Assets pt 2 electric boogaloo
This commit is contained in:
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_green"
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// $envmap "env_cubemap"
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// $envmapmask "models/foliage/leaves01green_spec"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1"
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$treeSwayHeight "250"
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$treeSwayStartHeight ".1"
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$treeSwayRadius "450"
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$treeSwayStartRadius "0.1"
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$treeSwaySpeed "0.5"
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$treeSwayStrength "0.6"
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$treeSwayScrumbleSpeed "0.1"
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$treeSwayScrumbleStrength "2"
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$treeSwayScrumbleFrequency "4"
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$treeSwayFalloffExp "2"
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$treeSwayStatic "1"
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}
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_orange"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "1.0"
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$treeSwaySpeedLerpEnd "40.0"
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}
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_red"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "1.0"
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$treeSwaySpeedLerpEnd "40.0"
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}
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@@ -0,0 +1,32 @@
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_green"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1"
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$treeSwayHeight "250"
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$treeSwayStartHeight ".1"
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$treeSwayRadius "450"
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$treeSwayStartRadius "0.1"
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$treeSwaySpeed "0.5"
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$treeSwayStrength "0.6"
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$treeSwayScrumbleSpeed "0.1"
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$treeSwayScrumbleStrength "2"
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$treeSwayScrumbleFrequency "4"
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$treeSwayFalloffExp "2"
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$treeSwayStatic "1"
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}
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@@ -0,0 +1,34 @@
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_orange"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "10" // height at which the effect is on fully (in world units)
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$treeSwayHeight "0" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "90" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.25" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.8" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "0.8" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "8" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "2.0"
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$treeSwaySpeedLerpEnd "6.0"
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}
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@@ -0,0 +1,34 @@
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VertexLitGeneric
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{
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$baseTexture "models/foliage/leaves01_red"
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$AlphaTest 1
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$AlphaTestReference ".45"
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$nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "10" // height at which the effect is on fully (in world units)
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$treeSwayHeight "0" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "90" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.25" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.8" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "0.8" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "8" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "2.0"
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$treeSwaySpeedLerpEnd "6.0"
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}
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@@ -0,0 +1,30 @@
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VertexLitGeneric
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{
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$baseTexture "models\foliage/tree01_diffuse"
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// "$bumpMap" "models/foliage/tree01_normal"
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "1.0"
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$treeSwaySpeedLerpEnd "40.0"
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}
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Binary file not shown.
@@ -0,0 +1,30 @@
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VertexLitGeneric
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{
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$baseTexture "models\foliage/tree10_diffuse"
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// "$bumpMap" "models/foliage/tree01_normal"
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "300" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "1.0"
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$treeSwaySpeedLerpEnd "40.0"
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}
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Binary file not shown.
@@ -0,0 +1,36 @@
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VertexLitGeneric
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{
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$baseTexture "models/foliage/tree14_diffuse"
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// $envmap "env_cubemap"
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// $envmapmask "models/foliage/leaves01green_spec"
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$AlphaTest 1
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$AlphaTestReference ".45"
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// $nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "1.0"
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$treeSwaySpeedLerpEnd "40.0"
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}
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Binary file not shown.
@@ -0,0 +1,36 @@
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VertexLitGeneric
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{
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$baseTexture "models/foliage/tree23"
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// $envmap "env_cubemap"
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// $envmapmask "models/foliage/leaves01green_spec"
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$AlphaTest 1
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$AlphaTestReference ".45"
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// $nocull 1
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "200" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "1.0"
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$treeSwaySpeedLerpEnd "40.0"
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}
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BIN
custom/Brawlers Forest Shit/materials/models/foliage/tree23.vtf
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BIN
custom/Brawlers Forest Shit/materials/models/foliage/tree23.vtf
Normal file
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