Files
TF2Maps/custom/fartsy/particles/mvm.pcf
2025-08-31 21:05:06 -04:00

1551 lines
271 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!-- dmx encoding binary 2 format pcf 1 -->
óDmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatemin forcemax forcefunctionNameDmeParticleChilddelaychilduse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timerandomly distribute to highest supplied Control Pointcreate in modeldistance_bias_absolute_valuespeed_random_exponentbias in local systemdistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_minrandomly distribution growth timealpha_random_exponentalpha_maxalpha_minradius_random_exponentradius_maxradius_minlength_random_exponentlength_maxlength_minlifetime_random_exponentlifetime_maxlifetime_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minmax constraint passesdraggravityscale_biasradius_end_scaleradius_start_scaleease_in_and_outend_timestart_timefade out time minfade out time maxfade out time exponentproportional 0/1ease in and outfade biasVisibility Camera Depth BiasVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbermin lengthmax lengthlength fade in timeanimation rateemission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emitnum_to_emit_minimumsequence_minsequence_maxrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentFlip Percentagerotation_speed_constantrotation_speed_random_minrotation_speed_random_maxrotation_speed_random_exponentrandomly_flip_directioncolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdfade in curve exponentfade in time minfade in time maxfade in time exponentoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationApply Velocity in Local Space (0/1)Control Point Numberoutput maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate Scaleend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphafade_end_timefade_start_timecolor_fadeFrames Per Secondrandom_speed_maxrandom_speed_mindirection biashitbox scaleforce to be inside modellocal space CPaccelerate positionoffset positionoutput is scalar of initial random rangeoutput fieldinput maximuminput minimuminput control point numberemitter lifetime end time (seconds)emitter lifetime start time (seconds)spin_rate_degreesspin_stop_timespin_rate_minCull PercentageCull Time ExponentCull End TimeCull Start TimeRandom Parent Particle DistributionInherited Velocity Scaleyaw_rate_minyaw_stop_timeyaw_rate_degreesCenter OffsetControl Point Number to Settrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionsbrush onlyamount of bounceamount of slideradius scalecollision groupcollision modecontrol point numbermaxminglobal center pointoffset of centermaximum distanceminimum distancefalloff poweramount of forceMaximum VelocitySet cp radius for particlesSet cp velocity for particlesSet cp density for particlesSet cp orientation for particlesfirst particle to copy# of control points to setFirst control point to setGroup ID to affectûuntitledå¹&ßßðL”`>¥ïÎDbot_impact_heavyÜðøÎ<C3B8>‡DH<44>-WJ÷e[&random forcei Cî3ÿL¸5 w$4&/bot_impact_heavy_sparkscå“@hV÷F,·‡†ê Xbot_impact_heavy_sparks¤£ÜÎN‰{¹½Ôôºº&random force…>F'ÖÁC w'†Ën^1&emit_continuously[6è ñÑw@Ó<E28098>´¡°^&Position Within Sphere Random½|NÈL¹ñ«¶$$ŒD&Alpha RandomYr«ÈH<E28093>Á9¢s¸gp&Radius Random<00>ø£4xdÇAóÔ8ñäœ&Trail Length Random€TÍÝݶt@˜¢†»¨>œS&Lifetime RandomUø^L
üåN…‰ÇþÚ5&Position Modify Offset Randomò
8<EFBFBD>7Â$HžÐSÿR¼&Movement Basic[Éf¾¼µßM ež¡³Y^d&Radius Scale§±.Gš$DŽGI-Ü¢4&Lifespan Decay€”6ñ€yF¸Ú'FÄ@&Alpha Fade Out Random‹Ûºcr"J¿:LþÞ¾nÎ&render_sprite_traili‰Ë+¼mI³ÁÚï&P/bot_impact_heavy_extrabits=~óœ{ÈK¿„M%…Êõºbot_impact_heavy_extrabits@SÍøKB™Ü¸f7"Ÿ&random force¡EQÉ'÷¶A¨¾ñ}²b¼ &emit_instantaneously¾òôºXk„Kš{¥"P—¼&Position Within Sphere Random,à²Ðqë©Cµ¸š†ËÀ—&Alpha Random¹¹ôÔã[%BŽQôТúý&Lifetime Random¯"ú-O·)<3ˆ·ž^&Sequence Randoma¬Ÿ°ÝL¬
L7U¡Î&Rotation RandomòO4 J‰mÊa¬kò&Rotation Yaw Flip Random,€DpÏI¹Q«µ ~rF&Rotation Speed RandomsÆŠ8lP7F„•DÁB¦ÄD&Color RandomÄ ù½ÍÚEžUªÖŒ^‡&Position Modify Offset RandomKj\èIÕOªå~¸¬ùv2&Radius Random˜=PúÈ"SN£ß1f£7½w&Movement BasicTõ…ÁÎeL¥GMx©Vpé&Lifespan DecayŸ%ItŸSJ2ÈЈƒI0&Alpha Fade In RandomµYK…Te C«yõzC<7A>6—&Alpha Fade Out Random /„bOJ­é4Í>Ôh&Rotation BasicÝBÜ€ó <0B>I«ä7Ä}i˜&Oscillate Scalar¼ÓØ©Äf\I˜s\¤ , Ë&render_animated_sprites:.}Ac‡¦
ß&emit_instantaneouslyé¤ôvLŽL˜‡ê  &Position Within Sphere Random<00>9`¢áÏH˜¥…33rÊp&Alpha Random*õ`6Gï<47>F¹Lî—ï
Ú&Lifetime Random
Iªî4!@£“ç:pp¦&Sequence Random)´?jÙjJ™_´¿ËLÙ&Rotation Random WײËqE¬ðk'ß¡OR&Rotation Yaw Flip Random<00>¦]Ojc]J™%SúÓÃûè&Rotation Speed RandomÉãŸSÜFŠÀyðäÒ&Color RandomV.tÖX†]MšOû׫æ™4&Position Modify Offset Random HߤJ¼:?[ÏjË2&Movement Basicÿ<E280B9>ö51ÅJ€KÉ.¾óÇ&Lifespan DecayPqˆ<>5O‰l›–Ùµî&Alpha Fade In RandomMsZÂŒ3Fp<>Æ&Alpha Fade Out Random1Í¿ŸË¶ H˜1ö„¨…a&Rotation Basicü4cÿëËJƒã·ƒÍ&render_animated_spritesg?ÌwY”C­˜4™¬ôbot_impact_lightÜœÆQÏI“½.?*€Þ&random forceƒ|CÖ˜3|K½,[S&Úô/bot_impact_light_extrabitsÎUÜ-ÇK…ĵ­ ›ïˆbot_impact_light_extrabitsæT„`CCMvË!\&random force3–ùµÓ#@‡þóT¡A&emit_instantaneously$%hœN)!B”Xqņ\±‘&Position Within Sphere Random¿Æ²½^ÉM¨hš ûe&…&Alpha RandomÐîÆWBŠÖ.î(&Lifetime Random6"¸‰ŠFå:á4¹g&Sequence Random_X€Ž˜I·`ÏaxbÆŸ&Rotation Random^ÕlÔI𺪈¿Çª&Rotation Yaw Flip Random¿+;YEL¬|¢¤J\T&Rotation Speed Random ½Ïe<>C¿<43>ôèô{Nd&Color Random]Å#ÀéÛFŠÆ œ<>Ý&Position Modify Offset RandomâØwàÞ-°E€mWÌݸ>i&Radius RandomX†º3Kª·r™(8Ñ&Movement BasicvgðtKy#A”XÓ%}D…`&Lifespan Decay_‡Wõq?O¢´
5pI1&Alpha Fade In RandomnÄïÀ<C3AF>
ÔÒP!»l&Alpha Fade Out Randomjá"¬×aÅFŽÆdƱ­ö•&Rotation Basic½rÐ*»ÓIL<49>´!Êåî&Oscillate Scalar¬%¼W=*0D¨êãèË&render_animated_spritesêã<C3AA>#£æŠG´{P€t˜ž¢/bot_impact_light_sparks!V†ž»&L¹Ž”ÐlÊbot_impact_light_sparks*Ãü—€{±H‰Þ¯Š ›ï&random forcec¢ÆOÚ¸E˜ ÍGHO@&emit_continuouslyøU™|W“7CŒ‡G¦Í¼Ö™&Position Within Sphere RandomæCGðÿ•—@´…?ç³3&Alpha RandomõS‰žº¸>L¸ÿtЙ¾g&Radius Random¤`±ÀfD<66>.&ÐÓ­²&Trail Length RandomúµŒ´ ƒ¸ïb&Lifetime RandomJ=y <42>öGn¼M6&Position Modify Offset Random<71>q.NI¶º3Õÿ
æè&Movement BasicFr¡ƒDJ¿ò9<18>í&Radius ScaleÚkx£Ñ^xH°ë}Ù¸U&Lifespan Decay’Ô$UI[.I;+Î…z&Alpha Fade Out RandomN‡PQUtG¢šÆVŽ+&render_sprite_trail¼zÙ߸<4C>|Ž»ö'&emit_instantaneously‰‡žÆã©J<C2A9>ó©&Position Within Sphere RandomTÛÑ
ß“J¢4çm¥w2ý&Alpha RandomuêX¶ÂM ÁóPm uÆ&Lifetime Random¯ Ý
nÉH„¸¯¸&Sequence Randomd´¶Bè×°G¸7.¡^Ûh&Rotation Randomm|®ºeÜrK‰ &Rotation Yaw Flip Random—¬?§E E‰\Øv£ è&Rotation Speed Random2”žþ°G¹<47>Õ Jö1&Color RandomBÝßçšÉ:K¯bˆ™-,ê¬&Position Modify Offset RandomX1ÄJY4ÉEž®Xâöt§&Movement BasicJ˜º*K<00>gGÔôü&Lifespan Decay LE¸{Ûßv'&Alpha Fade In Random>V}, ÜUB¾Þèö}ÃÍ&&Alpha Fade Out RandomFá;þɃSD²aHA¾M$Å&Rotation BasicÀýüËÅ]J—l¾-K'Æ&render_animated_spritesÙWôN­ÙM<C399>8<
>w$0bot_smoking·q#ÃéUïEµ(î<>ûe&random forceÕ†Z2Õ¼N˜A~#²<>T[&emit_continuously;rŠO—&ʆ¸Nˆ/&Lifetime Randomîì0©ÕH<C395><ÆWn(`)&Color RandomÅ2¦Ç¬•@£Ž@“Å;aD&Alpha Random'¼ÍªÂO¨¡¤Âm:Á³&Radius RandomlÉäŠÁŠI𬠸¹‡—&Sequence RandomË嘔äGŒQI~pXÏ&Position Within Sphere Randomÿ
ÿ<14><>uC…6.Î÷m&Rotation RandomH>íkÉG¾<47>7o#(ËV&Movement Basic:ñ7ÖB¦ãcå0#/&Radius Scaleq¸(oZ¿L“ÆH¦só<73>Ö&Lifespan DecayÖµÛñåk1È>&Alpha Fade In Randomëö˜¬¾ èê›{Ú[&Alpha Fade Out RandomP*ÈÔ÷BžHÏ“(dD}&Movement Lock to Control PointßI×ИÍF‰÷ôO﵉t&render_animated_spritesÔs:¸"I£KBé*z¡smoke_markerµP<C2B5>¨®I¸œöÖíæ7ƒ/flare_sparks̃U”î'ýK™~åùÛRflare_sparks´ æ›‰…@Ž-¤Ð“z_&random forceÝS@îqC†A£Aê´R&emit_continuously‚š}ˆÓ!âB¥ŽBÜ?`m³&Position Within Sphere Random‡v”K‰ DAo÷tL T&Alpha RandomJ°qÛ œQM§ …Å
&Radius RandomHàEz/KDƒC(¼„½Ï™&Trail Length Random*Pƒ¦‰Ã@¼ Ök©q#&Lifetime Random<00>ŽO`ÑþE†ºuõíq˜&Movement BasicèÁÎØ»ÅEÂck˜£D&Radius ScaleL2_a5ÖôLµ
Äô¼Ô&Lifespan Decaye¥µ ,ç]D<>\s»#¨õ&Alpha Fade Out Randomä%iëó J<>õËrí¨#&render_sprite_trailk& LFƒMšüè°½.Î&Position Within Sphere RandomˆRÙ{çHE²zõµ—æ\±&Rotation Random1¥¼.°ZN°z<C2B0>>¦~¯&Lifetime RandomòZhê
·+@ºRÝ¥®Ô&Velocity Noise³”,hؽE—³‰ ñ(Ñ&Radius Random/1nÂLÅG¾ßºÈÒ’ü&Movement Basick9R±;G‰ š
@©Ú3&Radius ScaleÁ ÐÇ^<5E>s>O&Alpha Fade and DecayàRØòÿ<C3B2>—H²6½?IRW&Color Fade‚¾¬‡¹FLŽ7®â„ÞõT&render_animated_spritesºNœ.Œ¦L³LÄV<6A>mvm_cash_explosionuLAfâ@™»úUÒI&Lifetime RandomnØ^äL¿õEš8¿"&Rotation Random/^ë<>íèñIºˆÕSun ÷&Radius Random>c©¦¢¸N±*d.îA&Alpha RandomË
§ž_üAI¤‡™º0Ñ&Color Random­‚²"ΊH´¦¿š[h#&Rotation Yaw Flip RandomS-<2D>>|iH¢Ð?/Bœöâ&Sequence Randomý\ð%ì*OµaeîÏOÚµ&lifetime from sequence8¯Ú[ÔLöK¬ãKÜ“à
&Position Within Sphere RandomÅ2Ìïh¹·Jª*¥ZK<]&Movement BasicPC{M 6%ãçsÔ¬&Radius Scale§"uÁÔvNµbm;Šáœ~&Alpha Fade and Decay¿39Mª IgpC&Color FadeØúÏç%M·ó€<êÚs1&Oscillate VectorývRÙ9D<39>ajYñd&render_animated_sprites­ƒS9¢ROJœ˜¼"¯¤mvm_cash_embers U<C2A0>нG¿*kÛø<>/mvm_cash_smokew+ ÉXˆ@¡‡7ˆ°p‡¾mvm_cash_smoke2RN¾¤èþ×±J&random force=½
ÞF©4 "s&emit_continuously.©N$˜|eB<65>Š8ãº3&Lifetime RandomÊz¦ð™rD<72>/ZÓÕà&Color Random€6Þ]üuðJ—¡eTa¢ßî&Alpha RandomÍj<Ó^t\O ?Þ½·d
õ&Radius RandomyŸT©ÿ±F»—¶*í]Ú&Sequence Random«
6ófC·¨ç r%&Position Within Sphere RandomwaK±ÎƒúM¡ð ­œðF&Rotation Randomê™b{h™A˜,­»og@&Movement BasicÚÙŠv[TN§´Pi Î€ó&Radius ScaleŠíÔ{BíAŽ8n9"&Lifespan DecayNÑ1d{bL¯Ú{<7B>àx&Alpha Fade In RandomŠš”ôG¯ƒ„ýá±&Alpha Fade Out RandomnÕáðþ<1E> 7:=M€&Movement Lock to Control PointQÜkäùI§û‡¸ùïËi&render_animated_sprites¼•°”tžàB¡<C2A1><EFBFBD>¥<>&emit_continuouslyÉxÅÛ`hC³¹!w&Lifetime Random÷hÄ[ÖC<C396>n«:xU£Ê&Radius RandomÙD<ÊBªf-<ñCÖg&Alpha Random#Ç\Ÿæ”B¸§öšI<9&Color RandomX̪ٲuG´¿2+¥Ýü&Velocity RandomÔ<>S¯ÜãÈB¾ &Position on Model Random»‚ÿÈ jJº, #IOž&Movement BasicfÐnTœB£8zÇÍÙ½v&Radius Scaleÿœúq·9g@±ó“ª'^w«&Oscillate Vectorp"©Ë®ƒØE§8[ŽbØ»x&Lifespan Decay+°§‹!ØJ§ÐU<C390>ß—d&Alpha Fade Out Random2~oÖIäÈK°³±ÄçUÝ'&render_animated_spritesHþp7¾×H è8—², mvm_cash_explosion_embers:{BµŽQ”<51>2S”&emit_instantaneouslyx×Í™ÖB¸<42>wàD¬&Lifetime Randomþöi¥þFº—<12>1XÎÍ&Radius Random8]wT;,C‰\/&Alpha RandomB¡{VæƒÃA©…dm#—ö&Color RandomG€#î¤ßM…Œ[V‰¡}×&Position Within Sphere Randomz7å©ÄÓH<C393>£§ÁW:&Movement Basick*²‡ßWA˜¤<CB9C>ïF«&Radius Scale'†|¤a¥CN¾KA¸[l&Oscillate Vector[ƒ¼¼
ÑE<EFBFBD>²ÈZxŽ™0&Lifespan DecayK G@Ì ë@<40>•q†Œ=ò&Alpha Fade Out Random¦všS2L E•,wHöP"L&render_animated_sprites6õö2™š<E284A2>B—F÷0>º'Xbot_eye_glowᇯ³á7C³ÍùPÕÓg/bot_eye_halodáÌ„RJƒ<4A>¿=hìJ*bot_eye_halo†–`h†¤±M„t¤s¶?9 &emit_instantaneouslyÂQwð\ÓOº¾šÑr¾œ&Remap Control Point to Vector
9탠mDE£#$6*Y£Š&Alpha Random,¾ìáÓÐA«ó>ÚÕ3Á&Position Within Sphere RandomLÈCv§¾F•ˆñîiq£ &Radius Scale~S¾…%$F¸ëD¤?† t&Movement BasicŒ¬Â\u[E@¼Náá¯óÏ&Movement Lock to Control Point<51><20>GŸ+}<dâÉ&render_animated_spritesa:¹ÿ;qr@=É™];ë&emit_continuouslyBÂHßDI¸Ee:ÒÆ—&Remap Control Point to Vector,Ç+H­ÑJ²AFJµÃ&Lifetime RandomÑé]žîH<>s™~JD5&Position Within Sphere Random
²Å¥“ïcN<EFBFBD>ufö!d¦&Radius ScaleÖ²¦"×€N¡!<21>% °(ô&Movement BasicMs(Ψ¦F¾"Çv$r!&Lifespan Decay©óQYupD<70>ß* ­®ã&Movement Lock to Control PointÚϱÔI7I„Ú!ôÖV¦ì&Alpha Fade In RandomKú0Å%=K¨fýý@'P&Alpha Fade Out Randomñ
Èø[+O„M
)Á¡Ã/&render_animated_spritesphoÉLóìªPÚmvm_tank_destroy_smokefronts57{iûL«,#ƒWu&random force,p; S•J«"ž® »^ˆ&Lifetime Random5O|<E<02>CžâïìUzé*&Color Random˜5 ,G‡ÔÃì­î³#&Alpha Randoméoª_^*µC<C2B5>¯9ÆÔ &Radius Randomóº[W/÷nE´D\„ E&Sequence Random+þ>
aŠ¿F‡0¾¦åÈ×&Position Within Sphere Randome)¯ßîåÂA¸ÇÙåÞ“&Rotation Randomrl^A·
½g|Ædn&Velocity Noiseêý²W¢ªG—µàJRÕm&Rotation Yaw Flip RandomIÐO‡ŽòBŽnÖÊfJFž&Movement BasicÄD¬%ôìN­ôAV¥D)&Radius Scale
ÅQìM´šõ~¡rõX&Lifespan DecayøÍ<°8À0BŠ,í>D3Â<&Alpha Fade In RandomR0@Š#D ¯$f×ÕÒ&Alpha Fade and DecayYÈÈú„+E·Ù¶ya—V&Rotation Spin RollÓßÔ²ôH®»(¾;ºr3&render_animated_spritesÎ^¯|ÕïN®‰ÉÒfþmvm_cash_explosion_smoke­?*ö@¯²Õ<C2B2>½s3&random force.8?\»[cM•¡[©€ê&emit_continuously‚÷¯ ª·þH¢ˆ&<>^RÀ&Lifetime Random&ñ_ÃcÇXKƒFmlÎ&Color RandomOep ÅtF‰ôÓ•^
{(&Alpha Random_/ÉD¡·1Šd
áø&Radius RandomŒ>ƒ­C§I
<EFBFBD>sWå&Sequence RandomO³òí²PaL†)¤¡öÑóh&Position Within Sphere Randomçè.eáèE™¦/JCŠ&Š&Rotation Random.xt ÝóJµX<C2B5>ÓJ Q&&Movement BasicQŸ™ŒK«¹Ç-S>&Radius Scale)ÎŒK€q7Њ6~&Lifespan DecayÕzŠ»¸yRDOlNJ¤¯ó&Alpha Fade In RandomŠuÐVF„DÑ_f$U&Alpha Fade Out RandomÔÐ/ó¹þëB¸>èéx¬b!&Movement Lock to Control PointFRµçÃtE¸åºGÝv]&render_animated_sprites¿ðÍ]'UîJ¯ÑŒW”æ"mvm_wood_boards_splinters_MWò(­ «+A„ñèÿ¯Ô@&random forceÊzJ
ÆA<EFBFBD>ßÎy)ˆõ&Lifetime RandomšÃ*\Õ{E<>lœUá×&Color Random=9.
