Assets pt 2 electric boogaloo
This commit is contained in:
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_green"
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// $envmap "env_cubemap"
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// $envmapmask "models/foliage/leaves01green_spec"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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||||
$FlashlightNoLambert 1
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||||
"%compilepassbullets" "1"
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$vertexfog 1
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||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
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||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
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||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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||||
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$treeSway "1"
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$treeSwayHeight "250"
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$treeSwayStartHeight ".1"
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$treeSwayRadius "450"
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$treeSwayStartRadius "0.1"
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$treeSwaySpeed "0.5"
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$treeSwayStrength "0.6"
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$treeSwayScrumbleSpeed "0.1"
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$treeSwayScrumbleStrength "2"
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$treeSwayScrumbleFrequency "4"
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$treeSwayFalloffExp "2"
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$treeSwayStatic "1"
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}
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Binary file not shown.
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_orange"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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||||
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||||
"360?$DISABLECSMLOOKUP" "1"
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||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "1.0"
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$treeSwaySpeedLerpEnd "40.0"
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}
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@@ -0,0 +1,34 @@
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_red"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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||||
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||||
"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "1.0"
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$treeSwaySpeedLerpEnd "40.0"
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}
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Binary file not shown.
@@ -0,0 +1,32 @@
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_green"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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||||
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||||
"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1"
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$treeSwayHeight "250"
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$treeSwayStartHeight ".1"
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$treeSwayRadius "450"
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$treeSwayStartRadius "0.1"
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$treeSwaySpeed "0.5"
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$treeSwayStrength "0.6"
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$treeSwayScrumbleSpeed "0.1"
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$treeSwayScrumbleStrength "2"
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$treeSwayScrumbleFrequency "4"
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$treeSwayFalloffExp "2"
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$treeSwayStatic "1"
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}
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@@ -0,0 +1,34 @@
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VertexLitGeneric
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{
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||||
$baseTexture "models/foliage/leaves01_orange"
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$AlphaTest 1
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||||
$AlphaTestReference ".45"
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||||
$nocull 1
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||||
$model 1
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||||
$FlashlightNoLambert 1
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||||
"%compilepassbullets" "1"
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$vertexfog 1
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||||
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||||
"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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||||
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$treeSway "10" // height at which the effect is on fully (in world units)
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$treeSwayHeight "0" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "90" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.25" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.8" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "0.8" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "8" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "2.0"
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$treeSwaySpeedLerpEnd "6.0"
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}
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@@ -0,0 +1,34 @@
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VertexLitGeneric
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||||
{
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||||
$baseTexture "models/foliage/leaves01_red"
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||||
$AlphaTest 1
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||||
$AlphaTestReference ".45"
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||||
$nocull 1
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||||
$model 1
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||||
$FlashlightNoLambert 1
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||||
"%compilepassbullets" "1"
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$vertexfog 1
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||||
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||||
"360?$DISABLECSMLOOKUP" "1"
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||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
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||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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||||
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||||
$treeSway "10" // height at which the effect is on fully (in world units)
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$treeSwayHeight "0" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "90" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.25" // portion of radius at which the effect starts to fade in (0-1)
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||||
$treeSwaySpeed "0.8" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "0.8" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "8" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "2.0"
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$treeSwaySpeedLerpEnd "6.0"
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}
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@@ -0,0 +1,30 @@
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VertexLitGeneric
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{
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$baseTexture "models\foliage/tree01_diffuse"
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// "$bumpMap" "models/foliage/tree01_normal"
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$model 1
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||||
$FlashlightNoLambert 1
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||||
"%compilepassbullets" "1"
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||||
$vertexfog 1
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||||
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||||
"360?$DISABLECSMLOOKUP" "1"
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||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
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||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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||||
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||||
$treeSway "1" // height at which the effect is on fully (in world units)
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||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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||||
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
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||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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||||
$treeSwaySpeedLerpStart "1.0"
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||||
$treeSwaySpeedLerpEnd "40.0"
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||||
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||||
}
|
Binary file not shown.
