||||
"$bumpMap" "models/harz02/boulder_a2_a_nm"
|
||||
}
|
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,9 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$color" "[1 1 1]"
|
||||
"$baseTexture" "models/harz02/boulder_a2_b_df"
|
||||
"$selfIllum" 0
|
||||
"$translucent" 0
|
||||
"$alphatest" 1
|
||||
"$bumpMap" "models/harz02/boulder_a2_b_nm"
|
||||
}
|
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,9 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$color" "[1 1 1]"
|
||||
"$baseTexture" "models/harz02/boulder_a2_c_df"
|
||||
"$selfIllum" 0
|
||||
"$translucent" 0
|
||||
"$alphatest" 1
|
||||
"$bumpMap" "models/harz02/boulder_a2_c_nm"
|
||||
}
|
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$color" "[1 1 1]"
|
||||
"$baseTexture" "models/harz02/ground_mossy_df"
|
||||
"$selfIllum" 0
|
||||
"$translucent" 0
|
||||
"$alphatest" 1
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,11 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
|
||||
"$basetexture" "models\props_foliage\coastrock02"
|
||||
"$surfaceprop" "rock"
|
||||
"$detail" "Detail/rock_detail_01"
|
||||
"$detailscale" "7"
|
||||
"$detailblendfactor" .9
|
||||
"$detailblendmode" 0
|
||||
}
|
||||
|
Binary file not shown.
@@ -0,0 +1,18 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$treesway 1
|
||||
$treeswayheight 100
|
||||
$treeswaystartheight 0
|
||||
$treeswayradius 80
|
||||
$treeswaystartradius 80
|
||||
$treeswayspeed 2
|
||||
$treeswaystrength 0.1
|
||||
$treeswayscrumblespeed 3.5
|
||||
$treeswayscrumblestrength 0.2
|
||||
$treeswayscrumblefrequency 16
|
||||
$treeswayfalloffexp 2
|
||||
$treeswayscrumblefalloffexp 2
|
||||
$treeswayspeedhighwindmultiplier 2
|
||||
$treeswayspeedlerpstart 4.0
|
||||
$treeswayspeedlerpend 8.0
|
||||
}
|
@@ -0,0 +1,14 @@
|
||||
patch
|
||||
{
|
||||
include "materials/models/props_foliage/bush_sway_short.vmt"
|
||||
|
||||
insert
|
||||
{
|
||||
"$basetexture" "models/props_foliage/fern_001"
|
||||
"$alphatest" 1
|
||||
$allowalphatocoverage 1
|
||||
"$AlphaTestReference" ".3"
|
||||
"$nocull" 1
|
||||
"$FlashlightNoLambert" 1
|
||||
}
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,9 @@
|
||||
"VertexlitGeneric"
|
||||
{
|
||||
"$basetexture" "models/props_foliage/fern_001"
|
||||
"$alphatest" 1
|
||||
$allowalphatocoverage 1
|
||||
"$AlphaTestReference" ".3"
|
||||
"$nocull" 1
|
||||
"$FlashlightNoLambert" 1
|
||||
}
|
@@ -0,0 +1,20 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$baseTexture" "models/props_foliage/hedgerow_01"
|
||||
"$nocull" 1
|
||||
"$alphatest" 1
|
||||
|
||||
$treeSway "1"
|
||||
$treeSwayHeight "2"
|
||||
$treeSwayStartHeight "2"
|
||||
$treeSwayRadius "450"
|
||||
$treeSwayStartRadius "0.1"
|
||||
$treeSwaySpeed "0.9"
|
||||
$treeSwayStrength "1"
|
||||
$treeSwayScrumbleSpeed "0.8"
|
||||
$treeSwayScrumbleStrength "3"
|
||||
$treeSwayScrumbleFrequency "4"
|
||||
$treeSwayFalloffExp "2"
|
||||
|
||||
$treeSwayStatic "1"
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,48 @@
|
||||
"Water"
|
||||
{
|
||||
|
||||
"$abovewater" 1
|
||||
"%compilewater" 1
|
||||
"$forceexpensive" 1
|
||||
"$reflectentities" 0
|
||||
"$envmap" "env_cubemap"
|
||||
"%tooltexture" "nature/water_frame01_normal"
|
||||
"$refracttexture" "_rt_WaterRefraction"
|
||||
"$refractamount" "5"
|
||||
|
||||
|
||||
"$reflecttexture" "_rt_WaterReflection"
|
||||
"$reflectamount" "1"
|
||||
|
||||
"$scale" "[1 1]"
|
||||
|
||||
"$bumpmap" "water/water_epic_DUDV"
|
||||
"$normalmap" "water/water_epic_normal"
|
||||
|
||||
"$surfaceprop" "water"
|
||||
"$bottommaterial" "water/Sewer_beneath"
|
||||
"$bumpframe" "0"
|
||||
|
||||
"$fogenable" 1
|
||||
"$fogcolor" "{66 66 33 }"
|
||||
"$fogstart" 100.00
|
||||
"$fogend" 500.00
|
||||
|
||||
"$scroll1" "[.0001 .01 .01]"
|
||||
"$scroll2" "[-.01 .01.01]"
|
||||
|
||||
"Proxies"
|
||||
{
|
||||
"TextureScroll"
|
||||
{
|
||||
"texturescrollvar" "$bumptransform"
|
||||
"texturescrollrate" .00001
|
||||
"texturescrollangle" 70.00
|
||||
}
|
||||
"WaterLOD"
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,9 @@
|
||||
"WorldVertexTransition"
|
||||
{
|
||||
"$basetexture" "nature/cso_grass01"
|
||||
"$basetexture2" "nature/cso_dirt01"
|
||||
"$surfaceprop2" "dirt"
|
||||