ïE²‰¶ó„€¨ &Alpha RandomItÝÜV×{B®½X‡e¿Â&Radius Random>2}´íKN¢våDC'AW&Position Within Sphere RandomüÛT¸ËÙÈB¸qšä[D<12>&Rotation Random¢8 <09>FEEN<45>“B<E2809C>
n&Velocity Noisezv,ÂÌI¨ U:&Rotation Yaw Flip Randomu1ž"…j™KªÄû:›Ì&Position Modify Offset RandomÚs7<78>H¦™éüÁ¨†&Sequence RandomJ\Ô#jþŠH—¤¬¥¥é&Movement Basic˜Ò÷K6oá@ždrÁÁ(á&Radius ScaleÖíÐB!p0GŠrifKl¸©&Lifespan Decay54„> "ÕL”å#îâcæ&Rotation Spin Rollá>5voŒ}JŸZGVyg&render_animated_spritesƒ6Åìå¾A®L§qRûmvm_hatch_destroy7¸ÀÓ^ÅIœµ¶ä_ï´/mvm_hatch_destroy_embersN
° ºÓ—N±ÊaÁ[ïmvm_hatch_destroy_embersóƒª&èd M<>ŒPF¹Y9&emit_continuouslycV„6‡ûfE¢L2Nr¡ã&Lifetime Random쬻e°|O°µd'<27>&Radius Random<00>ÎÔ7(”G¦!F/TöO&Alpha RandomÓ{Pæ¡K<C2A1>ýVC";Ð&Color RandomçÛEÁüE£4Ñgt`Œ†&Position Within Sphere Random·<62>´A¾°âza㫱&Velocity Random§49…RÿHK»`âL G%&Velocity NoiseäÏø
ÙÎ¥A­þHCƒ²†&Sequence Random”a.7rŸBH£^óbÆÑøÖ&Rotation RandomËía˜|,Hª€,·Ãß§‰&Movement BasicL_±àïC£÷``\(.&Oscillate Vectorr,Oä©4ÞB´º»/’¦ÚÌ&Lifespan Decayû“q癕B¾ªÜO%¦ &Radius ScaleìØèUÁ¬LA»b¡<62>ê±ö<&Color Fade³ˆ ‰80J œ¼°Ä|Å&render_animated_spritesóNAx1ÛL±^WŒï餼/mvm_hatch_destroy_smoket>×
 A€sD¥ïµÚŽmvm_hatch_destroy_smokeš<>`§Ÿ<C2A7>}Ojýj&random forceo-þ•J¹ÿxB-Çuq&emit_continuouslyÿ×%ß
íD“ÒAƒ0ßJ&Lifetime RandomÂë\4G¶CŸ{¯s•(&Color RandomêÜ‹& ·mLÊúÀ¹£ã:&Alpha RandomG¥¥3rwKªu½ÕÄõ¤&Radius RandomÁ»B³ëw=L‡ª*ÿ”¢X&Sequence Random z‰ä<15>N¿‰C<E280B0>}ØÂ&Position Within Sphere Randomu9ZèÝKƒ¤z¯Ô…£&Rotation Random¹<>Á|…µÞG­xqÚE&Velocity Noise,By¼!îIš/-×d®Y&Rotation Yaw Flip RandomíÆÚ´GõC…Bz*^§P&Movement BasicÓ<>Pæã:A˜PžŒDÒµ&Radius Scale0>ÿw(rJ¹Ôº
mpI©&Lifespan DecayfkÕöç.D¬É²1Ážg&Alpha Fade In Random@Êùf½¿Gµºº ŸFô²&Alpha Fade and DecayK†¦ÈãJ@E‡åüaÀ‡à&Rotation Spin Roll­ƒþЉCªÃÿzHv¹o&render_animated_sprites•€%Vù¸@G—«$Ш«ñ/mvm_hatch_destroy_smolder«)ýFEº«æŽÔ¯mvm_hatch_destroy_smolderÈ%/a3~ºA¸Ë
ˆ*~oÁ&random force\'õÕuùFªNœ8Ÿ&ÑD&emit_continuously°9çƒü#ýGªM‡àÆðÔ&Lifetime RandomãrA<72>kH_N<5F>2B˜º]£&Color Random!½¾ÝJ‡Fb=”ÿ‘ä&Alpha RandomF±6ÅrK‰Ò²£JË&Radius Random»àL'
Çb5fgÄ&Sequence RandomùB"¾N[¦Cƒlv:ËŽ•§&Position Within Sphere Randomµüáɹ„Eª™¶â&*&Rotation Random".Wö‡øÈDŸh6Ÿ¸½¼+&Velocity NoiseµC'[iHMªäpezd&Rotation Yaw Flip RandomÊWr;Ô¼LŒ1®typž&Position Modify Offset RandomôãÂx{ü D”IïM4¥Ó<C2A5>&Movement BasicÓÃÓ•Ö ÝB ù×+V&Radius Scales(âÈöˆF<>º,+_ÿá&Lifespan Decay¯±…‹·G†]Kþb&Alpha Fade In Randomòtuz& C«°×ˬ&Alpha Fade and Decay %%÷¥<C3B7>aD®§¹¥J4ý-&Rotation Spin RollôOi­Ý[ÅA˜÷ðT6P;/&render_animated_spritess‡½}65K¸w´òÙ/mvm_hatch_destroy_burn™i:ÎgžK£†Y¹©ÃN¿mvm_hatch_destroy_burns®B Æ;N\¸W„&emit_continuouslyOµ_â%M¹9<C2B9>6~":˜&Lifetime RandomR <20>=ÜM´}ÚD&&Rotation Random—ñ+{6ntLŒŽiö ¸ñ¥&Radius RandomN<×QˆÒFHWìÀœ1&Alpha RandomÔ\ÞG tpJ¦ó|ukÙ&Color Randomv*óŒNÆ©M¨°O;¼Hz&Rotation Yaw Flip Random6°¨]×ÈIºÔú9¢Û±&Sequence Random?†¡6pÇ2IžÅMhé§ÙE&lifetime from sequenceù/NËéJ§G¤8˲¨î·&Position Within Sphere Random+< âüyÚ@©í
ÐÀµÍ&Velocity RandomH%@néM¶<4D>ï8+‡“&Position Modify Offset RandomA'wÝXBIŠGPÔ…À{5&Movement Basic/Š£4ÈÛWLÃÆv¦¼}ž&Radius ScaleXØ\¤J±'Bšbw@ð&Alpha Fade and Decayš°ÿ~1l(I¥•åˆÖá&&Color Fade
E%<25>È÷ZF²a²àmäÎ&Oscillate Vector e°ƒ6
Ü®YG%<25>&render_animated_sprites:ë»E¼¯D´XÚe©"/mvm_hatch_destroy_smolderembersPE
¿âÈÄMšHš5'/mvm_hatch_destroy_smolderembersÔtÑCKµ$A<>Ôí¬.u \&emit_continuouslyM”æ`NðD zœØ…&Lifetime Random3¯»7C«'l>‡Ûä&Radius Random:ƒ"[Dƒ\@x¶¨&Alpha Random'Ú¾ÉîVF»ÆA¬ŠB»$&Color Random ÍÌù»JH‡¹ŠÃn3&Position Within Sphere RandomhèþHþ<@¥ *ªh<C2AA>û&Velocity Random®ûf$l<>O±ŸE9ËAÞW&Velocity Noise<71>¯úkËO<C38B>Ëàò‡à&Position Modify Offset RandomHÉ£êíÏöF£âóVUÝp&Movement Basic¸¼W¾¿<C2BE>RM¯?%{³U…E&Oscillate Vectorhþmz!ó7I¾ÖC5Õ²Ø&Lifespan Decay:”¦£â$D°—â¡[ú×<C3BA>&Radius Scaleïnú>bB€Èw}ü1ê&Color Fade °h/ñQnO<6E>ròÒ°±3<C2B1>&render_animated_sprites
û9ï¹kK¿ƒÜ_$Œo&emit_continuouslyx'_…;ŽD<C5BD>©V2yM°$&Lifetime Randomy‡=íãl¶HÛ
{F
&Rotation Randomj<>™j*«N—.²}àáy$&Radius Randomæ#™>IG¹Ár×èí<C3A8>&Alpha Random)ÉîèªB¨<42>k6uÉ…&Color RandomnÿŠ4µgæAºcz&Wìê&Rotation Yaw Flip RandomÒæ‘\³×E·>YˆdÞx&Sequence Random4Køm²ÖA†WêƒÖuó²&lifetime from sequence¼Ï•TÛVF„Ožšï÷€b&Position Within Sphere Random‰µ£áâ*<2A>GµØh¸^XB &Velocity Random·üëà ÏC•>±{Éâp;&Movement Basic/˜b/˜”I¿qF°`Ò
&Radius ScaleñPegyD®r‡ùXZ&Alpha Fade and DecayþªÎ¤R ~H¤”åÞY““&Color Fadeáæs¼~ZéF<C3A9>O¬Q.˜&Oscillate Vector“Ãy•«²V@<40>~’Ø`|V&render_animated_sprites­a<C2AD>•½K—$•^;<3B>žmvm_wood_boards_destroyÓc;ýò_ûNŒ¡VD˜0&/&random forcevgC£m<48>º<EFBFBD>(ÛÖ‚/mvm_wood_boards_splintersù®A¿•åN²ÚÑ´Áådmvm_wood_boards_splinters£GAžˆ=š@<40><>TWðQÞ&random force¬Ïê×vd`Iªs¢7&Lifetime Random|%õå¯Oµjv<>׳ã&Color Random]ß&/G¯ç*Óž
Ç&Alpha Random*Ppa\N³QxµG²"Ì&Radius RandomúÞC¡ÏûÈAˆh„¾WœD&Position Within Sphere Random~4÷ç@²Mœë™…Ï·à¶&Rotation Random¥ü˜Nɲ9Mƒ Éyã䕘&Velocity Noiseú3][N Ôã/
[l&Rotation Yaw Flip RandomÂF…U<E280A6>šNƒ˜G8†¾ (&Position Modify Offset Random}…ÕÌ©àI”ÿë¢ù =&Sequence RandomŽ<>*ß)FðD£†r·û5&Movement Basic."Pó(YpF³šP+I7Æá&Radius Scale$<>jC§1ȘtjП&Lifespan Decayä=wš]lþC»¦•ª{þ»ä&Rotation Spin Roll£¾åJb+OªžÅ÷ëqh&render_animated_spriteséóŸýÔMd½ƒ^&2&Lifetime Random,{ú vVN<4E>#b<>¸&Color Randomyþ,+lä-O…ÊôA!€x&Alpha RandomH;FcG¹@ÞŠË&Radius Randomy?â5 Šj@¹
[±4,&Sequence Random0Ã+lÑ™A<E284A2>J>ª(Sú&Position Within Sphere RandomU>ÕÖæÓOC¢>%èðS®:&Rotation Random„Äc<C384>wHC•òW¸27"&Velocity NoiseðôCŸ+EA¯à9¢™Š&Rotation Yaw Flip RandomIû<>™èI˜ŒèL®@£&Position Modify Offset Random<03>/ËM°fM¾” ³_îê&Movement Basicð*žN6ûµA£ûñžß¼&Radius Scale4BXrÞÐ]I¤vÊMÉ묷&Lifespan Decay¼Ó2¢"£ÂC«´e)ƒ)c&Alpha Fade In Random^’Û=ÂBˆÿw Y—[&Alpha Fade and DecayŒ—š%¤éhC£<43>îE<C3AE><45>—G&Rotation Spin Roll÷ècÓÄ@¦ÒXødÕÑ[&render_animated_sprites¦ëÖâ&LE¸ >ÂðZImvm_wood_boards_splinters_2BR{ù5¾þæðJ™²»ê½÷"&random force7~ã„Ú®@Ÿ”œKžÛH!&Lifetime Random°ý£{Aé™N¸ Œ6ÄÍ/&Color RandomÌ~w&:ñH<C3B1>)V¡æ0¨&Alpha Randomra6Þ™oøJ£±XÉèî&Radius Randomr•`%žÓ*E˜ô¹<C3B4>ä¡ãí&Position Within Sphere Random´ç'­Ú™B»ÚÙðJLw&Rotation Randomv³_Aˆ™vC³<43>û•m„&Velocity NoiseptñÀè¹ØLˆè\˜}&Rotation Yaw Flip RandomËd}OäB7J”™<E2809D>I…yÔU&Position Modify Offset RandomÇ?”Ц+K£ýI¹©ÁT&Sequence RandomÈÉ2¼GŽŒfÖæ$ò³&Movement Basicé$q8Ìî<C38C>B<EFBFBD>/¯ŠX…l<E280A6>&Radius ScaleÓ÷¢(ÙWG±
|/Þ¡ª&Lifespan Decay½V@B»<42>ƒíb.´C&Rotation Spin RollÛ\ ýpBžªbkûtƒ&render_animated_sprites‘å{û³FG¾ÉW?!ìÏmvm_wood_boards_destroy_2BR·Jhý½«C¢ù49mg&random forceH8Cm¼<6D>˜C<CB9C>Cf?<3F>Ì/mvm_wood_boards_splinters_2BRÌù¦Á» CŽ ö5î¶«Þ&Lifetime Random·‹…$z}Nº„<M1&Color RandomgãI±\öDM‰6Å"#7z&Alpha RandomÄAâÍø3vF­ã5ò•gˆ&Radius Randomø~ü÷x{bK­Ã¦&Sequence RandomÄg¶É²¿LB‰ÌãhpvF&Position Within Sphere Random£ç¹jШIš“5Gèc7&Rotation RandomF<>€±_Œ"Aƒ"óÃâñê§&Velocity Noise o=J²%DIœS`[ê&Rotation Yaw Flip RandomsQ5!s<>~E«µ¥½TœÿÆ&Position Modify Offset Random ®´MMœ\þu—íò™&Movement BasicHU¼JT™B <42>×ËâÛ¥&Radius Scale¯TR7“ŸKµºâGp ¾&Lifespan Decay¾küyHª°²n:$¦†&Alpha Fade In RandomçaNðÀ}ÄM™8ë÷ä»v&Alpha Fade and Decay‡ŸÜwÐ2@<40><>G%
¯S&Rotation Spin RollïÌ1ús½F¹.¡¯??ì&render_animated_spritesV¾DsF¢R 5RÑW£mvm_wood_boards_destroy_MWYœ9úš²ÃN±£Yù%ú&random forceȶº[ÿR:K¿ÿ©Sa®†/mvm_wood_boards_splinters_MW6ç@¾ösH£lÚæ£w-&Lifetime RandomŠìÔNÔPùH­'/&
P&Color Random÷ZïAí]Aòtr6Ãx&Alpha RandomL ¸¨ªB„V~|Mù?£&Radius RandomfÖ}˜©|J<> &_Ìß&Sequence RandomñŽ8;ˆG<CB86>莪<C5BD>aXs&Position Within Sphere Random/Šž/]MùF·J;íbôàÒ&Rotation Random/È“ ½pIžË:VãÓŽ§&Velocity NoiseÌÔNF´:16žÔ&Rotation Yaw Flip RandomÜ­†2,!M¬üÞ(<28>;[>&Position Modify Offset Randomnm1¤J…í&7á¯<C3A1>&Movement BasicÍRèÜè±BŠ.ŽwýIõ&Radius ScaleBŸQhKª<4B><C2AA>-MbË©&Lifespan Decayblo\
t9D‡Ýcüŧ0&Alpha Fade In RandomÕfد<C398>`ÛN†íô1-Ü3&Alpha Fade and Decay«ÞÆVSá†M³Ü´¬Ø0±Ý&Rotation Spin Roll;EÈ÷£çH¢Ãæ¡[-ø$&render_animated_sprites2cz…½KB®s(µmvm_tank_destroy· e9<E¬<45>ŸP ¯gË&Lifetime Random_AبñdÍD<C38D>Í9 ó·§&Rotation Random{¿
œ`ÄÄKhü]È&Radius Randomý•u Q4Hž°yçU^#Š&Alpha RandomœÖ3R¶¯G“¯í|nl&Color Random]è;¨¸VÙE¿ßí?­±j&Rotation Yaw Flip Random/8ǵíØCºV^ÍDZç&Sequence Random£2l`dF<64>;u<gù[&lifetime from sequence¤ÿ^Écr6O¸9Þ°sûNÓ&Position Within Sphere Random¤Vw£ãSŒB1k ¸YJ6&Velocity RandomõbžbFVEN§æÏÇ SÃ4&Position Modify Offset Random°†³¶ÊÿM¡F¢É†&Movement Basicá 06úµO{~ÆÙ™]¼&Radius Scaleµ9õÊ…IûF¥‰&óÛHo&Alpha Fade and DecayH-Ü<>fFCÊxéÒÑ&Color FadejÖ‰ðÀ“Mž/”ršß&Oscillate Vectorè­èøÀ E“goìÑÓ&render_animated_sprites xÎûȬIŸ“f
ŠQmvm_tank_destroy_smokeX4Þ†MüƒGºS¶U¯ð‡È&random forceÄZÁOéé‰P»&Lifetime RandomÞäË¥<1E>A£ºQÎúî3É&Color Randomö+Î4ã<34>Š@•PXçïž&Alpha RandomœÂbö¸L¼ËÿÈ1&Radius RandomðàT+ŒÎJ…ñ]©þñz&Sequence RandomÚg@͸ÞBŽá1÷PòÊ&Position Within Sphere Randomm\ÚT »L]„ òÄt&Rotation RandomQ!eÕ߉O¾½¾ˆ<¹w&Velocity NoiseãìöY2ãJ“°5…%Y*™&Rotation Yaw Flip Random„µšü/žE²{tÀX]²&Movement Basic?\}­˜A¶LúÛ¦(S&Radius Scale©<>ºa•Ö•I<E280A2>aHŸNŸ¡"&Lifespan DecayB <42>QÓhØ@® <b0ˆ^&Alpha Fade In RandomþŪ ¹ DÊÌ¢“+N‡&Alpha Fade and DecayÛG¸Š‰…Gš%<25>Ö 2&Rotation Spin Rollñðžšdíx@Œ ÐB<Tîl&render_animated_sprites<00>pI”•5TH<54>09Ïíbýmvm_tank_destroy_bloom˜¤õGEKTA®¼úÛ|dÝ'&Lifetime Random2_‡I€iÖ£&Rotation RandomEj¼V¼ú*IŒÌ<17>¥\¨&Radius Randomg<>rNâ{òy·Df&Alpha RandomûËh5É»<GûØJFRX&Color RandomΣ¾DC
<EFBFBD>@o»Cã&Rotation Yaw Flip Randomøá¤C· ['!³S&Sequence RandomÎ5ËF%˜ÖEª)Ñ,p×&lifetime from sequenceãA€47«SM«4'&Position Within Sphere Randomާ·ç<C2B7>úJ«º ¥jßÚû&Velocity Random“µ¸øC„S:ªŠ)ÂZ&Position Modify Offset Random¨ÛVp¡Ô H=<3D>Ü|æR¹&Movement BasicáÊ»%Í9[BŠ*ä<>ÍèíÀ&Radius ScalePi•Q*$ HŒö%ÛV&Alpha Fade and DecayM§ÝרsºD¿E½@]Õ¡&Color Fade×n äœF°¿ÄÇÕÀ£&Oscillate Vectorjõá
