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TF2Maps/custom/fartsy/materials/campus/metal/metal_grate01.vmt

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LightmappedGeneric
{
$basetexture "campus/metal/metal_grate01"
$bumpmap "campus/metal/metal_grate01n"
$surfaceprop Metal
$envmap "environment maps/metal_generic_003"
$normalmapalphaenvmapmask 1
$envmapcontrast 0.5
$envmaplightscale 1
$phong 1
$phongexponent 25
$phongamount "[1 0.98 0.94 1]"
$phongmaskcontrastbrightness "[2 1]"
}