"$surfaceprop" "grass"
|
||||
"$blendmodulatetexture" "nature/forest_modulate"
|
||||
"%detailtype" "cso_ff"
|
||||
}
|
@@ -0,0 +1,9 @@
|
||||
"WorldVertexTransition"
|
||||
{
|
||||
"$basetexture" "nature/cso_grass01"
|
||||
"$basetexture2" "nature/cso_leaf01"
|
||||
"$surfaceprop2" "dirt"
|
||||
"$surfaceprop" "grass"
|
||||
"$blendmodulatetexture" "nature/forest_modulate"
|
||||
"%detailtype" "cso_ff"
|
||||
}
|
BIN
custom/Brawlers Forest Shit/materials/nature/cso_dirt01.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/nature/cso_dirt01.vtf
Normal file
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
"LightmappedGeneric"
|
||||
{
|
||||
"$baseTexture" "nature/cso_grass01"
|
||||
"$surfaceprop" "dirt"
|
||||
"%keywords" "ep2"
|
||||
}
|
BIN
custom/Brawlers Forest Shit/materials/nature/cso_grass01.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/nature/cso_grass01.vtf
Normal file
Binary file not shown.
BIN
custom/Brawlers Forest Shit/materials/nature/cso_leaf01.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/nature/cso_leaf01.vtf
Normal file
Binary file not shown.
BIN
custom/Brawlers Forest Shit/materials/nature/forest_modulate.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/nature/forest_modulate.vtf
Normal file
Binary file not shown.
Binary file not shown.
12
custom/Brawlers Forest Shit/materials/particle/cso_leaf.vmt
Normal file
12
custom/Brawlers Forest Shit/materials/particle/cso_leaf.vmt
Normal file
@@ -0,0 +1,12 @@
|
||||
SpriteCard
|
||||
{
|
||||
$basetexture "particle/cso_leaf"
|
||||
$DEPTHBLEND 1
|
||||
$DEPTHBLENDSCALE 20
|
||||
360?$STARTFADESIZE .35
|
||||
360?$ENDFADESIZE .45
|
||||
360?$BLENDFRAMES 0
|
||||
"GPU<2?$STARTFADESIZE" ".35"
|
||||
"GPU<2?$ENDFADESIZE" ".45"
|
||||
"GPU<2?$BLENDFRAMES" 0
|
||||
}
|
BIN
custom/Brawlers Forest Shit/materials/particle/cso_leaf.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/particle/cso_leaf.vtf
Normal file
Binary file not shown.
BIN
custom/Brawlers Forest Shit/materials/tools/toolsclip-dx10.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/tools/toolsclip-dx10.vtf
Normal file
Binary file not shown.
10
custom/Brawlers Forest Shit/materials/tools/toolsclip.vmt
Normal file
10
custom/Brawlers Forest Shit/materials/tools/toolsclip.vmt
Normal file
@@ -0,0 +1,10 @@
|
||||
"LightmappedGeneric"
|
||||
{
|
||||
// Original shader: BaseTimesLightmapAlphaBlend
|
||||
"$translucent" 1
|
||||
"$basetexture" "Tools/toolsclip"
|
||||
"srgb?$basetexture" "Tools/toolsclip-dx10"
|
||||
"%compileclip" 1
|
||||
"$surfaceprop" "default_silent"
|
||||
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
|
||||
}
|
BIN
custom/Brawlers Forest Shit/materials/tools/toolsclip.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/tools/toolsclip.vtf
Normal file
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
LightmappedGeneric
|
||||
{
|
||||
|
||||
$basetexture "Tools/toolsnodraw"
|
||||
"%compilenodraw" 1
|
||||
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
|
||||
}
|
BIN
custom/Brawlers Forest Shit/materials/tools/toolsnodraw.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/tools/toolsnodraw.vtf
Normal file
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
"LightmappedGeneric"
|
||||
{
|
||||
"$translucent" 1
|
||||
"$basetexture" "Tools/toolsoccluder"
|
||||
"srgb?$basetexture" "Tools/toolsoccluder-dx10"
|
||||
"%compileNoLight" 1
|
||||
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
|
||||
}
|
BIN
custom/Brawlers Forest Shit/materials/tools/toolsoccluder.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/tools/toolsoccluder.vtf
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
LightmappedGeneric
|
||||
{
|
||||
|
||||
$basetexture "Tools/toolsskybox"
|
||||
"%compilesky" 1
|
||||
$surfaceprop default_silent
|
||||
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
|
||||
}
|
BIN
custom/Brawlers Forest Shit/materials/tools/toolsskybox.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/tools/toolsskybox.vtf
Normal file
Binary file not shown.
BIN
custom/Brawlers Forest Shit/materials/water/Water_epic_DUDV.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/water/Water_epic_DUDV.vtf
Normal file
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user