Files
TF2Maps/custom/fartsy/materials/water/water_well_beneath_dx80.vmt
2025-08-31 21:05:06 -04:00

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"Water"
{
"%keywords" "tf"
"$forceexpensive" 1
"$abovewater" 0
"%compilewater" 1
"$CHEAPWATERSTARTDISTANCE" 500.0
"$CHEAPWATERENDDISTANCE" 1000.0
// bottom materials shouldn't use $envmap!!! They won't work if they do.
"%tooltexture" "dev/water_normal"
"$refractamount" "0.6"
"$refracttint" "{184 191 208}"
"$refracttexture" "_rt_WaterRefraction"
"$scale" "[1 1]"
"$blurrefract" "1"
"$bumpmap" "water/dx80_tfwater001_dudv"
"$normalmap" "water/dx80_tfwater001_normal"
// $underwateroverlay "effects/water_warp_well"
"$surfaceprop" "water"
"$bumpframe" "0"
"$fogenable" 1
// "$fogcolor" "{0 0 0}"
"$fogcolor" "{24 38 53}"
"$fogstart" -350
"$fogend" 1550.00
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$normalmap"
"animatedtextureframenumvar" "$bumpframe"
"animatedtextureframerate" 30.00
}
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .05
"texturescrollangle" 45.00
}
"WaterLOD"
{
}
}
}