Assets pt 2 electric boogaloo
This commit is contained in:
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custom/fartsy/materials/glass/ep2_window01.vmt
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custom/fartsy/materials/glass/ep2_window01.vmt
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"LightmappedGeneric"
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{
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"$baseTexture" "glass/ep2_window01"
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"$surfaceprop" "glass"
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}
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custom/fartsy/materials/glass/ep2_window01.vtf
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custom/fartsy/materials/glass/ep2_window01.vtf
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custom/fartsy/materials/glass/glasswindow001a.vmt
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custom/fartsy/materials/glass/glasswindow001a.vmt
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"LightmappedGeneric"
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{
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"$baseTexture" "glass/glasswindow001a"
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"$surfaceprop" "glass"
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"$translucent" 1
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"$envmap" "env_cubemap"
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"$envmapcontrast" ".5"
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// "$envmapsaturation" 1
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"$envmaptint" "[ .9 .9 .9]"
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"%keywords" "tf"
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"$basetexturetransform" "center .5 .5 scale 4 4 rotate 45 translate 0 0"
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}
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custom/fartsy/materials/glass/glasswindow001a.vtf
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custom/fartsy/materials/glass/glasswindow001a.vtf
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custom/fartsy/materials/glass/glasswindow001blu.vmt
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custom/fartsy/materials/glass/glasswindow001blu.vmt
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"LightmappedGeneric"
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{
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"$baseTexture" "glass/glasswindow001blu"
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"$surfaceprop" "glass"
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"$translucent" 1
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"$envmap" "env_cubemap"
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"$envmapcontrast" .5
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"$envmapsaturation" 1
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"$envmaptint" "[ .3 .3 .3]"
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"%keywords" "tf"
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"$basetexturetransform" "center .5 .5 scale 4 4 rotate 45 translate 0 0"
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}
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custom/fartsy/materials/glass/glasswindow001blu.vtf
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custom/fartsy/materials/glass/glasswindow001blu.vtf
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custom/fartsy/materials/glass/glasswindow001red.vmt
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custom/fartsy/materials/glass/glasswindow001red.vmt
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"LightmappedGeneric"
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{
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"$baseTexture" "glass/glasswindow001red"
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"$surfaceprop" "glass"
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"$translucent" 1
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"$envmap" "env_cubemap"
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"$envmapcontrast" .5
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"$envmapsaturation" 1
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"$envmaptint" "[ .3 .3 .3]"
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"%keywords" "tf"
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"$basetexturetransform" "center .5 .5 scale 4 4 rotate 45 translate 0 0"
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}
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custom/fartsy/materials/glass/glasswindow001red.vtf
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custom/fartsy/materials/glass/glasswindow001red.vtf
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custom/fartsy/materials/glass/glasswindow002a.vmt
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custom/fartsy/materials/glass/glasswindow002a.vmt
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"LightmappedGeneric"
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{
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"$baseTexture" "glass/glasswindow002a"
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"$surfaceprop" "glass"
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"$translucent" 1
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"$envmap" "env_cubemap"
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"$envmapcontrast" .5
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"$envmapsaturation" 1
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"$envmaptint" "[ .1 .1 .1]"
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"%keywords" "tf"
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}
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custom/fartsy/materials/glass/glasswindow002a.vtf
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custom/fartsy/materials/glass/glasswindow002a.vtf
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custom/fartsy/materials/glass/glasswindow002a_gmodcompat.vmt
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custom/fartsy/materials/glass/glasswindow002a_gmodcompat.vmt
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"LightmappedGeneric"
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{
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"$baseTexture" "glass/glasswindow002a_gmodcompat"
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"$surfaceprop" "glass"
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"$translucent" 1
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"$envmap" "env_cubemap"
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"$envmapcontrast" .5
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"$envmapsaturation" 1
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"$envmaptint" "[ .1 .1 .1]"
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"%keywords" "tf"
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}
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custom/fartsy/materials/glass/glasswindow002a_gmodcompat.vtf
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custom/fartsy/materials/glass/glasswindow002a_gmodcompat.vtf
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custom/fartsy/materials/glass/glasswindow004a.vmt
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custom/fartsy/materials/glass/glasswindow004a.vmt
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"LightmappedGeneric"
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{
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"$baseTexture" "glass/glasswindow004a"
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"$surfaceprop" "glass"
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"$translucent" 1
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// "$envmap" "env_cubemap"
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// "$envmapcontrast" .5
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// "$envmapsaturation" 1
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// "$envmaptint" "[ .1 .1 .1]"
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"%keywords" "tf"
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}
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custom/fartsy/materials/glass/glasswindow004a.vtf
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custom/fartsy/materials/glass/glasswindow004a.vtf
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custom/fartsy/materials/glass/glasswindow005a.vmt
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custom/fartsy/materials/glass/glasswindow005a.vmt
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"LightmappedGeneric"
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{
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"$baseTexture" "glass/glasswindow005a"
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"$surfaceprop" "glass"
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"$translucent" 1
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// "$envmap" "env_cubemap"
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// "$envmapcontrast" .5
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// "$envmapsaturation" 1
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// "$envmaptint" "[ .1 .1 .1]"
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"%keywords" "tf"
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}
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custom/fartsy/materials/glass/glasswindow005a.vtf
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custom/fartsy/materials/glass/glasswindow005a.vtf
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custom/fartsy/materials/glass/glasswindow_distorted001.vmt
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custom/fartsy/materials/glass/glasswindow_distorted001.vmt
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"Refract"
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{
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//"$basetexture" "tile/floor_tile_006a_reflect.vtf"
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"$normalmap" "glass/glasswindow_distorted001"
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"$refractamount" "0.05"
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"$translucent" "1"
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//$additive 1
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"$forcerefract" 1
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"$bluramount" "10"
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"$nofog" "1"
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}
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custom/fartsy/materials/glass/glasswindow_distorted001.vtf
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custom/fartsy/materials/glass/glasswindow_distorted001.vtf
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custom/fartsy/materials/glass/stainedglass.vmt
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custom/fartsy/materials/glass/stainedglass.vmt
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"LightmappedGeneric"
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{
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"$basetexture" "glass/stainedglass"
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"$bumpmap" "glass/stainedglass_nrm"
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"$translucent" 1
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"$surfaceprop" "glass"
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"$envmap" "env_cubemap"
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"$envmaptint" "[.9 .9 .9]"
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}
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custom/fartsy/materials/glass/stainedglass.vtf
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custom/fartsy/materials/glass/stainedglass.vtf
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custom/fartsy/materials/glass/stainedglass_nrm.vtf
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custom/fartsy/materials/glass/stainedglass_nrm.vtf
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custom/fartsy/materials/glass/window01.vmt
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custom/fartsy/materials/glass/window01.vmt
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"LightmappedGeneric"
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{
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"$baseTexture" "glass/window01"
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// "$basealphaenvmapmask" "1"
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"$surfaceprop" "glass"
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"$translucent" 1
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"%keywords" "tf"
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"$envmap" "env_cubemap"
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"$envmaptint" "[ 1 1 1 ]"
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$bumpmap "glass/window01_n"
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}
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custom/fartsy/materials/glass/window01.vtf
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custom/fartsy/materials/glass/window01.vtf
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