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TF2Maps/custom/fartsy/materials/campus/glass/glass_edge01.vmt

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LightmappedGeneric
{
$basetexture "campus/glass/glass_edge01"
$bumpmap "campus/glass/glass_edge01n"
$surfaceprop Glass
$translucent 1
$nocull 1
$envmap "env_cubemap"
$envmapcontrast 0.5
$envmapsaturation 0.5
$envmaplightscale 1
$envmaplightscaleminmax "[0 5]"
}