†D·³¼.{Rq&render_animated_spritesÜ‚±,°÷ºIŠü¢qýúLmvm_tank_destroy_embers\~â²,ÑD¼üuÌ\<5C>¡&Lifetime RandomDk†ØRf#@‡5!hÙÑh&Radius Random‡y”P°@¥º¨EBš&Alpha RandomeŒ²F<C2B2>Ò1I”X”Ÿhû—&Color Random‰FB/šJž§š>5dRB&Position Within Sphere Randomµ,(UX¤\E˜ðrˆ•3‡Y&Velocity Random¦9èFúÆN "ª!}9Õ·&Velocity Noise…qñªœJŒëµò<C2B5>Èn&Movement Basicž7ÖQH§<E280B9>,œ&Oscillate Vector®hÐîd½EÔê©<C3AA>ÇY‰&Lifespan DecayÅÞèÖ„pJ gxâHš->&Radius Scale]‰÷9oÛFˆ<59>€ä &Color Fadee‰YǹúK”€)QQæ·&render_animated_sprites¦^ÿh&IE¼¶çÐÄëXmvm_tank_destroy_smolderЉŽLTM¤\¬~vÉ&random forceŸ“DòhÿA†7þkÝ’>&Lifetime RandomïÐd­v]E”*XæËY&Color Random'¨,ByWÎM­:¯rÒ&Alpha Randomä<‰üYE«ýhÖ Kk&Radius RandomχÜ<E280A1>ÑvJ©¹¡F8—Š&Sequence RandomJ«c.¡K„†Ö>PÜÈ&Position Within Sphere RandomX5tJÂÓD 0 ö Ýͽ&Rotation Random}U€å? A­¹gkTAz&Velocity Noise÷±æ—ÌM·Ä![ç¡q&Rotation Yaw Flip Random½ˆ0Õ“dðIõJóBM&Position Modify Offset Random—!ÙXU‰¨Jˆäì
ß #<23>&Movement Basic”Þåi<Ë<>C„c>•Yd0u&Radius ScalebØ`ÃC®XB™BfaØÁ˜&Lifespan DecayËÛ·×À1D­~¼o(Óò&Alpha Fade In Randomp«Ž4V7I¸¤4pYβ&Alpha Fade and DecayéKõ<4B>}IºÎåÃAt=&Rotation Spin Rollog0GD<47>ÓN±»sH<48>²&render_animated_sprites„0N¸§ÁäÛuchmvm_tank_destroy_smolderembers2Ü<oZ¯sB`ž_YHíõ&Lifetime Random<00>k¡ÆvfBŒÚžÛ
Ï{©&Radius Random ÈŠšÅ<E2809A>Dd¶ñž*æ<>&Alpha RandomùšÐ;îçH<C3A7>õ<>Zh´&Color Random­Š®»YI†üïí½&Position Within Sphere RandomÐcÄLÓŽA¯¬ž;S¦&Velocity RandomB*UBªbJ<62>$NZV&Velocity NoiseH=UÞõC†;à ҅Ü&Position Modify Offset Random7V¢à<C2A2>C~D¾îKô\÷:&Movement Basicoú%¼k¤ÎK¾'ĪíÃjÓ&Oscillate VectorhöYÿÒËCŽ:W‡ÚŸôW&Lifespan Decay[(³L“xXbÿß]&Radius ScaleàÐM ×H¶¤'|.ѽZ&Color Fade:õˆŒ}:ÇJ˜?ºÊ 8ß&render_animated_sprites³Ú§“E'B<>Æø¸ëumvm_tank_destroy_burnCûã¨SñÌE¬™Ð™Òu&Lifetime Random Ùä)k.G…ýû)!B&Rotation Random3“c<§ÉóJ Ù¶GHßne&Radius Randomk“ø¿¼ŸfG½Ö<C2BD>(6.¦W&Alpha Random<00>˜žQ-A¥Ê¯Öuäç&Color RandombVÓ©k(wº,¦&Rotation Yaw Flip Random¢ÐµäÚ&ÍB°5È.jà)Ú&Sequence RandomadÈcŠ”H¹ˆjºd?‡'&lifetime from sequenceŸYíÂTäÑEƒ5LfCL†3&Position Within Sphere RandomSûŠ>u0\KšöÒÒÏ&Velocity Random.è’:gwKêÚéÝ=Ÿ<>&Position Modify Offset Randomã
ÐN9>ÆJ†@ÛªÓ.ö‘&Movement Basic:Þøé‚ÇH‰6‰ LŽz&Radius ScaleÔ‡ÙÞmmJ»¾ž•if\&Alpha Fade and Decay£RO ˆB¸ ý®ž!&Œ&Color FadetýøR Ö¨J¥v‰~ñšs&Oscillate VectorÖ©ö "£A”
/Ìl[i&render_animated_sprites¾“dñ8³Dš0><3E>tÛµämvm_path_marker/N¡Ý^FµÇý¡4jq·/flare_sparksí$ßuobO³¿/ø[H§/flare_glowQ¡úÈgÚI<C39A>\èflare_glowÄÃ,ù­ÖÉAškeµø×…C&emit_continuously¯ˆBó`äK¯1&T¹úÕ&Alpha RandomzkÂýbM¿ÃkÉçí«&Position Within Sphere Random<49>Íù{F„8…Çhî®v&Radius Random¸ý&i?ÚŸMBÀ¯©Ý½&Color Random,úÌ€‡gK»Š­ìÊ!+&Radius Scale~Ô:ÇS÷-LˆcÓ[Šƒ”&Movement Basicú€–Íû•Nˆ à<>]cš¤&Movement Lock to Control Point÷ã–ÜÅóF°][à¶b&Lifespan Decay£*µ‡  wO„<4F>9g:‰DÆ&Cull RandomׯbÚÎÞ“@<40>$ß‹³]TH&render_animated_sprites„£ý1º2¼Hˆ!½Àô0&emit_continuouslyôõßA¸FÒ£66&Position Within Sphere Random“G{~Ø8D—‰¼
Þ¹o&Rotation Random!ÒØô˜óÚN«\—¸ë>&Lifetime RandomM.Ç ˆ„šI…¾d† Õ.o&Velocity Noise©ÙPF±*©5ðg3ã&Radius RandomÖŒCƒÿ2.H´HÚ©k[ãw&Alpha RandomsÿMa#IrB<72>ŸQÝ [äØ&Movement Basicbõ“ð#ÿEŠß£°pDëX&Radius Scale7êŽ;*GFúÐÛ
í?T&Alpha Fade and DecayŸb 6¤òãF¼FÍŒBØy&Color Fade(O†`èA$ÿÐ;h!t&render_animated_spritesµùÁÇprMƒ£õ_<>¦Ømini_firework_flareúå4Ù«Š@ z+˹|&random forceCè™T0j“D¢ Ј àå&emit_continuouslyÎk
ÛlO à>&Lifetime RandomáUCFJF¾1í­v{aP&Radius RandomŠ˜þ1G²Ý¢¶I<&Color Randomƒi<ô¸o¼Cm9IjüÁì&Position From Parent Particles¸q“+ƒüG†êb3bùhå&Movement Basic{[*°Iõ{@³õq;ÉHä&Alpha Fade and Decay€¼ÂšjÁÆ@—üx9±¡MÆ&Radius Scale(‡ì#F™Ú-0Šè<06>&Movement Lock to Control PointÚm+¯è
ÞE‰è¬fœAX-&render_animated_sprites6ÁHìQ½|O¢yé]qmini_fireworksÚJ¹…5/9D•j8D
„Aœ&random forceêG‰Y^4;É9A/mini_firework_flareÔÆÃp¤G@ª°¢]=,&emit_continuouslye¯÷n<C3B7>TMþ@gÍ&Position Within Sphere Randomu¶³Vrü·D»»ª(ºvn&Lifetime RandomÚFçMr¥O…µê<C2B5>§é&Radius RandomÁTâÇ*]ÜH™GĈÂÐaÏ&Position Modify Offset Random^ÉùJ¦éTA•b'ÏÛb2&Color Randomxš¤8vöÏ@±¦#iK$˜&Movement Basicâ¹EbY'N“Âe:ËVp&Alpha Fade and DecayÊ=Ÿ™V¢O¨
Áý±ºŸ&Movement Lock to Control Pointycâ^±@£ÇÚUûCà&Rotation Spin Yaw³®%%UwçI…á-“X¤Ùñ&Rotation Spin RollêÈܲ<C39C>ÏžA«sácC¯ &render_animated_sprites-«áµéBB­9hÿ>mvm_levelup1ðŸ:Üoð<6F>Bƒö—ÐÖ/mini_fireworks+ââr¢
IƒüO U2ë†&emit_instantaneouslyØ2óIãD†î<E280A0>¢M.ú&Position Within Sphere RandomB¡YDõKH¨<48>$FQ¤&Lifetime Random1u‰ˆ,QE¥}<7D>ù=mÐ^&Position Modify Offset Random¡U€¯zA<41>…p×ú£&Radius RandomU8i¬cN‰VkwrhÜÅ&Color RandomÿÖÑçð¨O·ázÿÒ¹&Alpha Fade and DecayÙŸ¬/ƒN<4E> 
#l_&Movement Basic5g?>•HŠ·Öø0¨<30>‡&Color FadeXkQÒK¡üØIÐ\ l&Radius Scaleþ˜ö¨¡…O…¯¦&Radius Scale<78>Ú]+åO‰…f<E280A6>~ÓBK&Movement Lock to Control Point¹YõœI·xq ¸áÃÿ&render_animated_spritesφ<11>ïOG€S 6*ixÿmvm_levelup2 ðÆ>VK¦Bì øoˆ/mini_fireworksänt}µ#Aµ14ø<>s"&emit_instantaneously[Þ& }<7D>A¢àñ¤Rõ…þ&Position Within Sphere Random¼ë¨ Ø5HµZKe9± §&Lifetime RandomFäR†.I‡ÆPuÕ+Fƒ&Position Modify Offset Randomæ_ÎÎÚƒE©¦ÿ³R“Â&Radius RandomšÓÀ)ž×ÜA¼rºã4Fn&Color Random"$7®ŸŸJ´w*íBWÍ&Alpha Fade and DecayH'¶GÑ5Hyï¤ÿ&Movement Basic2+q¹rýA³:Ø™±:üË&Color Fade‡¨š¢[s3AnÜÁø&Radius Scaleì€ðR«Ö‡N<E280A1>¾ýL“Nš&Radius Scale?ïüûBËŸH¨3¿™ ª¹'&Movement Lock to Control PointrVIIÔ´FE®ÏÒNœÛì÷&render_animated_sprites¢#ÃìKFŒâÛóÄ( Ñmvm_levelup3¡oÌ¡%ÐC‡bËh`9Bº/mini_fireworksA¶&ÃäŒZLjö€Ê]Åã&emit_instantaneously³Ÿi´eEœö;Ž:˜Ÿ&Position Within Sphere Random:È-Ó(¯…N¤¡Í͵&Lifetime RandomÉ=?»¿§K<>þ»{~Š–~&Position Modify Offset RandomÍ$›ÙÎ|þA »rGÜ&Radius RandomV R¼²Dž;‰´ë½ÈÙ&Color Random7²Cq
}Eƒ<45>{”ÊJ”ƒ&Alpha Fade and Decay š%e˜àÐO‰mQšñcdä&Movement BasicfâÎeÂ^<5E>I©”¢Ô½µs&Color Fade¡¤yþûíBŸo*g*²Ì˜&Radius Scale<00>9Ø@«v‰>+YÌß&Radius ScaleµYt™¨ýB<C3BD>F•ºï©&Movement Lock to Control Point ¾Ä™ÏJ¶°láC9ò&render_animated_sprites±€KìS:Dµ„l²Ã"cbot_impact_heavy_elecŽæsÆeUòA·õOcñ»¥/bot_impact_heavy_elec_glow¤ŠØ÷C<>eœ\Yh bot_impact_heavy_elec_glow=Z£=ëDžãÌÃè&emit_instantaneouslyðz¾äûEžJvŽùæ}Ÿ&Alpha Randomb§…8f­B¿O^—3§±&Radius Random¥oÌ+²‚F„G$†ŠÚÓ£&Lifetime RandomøãAÿÁçEž±#Ô†?„&Rotation RandomI eN¹ ÞEM•bąã&Rotation Yaw Flip Randomò¼74Ÿ
ƒIœÎÆÎ#­W.&Position From Parent ParticlesÜ›ª>²G<C2B2>çVÚ<56>œÂž&Movement BasicßíŠWÏrB—W@Ããë&Lifespan DecayáÕ„nùE‡ÇY$úT²D&Alpha Fade Out Random3#žpø­H¤N)?Ð8ͱ&Movement Lock to Control Point)¸Ö[Ñ*D¿h¤“Ï]&render_animated_sprites8£¯ìÅw¤L¢ìµM¾¾i/bot_impact_heavy_elec_zap}7¡qÝSG<47>Æ"ôzbot_impact_heavy_elec_zapÍ¢ñ­<C3B1>õnD¤·­šrÖpF/bot_impact_heavy_elec_glowxòmðN‰Õ¥µ Ô
&emit_instantaneously+€„EòÝL‰}ôŒÂ&Alpha RandomÀŠlÛE“ë,ƒ_VÚ&Radius RandomÇÊ~hÕ<68>N<7F>ÅΉF/¹&Lifetime RandomˆPR"ƒMˆ ñË#"&Rotation RandomVí4—ÊŽ<C38A>O¾—xRØy8&Rotation Yaw Flip RandomŽIqWÕ/gL·‹Ç+"/&Color Random##¢ü®2%M³<4D>s*mG( &Position From Parent Particlesá<1A>y§½ë@¨nÊü~ÒA£&Position Modify Offset Randomr~|c¬Œ…H¢wòý‰ÉVF&Movement BasicޱM£/F<>ÒðÜ„Õ@#&Radius ScaleX
'<27>n)E­VPŸ‰ÍºQ&Lifespan Decayòjª”@<40>ŒNŸÒÛJ§.&Alpha Fade Out Randomtf
MgÏèMºF>β¦O&Movement Lock to Control Point÷q<Ø äWBŸ„C%(œ(&render_animated_spriteswå½îüa×M³J<C2B3>ü•™¢&emit_instantaneously©†ð‰ñFïN¶pÛÆjK&Alpha Random`þ¨Xɧ^OŽí7%%&Radius Random©xÒøK¯-ÚX²‰xs&Lifetime Random<00>ÎésàB<>DžC&Rotation RandomÑĦ3JÙ€N<E282AC>N
Ÿå<EFBFBD>&Rotation Yaw Flip RandomG òÎÛI¬±mÆd¤½í&Color RandomÝ
ÃÛÇOˆÍHc´eYw&Position Within Sphere Randomgœgú²S—F¶ Bð¬{¦&Position Modify Offset RandompWB=l¹B´ãG3;KKI&Movement Basic机wrJE<4A>¡Ú|&Radius Scale½vÕ_ˆP/IžM´ iÒ&Lifespan Decay<00>ñâm·éG<C3A9>° f ØU&Alpha Fade Out Random¿5 ÞúTN¨h¬ÃüFcì&Set Control Point To Particles' Centeréd0¬Nš|$ˆmvbot_impact_light_elec_glow²ÑÓîÍ<C3AE>Mµ¦öÐÝc<C39D>A&emit_instantaneouslyLƬE÷“DŽæ*²“à÷&Alpha RandomïíËŽÈqœH±#@ƒDÞ“&Radius Random¾Æœ`óŽK¡Ak£¢=Ü&Lifetime RandomÔïß¹XJœ©õKze&Rotation Random¥
¦1vŒJ°­¡±£\ ™&Rotation Yaw Flip RandomìéŸ=°ÃG¿õ<C2BF>\5¦gø&Position From Parent Particles»h¯ïT$¡@£ÀoªÆ ³&Movement Basic
ÜôÉ'ËIªÀSЇ͓é&Lifespan Decay<30>çÍ™DœOxòæ<C3B2> &Alpha Fade Out RandomŠfEkâ2/M
ÉôåúS&Movement Lock to Control Pointõ{6Ù.+;NšGÝNž^ú&render_animated_sprites¡UôU?<3F>LB¿¿™¬8Á­=bot_impact_light_elec¼ùÒ¸:2rNˆ<E28093>Ö¦“çˆ/bot_impact_light_elec_glow»<78>ÐF”ѱE8©Š&emit_instantaneously=‰Æ–^úÎE­ûæä3­‡<&Alpha Random~ó«Ý<C2AB>TBœlŒ½…Z,ú&Radius RandomNIY~î±ÛG¶Á@Óc«ð&Lifetime RandomË·"³HM©„ÄbÚÔÐÜ&Rotation Random`]îD¦rZNŽN3ñ<33>*&Rotation Yaw Flip Random.9ñgþÅÆO•v\›„Îà¶&Color Random<00>5¸<05>D†+š˜K~ï7&Position Within Sphere Random%%È(‡+C¸­;iîµê­&Position Modify Offset RandomHp!pç û@ƒ…ëª|µû&Movement Basic·ò1<31>©N¢ÍØ~µU>è&Radius Scale2§¨Ê)»<>C‡¦¥/àB<C3A0>3&Lifespan Decay+Óäk¶üaHŽr@ט.Y&Alpha Fade Out RandomlßSýwf¦K³Rr
<EFBFBD>!õ£&Movement Lock to Control Pointj:±•(L®¡Ó°LÛ¼&Set Control Point To Particles' Centerò
%+¯}NŠÓ<i<ž:&render_animated_spritesÂà<C382>WBÄJ•…]g³àbot_deathvnR[‰™ÆF”ÃçELœ×Q/bot_impact_heavy_elec|„{¶é´©E¼Îq©<7»ì/bot_death_sparksè²Kïû7C¸ÞyhL(Qbot_death_sparksš¿vö¾`¦N‰¡^…<>z=x&random forceòQµÖ³e3@¯Pøñ¯r„&emit_continuouslyÌ®xÔ˜ÞöBŸ=ÀH¡&Position Within Sphere Randomƒ(7ºkƒF£zPŠe`&Alpha RandomŒ-
¼Š´€Ds5(]J&Radius RandomÆH—+ÜJ *Ø<ØÖ&Trail Length Randomp|£ª1×M£F<C2A3>]Sn .&Lifetime Random´þ±àT#rO£j$*¾&Position Modify Offset Random9ƒÐ[ÉbD
³¶Ÿ!&Movement BasicTËè¬à€C•0©ÚŸJ8&Radius ScaleþÙ‚^¸ëZMˆ“Þi™:†Ë&Lifespan Decay×ô=~FŽ…´ô3àæ!&Alpha Fade Out Randomo­žÁB¥-Ø<>é¿<&render_sprite_trail”}:ªH˜â犅_/bot_death_bolts"r!a+g§L £»îÀì%bot_death_boltsuŒr@A¿Ãá¹Uõfe&random force€êþï8'*LºG„´¬.Œ&emit_instantaneouslykÈ\À G†â>7Ê*&Position Within Sphere RandomQJˆÔ
L¦š¦ ‰ãj&Alpha RandompÌ¢Á²J‰E<E280B0>z<EFBFBD>5µIsW&Lifetime RandomfkXùÄ~I±ïqÁ€|&Sequence RandomHžè9ƒ~K»$ÄiŸY&Rotation RandomÁÔ¯ìӘ׺ø<^0S&Rotation Yaw Flip Random®4­£QeMžÉJ<C389>óõÁC&Rotation Speed Random_QI<ð·B‡„R²Kg”!&Color RandomØ <20>3ÔMñN¿äŒÊ„q°™&Position Modify Offset Randomk:ç^˜Jº¡¯y‡5"&Movement BasicÖù˜ù- @Ž8uM¶Ý°&Lifespan DecayT+Çd¡ôK­ª!ùFÁ &&Alpha Fade In RandomÐ2ó~ç¼êMƒ£WÊé¾} &Alpha Fade Out RandomnËîöÇ<C3B6>Á@SÙ{ÑÚÜ5&Rotation Basic(˜…D 5ƒB€Üvd]d\&render_animated_spritesPäýjlºF´þŠ(…‰Šmvm_cash_embers_redI­Ñ'ŒzÚH<C39A>•¬}<(¾/mvm_cash_smoke¨‚æò÷¨N­Vøè?W§&emit_continuouslyyDÙ<44><11><>Cˆ•.g<><67>>/&Lifetime RandomržcÏ8J£('<27>ÛëŽõ&Radius RandomðS©VéN²0˜¬¯<C2AC>¡#&Alpha Randomj^ÑÇšN€”¥¯W<C2AF>¸Y&Color Random3¹œ¬@£oùÎä