@@ -0,0 +1,30 @@
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VertexLitGeneric
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||||
{
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||||
$baseTexture "models\foliage/tree10_diffuse"
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||||
// "$bumpMap" "models/foliage/tree01_normal"
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||||
$model 1
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||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
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||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "300" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "1.0"
|
||||
$treeSwaySpeedLerpEnd "40.0"
|
||||
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,36 @@
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VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/tree14_diffuse"
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||||
// $envmap "env_cubemap"
|
||||
// $envmapmask "models/foliage/leaves01green_spec"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
// $nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "1.0"
|
||||
$treeSwaySpeedLerpEnd "40.0"
|
||||
|
||||
|
||||
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,36 @@
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VertexLitGeneric
|
||||
{
|
||||
$baseTexture "models/foliage/tree23"
|
||||
// $envmap "env_cubemap"
|
||||
// $envmapmask "models/foliage/leaves01green_spec"
|
||||
$AlphaTest 1
|
||||
$AlphaTestReference ".45"
|
||||
// $nocull 1
|
||||
$model 1
|
||||
$FlashlightNoLambert 1
|
||||
"%compilepassbullets" "1"
|
||||
$vertexfog 1
|
||||
|
||||
"360?$DISABLECSMLOOKUP" "1"
|
||||
"SonyPS3?$DISABLECSMLOOKUP" "1"
|
||||
"LowQualityCSM?$DISABLECSMLOOKUP" "1"
|
||||
|
||||
$treeSway "1" // height at which the effect is on fully (in world units)
|
||||
$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
|
||||
$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
|
||||
$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
|
||||
$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
|
||||
$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
|
||||
$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
|
||||
$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
|
||||
$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
|
||||
$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
|
||||
$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
|
||||
$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
|
||||
$treeSwaySpeedLerpStart "1.0"
|
||||
$treeSwaySpeedLerpEnd "40.0"
|
||||
|
||||
|
||||
|
||||
}
|
BIN
custom/Brawlers Forest Shit/materials/models/foliage/tree23.vtf
Normal file
BIN
custom/Brawlers Forest Shit/materials/models/foliage/tree23.vtf
Normal file
Binary file not shown.
@@ -0,0 +1,21 @@
|
||||
"VertexlitGeneric"
|
||||
{
|
||||
"$basetexture" "models/gtav/nxg_pine_bark"
|
||||
"$alphatest" 1
|
||||
//"$bumpmap" "models/gtav/nxg_pine_bark_nrm"
|
||||
$nocull 1
|
||||
|
||||
$treeSway "1"
|
||||
$treeSwayHeight "250"
|
||||
$treeSwayStartHeight ".2"
|
||||
$treeSwayRadius "450"
|
||||
$treeSwayStartRadius "0.1"
|
||||
$treeSwaySpeed "0.45"
|
||||
$treeSwayStrength "0.7"
|
||||
$treeSwayScrumbleSpeed "0.1"
|
||||
$treeSwayScrumbleStrength "2"
|
||||
$treeSwayScrumbleFrequency "4"
|
||||
$treeSwayFalloffExp "2"
|
||||
|
||||
$treeSwayStatic "1"
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,26 @@
|
||||
"VertexlitGeneric"
|
||||
{
|
||||
"$basetexture" "models/gtav/nxg_pine_branch"
|
||||
"$alphatest" 1
|
||||
$nocull 1
|
||||
//"$bumpmap" "models/gtav/nxg_pine_branch_nrm"
|
||||
$phong 1
|
||||
// $phongexponent 1
|
||||
$phongexponenttexture "models/gtav/nxg_pine_branch_spec"
|