a&Velocity Randomtx<74>*FG*O¹É6bŸË×&Position on Model Random×?þg)+bK¯ç¦æ<§N&Movement Basicw<>Ð<15> I„J@À”N€&Radius Scale¬æ‰yÒãôBN¤oããLC&Oscillate VectorQ öÓÛ¨ÀH•Ó&™øJë&Lifespan DecayŸÝÈXîD°ÜÉ<C39C>÷Nž&Alpha Fade Out RandomGËkîsjÉHî©'³Ò_&render_animated_sprites”âðNu¬ÿm2GÇbot_radio_wavesùJINÁ™K®¾_ïÜ¿&emit_continuouslyô+‡ÝÑKŒOº:à<><0E>¦†&Alpha Random¯SŸ~úƒN“+*JÀ¯&Position Within Sphere RandomE7Õ%ÛØgG•Û\:ŸéYÿ&Color Random¯I•i¹îC¤“bD&Radius ScaleªÎ_ñVGŽèÞ`ÉÃ&Movement Lock to Control Point±S¹ÙfB‡èä²jþÓ
&Lifespan DecayÇAq­#NEC»Š. {,#l&Alpha Fade In Randomáûç 3IŠ éösýh&render_animated_spritesqI
<EFBFBD>ôYJB°ñå‡ñ¼mvm_loot_explosionWÑl¡£ƒJ®
F¯î/Explosions_MA_coreflashÊì)zN¸ë tEu®mvm_loot_coreflashŸòþÐuID«;ÀŠf÷‰&emit_instantaneously¤Mà„ªI I_fƒ&Rotation Random8“¯¨¿I­€¦
.,&Lifetime Random<00>àÙV„æKs=<3D>ïhÅ &Radius RandomcÚ”ßàN®fÿ<66>\P&Color Random ÜÜWYE…œÖ³Ã…¯ &Sequence Random§G¢XPT2Fº‡ìGSÂ&Position Within Sphere RandomIf÷ê«G™î LSz¦/&Alpha Random °_—ÿF§ô×ÿ<>Ù¢&Trail Length RandomB<>{a«‡L•=âÒ\×W&Radius Scale #<23>Ð(<28>zM˜(Z†ÝÍê&Movement BasicÇy²ïïÍzF†ÐÀñ&Color Fade+bˆ4WFl˜ äl&Rotation Spin RollV
d”Ð}ºNŠA.Vc¹v&Alpha Fade and Decay¡ÜlN¹ëN—cËš]<5D>Ì&render_sprite_trail.B×Sù4ÌN<C38C>k¦{*çÆâ/Explosions_MA_Dustup²G ô©+M‡…‡ÜÞÛ…mvm_loot_dustup2ÔXáwD7Iž¥†6ôV#È/Explosion_Dustup_2<00>T»Ìïš8N¹?u Nrmvm_loot_dustupG~­ÓÓL¿M&ïHñ{+&emit_instantaneously³‡î$;ÃJŸr<>Ú&Rotation RandomÏ<Sx?hL‡&<26>Q?ùÃ<C3B9>&Lifetime Random7e䇽ÐÄ@²*L-6FÙ&Radius Random·Cr[hI„WíoíçÈû&Color RandomLË÷áÔØÇM¬aov~Qn&Position Within Sphere RandomTûô|ФE¤?ÐW~&Alpha RandomÞ.Ôãàê•E´<45>+¡þ†&Trail Length Randomñá÷¢s]E¼Èô¸Ý55ˆ&Radius ScaleCêÝ4N­í߈K ôP&Movement Basic<00>@ÙzNŽ!ñ­ÿo©&Color FadejI<>ë5 J³*vÞ¢äº&Alpha Fade and DecayÓÜÆ1<uOŸ³:ÓÇ·é&render_animated_spritesʸ¨êD¾ÛyãW€¶&render_sprite_trailCN`XbI£nP…4ú[&emit_continuouslyZ3Èv°IG“QGfQÚ¶Ì&Rotation Randomà,ú¾ÞóH<C3B3>L{®HhI-&Lifetime Randomu‰˜³^T+K„n†Þ3&Radius RandomÊêÈ/N¬G<C2AC>f"xO/&Color Random¹1¿6ŒH²áÊ`¬(÷ò&Sequence RandomaŽ·ìð©JL»¤^}.&Position Within Sphere Random&\(Ò¹®ËL³£•þ™a\&Alpha RandomÏá†>>Cƒ³N: À1&Trail Length Random¼3Qú‡Ï üÏ¡,ž\&Radius ScaleÝ\Û}Y•$H¢•0ÀÕ" &Movement BasicmÀš¢³J¦&ž¼ÍïÉ&Color Fade¹µãC^p£o-û&Rotation Spin RollmvVg0VsO¥WàÚrœ&Alpha Fade and Decay0¿¹<C2BF>þM2A®ä¹r«!&render_sprite_trailúõƒ#²üA_#æ<å9#/Explosions_MA_Flash_1ù€²säÆA¼æ—¯×mvm_loot_flash1´b·0GKB†#åWfЄ&emit_instantaneously¦µ‹~ÚÜJ½ËÇ.­„°&Color Random·Ò›.èWD©ÐÁë¿s(4&Radius Random—<C382>þFžO£#Óüyu&Rotation Random€ªf<>M¹ž¶<C5BE>~¿~Ÿ&Lifetime Random†„„<E2809E>Ëœ8G¢<47>Ü<EFBFBD>×Ï¿0&Position Within Sphere RandomM ZL´Ze嘚X&Alpha RandomÜ+<2B>0I¾[ŸöMÓ&Alpha Fade and DecayºµËžô5<@±
<EFBFBD>sØçHW&Radius ScalezRNJÅ I¼o^®«ØC&Color Fade)Wt´9ÚL€c,j<13>½ž&render_animated_sprites0åÿþêÉEŒe<C592>¤8}
j/Explosions_MA_FlashupÙHÒ}ïE„¬'œbn$Ìmvm_loot_flashup({ |tI¡kGQ¾¢Ë&emit_continuouslyÔår¶Z5L§È7¨"Sê&Rotation RandomÁi++UHKIŠÙós!Ò¢&Lifetime Random3À•sÜ<73>»IwÑ5ÊÑ<19>&Radius Random:o³9<C2B3>‡êFŒHmQ>TÜC&Color Random?ôoÅL<C385>”K£Iµ¬ŒÏ&Sequence Random&f|'+%OL¯7Âý<C3BD>Q&Position Within Sphere Random_ü¿â
·ðGŸ #x¬Ê˜œ&Alpha Random<>àÝÄSˆFºÊxnâ†-&Trail Length RandomR^ÕÝwü•Jˆ³ÁýË6&Radius Scalešî
/d³æKˆlÉOÞ]&Movement BasicÚŒ?Ž!eH€q‰EWÖÔž&Color Fade/
O4g.YÑ&Rotation Spin Roll¦‚ŠäݤE»ñà~f4jT&Alpha Fade and DecayͶóÅãuŠB§âÐwu*Os&render_sprite_trail€OƒLªûL£]íÙ1: ·/Explosions_MA_FloatieEmbers<00>ýtp!b™I«¿¤\·¸2mvm_loot_floatemberâ>b"h“DÅÚ8[æ&Collision via tracess!ÁšŽnNƒ¹þÊlÝ&random force[Þ‚-Pˆ#@‡
À°T&emit_instantaneously<73>meG¦,$s•â5À&Position Within Sphere Random²Ñy³òFAäÒŒ«ÓÚ&Rotation RandomÍYž3Õ„WH˜Š“Çô.…­&Lifetime Random£‚øC
E£%mu%\»&Radius Random^æ¡â5í<35>C¦;<3B>RIUÅZ&Color RandomDy+ºŸA©-UÜFäÅ&Trail Length Random0p|@¾\Õw1”‰¦&Alpha Fade and DecayûûÓ;‰ùUE¦¼UÚŠÈ&Radius Scale¦E> u E€"þy,®s§&Movement Basic¶_0\ûB½"?S&FÂ&Color Fade<©IÆ®ÓðA†ôz¹5LÓy&render_sprite_trailõÊû¢d\€F‰@#G¢3~/Explosions_MA_FlyingEmbers­. :lQÖK¨d6ÜÀÀ§ˆmvm_loot_flyember<á­ü@ÑO‡ÿwþ {¤n&Collision via traces"Úz9¹“O­z
ŽÞØ:W&emit_instantaneouslySêžé9^^H¦åGc<47> ò'&Position Within Sphere Randomá W¥$í¼DŸ~Ï‹gL¥&Rotation RandomFé?øæ=gM³þC<C3BE>¹&Lifetime Random¹[Ì $G¬ÄnúU-&Radius RandomE ½ÞÐ÷ÎO¦îÁãQ,^&Color Random„€y&ËQ!A¹ì`­Ç&Trail Length Randomßï|/UN—d ¥*pÂ&Alpha Fade and Decayáù€§ý
B­NH«{ÿrÎ&Radius Scale'â—ÌR8¯G·ç+h>°h"&Movement BasicG˺k¸² TŸM„ñ&Color Fade´È¯€xÇM¹
¯
…—+J&render_sprite_trailú!yረ½<<3C>ñà9&render_animated_spritesÀ"š¾ôŸOlZˆ@äö/Explosions_MA_Smoke_1móK­ê¤H§[WîÈGmvm_loot_smoke{ÈË(H9D˜\·9õ)Sæ&emit_instantaneouslyâzŠg=AL™IkÜu4þ&Rotation Randomò ÉÕÈsõN„i"
ÖJŽþ&Lifetime RandomÉÇeö‡%ŸA»ñÑ鉜&Radius Random|Ý–.IŽÙWØ'â&Color RandomÙ<>ã•NßNG‰Ù³k]m&Position Within Sphere RandomŸ<>iL691NªýT0¸®¸&Alpha Random0~GÁ°“@¨å*#+É÷Y&Trail Length RandomåÄÍ•LÊ.O޶å7®-‡É&Sequence RandomÞ˜-¥J¸½~§pQMÞ&Radius Scale¡D==ÍÝtE—¨34sô&Movement Basic½ò½Üt>M“6:µ<12>Ê@&Color Fadeßâ
k‰ŠvF¶5³œ·&Alpha Fade and Decay8¬xœ´OPÈ•}à#Å&Oscillate Scalar2 OëIºŽC¸.ÄãÓŸ&render_animated_sprites»5« ¯±@¯ÅÞ¢îD¤/Explosions_MA_Debris0016'–•ãÍ[C±ØZ.'2pmvm_loot_debrisµ˜“*„,N¨xá¼´óP&emit_continuouslyZ™M&°DF—Å¿½`‰˜A&Rotation Randommþ43xÂE†ëD roŸœ&Lifetime RandomKH‡çʯ£O½Ý¤qØdú1&Radius Randomyx±-Ó+E”À—Šù"&Color Random2UVCC¹WlF§Ž|&Sequence RandomðþuTxH‡W¶#o²l³&Position Within Sphere Random$bíùQÔÙL<C399>†ýçìÊ&Position Modify Offset RandomLÐ~Ðë$šC¥@ùÜì­‰&Rotation Speed Randomª¼)ÔìŠ@ lu,½ùñ&Radius Scale<00>Û‰ôˆ…óF‰BR$_žö—&Movement BasicGÍÃ-G„ĺ¬<C2BA>ñ¡&Color Fade%•µHÞÓ”@­ÃHßA&Alpha Fade and DecayüaO<61>îäHµžYhÁ®÷&Rotation Basic<ÄFÓxéMªË¦.?o&render_animated_sprites+ŠM#íøCŽ!,ßm#<23>5mvm_emergency_light_flashHûzÉë†A +¤%§å«:&emit_continuously¢È໇êw@«T$3v1âe&Alpha Randomš·þÀKÐC±ÄLI~`µ&Color RandomHü%µ5wN†ÕÔß±
º&Radius Random¸w/dÍG<C38D>ÄáTÓŠf&Lifetime RandomÏ4Nw …æ­‰¤&Position Within Sphere RandomSZrB“uâETbŒ&Alpha Fade and Decay˜±+=ôpŸO¥ù±! >&Color Fade-
Fo³D™ð½ë…½¡Q&Movement BasicRø-Ô@”A¿þ Øy\Tt&Radius ScaleV9 Z}IºD<=àé &render_animated_spriteswÂU<C382>(qfK<66>ghµ
ÄWmvm_emergency_light_flash_yellowÑ]Œ]
ÔL<>Ûe³^ã&emit_continuouslyç8z1gL¨E½E'¨Ù”ˆ&Alpha Random.¨¦$¹ÅêH²ƒÓX½ª'&Color RandomoE5+yäÅH˜\Mè2Ø£&Radius Random-N枇CL O˜FÐJ¹&Lifetime Random1fJƒOa
J<EFBFBD>{õãÓ¬&Position Within Sphere Randomô3²DÉÍ^K°ÂN<£ ·Õ&Alpha Fade and Decay1{´>F™oŸ£YÃy&Color Fade•ÁRåå‡GmvõãçÕØ&Movement BasiceT$´<>oƒB©Ó×Ke ­E&Radius Scale¨/óPýI…²ÜµÚ¬!&render_animated_sprites£ö£5¿M¬Éý8ÌEVmvm_emergency_light_glow_yellow¿–”/}kBžDœ›$/mvm_emergency_light_flash_yellowM#«?[H¦
`„&emit_continuouslyÂÕIœ‰Ù÷Gk“QL!Ê€&Alpha Random<00>5W«”gIºgœÛ@÷£4&Color RandomæV=Räí<C3A4>H±ÀÅ .ð}†&Radius RandomwYÙŸI°ªSœ¯?Ï&Lifetime Random ë!BX•~A«¼64½5çÓ&Position Within Sphere Randomˆ7fÒgDJ©aò!üæ&Alpha Fade and Decayîj¸nóaHƒ7¯?JU&Color Fadest§|d?ÜJŒ¸HéÐØ&Movement Basic<00>îüMÚð@»<>ãÃ;H˰&Radius Scale½õ0|OD¯/Qk“[&render_animated_spritesÆùâ„ÞK<C39E>[|衯¯•mvm_emergencylight_glowŒ3§rçv˜F°L”çž©•/mvm_emergency_light_flash86RµàO¶NÌ$:ô¥&emit_continuously­qlçÖhG‡X=
„“À˜&Alpha Random¤àú<5D¾Á9¤_ ÉF&Color Random€ÑYº;rI†úM¡$ë<>è&Radius RandomjÉFï˜-ôO<C3B4>uÇ6à<_˜&Lifetime Randomƒ©n<C2A9> ~C®¢Fc·‰‰ó&Position Within Sphere RandomÂÿ© Oµ—ÀÛd[(<28>&Alpha Fade and DecayÂ\\™eãB§Fë Îôt¦&Color FadezYÊi‰}H÷bÃÿ&-Ñ&Movement Basic XÆ•zF 1ÜOÀޱþ&Radius Scale¾\Ö<>ìêB@‡Ð}¢ËÙ\&render_animated_sprites:¯d/ÑM¼°€OF«mvm_shield_impact_flashup+‡©P®D†G<E280A0>7S<37>ö íi&emit_instantaneouslyv?-ˆ~(pLÏšÝ&Rotation Random<00>À<EFBFBD>êÅÿH€ë±å:a‡&Lifetime Random[ â5õE€¾g<C2BE>âÄ®&Radius Random°·ý2OG§;ºIÛ¼ªÈ&Color Random©»°qïqG£¼{4DHé`&Sequence RandomËä*+_G@‚áœ)µs,ð&Position Within Sphere Randomßh¥¿È-M‰?a@‡ X&Alpha Random”111ØÅE¬é5<C3A9>_°ëÀ&Trail Length RandomÔΫ.F«äF¥cZœ°Øã&Radius Scale9t§Ñ8ËñE²DRÕçÆB&Movement Basic1†°¿ò¢@½‚ˆ[U|Ž&Color Fadeë0ô¥bf¥N¥Ùâíy÷%&Rotation Spin Roll9ÏD$£+H·ãÓÐ]ˆŒX&Alpha Fade and Decay rÞÎ!C“'ã†<C3A3>ÝÆ=&render_sprite_trailý§[Y'ÉÚD„$ÑTp»mvm_shield_impact1<"nšYM²u•À‰ƒD/mvm_shield_impact_flashupŽ3)<29>ZAŠbY½Û¬šÞ&emit_instantaneously¹Fi¹ÃpF”¶0úÚC¸&Lifetime RandomÒ”´¿Wͼ@›‰®Ö/üòÃ&Radius Random0| o£»¾MÖ¤-?&Color RandomºÛÂÖ D
`¼©õÐ*&Alpha RandomìÜä{ßžE²í×.‡\æ&Position Within Sphere RandomÄ'3Ú­rO<72>W­wŸK&Rotation RandomNÁCÒ>X@@Œïç7Ý}?&Radius Scale_ÝåbH¼1%Jn=&Movement Basic;Pr0tÈâG½{äðóí<½&Color Fade8Ér³Dž?/7¯Uz&Rotation Spin RollH¿|änG¦¬?]ëáÎ&Alpha Fade and Decay…à"Ê X·L±4Be؇>&render_animated_spritesŽ&Œw{<7B>XE•ÍCÞļd|mvm_soldier_shockwave2dÕì|Ì<C38C>{N¶ŽÎBb$ï&emit_instantaneously©§G
aÓH~EsTËÎ&Lifetime Randomኇÿ6ÝM—qlxMÔUI&Alpha Random&Ïãÿ}àšL<C5A1>µjŠj§.5&Color Random<00><>ñ·ÒuqA½ aH¶W-ø&Velocity Randomd­vtÚ?÷Hµ"×Xùe&Position Within Box Random_™|5ÓÈqM»¿ïí/<2F>µß&Color FadeInrŸq§D \#?+Œ‡&Radius Scalei~
M‡¨ëйz&Alpha Fade and Decayú°,Ì<>DpC¡ôŽÿ»y¶&Movement Basic%5S{9:DV¶Û1¨K&render_animated_spritesÄ‚bŒ5ˆK­àRIq:í°mvm_soldier_shockwave_stuny C2J†~¤`ÿÞ–=&emit_instantaneously=Nšƒh¬íAŽ:m¿hÝî&Lifetime Random<00>9ªJÂB™.•
b÷_&Radius Randomå2<C3A5>RK¥…Fº(cÈó>#&Color RandomÌyrÔì®D<>(LÐךá&Sequence Randomú…¸éoÐ<E<>Û<EFBFBD>ošeËr&Position Within Sphere RandomŠË÷Â{'NJ³Ÿîà;ò9&Alpha RandomÄV?)çFB†\;»¨³&Position Modify Offset Randomˆ›Ëò&ñ„A¿ðÊÎÙÂß&Trail Length RandomíÀ âïA²•F7âÈ÷g&Movement BasicQA:u΃XN˜ ÜŠ™¨&Color Fade¿À?Ùž<ŠMƒ½hX²ź&Alpha Fade and DecayO,¬&œ%C€t"Ø÷þ&render_sprite_trail<00> u®¨tCN<43><1F>W6ƒ¯ûmvm_soldier_shockwave_stun2?pbL”$Æåë°ÒÇ&emit_instantaneouslyEp€Yß´uN•ä<Ô ™ä&Lifetime RandomócÌ7¢k|O»e ¾XqM&Radius RandomËH(•9 F‡xþù:G®ó&Color RandoméýÀHñoN­|JX†Gpþ&Sequence RandomO`˜<>m¨E¥Ò¾¤=Ç&Position Within Sphere Random1~&ÂôS<C3B4>F¿4Ð̬y¶&Alpha Random<00>ó*ÎÜ@†úà]Ïù&Position Modify Offset Random¬ì·ó¢\E«^\ŽÝ7JK&Trail Length Random{V­…(p@¤6ãÕ„OG!&Movement BasicÞÓö»ÎÄG˜8dÂ3®Â&Color Fade+#}MëîM Ï”à‰H&Alpha Fade and Decay´µ1ïG…[Qöp|”&render_sprite_trail|ðS™1ÝG¸íûºô%dmvm_soldier_shockwave_stun3hE#R´¡Ež‘ÿê¶&emit_instantaneously÷ÎçÚ—%E„êê¦&Lifetime RandomЫàNF¥ƒã7*7Œ&Radius Randomo¶O¼Nª<4E>;éEÉÄK&Color RandomeÔ®{3; H­î®œé£L&Sequence RandomÅ|M´Õ¥M©ç”&Position Within Sphere Randomå­u—ô²™C¤‡•Á²»A&Alpha Randomƒ&*T~§'G²5Ñ®`£®>&Position Modify Offset Randomäã >þ@‚Ìî—¦ K&Trail Length RandomLr¼M<E280B9>&¹ñ¶vS&Movement BasicTzOŽæEœŒá<{Šp‰&Color Fadeå ÂÍ=.”@˜Æ`Dqî[&Alpha Fade and Decay5BšŠ:ÚF<C39A>×¹§­Ñ<C2AD>&render_sprite_trailLqùš"<22>H°*ã¤~ˆ]mvm_soldier_shockwave_stun4vú6¿ÔÈ<C394>C˜š·+µI&emit_instantaneouslyV¯J$<24>zYB½O7Éqɶõ&Lifetime Random|ˆEæ@˜Á»žf"%&Radius Random<00>I¾q3ËB<C38B>:CÓ3…%}&Color Random´Áýù§I<>Ì•/Ù&Sequence RandoméüH¤FßÍD´ã¾dÞYB&Position Within Sphere RandomÍ$ý¶4A¶ÒÌBw&Alpha RandomÁÞ»aú¡0H¾ ¿³@p&Position Modify Offset RandomÓ2­)lpÄEšö·1,
&Trail Length Random?”¢CëpN­:0»þÒO&Movement Basicß](ëIÂÄI…´<E280A6>•GǦ&Color Fade¶=>of±J§Žd-ÎS&Alpha Fade and Decay
f-FOàE‰ráˆõ»ù&render_sprite_trail¼‹À=ÜòuN½<4E>îÔýΞmvm_soldier_shockwave‰D/êå<Ê/mvm_soldier_shockwave2bmÆÌüÏâKG¦ÙMä<4D>JkŸmvm_soldier_shockwave2bG†.š°R«H“ÝIýó/* &emit_instantaneouslyÀ;ƒÝ:FŒêõ~ÏN=&Lifetime Random.̤•#èF¥Œ£¢2“&Alpha RandomZep¸Â^ÊCšPâ<1C>÷X&Color Random
6o¡ôO<>Ï¡“&Position Within Sphere Random½C<E28099>ÁŠj žù!&Position Modify Offset Randomƒ hE}|†G¨¤éÚ(Â&Color Fade³y¨±<C2A8>@A¡:nÕQe&Radius Scale:™Ù%xC—™AkÁB-#&Alpha Fade and DecayDÉtÀÍšÅF®o¿ÐLH²&Movement BasicIi€¼Ù!@“—Ys©ô&render_animated_sprites«!ãE<E28093>kXx‡ÇbU/mvm_soldier_shockwave2cåGƒ£ŠãN¶6°Œ+¦0mvm_soldier_shockwave2cÒ¶¿²ÙôyDµ*
¬<p&emit_instantaneously<00>zuòkZÒNººMIN´&Lifetime RandomËDè.éN îbdü¡=3&Alpha Random[p½Å,ÕH¤<48>¦2&Position Within Box Random·ºÒJˆFxé_¿|ØŒ&Color Random"ò6ÔA¶at`!G&Color Fadeŵþ9FQËM”7Žç úÌ/&Radius Scale<àŸIìÈFˆ˜¼ôGä=õ&Alpha Fade and DecayÙ¹ÇwnñÔH¢ÄÍzUé g&render_animated_sprites,!ø»ÆN—ú0wËHÅ/mvm_soldier_shockwave2dˆZŠQIƒÅHŽaéET[&emit_instantaneously¹0íÄ o@Œ67ªÉÈX&Lifetime Random<00>,IlÙßáE“ßPSûôçm&Alpha Random ýäú™¶ÒM‡$Gdœ8PV&Position Within Box RandomÀÖ
 ž7O•_Š£OV{&Color Random¼J—×(n\K®û".eœ&Velocity RandomûlPªGJM‰
h]Jb& &Rotation Random‡~Ç@Wh¡@²(VÒõÛ&Color FadeR´•S<E280A2>¥E…æJUYÇîX&Radius ScaleŒÍ*uHŸ2L:IÛ&Alpha Fade and DecayTØS“RôüC»×¤<08>-gÒ&Movement Basicáéû”Ð7E£¥E§-<2D>pÏ&render_animated_sprites=ßYm=QD<51>o u/mvm_pow_fuse_movement
`s ¼ŸkC¤í¥ÄæçŒ&Constrain distance to control point6>0¨˜úXC˜<43>œØ*ô´S&random force_¥äðôZÕ@ïLpÂ"&Pull towards control pointcv°c]ªL™¨(.YøœÖ/mvm_pow_fuse_smokeîÆÑìÔ‰BªÿJ¶S-ïmvm_pow_fuse_smokešPX×™”MG‡²³<C2B2>Å;e‡&Pull towards control point…2©æ
!Jµ%ÆàŸ‰d/mvm_pow_fuse_sparks<00>4(G†ƒ.ãP¶mvm_pow_fuse_sparksÁƒY¡~ØBŠSó®1xô÷&random forceÐåæëï°I<C2B0>((CHôrð&emit_continuouslylC·7U>O´&Alpha RandomAñiädÅwM™¡°L¥¾&Velocity Noise2 ÌBwÜ#Dšõ¢_©Ö7o&Radius Randomºû¥ñEÕfO¥z±>E &Trail Length RandomS<11>YNø<4E>L•wº#Æÿ½r&Lifetime RandomÜQK.*LØK—ÂÛS$Öw&Color Random³Vc<êL²äª/ÿ„æñ&Position Within Sphere Random4‰L±$M»(!WÌî^×&Movement Basic%—&WfÉŠH£ ¸?WI#&Radius ScaleÛX•+ŸEŒ<45>ÞÕ(‰š\&Lifespan DecayÈñXR[7B§¶
5#Ô&Alpha Fade Out Randomºá(½²QOœyüq/äþ÷&Color Fadeˉ 6¬µs@¼ûéæ…ÃUˆ&Movement Lock to Control Point\Ë—"<ËfHúŠ—é2&render_sprite_traild[ièô{¤I<C2A4>hÞÏ"&emit_continuously(ŽMÊG³õÎ0âÈ&Position Within Sphere Random=ŒÝy#«WBžN6:!K¾]&Lifetime Randomõ¾ÝÆS»Bˆß<CB86>%ò‰Øj&Alpha RandomU„Ü ÚEJ— ©gÎØ&Velocity NoiseúŽ´5þÔO³åH^Áÿ&Sequence RandomÔŒOþOw EƒtÐgŒî&Rotation RandomxÙèðä„ÊC™jx¾ëï€ü&Color RandomO«Am >@<40>£mØ;­Õö&Movement Basic©»mª¥<C2AA>cM‰Ùk>æ¢&Alpha Fade and Decay3Íü(IyA§üóuqŽÆd&Radius Scale<00>ìÊ»]ŒïM¶0—%Ú<>_&Rotation Spin Roll+ÚŽw^@Vç»?ðá&Movement Lock to Control Point ôJ©ÄxáB'_G&Color FadeRúg…r”G³cä•£=}&Alpha Fade Out Random<00>ÄÎ{<7B>~A§Ö“ Ðk&render_animated_sprites >ôÒVÝEœ(ä•Màlÿ/mvm_pow_fuse_sparksbЬÂf­bKŒ<4B>=\¹…i&emit_instantaneouslyÅ ª¤ËÇeJ¯€ÉìÿÓ¬&Color Random? Â"oTƒF«Î¦ê<C2A6>[_&Alpha Random4 *íK˜v W3¸&Radius Random´¬DÉBAº°ïÿÂ}Ÿ&Lifetime RandomAR1”p¸EŒ¿:æ=1”&Position Within Sphere Random!>jøu»@<40>ÕsdäþJ&Movement Basic8=mÕãLI»˜ta»{ü…&Radius Scale»}ÁlÌL<C38C>]¥ÞR ÌM&Movement Max VelocityÐhÖºàMŠÔÝÈjÖ0&Set child control points from particle positions<00>+˜7¡_@±Lq'mvm_pow_fireworks_sparkler3kO]u$»NÔ;Ÿ{Ãj¢&random forcel|“.{ؽL{R3Èk&emit_continuouslyÙétjOªG™&L\
Ñ&Alpha Random:Þ•ç
EA°H#È<>&Radius Random0!=W!O¦'Œ(â&Trail Length Random¯XlÈwnAF¬œd¿ÐŠGþ&Lifetime Random#“QlßvE<76>È÷—ùóº)&Color Random†…Ê;å«ÚBˆäˆ˜+ŸÄ&Position From Parent Particles<>g0LŸ¢ïµïY&Velocity RandomÊþúÍ N» ú~X³ãK&Movement Basic—Õ˜GàáãC<C3A3>þK_> % &Radius ScaleX€ÿ™»˜cM‡©ü¶ŒŽØ&Lifespan Decay¢d]£Ø~F¬èƫ˵&Alpha Fade Out Random¾+è&Ä,B·<<3C>=u¹¸&Color Fade ó<C2A0>LkÞC¡<æDpÏ&Movement Lock to Control PointÊ`#ÿÙÐñB¦M•­LWÇ&render_sprite_trailÔ2€/{O<><41>Imvm_pow_bam~ûOt·n\E?½C—Œ&emit_instantaneouslynbØZ5ÀÜHmçꤼ¢&Position Within Sphere RandomP ‘â˜F ð7Êïí-œ&Lifetime Random—\èåsëFA†£|hšG~&Position Modify Offset Randomj3¯\Gæ]J»ýÎR3Ñ=&Radius RandomÎb 7A…·»Ö&Color RandomÁŇ+µy/A¶¿\§Ø–Ü&Alpha Fade and Decay.97rš™F«À·rSÆ&Movement Basic²­Rð@¢Þ3é'¶P5&Color Fade(§HF|ò{J·¬íÐ!•Z&Movement Lock to Control Point÷.Pi×pM¯<4D>¼C=ð ¬&render_animated_spritesbPoü[bëEêO£»mvm_pow_banana2·Tak6AœM•Ž&Ð&emit_instantaneouslyÇ<><06>*·:N²x=Ú<>+lÌ&Position Within Sphere RandomäÕgÍY‡L®KI!Ýç„&Lifetime Randomr³sÖ$­FMžˆ°k ‡çf&Position Modify Offset Random=î$¸K<C2B8>Mb*Õðb&Radius Randomd¶P$¾ÐK ñ݈ɜª&Color Random³7¡IÞ™N´µ=Ž `?&Alpha Fade and DecayÖÆF§mä݉Öéó&Movement BasicöJäKR[LG¤f~¹”BÞ&Color Fade@é‰óùHD« 2á½6¿&Movement Lock to Control Pointj-/ÞH£VùŽpn†Ì&render_animated_spritesø,œ_¡µB€r¦ìåvmvm_pow_boing®:~L+07Ú<01>R&emit_instantaneously´Ü·7ÔF•t«Ž&Position Within Sphere Random<00>!jÕJ£*Ñ0]iô&Lifetime RandombãbâC—¹#Ö®§Ê+&Position Modify Offset Random<>^ß©«N<C2AB>˜µ<CB9C>áʯÆ&Radius RandomЗ†Gµ!øÅJXÉ¡&Color RandomQK)TQ<54>N½ã×OÕ[Á&Alpha Fade and Decayø†k³»«gI¶¥a0háV&Movement Basic]×ôYO¸•w9O&Color Fadeåj¯ÂquZLƒÕ—Kp³¼P&Movement Lock to Control Point<00>U“qN¶Ln³hª&render_animated_sprites;}˱ L¸L9ËtÙÇmvm_pow_boot*qmHÉ®>J·<4A>@«cf"J&emit_instantaneouslyÌae% oÿKœ}Òõâî|N&Position Within Sphere RandomþŸ~G§JF¡¸c¾IŠˆ!&Lifetime Random-ƒœ+;<3B>ÇG¾e“9'Tn<54>&Position Modify Offset Randomš~mñrL£LŒ:ÔL
K»9&Radius Random[ÂW28|ßB‡WvÄR Ì&Color Randomð=,öÀæKIï_´§N)&Alpha Fade and Decay<00>Ƙ#4æ&J¨Ü<1F>b<EFBFBD>X&Movement Basic¨<>öì÷I<>ÖÁ=„Åå&Color FadeÝÑŽÜÕìH¼ÖjÜZ¢&Movement Lock to Control PointºûŸÁãÍ®O°ŠnB2•D&render_animated_spritesß
ÆíÍ#<C‰ü?)€-¸mvm_pow_caber¤ÇŠ_•H€DX=§Q&emit_instantaneously µÈih†C·´§¨50&Position Within Sphere RandomÕGÛêvoCAˆ®BL{‰†/&Lifetime Random
Sh¤·K¸UEË'TÂ&Position Modify Offset Random/NÇw&ã)C„t¥J™s“j&Radius Random*<2A> û9IGƒlÛòº“c&Color RandomŸí“Ë“WN„ik‰Ñò*&Alpha Fade and Decayà±›!MàD<C3A0>×yKVZúè&Movement BasicaK"¡¢D§F<C2A7>r(ÔïºpØ&Color Fade'öNÐ<4E>`èFˆo¼i|ê{p&Movement Lock to Control Point¬w˜ÃUNð Ð褽´&render_animated_spritesU/!<21><>nG„©+mvm_pow_crack`…=9Ja@–Û<ƒ6<C692>“&emit_instantaneouslyÀ¢ë£uO<75>U¯C§ˆÌ€&Position Within Sphere Random<00>Š®ƒH;iA¡Á*"Šx &Lifetime Random)¬_<C2AC>^L€¶âÞ÷¸ú&Position Modify Offset RandomU-r$ƒ šH‰ÊƒŒx´bÀ&Radius Randomì,ÝK“@¾m¡zÎdGÈ&Color Randomµ:Å]Œ#ùI‡öÅŸsÅ«h&Alpha Fade and Decayv ¾eÏøN~ÆAÈý±&Movement Basicy' d¿fêA€vñ½Á1;†&Color Fadeœ†ŸÁÊ<C381>¯@“bóåñ;ÄT&Movement Lock to Control PointF¯ê²}Dw"ÉÀ
&render_animated_spritesнÝÛù>PL¾i?äØ'mvm_pow_crashˆ*¿¸O¨¤Ã^qʵË&emit_instantaneously aí E»B Ãê &Position Within Sphere RandomŠ<>¸Æi\A¡!Q
.AÁK&Lifetime RandomN QD:þFããn¾GW<47>&Position Modify Offset RandomA&7ÔÃN—€E¹=*c&Radius Random
EÖXi 2@¬y¼¦wlô&Color Randomï¢!”^ÈIF¤h(:—x&Alpha Fade and Decay ¦JªÔΚǨÕ&Movement Basic"c$o¡@AˆüY—ªx<C2AA>&Color FadešLÕ ˆ“Rß&Movement Lock to Control PointõáÃ[ydD« ¬,ãL&render_animated_spritesj#ãJ»ÁÅ;ú­#!mvm_pow_critÐÙn­&£F³ª?ò{ó•&emit_instantaneouslyÀÉMÚþ£D˜6ô¼Ywt&Position Within Sphere Randoms!¼“ׯD‡­ŸøwN0&Lifetime RandomŒ¨Ü…ärM„§,<2C>cû&Position Modify Offset Random­w¯ ¿3H„vL<76>
¡Q"&Radius Random¡ˆì<CB86>?üA ¢ö*Ëw8&Color Random
â ïLzˆIª¢×"ïo§&Alpha Fade and Decay)‘â§ B
B<EFBFBD>Ì_19£nL&Movement Basicÿ£ ¼³<C2BC>
š" <>&Color FadeVœÍ¶ÒduK2ìÅé%®È&Movement Lock to Control Point§ _%óñ=@­wýQŠ&render_animated_sprites–À$t8q@B¦b2²Fbmvm_pow_gold_seq-™¬8:7kOŽÏ1™ãh/mvm_pow_gold_seq_bootç)—S6d;EŠ“îäŸN¾6mvm_pow_gold_seq_boot¬æŽ³B§èÉ£?+*k&emit_instantaneouslyl¤‰¡3åL¥¯C³Å&Position Within Sphere RandomôG·²ê·ïK¤¢eé¥*&Radius Randomµ¹ÉA°I ü½ßt&Position Modify Offset RandomþÔiàVëLŸR£ùæð±&Color RandomÈaoÞF»õåÐóTö!&Lifetime Random<00>òx¾üîK¡<4B>S´ú,“&Movement BasicØóV¶Iˆ|oc´˜æ&Movement Lock to Control PointЧÏEánFºïŽŽ/6¤W&Color Fade·K/ú<à´H³Æ9$4ÿéC&Alpha Fade and DecayeGkbóVñOžiU¢< xó&render_animated_spritesÉ+i¿±Gº
;‚ÑÏ(ß/mvm_pow_gold_seq_crashÜÉÿ+pC ôq€ažUmvm_pow_gold_seq_crashW$ÕǵLB®¤„ŽŽñÈÞ&emit_instantaneouslyûš{Üïö¿K<C2BF>p—U/[&Position Within Sphere RandomFÉ_—*ÉvJ€, mžIÖs&Radius Random¯]
©ÊHœE_wôB~]&Position Modify Offset RandomPVOѴʺI¥…ÿ–þ?ö&Color Random§d·ôZÜO²ÃŒÕh滌&Lifetime Random˜ðŽ:¿ K­˜l€23&€&Movement BasicL•ÖZ·!€Nš¸ÔZa¥+&Movement Lock to Control Point!¤&@†éH<C3A9>±¬ÚMEOJ&Color Fade¶}9Nb/ZJ<5A>*e9n;rw&Alpha Fade and Decay2{ò$¶T`K‡ÂvÊ.Í1Á&render_animated_spritesï€4įDB±¥
!ÄçªÞ/mvm_pow_gold_seq_woodGM,
ògBœ<EFBFBD>Å> êßmvm_pow_gold_seq_wood,GY[ØùL<C3B9>¸óëÑ#&random forcetÿzøÊFŸ$CÇÒ&emit_continuously%av~ê¶ØK©jŽé
n&Position Within Sphere RandomB²umtœKB¥ßþàz0çŠ&Lifetime Random¸NL™<gI§>¦òå#&Radius RandomwÛ±ÄÍIN“5¸yÞ€&Color RandomCP4mMÑH½FétÝGq£&Rotation Randomî‹
ÞýèN<>d1| ª([&Movement Basic&ÄÇXÚ
ZJ¯s«x9Ò6&Alpha Fade and Decay –¹×@¥ü;ÿØñÓº&Movement Lock to Control PointÒgE·é— ¼<>¿š&Rotation Spin RollêjmàÓc@¥¤Ô ´&render_animated_spritesPÑ
°HžQŠaÿ÷ª/mvm_pow_gold_seq_wood24ÿ¾â
ÍOžq¦†õ#<mvm_pow_gold_seq_wood2î:ãøÃ¨J±Ô:4á«}&&random forceóq2š<UXJ±ª˜iJ!a&emit_continuously£EH ~E—żmz7ý&Position Within Sphere RandomÌóÇXeHŠCqao¦¢â&Lifetime RandomŠ(@UnO«S•Ñ=M:&Radius Random<00>@v,RDüN‡ §R°É0&Color Random¤…·ÑH“+J“t†ÑçÝO&Rotation Randomx™û¬Ó½ÙATìˆÞÞu&Movement Basicåc)XP/¯HŸ(åCéÖ^&Alpha Fade and Decaym?˜2à²K<C2B2>C„5Òéhi&Movement Lock to Control PointZ•hL
L£ÞAÊ×E&Rotation Spin Roll·ƒêü¶#C¤IY\ä&render_animated_sprites`^ÐñŸ<C3B1>³E¥×Ò(+€?/mvm_pow_gold_seq_wood3û<>x"Ô¬K¼îUmvm_pow_gold_seq_wood3¯o´F.A¦Ó×䦦ç&random forceÍJ½Áe9<65>O•suûM•`­&emit_continuouslyo]©ÿ^û@<40>ñä2ÒN5Ú&Position Within Sphere Randomýg˜ÉJ§ ìEÓÛ-<2D>&Lifetime Random;7ïÚ«q@Š