||||
$phongboost 0.2
|
||||
$phongfresnelranges "[0.05 0.5 1]"
|
||||
|
||||
$treeSway "1"
|
||||
$treeSwayHeight "250"
|
||||
$treeSwayStartHeight ".1"
|
||||
$treeSwayRadius "450"
|
||||
$treeSwayStartRadius "0.1"
|
||||
$treeSwaySpeed "0.45"
|
||||
$treeSwayStrength "0.6"
|
||||
$treeSwayScrumbleSpeed "0.1"
|
||||
$treeSwayScrumbleStrength "6"
|
||||
$treeSwayScrumbleFrequency "4"
|
||||
$treeSwayFalloffExp "2"
|
||||
|
||||
$treeSwayStatic "1"
|
||||
}
|
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@@ -0,0 +1,9 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$color" "[1 1 1]"
|
||||
"$baseTexture" "models/harz02/boulder_a2_a_df"
|
||||
"$selfIllum" 0
|
||||
"$translucent" 0
|
||||
"$alphatest" 1
|
||||
"$bumpMap" "models/harz02/boulder_a2_a_nm"
|
||||
}
|
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@@ -0,0 +1,9 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$color" "[1 1 1]"
|
||||
"$baseTexture" "models/harz02/boulder_a2_b_df"
|
||||
"$selfIllum" 0
|
||||
"$translucent" 0
|
||||
"$alphatest" 1
|
||||
"$bumpMap" "models/harz02/boulder_a2_b_nm"
|
||||
}
|
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@@ -0,0 +1,9 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$color" "[1 1 1]"
|
||||
"$baseTexture" "models/harz02/boulder_a2_c_df"
|
||||
"$selfIllum" 0
|
||||
"$translucent" 0
|
||||
"$alphatest" 1
|
||||
"$bumpMap" "models/harz02/boulder_a2_c_nm"
|
||||
}
|
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@@ -0,0 +1,8 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$color" "[1 1 1]"
|
||||
"$baseTexture" "models/harz02/ground_mossy_df"
|
||||
"$selfIllum" 0
|
||||
"$translucent" 0
|
||||
"$alphatest" 1
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,11 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
|
||||
"$basetexture" "models\props_foliage\coastrock02"
|
||||
"$surfaceprop" "rock"
|
||||
"$detail" "Detail/rock_detail_01"
|
||||
"$detailscale" "7"
|
||||
"$detailblendfactor" .9
|
||||
"$detailblendmode" 0
|
||||
}
|
||||
|
Binary file not shown.
@@ -0,0 +1,18 @@
|
||||
VertexLitGeneric
|
||||
{
|
||||
$treesway 1
|
||||
$treeswayheight 100
|
||||
$treeswaystartheight 0
|
||||
$treeswayradius 80
|
||||
$treeswaystartradius 80
|
||||
$treeswayspeed 2
|
||||
$treeswaystrength 0.1
|
||||
$treeswayscrumblespeed 3.5
|
||||
$treeswayscrumblestrength 0.2
|
||||
$treeswayscrumblefrequency 16
|
||||
$treeswayfalloffexp 2
|
||||
$treeswayscrumblefalloffexp 2
|
||||
$treeswayspeedhighwindmultiplier 2
|
||||
$treeswayspeedlerpstart 4.0
|
||||
$treeswayspeedlerpend 8.0
|
||||
}
|
@@ -0,0 +1,14 @@
|
||||
patch
|
||||
{
|
||||
include "materials/models/props_foliage/bush_sway_short.vmt"
|
||||
|
||||
insert
|
||||
{
|
||||
"$basetexture" "models/props_foliage/fern_001"
|
||||
"$alphatest" 1
|
||||
$allowalphatocoverage 1
|
||||
"$AlphaTestReference" ".3"
|
||||
"$nocull" 1
|
||||
"$FlashlightNoLambert" 1
|
||||
}
|
||||
}
|
Binary file not shown.
@@ -0,0 +1,9 @@
|
||||
"VertexlitGeneric"
|
||||
{
|
||||
"$basetexture" "models/props_foliage/fern_001"
|
||||
"$alphatest" 1
|
||||
$allowalphatocoverage 1
|
||||
"$AlphaTestReference" ".3"
|
||||
"$nocull" 1
|
||||
"$FlashlightNoLambert" 1
|
||||
}
|
@@ -0,0 +1,20 @@
|
||||
"VertexLitGeneric"
|
||||
{
|
||||
"$baseTexture" "models/props_foliage/hedgerow_01"
|
||||
"$nocull" 1
|
||||
"$alphatest" 1
|
||||
|
||||
$treeSway "1"
|
||||
$treeSwayHeight "2"
|
||||
$treeSwayStartHeight "2"
|
||||
$treeSwayRadius "450"
|
||||
$treeSwayStartRadius "0.1"
|
||||
$treeSwaySpeed "0.9"
|
||||
$treeSwayStrength "1"
|
||||
$treeSwayScrumbleSpeed "0.8"
|
||||
$treeSwayScrumbleStrength "3"
|
||||
$treeSwayScrumbleFrequency "4"
|
||||
$treeSwayFalloffExp "2"
|
||||
|
||||
$treeSwayStatic "1"
|
||||
}
|
Binary file not shown.
Reference in New Issue
Block a user