 ò¯n0ö&Radius Randomà m¿;ŸˆE<CB86> Þ¾Û_&Color RandomûÄÖ4
ÙI³IÈ\鑹&Rotation RandomÜ9<1F>¬ºG­é‚}1œ&Movement Basicí©çàÕì§K­gU7^Ož&Alpha Fade and Decay<18>&ýÉA½ýEˆ)ÁÊ&Movement Lock to Control Point)g,ïÅùÞH¦B]À…õ:Ã&Rotation Spin Roll¯àIÌyK§àœá]ÒH&render_animated_spritesúO¤WœZ¼Á­ /mvm_pow_gold_seq_fireworkäHIÃyÁî.s³mvm_pow_gold_seq_fireworkݲÐ_ yKºZt©5t&random force–ßË*H J€¶õÞå»ã1/mvm_pow_gold_seq_firework_trailC‡õ/¼šB°ó€ú£Umvm_pow_gold_seq_firework_trailı¶ZßcM€#]™íã²<C3A3>&random forceõ­óë‘€æ•ù&emit_continuously·È|(õHŽÛ<C5BD>„@c c&Lifetime Random^s#vÀíO¾>ò»&Radius RandomdV[_“u@©ÏÕ™yé&Color Randomb ½”ÎÙ¸DpXm7ÅNÿ&Position From Parent Particles<>
$k²1D«×Që`ÄÕö&Movement Basic0GÑG3J
{,韼&Color FadeïÂTÜrdDVÊYZîS³&Alpha Fade and DecayR'Ǧ8%5J§¹[B &Çk&Radius ScaleAkÑR7…B™
£o_&&Movement Lock to Control Point§e©“*Á@¤—‘ J [&render_animated_spritesÉí,…ànLC‡ÊWðêÚx×/mvm_pow_fireworks_sparkler2¬ýÔ<Kލ3Rmvm_pow_fireworks_sparkler2$S¶ïßÑ<C39F>E<EFBFBD>pÔB“Ú¶ì&random forceݺ¼awFÞG¹úaÍêǪ&emit_continuouslyÀ}ž<>œ?ÑJ<C391>pOoô×F&Alpha Random'p~—¡ROž˜À4ŸMKÓ&Radius RandomI¯ah^pN£±²U+1í
&Trail Length Random<8Ô¿'H¡áØì&Lifetime Randomb·wK§ŸÑN¢Ý”\Goëw&Color Randomye]dqBšðs¬oÍ!ê&Position From Parent ParticlesY/‡âiFŽbq”]¹P&Velocity RandomY0ªi·ç­F™@:îâ)'á&Movement Basic¿u½?§ðJ¦>T]Y#U&Radius Scaleþ"® 8~O¹îÖôÙ&Lifespan Decay¤Ü߄«D¶k÷Ò(<28>¡s&Alpha Fade Out RandomÏF±SXlMžÈib£—Š&Color Fadeõ@Ó³´ÆóD¸åÃóî&Movement Lock to Control Point¶O±<4F>HŠ, θϥ &render_sprite_trailúh-)Äz¿B§<42>úOOÒ&emit_continuouslyQc~¹vÆI<C386>{x}ÌhÏA&Position Within Sphere Random0¥^v˜aNž÷N9ñqü&Color Random#¸ XyðEˆ…æ|”iÞ&Lifetime Random¸ùméò&N¹Õ;ˆ&Alpha Randomè+<03>öÔÄK± }+%zçr&Radius RandomÊПB¸¬@†Y<1F>ÆCyß&Movement Basicî|oÐ.¢?G®¯A`®&Alpha Fade and Decay™~ãç]ÀîAŽB-b L+$&Color Fade‰åsC3žI‰¤ñêN&Oscillate Scalar|ù©§£LL:áä¦ &render_animated_sprites§ûüøÉ@Kˆ=1;Ô/mvm_pow_gold_seq_firework2ש‘¶{Û¯O¦[µ äaNmvm_pow_gold_seq_firework2Š<><C5A0>ùòA<C3B2>¥Bû+”Ã&random force}­ò<ô¹!N¢­ž¯›®/mvm_pow_gold_seq_firework_trail2wwè°¤<C2B0>}H·UÕÔÖXèNmvm_pow_gold_seq_firework_trail2w€N½š)87@ül&random forceãDíÛš«BŽ¿¨7²oD&emit_continuouslyÕÁ¦{âu»H´<48>š°b*Si&Lifetime Random5Oì«$àM€,÷†&Radius Randomçb:_—0çH«÷š+T0&Color RandomRÛ&E × ìUÐÆû&Position From Parent Particles«Ý}Ÿü@õB¦¶îÿ²&×}&Movement Basicüµ<C3BC>ÓžÃÏF¢è4ˆy½£&Color Fade]ÇÆ³øÓ•G \]t<>&Pc&Alpha Fade and Decayêj™<6A>ÐÌfF±VÇUÅ<>|&Radius Scale8Gb‰KÕI¾90¸ëú2£&Movement Lock to Control Pointe"¶Ã:ù@Šv?r;Ö+&render_animated_spritesG:ål óü6"®ð/mvm_pow_fireworks_sparkler2áÍ@ûü*1G²D ´ög%8&emit_continuouslyCuÜF y¸Ý+Í&Position Within Sphere Random$8Ì À]DH±ì”Þ&Color Random(é°uƒ “‡¯7&Alpha Random‰Õ½XEøC“G2—“hkß&Lifetime Randomz4øÐJðN¾àå¢÷Ï#&Radius Randomå3Æ5Ù-N£+¸¡BU“×&Movement BasicS“ýæŒ|1K|©ÅÚ÷ë‘&Alpha Fade and DecayvkݺÌ<C2BA>B¼%äñpÁöô&Color Fade·Þë”ü¯B­®ÖwDñ&Oscillate ScalarëÙ_úàÀïA¹¨ßö¸6&render_animated_spritesõ_´¿Ü™F¨!ìºrîL/mvm_pow_gold_seq_firework3/…OÀ¾4ÓL©{ ¤Ù3mvm_pow_gold_seq_firework3I¨”ÐT+JˆmòÙü>¸Œ&random forceØ×¢Z²H«®âôÚÏC/mvm_pow_gold_seq_firework_trail3ïä¿©sRO¦ÝQ¹|ümvm_pow_gold_seq_firework_trail3ŠXï§¶FøI”º`
X><3E>&random force5»£YúA¹Õ'¿ï"Ðð&emit_continuously%Vèáæ”D£¯Ô2<#ú®&Lifetime RandomN˜~˜<>øI¶ªWÖ!×j¡&Radius Randoml1äå8NƒQ®sj&Color Randomâ7<08>0êH I<49>(‰&Position From Parent Particlesÿ©À?&üIA ë&Movement BasicÔ½<C394>ÌÉçtB½~ü¯úµ&Color Fade
TÐcƒ@§ÈL‹Èã¬&Alpha Fade and Decay<00>h€ir´°D®<44>W¿·4Ô&Radius Scaleœ††I_UL¹ÿ (i2µ&Movement Lock to Control Point­-ÒèA<C3A8>Ðÿ¦Rì&render_animated_sprites7œrP¨D±ñÔã"N`/mvm_pow_fireworks_sparkler3Kaÿ~júF<C3BA>¿Ÿ%&emit_continuously¾”$íÊ¡E¾tô÷öú‚&Position Within Sphere Random³b\sÒF“ š¸%ÆlU&Lifetime Random¾é©"§VMˆËZe—§<E28094>&Color Random<00>MUüqÙD¼4q®<71>&Alpha RandomUïÛKdE‡Õƒ¤3²8&Radius RandoméÃo[J³$ |ƒâ&Movement BasicAH²íã¬ZO¼0éLZ &Alpha Fade and DecayìY Âcë¦CÂr6?‰<>&Color FadeÅÐð*bF­Mìýmùu&Oscillate Scalar4Ôß\ÈmKª¸¯mvvû_&render_animated_sprites<4B>æP<OŠÂçßú²/mvm_pow_fireworks_flashupðåZ
eHÓ<EFBFBD> mvm_pow_fireworks_flashupHÄ/Oòm­L͹{R¨O˜&emit_continuouslyF“«7u²mE£õ\o£(Ø&Rotation Randomà`Uq°XK<>—P<E28094>ûõH&Lifetime Random Õ)© £D(¨äv„&Radius RandompÌav§¦M¨©ÅFÅh"&Color Randomtvi“§a£I¶ÞegµgÈ&Sequence RandomÃþ°qcŸêN+/IËäšA&Position Within Sphere Random'ÝWÿøwC¶u\ùîÅ<>&Alpha Random`ŽÇm ¼Mµ_ìW½”Ú&Trail Length Random8¾íAï®K<4B>BG}r&Radius Scaleîá3n׎æAŠ5d«ú<C2AB>]õ&Movement Basic ¹ÀÔÀ—LºûósÔÝ´ÿ&Color FadeƧ(+±=O²L ¹*~T&Rotation Spin RollŸ¯{0cm@·yþ±HÊ{&Alpha Fade and DecayLSë×:Ž+HÓÎ&render_sprite_trail®=_Þ<5F>´jK—dgxÝr&emit_instantaneously&ç4AuzÐC¾œr+GÐó‰&Position Within Sphere Random—ÒçÉ/ÚA<>íÄ ZË&Radius RandomÒÔ=™UÀB©§ m¨ïWÊ&Position Modify Offset Random` nbmEbO±ÚãH¼(C&Color RandomŸ±Qž<0E>VJ«öÝ&Lifetime RandomŒ.µ~nE O¿[Tþ•sÌ&&Movement Basic«]%`ÒÑ·N§36êèzðí&Movement Lock to Control PointQ.üŒGa9OéÿKßX²A&Color FadeÔQqAÈ$nG¤¿K<ì·ÿ”&Alpha Fade and DecayPÀîCœO¯÷Ò„£¨š&Rotation Spin Roll1‰°Ç“7äL¨qâ*|è+&render_animated_sprites-,SÔÛ4ÇM­Âû’Gmvm_pow_gold_seq_critø{S¯gýF½+<kUÜ*÷&emit_instantaneously×KÁ|O
GµP|<7C>?J"&Position Within Sphere Random-_úEš2E<32>Cž¤Ê&Radius Random 8^é GN±<4E>m¹ÐŽÀ&Position Modify Offset RandomÜü¡=ÃÈPNÈÔдþ…a&Color RandomJõ_²:I§Ý!Òûæ&Lifetime Random:øú«÷ëáBµIà«E&Rotation Random•vêt‰yH騩߬&Movement Basic"QÑ<51>hœ¤C½bJóëuÈ&Movement Lock to Control PointŒ „XþMHÄÅOÞ1&Color Fade]+ðö3)L×O:[Hî&Alpha Fade and Decayõ©„ÎèÏL<C38F>X®U<C2AE>Ϙ&Rotation Spin RollM§ð7â}lAi “†*&render_animated_spritesj…Ñ][Jnfôqó!mvm_pow_gold_seq_crit2üè¬*¿<C2B7>¬Ò!n&emit_instantaneously¨c,•û†J“€ìkɾ&Position Within Sphere Randomû
b<EFBFBD>Ü<J<E28093>1Øà~é[D&Radius Randomòº#!„áO£½j¥01LÝ&Position Modify Offset RandomüŽÃÕrL†Œ¶o<C2B6>&Color Random`øT£&eUB§/d»*ÈÞ&Lifetime Randomͪ(k:ÑË@•ýO1Õ ‚•&Movement Basic;“©¥I&ÖK„¬
PõS/&Movement Lock to Control PointSp­<06>B‰âö½1jþ&Color Fade=àߪmA<7F>MÐJ¦{ c&Alpha Fade and Decay ; ¦Fšõž'Ðe!ñ&Rotation Spin Roll^²HhLq0OÚ¯õ±ÈP&render_animated_spritesõP@³F<C2B3>Ó~6L mvm_pow_gold_seq_firework_midYfe¿cKŠjòÖïð$Æ&random force•ÛsÄŸG™ûÖú•o5l/mvm_pow_gold_seq_trail_mids´EÄ)•TF·¡@!j1mvm_pow_gold_seq_trail_mid*mlnp5O¬0HÈ%&random forceŽgÃ(/ÕA„£â<C3A2>‰g&emit_continuouslyÜ{9ö~
@—w¡ãÀÖÏ&Lifetime RandomH°ÉA±<41>oM¼5±
ìóT»&Radius RandomFËëq;Ož=Bð$TÁŒ&Color Randomä(* ^]¸ÞƒX…<58>&Position From Parent Particlesk«¤Û“ÆPB´ŠãÕ|˽÷&Movement BasicÒ%AE¾sG¥5n<”Pø&Alpha Fade and DecayFÑ¿SZJL«xí˦6Ã&Radius Scale>¼ðÇŠ°'O™´#ýv<C3BD>`N&Movement Lock to Control Pointa?1G?J­<>˜=Q(&Color Fade2k¼ÈÁYD¸ðmê¿©t&&render_animated_spritescSVO20WGŸtB BWX/mvm_pow_gold_seq_wood3mid€ADp9oB<6F>¢L ¾bÎùmvm_pow_gold_seq_wood3mid E(Üw3E޳gdjâ&random force<00>7ÍÖ<0F>íHºu<C2BA>å@T¹%&emit_continuously¹&ŸÒwM<>3 SJÏží&Position Within Sphere Random«^5
ËN£…Èæg84&Lifetime Random-q<>¾•ò^LŒ/ëø¤&Radius Random¤~;<3B>«A§a2<âðü&Color Random«¼èKØVN§¯ô5HW/&Rotation Randomp¬ÏÝÃN§A—fUÈ'Ÿ9&Movement Basic TLE§QÞôþ!½¶&Alpha Fade and DecayÛ @í ¡,F<>“Q<E2809C>EË÷™&Movement Lock to Control Pointá«Ê2Ö4¢C¾Ûc šäM`&Rotation Spin Rollö¡a®eyvA¯9®'X‡&render_animated_spritesׯvݶH£ §,?/mvm_fireworks_sparklerˆe:™©ÎG«8”_úmvm_pow_fireworks_sparklerVàé=wK<77>X{­dG§&random forceïàÏÀkaH³Dku-a"&emit_continuouslyÚçX0ù™}I”<ûÀG¦<1F>&Alpha RandomP“o<4AL¶jÎß(wo &Radius Random-I†OLÔKºÎºOª/&¯&Trail Length Random·-ÕÏßèuA¬™2ÞDš&Lifetime Random«ÿYLÔópH¹ðMw@˜—&Color Randomm~<7E>XÚFD®àïsy&Position From Parent ParticlesyLá¾¹@£<>7âslær&Velocity Random'ш$è·HŒ&­W!Oý¿&Movement Basic…1н<C390>¿ÃJ«€û³5r
&Radius ScaleÙ(ÏÒ®.NžhÈ<68>«W&Lifespan DecaySÌ7_$áöL¯Éšø%Ê7&Alpha Fade Out RandomXGÆVÅ@šº<> ÍŒ&Color Fade°VÚ-„N™\ Fmhzv&Movement Lock to Control PointMlÝ&[‰„M˜Jq&render_sprite_trail5
†®ÂX@Šºã¼•¯ÕÈ/mvm_loot_flashup<00>ϧpJ¸¿‰¸#@fq&emit_continuouslyø(¯Ë5ŒK°‡ãPë‹Ô&Position Within Sphere Random<00>¼WA{§J·Ìø”ÚŠØ&Lifetime RandomÄOPVÏBƒéÛ,ÿÐH=&Radius Random ÒàL¾ëb]Ž= ö&Color Random— VrïæOšf­´PÝ&Alpha RandomiiN¥ˆëO§»v½áZ&Movement Basic²qv/ ÏG·l^bGµäÛ&Color Fade¬TB¡D@ŒFúÒà¿3&Alpha Fade and Decayl0§ K<4B>rcZV6g&Oscillate Scalar¾ß„=ÎÐMH€ÚœÕüÉOÅ&render_animated_sprites¾Á‡*eHµ1sJ^’Ômvm_pow_lootż€!nÛùO™×@,‰? î&emit_instantaneouslyvZZ‰žO†¤øI'JP&Position Within Sphere Random¦<>2ƒµÉPB¡f¸/Ö™4.&Lifetime Random-Úô”cnH¨ö cV
0 &Position Modify Offset RandomQf˜ Ë{häv&Radius Random™-YÏ/<2F>fO©ÓiÛ`@&Color Random0
«~ìH²h±JòtM&Alpha Fade and Decay©­ÝŽìÐNˆ: 4x¥rU&Movement Basic˜<47>Zñ#d=&Color Fade¸ÿKJ
ûÈH¥ŸÆ<7sù&Movement Lock to Control Point¶‰ë†Åû?F µÚîF‰'&render_animated_spritesQ_F@:ÌåI¥|5ƒDÐÑmvm_pow_mmphðéìm<C3AC>‰qE™Ì•ù<@&emit_instantaneouslys$ÑÙ½L•GŒPN
€¨&Position Within Sphere RandomåÛ67o+ªO¶ˆàuû4A&Lifetime Random
=3:J˜µ´í{ÿ À&Position Modify Offset Random#yo 8A¼B¢ŽM&Ž&Radius Random
ÿQŠ N*H´€2,pœ&Color Random? ´ÕîÂàA•»é¨jò&Alpha Fade and Decay»A$'èH²ß-¡ùµJ&Movement Basic£Ù“¿CúNI<4E>ou† sn¢&Color Fade*[Ï}ÐO°—>Â
ŸoŠ&Movement Lock to Control PointæAÿ…<C3BF>A<EFBFBD>ùbï-ùi&render_animated_sprites,I<>MC¦ J0NÓ½umvm_pow_poofâµÊ:peK“«iø5‰¼]&emit_instantaneouslyúAÊmåJIŠŒ'Is&Position Within Sphere Random‰¢eTþA¯öÚÛ1%&Lifetime Randomfï“PW^ÁF<C381>¢<(¯e4&Position Modify Offset Randomnì4ñ<34>ˆM¯ŸêøDnM&Radius Randomý¼ 4\ÜF†éí×èÃb&Color Random¿YøÚA¢bÝ[©}@ß&Alpha Fade and Decayö
ÁŒ<EFBFBD>€ïI„ØØ{äÒê&Movement BasicÛ«á´H¼)Çð<C387>`<%&Color Fade:n¦ <0C>HE©\`Ø“wäQ&Movement Lock to Control Point­6ȶ3³@¤_}ï=Σp&render_animated_sprites€ÃFr¾ÍaCšé*<06>*Ymvm_pow_pow]+U·&ŠL…û÷ð@eÕ³&emit_instantaneouslyjAëÀé4‰N§î„vízz1&Position Within Sphere RandomÚ£.TâO—*<2A>9iG¢&Lifetime Random%!à3O»ÏutÍ{Ä›&Position Modify Offset RandomÓŽŠkl#L—Í®ÕWòf&Radius Randomù”D“Á%(J• ñé_Ê>÷&Color RandomåÑ%Ò<>ËM<C38B>2¦ÊÈÜ&Alpha Fade and DecayÄqxžÛD”‡5œY&Movement BasicúG`wóG´
B<14>N&Color Fade¬à–<kæAϲÁ²&Movement Lock to Control Point½&äדÄEIƒH˜iñ&render_animated_spritesÙX<Ú:G…ÅÝG?¼ßmvm_pow_punchuq) ÿOYìª~ãFÛ&emit_instantaneously/èç¬ÿ@£”‘ŸJì&Position Within Sphere Randomeê…àG°»c\û•H&Lifetime Random0@­ÞúÈO…?E(a&.&Position Modify Offset Random1M”1E<>*™n=2Ïb&Radius RandomÏ¾ŽŒèl(A•Ôå¯üç½&Color RandomlÀ}œß>jL³<4C>)™¸º×Û&Alpha Fade and Decayzš(ØBEòE³seDíª=Ï&Movement Basicäk)<29>~M°Ï¨%1d,&Color Fadevµ¥6KäD™}<@Ѓ&Movement Lock to Control PointûzqÁYAMšHɬ:¸&render_animated_sprites7øê`ƒïI $¡àJÇðmvm_pow_smash¤u#ËqýKC¨RìTd%Õë&emit_instantaneouslyü®Z0C¨ØÃ¯'äZ¶&Position Within Sphere Randomÿ©>DRH Â³ºüÀˆÿ&Lifetime RandomÏ Ç™Ïx£F¿®qM" &Position Modify Offset RandomË£x'†ÉIµ”¦ø;TÉ8&Radius Random>wm/}—N¿Œ˜| ^šï&Color Random=ŸtF±õÃ}—˜~&Alpha Fade and Decay‰5VºÑhHŽaJKÄ·%l&Movement Basic]3kÈi¶2B<32>ÔÁÈj
Ä&Color Fade1áB~R?J§k´ÈÉA¯´&Movement Lock to Control Pointüi‡Î;•M
7G¢®í†&render_animated_sprites$„×[¡QLš^£ìÅ79!mvm_pow_testˆH[òI‡»(+óÇc&emit_instantaneouslyd JÐÓ#ù@‚ó¿›¶ù””&Position Within Sphere Random¢ÆtœÀ«C.`ÃÈ`Ž&Radius Randoméc%ë™âB»ó6h+²~Ý&Position Modify Offset Random=C«REDŽÀ2a<>lÄ&Color Random%Ç3Ÿ¤PÐB»{mžLTZ&Lifetime RandomÿK13<31>ȽNù;¨]<BÄ&Movement Basic7;<3B>ÙãÁMNB*žM&Radius Scale£±Õª“ÄgM£®õ¸C'°&Movement Lock to Control PointîèOL¥K\ñÑÆq»&Color FadeMÜ…·÷fDŠé¾^B¾¦&Set child control points from particle positionsýM±”I<E2809D>
M´PŶ>³£&Alpha Fade and Decayd[Ï.ÕÐN°âÜ£!:A&Movement Basicî!#&.YK<59> èpÊý&render_animated_sprites º`qÊ®HC¨<vèfÎ mvm_pow_fireworks_glowèÏHºÌöÚH¶$—[¸¤<ß&emit_continuously7\RÄðh¬L§p(õ2<C3B5>Ca&Radius Random#¬Ã—½-JŸ/Ï^4ü&Lifetime Random‰üMTH¾Áð¢/>Ž&Alpha RandombY»-,NK©hŽîKœ&Rotation RandomžŽÍühf
J€jÉÑÞJt&Color RandomV# ^ÏcÜLƒ$iýïÝ,&Position From Parent Particles|¹2ÝúŸkE¤_å·×‡>&Radius ScaleÁvÔÝç;èI<C3A8>C*$ &Lifespan DecayI¨üû× K<>új:JMaÒ&Alpha Fade and Decay6ÉLÅõÿå@´W€}\&Movement Lock to Control Pointµê­<70>QI€c‡Uj&—&Movement BasiciUj'N‰«SÿgbÔ&render_animated_sprites|(p· (¦C…ºÓâ ®<>mvm_item_godrays_glow̺I¬ÝÇVL·h p/ÅX®/mvm_item_godrays_glow2Tã÷;†E—ù[z^Zrmvm_item_godrays_glow2íì{Ók&ˆ´¶Jw K—&emit_continuouslyOª¼CáÅ}ò&Radius Random×øëczûC;ÔËo<E280B9>!&Lifetime RandomJEæL¥JÕO€GÝp °&Alpha RandomºHÏ* ¥9CµÌÈ¢<>r&Rotation Random¢Vû|=uD¾¨B¿­¼…&Color Randomן֊ëx÷F‰n =ü„÷&Position Within Sphere Random%µn.ÄO¦2ÝÕòì&Position Modify Offset Random*ž4ãPBŸXýkˆõ&Lifespan Decayµ ¦KN“¡ldãÍF&Alpha Fade and DecayŠšîÖ
ÚCA€IÉ Ÿã/
&Movement Basicjñ©b#ÚHŠy÷<79>×Nô&Radius Scalec =*ú|C%R`#í9&Rotation Basic'CüƒÌµJ¶·Tð4àX&Rotation Spin Roll<00>Å”ÈâôoJž—ïÝÕ¿Å~&render_animated_spritesþ›–ÏðM«þ Sÿ«S8&emit_continuouslyãéÁ¹¤E<C2A4>È6Y÷
&Radius Random»®Û÷Ì^D· Eb„¬ƒ&Lifetime Random|þµH`¯h@·@<40>õèAÌ&Alpha Random
« áš<C3A1>E½õ ]6
!t&Rotation Random–¤ðþ~ƒH¢&#´ÕÍW&Color RandomÎ_dLGˆÎŒº€™hÒ&Position Within Sphere Random¾-6öÃâG‰ûtÿT/r&Position Modify Offset Random½F³lòm<C3B2>@£FŽ@‹îú&Lifespan DecayL½¢ToA„ÂRÿÖžm&Alpha Fade and DecayíDØ:ëM»æ:Ê!ÉQ&Movement Basic+ú…íĵªOªBå·œ°€}&Radius ScaleÊvZºº5NüEñþ<C3B1>öP&Rotation BasicÔJA—ÍÐ
½&Rotation Spin RollŠG8®3M¸AG~ƒtù&render_animated_sprites4)ÿy8N¥h޾<C5BD>ê¶ãmvm_emergencylight_glow_redR…'B¨\<5C>/mvm_emergency_light_flashPfÀJ€d·@†+<2B>÷
ø£;&emit_continuously ~g_k¬ƒIE¼ÅŰÈ&Alpha RandomsŽeþˆ/GªÞe,ŽÜ7&Color Random'=†o¦íœB·Ò D;õÔ &Radius Random è¨ŠII¿!nf#…·&Lifetime RandomÞ;*i†¥O¤ëì-?Ë,&Position Within Sphere Random%õ› Z8N·ËQVl»&Alpha Fade and Decay=šJSjÆH„å÷ØŒ É&Color FadeòÛ\¥ÝÀG€¬í,f!½~&Movement Basic·|YסO:K¯0șҨ³a&Radius ScaleoÚÝ\þaC„ÎAéMrÑ&render_animated_sprites50Ô7ûyD«é(1.áçx7Om~§Ç:Ôêü
© 2F[o<00>µÆÚî$2ETÖfi<00><00>œ«ºÉËøÙ);JTVgiˆ¦Æ×çóÿ )8DR`n|~¢Öçóÿ #/;GIVcq<00><00>»¾ØÛ,/=htŒ˜¤°Kž¿õª§ÍÏî"%6$12345# ()*+,-./0"'! effects\debris\nutsnbolts.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ÞBÞBÞB,
ÜÂÊÂÜÂ+*)('10"%$
#
"!  effects\brightglow_y_nomodel.vmt
Á Á Á
A A A€?€@V¢àÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ÜÂÊÂÜÂ-
ÞBÞBÞB .emit_continuously'()*+65úD4×#<32.Position Within Sphere RandomDC€?B@A@?>
A=
zCzC¯C'()*<
€?€?€?;:€?+9
87 .Alpha RandomGÜFð'()*E€?+ .Radius RandomJ€?I€?'()*H€?+ .Trail Length RandomM@@L @'()*K€?+ .Lifetime RandomP€>OÍÌÌ>'()*N€?+ .Position Modify Offset Random'()*+AT
BS
BRQ .Movement BasicW
fÃVÍÌL='()*U+ .Radius Scale]\€?[Z@@Yffæ?X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`€?_ÍÌL>^ÍÌL>+*)('.render_sprite_trail'()*pÍÌÌ=+oÍÌL>nAm€@lÿÿÿÿk€?ji€?hg€?f€?e€?d10"%&$ !"#$%#
"! effects\debris\debris_chunk.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ÜÂÊÂÜÂ-
ÞBÞBÞB .emit_instantaneously'()*+6uÿÿÿÿtsÿÿÿÿrÿÿÿÿq.Position Within Sphere RandomDCBA@?>
 Á=
4C4CC'()*<
€?€?€?;:€?+9
87 .Alpha RandomGÿFÿ'()*E€?+ .Lifetime RandomP€?Oš™™?'()*N€?+.Sequence Randomwv+*)('
.Rotation Random{€?z´Cyx+*)('.Rotation Yaw Flip Random|?+*)(' .Rotation Speed Random<00>€?ÈC~}+*)('
.Color RandomˆB‡HHHÿ†@?ƒÿ‚ ÿ+*)(' .Position Modify Offset RandomQRS
BT
BA+*)(' .Radius Random'()*+J@@IÀ@H€? .Movement BasicW
zÃVŽÂõ<'()*U+.Lifespan Decay+*)(' .Alpha Fade In RandomaŒ€?ÍÌL=ŠÍÌL=+*)(' .Alpha Fade Out Randomc?ba`€?_ÍÌL>^ÍÌL>+*)('.Rotation Basic+*)('.Oscillate Scalar'()*+˜  @ A•€?”@a€?<3F>€?<3F>Ž@<40>?.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jk€?lÿÿÿÿ+*)('d .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)('.Position Within Sphere Random789
+:€?;<
€?€?€?*)('=
4C4CC>
 Á?@ABCD .Alpha Random+E€?*)('FÿGÿ .Lifetime Random+N€?*)('Oš™™?P€?.Sequence Random'()*+vw
.Rotation Random'()*+xyz´C{€?.Rotation Yaw Flip Random'()*+|? .Rotation Speed Random'()*+}~ÈC€€?<3F>
.Color Random'()*+KKKÿƒ$$$ÿ„@?…"""ŽŽŽÿˆB .Position Modify Offset Random'()*+AT
BS
BRQ .Movement Basic+U*)('V
×£=W
ÈÃ.Lifespan Decay'()*+ .Alpha Fade In Random'()*+ŠÍÌL=ÍÌL=Œ€?a .Alpha Fade Out Random'()*+^ÍÌL>_ÍÌL>`€?abc?.Rotation Basic'()*+.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d"%l$ghijk# ^_`abcdef"]!9N 8effects\debris\nutsnbolts.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ÞBÞBÞB,
ÜÂÊÂÜÂ+*)('1:0"%M$GHIJKL#
=>?@ABCDEF"<! ;effects\debris\debris_chunk.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ÞBÞBÞB,
ÜÂÊÂÜÂ+*)(' .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)('.Position Within Sphere Random789
+:€?;<
€?€?€?*)('=
4C4CC>
 Á?@ABCD .Alpha Random+E€?*)('FÿGÿ .Lifetime Random+N€?*)('Oš™™?P€?.Sequence Random'()*+vw
.Rotation Random'()*+xyz´C{€?.Rotation Yaw Flip Random'()*+|? .Rotation Speed Random'()*+}~ÈC€€?<3F>
.Color Random'()*+ÿƒ ÿ„@?…BBBÿˆB .Position Modify Offset Random'()*+AT
BS
BRQ .Radius Random'()*+J @I @H€? .Movement Basic+U*)('VŽÂõ<W
Ã.Lifespan Decay'()*+ .Alpha Fade In Random'()*+ŠÍÌL=ÍÌL=Œ€?a .Alpha Fade Out Random'()*+^ÍÌL>_ÍÌL>`€?abc?.Rotation Basic'()*+.Oscillate Scalar'()*+˜  @ A•€?”@a€?<3F>€?<3F>Ž@<40>?.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d1O0"%\$XYZ[#RSTUVW"Q! P effects\brightglow_y_nomodel.vmt
Á Á Á
A A A€? @_Òÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ÜÂÊÂÜÂ-
ÞBÞBÞB .emit_continuously'()*+65zD4
×#<32.Position Within Sphere RandomDC€?B@A@?>
HB=
HCHCzC'()*<
€?€?€?;:€?+9
87 .Alpha RandomGÜFð'()*E€?+ .Radius RandomJÍÌÌ?I@@'()*H€?+ .Trail Length RandomM@L@@'()*K€?+ .Lifetime RandomPÎÌL>OÍÌÌ>'()*N€?+ .Position Modify Offset Random'()*+AT
BS
BRQ .Movement BasicW
¥ÃVÍÌL='()*U+ .Radius Scale]\€?[Z€?YÍÌL>X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`€?_ÍÌL>^ÍÌL>+*)('.render_sprite_trail'()*pÍÌÌ=+oÍÌÌ=nAm€?lÿÿÿÿk€?ji€?hg€?f€?e€?d .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)('.Position Within Sphere Random789
+:€?;<
€?€?€?*)('=
C CC>
à àÁ?@ABCD .Alpha Random+E€?*)('FÿGÿ .Lifetime Random+N€?*)('O€?PÍÌL?.Sequence Random'()*+vw
.Rotation Random'()*+xyz´C{€?.Rotation Yaw Flip Random'()*+|? .Rotation Speed Random'()*+}~ÈC€€?<3F>
.Color Random'()*+KKKÿƒ$$$ÿ„@?…"""ŽŽŽÿˆB .Position Modify Offset Random'()*+AT
BS
BRQ .Movement Basic+U*)('V
×#=W
ÈÃ.Lifespan Decay'()*+ .Alpha Fade In Random'()*+ŠÍÌL=ÍÌL=Œ€?a .Alpha Fade Out Random'()*+^ÍÌL>_ÍÌL>`€?abc?.Rotation Basic'()*+.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d"%}$wxyz{|#pqrstuv"o! n@effects\rocketrailsmoke.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force-
HBÈB,
ÈÂ+*)(' .emit_continuously3)'+*(65 A42 .Lifetime Random)'+*(N€?P@O@@
.Color RandomˆB‡ÿÿÿÿ†)'+*(ƒ<<<ÿ‚CCCÿ .Alpha Random)'+*(E€?GdFx .Radius RandomH€?J@I€@)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BC+*)('
.Rotation Random{€?zðAyðÁx+*)(' .Movement Basic)'+*(UW
ðBVÍÌL> .Radius Scale]X333?Z@Y @)'+*(\ÍÌL?[.Lifespan Decay+*)(' .Alpha Fade In RandomaŒ€?ÍÌL>ŠÍÌL>+*)(' .Alpha Fade Out Randomc?ba`€?_?^?+*)('.Movement Lock to Control Point¥¤ €?¢€?¡€? €?Ÿ€?ž€?A+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pÍÌÌ=d"%$#<00>Ž<00><00>"!  effects\smoke\smokelit_nofade.vmt
Á Á Á
A A A€? Aÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃG€?10"%Œ$ˆŠ#ƒ"! <00> effects\brightglow_y_nomodel.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ÞBÞBÞB,
ÜÂÊÂÜÂ+*)(' .emit_continuously2345€B6+*)('.Position Within Sphere Random789
+:€?;<
€?€?€?*)('=
HCHCzC>
HB?@AB@C€?D .Alpha Random+E€?*)('FðGÜ .Radius Random+H€?*)('I@@JÍÌÌ? .Trail Length Random+K€?*)('L@@M@ .Lifetime Random+N€?*)('OÍÌÌ>PÏÌÌ= .Movement Basic+U*)('VÍÌL=W
¥Ã .Radius Scale+*)('X?YÍÌL>Z€?[\€?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^ÍÌL>_ÍÌL>`€?abc?.render_sprite_traile€?f€?g€?hi€?jk€?lÿÿÿÿm€?nAoÍÌÌ=+pÍÌÌ=*)('d.Position Within Sphere RandomCBA@?>
=
'()*+<
€?€?€?9
;:€?87D
.Rotation Randomxy CzHC'()*+{€? .Lifetime RandomPÀ@OA'()*+N€?.Velocity Noise'()*+¯€?®ÍÌÌ=­¬
€?€?€?«
ª
©
 A A4C¨
 B B\C§¦ .Radius Random'()*+J´BICH€? .Movement BasicW
ðAV<03>Âu<'()*+U .Radius Scale]\€?[ZÍÌL>Yš™™?X'()*+ .Alpha Fade and Decayµ´³²
×#=±ÍÌÌ=°€?'()*+
.Color Fade'()*+¸_æÿ·ÍÌÌ=[.render_animated_spritesp
×£<š'()*+œ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%¦$¡¢£¤¥# ˜šœ<00>žŸ "!  particle\flamethrowerfire\flamethrowerfire102.vmt
Á Á Á
A A A€?@@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .Lifetime Random)'+*(N€?Pš™?O€?
.Rotation Random{€?y4Ãz4Cx)'+*( .Radius RandomH€?J@@I @)'+*( .Alpha Random)'+*(EÍÌÌ=GF(
.Color RandomˆB‡ÿÿÿÿ†)
×#<'+*ÍÌÌ=(ƒÿôåÿ‚ÿš‚ÿ.Rotation Yaw Flip Random|?+*)('.Sequence Randomwv+*)('.lifetime from sequence¹ðA+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?BC+*)(' .Movement Basic)'+*(UW
DV…ë= .Radius Scale]X?Z€?Y@A)'+*(\€?[ .Alpha Fade and Decay±fff?³µ)'+*(°€?²ÍÌÌ=´
.Color Fade)'+*(·š™?[¸ü³\ÿ.Oscillate Vector<00>@<40>a
ÍÌÌ=ÍÌÌ=ÍÌÌ=
ÍÌÌ>ÍÌÌ>ÍÌÌ>•
@Á”
@A@A@A˜)'+*(€?<3F>€?.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pðAd"%Æ$ÁÂÃÄÅ#»¼½¾¿À"º!¨ effects\dollarsign.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1©0"%¹$³´µ·¸#¬­®¯°±²"«! ª@effects\rocketrailsmoke.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force'()*+,
ÈÂ-
HBÈB .emit_continuously245À@6(*+')3 .Lifetime RandomO@@P@N€?(*+')
.Color RandomCCCÿƒ<<<ÿ(*+')ÿÿÿÿˆB .Alpha RandomF(GE€?(*+') .Radius Random(*+')I€@J@H€?.Sequence Randomwv+*)('.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D
.Rotation Random'()*+xyðÁzðA{€? .Movement BasicVÍÌL>W
ðBU(*+') .Radius Scale[\ÍÌL?(*+')Y @Z@X333?].Lifespan Decay'()*+ .Alpha Fade In Random'()*+ŠÍÌL>ÍÌL>Œ€?a .Alpha Fade Out Random'()*+^?_?`€?abc?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤ .render_animated_spritespÍÌÌ=™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd .emit_continuously45@6(*+')32 .Lifetime RandomO€?PÎÌL?N€?(*+') .Radius Random(*+')IAJÀ@H€? .Alpha RandomFÜG´EÍÌÌ=(*+')
.Color Randomÿƒ¸ÿ(*ÍÌÌ=+')
×#<„ÿÿÿÿˆB .Velocity Random'()*+A»º>
Á Á A=
A ApA
.Position on Model Random'()*+A¾½¼
.Movement BasicV1¬<W
HBU(*+') .Radius Scale[\€?(*+')Y€?Z€?X€?].Oscillate Vector<00>€?€?(*+')˜
À@À@À@•
ÍÌÌ=ÍÌÌ=ÍÌÌ=—
a<00>Ž€?<3F>ÍÌÌ=.Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^ÍÌL>_š™™>`€?abc?.render_animated_spritespðA™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%Ó$ÎÏÐÑÒ#ÉÊËÌÍ"È! @effects\sc_hardglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6uÿÿÿÿt(sÿÿÿÿrÿÿÿÿq .Lifetime Random)'+*(N@P›™™>OÉÌŒ? .Radius RandomH€?J€@IA)'+*( .Alpha Random)'+*(EÍÌÌ=GxF´
.Color RandomˆB‡ÿÿÿÿ†)
×#<'+*ÍÌÌ=(ƒÿ<>ÿ‚ÚCÿ.Position Within Sphere Random'()*+CB<
€?€?€?9
€?;A@HB?HC:€?>
HB=
C87D .Movement Basic)'+*(UW
HBVÍÌÌ= .Radius Scale]X?Z?YÍÌL>)'+*(\€?[.Oscillate Vector<00>€?<3F>€>a
ÍÌÌ=ÍÌÌ=ÍÌÌ=
€?€?€?•
ÀÀÀÀÀÀ”
À@À@À@˜)'+*(€?<3F>€?.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`€?_ÍÌÌ>^ÍÌL>+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pðAd"%é$ãäåæçè#àáâ"ß!Õ effects\sc_hardglow.vmt
Á Á Á
A A A€?@@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿ€;EA1Ö0"%Þ$ÛÜÝ#ØÙÚ"×! èeffects\sc_softglow.vmt
Á Á Á
A A A€?À@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6uÿÿÿÿtsÿÿÿÿrÿÿÿÿq.Remap Control Point to Vector'()*+È€¿Ç€¿ÆÅ
Ä
CC©
¨
€?€?€?ÂÁÀ¿ÿÿÿÿ .Alpha Random'()*+GFE€?.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Radius Scale'()*+]\€?Zš™™>YÍÌÌ=[XÍÌÌ= .Movement Basic'()*+W
VU.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d .emit_continuously23)'+*(65 @4.Remap Control Point to Vector'()*+È€¿Ç€¿ÆÅ
Ä
CC©
¨
€?€?€?ÂÁÀ¿ÿÿÿÿ .Lifetime Random)'+*(N€?P€?O€?.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Radius Scale]XÍÌÌ=Zš™™>YÍÌÌ=)'+*(\€?[ .Movement Basic)'+*(UW
V.Lifespan Decay+*)('.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥ .Alpha Fade In Random'()*+ŠÍÌL>ÍÌL>Œ€?a .Alpha Fade Out Randomc?ba`€?_ÍÌL>^ÍÌL>+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?h€?i€?j€?k€?lÿÿÿÿ<C3BF>œš)'+*(pðAd"%û$õö÷øùú# ìíîïðñòóô"! ëdovahki\particles\invis.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force-
HBÈB,
ÈÂ+*)(' .Lifetime Random)'+*(N€?P€@Oà@
.Color RandomˆB‡ÿÿÿÿ†)'+*(ƒÿ‚...ÿ .Alpha Random)'+*(E€?G}F¯ .Radius RandomH€?JAIpA)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?B AC+*)('
.Rotation Random{€?z´Cy´Ãx+*)('.Velocity Noise¦¨
@œD@œD
@œÄ@œÄ Ãª
«
¬
­®€?§+*)('.Rotation Yaw Flip Random|?+*)(' .Movement Basic)'+*(UW
ÈAÈAðBVÍÌÌ= .Radius Scale]XÍÌL?Z@YpA)'+*(\€?[.Lifespan Decay+*)(' .Alpha Fade In RandomaŒ€?ÍÌÌ=Š+*)(' .Alpha Fade and Decay°€?±²´µ€?+*)(' .Rotation Spin RollËÊ@?É +*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pÍÌÌ=d"% $ 
 #ÿ"þ! ý@effects\rocketrailsmoke.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force-
HBÈB,
ÈÂ+*)(' .emit_continuously3)'+*(65 B4š™™>2 .Lifetime Random)'+*(N€?P€?OÀ?
.Color RandomˆB‡ÿÿÿÿ†)'+*(ƒ<<<ÿ‚CCCÿ .Alpha Random)'+*(E€?GF( .Radius RandomH€?JÀ@I@A)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78=
€C>
€B:€??@A;9
<
€?€?€?BC+*)('
.Rotation Random{€?zðAyðÁx+*)(' .Movement Basic)'+*(UW
ðBVÍÌÌ= .Radius Scale]X333?Z@Y @)'+*(\ÍÌL?[.Lifespan Decay+*)(' .Alpha Fade In RandomaŒ€?ÍÌÌ>ŠÍÌÌ>+*)(' .Alpha Fade Out Randomc?ba`€?_?^?+*)('.Movement Lock to Control Point¥¤ €?¢€?¡€? €?Ÿ€?ž€?A+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pÍÌÌ=d"%$#
"! ômodels\props_mvm\splinters.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force'()*+,
ÈÂ-
HBÈB .Lifetime RandomO@@P@N€?(*+')
.Color Randomÿÿÿÿƒ888ÿ(*+')ÿÿÿÿˆB .Alpha RandomFÿGÿE€?(*+') .Radius Random(*+')IÀ@J€?H€@.Position Within Sphere Random'()*+CB A<
€?€?€?9
;A@?:€?>
=
87D
.Rotation Random'()*+xy4Ãz4C{€?.Velocity Noise'()*+§¯ÈB®ÍÌL<­¬
«
ª
©
@<40>Ä`$ÅȨ
@<40>DD€OD¦.Rotation Yaw Flip Random'()*+|? .Position Modify Offset RandomQRS
HBÈA BT
ðÂA+*)('.Sequence Random'()*+vw .Movement BasicVÍÌÌ<W
ÀÃU(*+') .Radius Scale[\€?(*+')Y€?Z@@X?].Lifespan Decay'()*+ .Rotation Spin Roll'()*+ÉdÊË.render_animated_spritespÍÌÌ=™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%<00>$ŠŒ<00>Ž#
<00>ƒˆ"!1EZn particle\flamethrowerfire\flamethrowerfire102.vmt
Á Á Á
A A A€?@@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1 0"%0$+,-./# "#$%&'()*"!! ,particle\flamethrowerfire\flamethrowerfire102.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously'(?)?*À?+65ÈC4À?32 .Lifetime Random)'+*(N@PÀ@OA .Radius RandomH€?JÍÌL>I@)'+*( .Alpha Random)'+*(EÍÌÌ=GÿFÿ
.Color RandomˆB‡ÿÿÿÿ†)
×#<'+*ÍÌÌ=(ƒÿéÍÿ‚ÿNÿ.Position Within Sphere Random'()*+CB A<
€?€?€?9
€?;A@HB?HC:€?>
HB=
C87D .Velocity Random=
áCáC>
áÃáú»A+*)('.Velocity Noise¦¨
zCzC€"E©
ÈBª
«
¬
­®€?§+*)('.Sequence Random'()*+vw
.Rotation Random'()*+xyz´C{€? .Movement Basic)'+*(UW
ÄVÍÌÌ=.Oscillate Vector<00>€?<3F>>a
ÍÌÌ=ÍÌÌ=ÍÌÌ=
@@@•
ÀÀÀÀÀÀ”
À@À@À@˜)'+*(€?<3F>€?.Lifespan Decay+*)(' .Radius ScaleX?[YZ€?\€@]+*)('
.Color Fade[Ãõ¨>·ÍÌL=¸ÿÿ+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(p Ad120"%D$>?@ABC# 56789:;<="4! 3 effects\rocketrailsmoke.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force-
HBÈB,
ÈÂ+*)(' .emit_continuously234€?5HC6+*€?)?(' .Lifetime Random)'+*(N€?P@O@@
.Color RandomˆB‡ÿÿÿÿ†)'+*(ƒÿ‚...ÿ .Alpha Random)'+*(E€?G}F¯ .Radius RandomH€?J€@IA)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?B AC+*)('
.Rotation Random{€?z´Cy´Ãx+*)('.Velocity Noise¦¨
€ D€ DHD©
€ Ä€ Ä\Cª
«
¬
­®€?§+*)('.Rotation Yaw Flip Random|?+*)(' .Movement Basic)'+*(UW
ÈAVÍÌL= .Radius Scale]XÍÌL?Z@YpA)'+*(\€?[.Lifespan Decay+*)(' .Alpha Fade In RandomaŒ€?ÍÌÌ=Š+*)(' .Alpha Fade and Decay°€?±²´µ€?+*)(' .Rotation Spin RollËÊ@?É+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pÍÌÌ=d1F0"%Y$STUVWX#
IJKLMNOPQR"H! G effects\rocketrailsmoke.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force'()*+,
ÈÂ-
HBÈB .emit_continuously'() @* A+65ðA4 A32 .Lifetime RandomOÀ@P€@N€?(*+')
.Color RandomLLLÿƒÿ(*+')ÿÿÿÿˆB .Alpha RandomF¯G}E€?(*+') .Radius Random(*+')IAJ€@H€?.Sequence Randomwv+*)('.Position Within Sphere Random'()*+CBHB<
€?€?€?9
;A@?:€?>
=
87D
.Rotation Random'()*+xy´Ãz´C{€?.Velocity Noise'()*+§¯€?®@­¬
«
ª
©
 
zCzCHC¦.Rotation Yaw Flip Random'()*+|? .Position Modify Offset Random'()*+AT
ÃS
HÂRQ .Movement BasicVÍÌL=W
 A ACU(*+') .Radius Scale[\€?(*+')YpAZ@XÍÌL?].Lifespan Decay'()*+ .Alpha Fade In Random'()*+ŠÍÌÌ=Œ€?a .Alpha Fade and Decay'()*+µ€?´³²°€? .Rotation Spin Roll'()*+É Ê@?Ë.render_animated_spritespÍÌÌ=™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1[0"%m$hijkl# ]^_`abcdefg"\! Pparticle\flamethrowerfire\flamethrowerfire102.vmt
Á Á Á
A A A€?@@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously4 A5HB6(* A+') @32 .Lifetime RandomO0AP0AN€?(*+')
.Rotation Random(*+')xz´By´Â{€? .Radius Random(*+')I @J@@H€? .Alpha RandomF}GFEÍÌÌ=(*+')
.Color Randomÿ<>cÿƒý¥”ÿ(*ÍÌÌ=+')
×#<„ÿÿÿÿˆB.Rotation Yaw Flip Random'()*+|?.Sequence Random'()*+vw.lifetime from sequence'()*+¹pA.Position Within Sphere Random'()*+CBðA<
€?€?9
;A@?:€?>
=
87D .Velocity Random'()*+Aȼ>
ðÂðÂ=
ðBðBC .Position Modify Offset Random'()*+AT
ÈÃS
HÃRQ .Movement BasicVÕÌL=W
HBHBÒCU(*+') .Radius Scale[\€?(*+')YÈAZ@@X?] .Alpha Fade and Decay´²ÍÌÌ=°€?(*+')µ³±?
.Color Fade¸î¢Gÿ[€?·?(*+').Oscillate Vector<00>€?€?(*+')˜
@A@A@A•
@Á–
ÍÌÌ>ÍÌÌ>ÍÌÌ>—
ÍÌÌ=ÍÌÌ=ÍÌÌ=a<00>Ž@<40>?.render_animated_spritesppA™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1o0"%~$yz{|}#qrstuvwx"p!  effects\sc_hardglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously'() @* A+65HB4 A32 .Lifetime Random)'+*(N@P@O€@ .Radius RandomH€?J@I€@)'+*( .Alpha Random)'+*(EÍÌÌ=G¦FÞ
.Color RandomˆB‡ÿÿÿÿ†)
×#<'+*ÍÌÌ=(ƒÿ<>ÿ‚ÚCÿ.Position Within Sphere Random'()*+CBHB<
€?€?€?9
€?;A@HB?HC:€?>
HB=
C87D .Velocity Random=
>
º»A+*)('.Velocity Noise¦¨
zCzCÈC©
pª
«
¬
­®€?§+*)(' .Position Modify Offset Random'()*+AT
HÃS
RQ .Movement Basic)'+*(UW
HBHB\CVš™™=.Oscillate Vector<00>€?<3F>€>a
@@@
€?€?€?•
ÀÀÀÀÀÀ”
À@À@À@˜)'+*(€?<3F>€?.Lifespan Decay+*)(' .Radius ScaleX?[YZ€?\€?]+*)('
.Color Fade[@?·ÍÌÌ>¸Ðÿ+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pðAd .emit_continuously23)?'+*€?(65HC4€? .Lifetime Random)'+*(N€?P0AO0A
.Rotation Random{€?y´Âz´Bx)'+*( .Radius RandomH€?J@@I @)'+*( .Alpha Random)'+*(EÍÌÌ=GFF}
.Color RandomˆB‡ÿÿÿÿ†)
×#<'+*ÍÌÌ=(ƒý¥”ÿ‚ÿ<>cÿ.Rotation Yaw Flip Random|?+*)('.Sequence Randomwv+*)('.lifetime from sequence¹ÈA+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?BHBC+*)(' .Velocity Random=
\C\CúD>
»A+*)(' .Movement Basic)'+*(UW
HBHB CVš™™= .Radius Scale]X?Z@@YÈA)'+*(\€?[ .Alpha Fade and Decay±µ)'+*(°€?²ÍÌÌ=´
.Color Fade)'+*(·€?[¸î¢Gÿ.Oscillate Vector<00>@<40>a
ÍÌÌ=ÍÌÌ=ÍÌÌ=
ÍÌÌ>ÍÌÌ>ÍÌÌ>•
@Á”
@A@A@A˜)'+*(€?<3F>€?.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pÈAd"%´$®¯°±²³#
¤¥¦§¨©ª«¬­"! effects\rocketrailsmoke.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force-
HBÈB,
ÈÂ+*)('10"%£$Ÿ ¡¢#
˜šœ<00>ž"! ômodels\props_mvm\splinters.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force'()*+,
ÈÂ-
HBÈB .Lifetime RandomO@@P@N€?(*+')
.Color Randomÿÿÿÿƒ888ÿ(*+')ÿÿÿÿˆB .Alpha RandomFÿGÿE€?(*+') .Radius Random(*+')IÀ@J€?H€@.Position Within Sphere Random'()*+CB A<
€?€?€?9
;A@?:€?>
=
87D
.Rotation Random'()*+xy4Ãz4C{€?.Velocity Noise'()*+§¯ÈB®ÍÌL<­¬
«
ª
©
@<40>Ä`$ÅȨ
@<40>DD€OD¦.Rotation Yaw Flip Random'()*+|? .Position Modify Offset RandomQRS
HBÈA BT
ðÂA+*)('.Sequence Random'()*+vw .Movement BasicVÍÌÌ<W
ÀÃU(*+') .Radius Scale[\€?(*+')Y€?Z@@X?].Lifespan Decay'()*+ .Rotation Spin Roll'()*+ÉdÊË.render_animated_spritespÍÌÌ=™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd .Lifetime Random)'+*(N€?P€?O@@
.Color RandomˆB‡ÿÐÇÿ†
)'+*(ƒplYÿ¨›ÿ .Alpha Random)'+*(E€?GKF} .Radius RandomH€?J@@IA)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?B AC+*)('
.Rotation Random{€?z´Cy´Ãx+*)('.Velocity Noise¦¨
€6D B€OD©
€6Ä ťê
«
¬
­®ÍÌL<¯ÈB§+*)('.Rotation Yaw Flip Random|?+*)(' .Position Modify Offset Random'()*+AT
ÈÂHBS
ÈBC*ÃRQ .Movement Basic)'+*(UW
HBHBCVÍÌÌ= .Radius Scale]XÍÌL?Z@YpA)'+*(\€?[.Lifespan Decay+*)(' .Alpha Fade In RandomaŒ€?ÍÌÌ=Š+*)(' .Alpha Fade and Decay°€?±²´µ€?+*)(' .Rotation Spin RollËÊ+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pÍÌÌ=d"%Å$ÁÂÃÄ#
·¸¹º»¼½¾¿À"! ômodels\props_mvm\splinters.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force-
HBÈB,
ÈÂ+*)(' .Lifetime Random)'+*(N€?P@O@@
.Color RandomˆB‡ÿÿÿÿ†)'+*(ƒ888ÿÿÿÿÿ .Alpha Random)'+*(E€?GÿFÿ .Radius RandomH€@J€?IA)'+*(.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?B AC+*)('
.Rotation Random{€?z4Cy4Ãx+*)('.Velocity Noise¦¨
ÀËDÈD@¿D©
ÀËÄàbÅȪ
«
¬
­®ÍÌL=¯ÈB§+*)('.Rotation Yaw Flip Random|?+*)(' .Position Modify Offset Random'()*+AT
ðÂS
HBÈA BRQ.Sequence Randomwv+*)(' .Movement Basic)'+*(UW
ÀÃVÍÌÌ< .Radius Scale]X?Z@@Y€?)'+*(\€?[.Lifespan Decay+*)(' .Rotation Spin RollËÊÉd+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pÍÌÌ=d"%Ù$ÓÔÕÖר#
ÉÊËÌÍÎÏÐÑÒ"!È Çeffects\rocketrailsmoke.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force'()*+,
ÈÂ-
HBÈB1µ0 .Lifetime RandomO@@P€?N€?(*+')
.Color Random¨›ÿƒplYÿ(*+')
ÿÐÇÿˆB .Alpha RandomF}GKE€?(*+') .Radius Random(*+')IAJ@@H€?.Sequence Randomwv+*)('.Position Within Sphere Random'()*+CB A<
€?€?€?9
;A@?:€?>
=
87D
.Rotation Random'()*+xy´Ãz´C{€?.Velocity Noise'()*+§¯ÈB®ÍÌL=­¬
«
ª
©
@¦Ä ÅĨ
€6D D@¿D¦.Rotation Yaw Flip Random'()*+|? .Position Modify Offset RandomQRS
ÈBC*ÃT
ÈÂHBA+*)(' .Movement BasicVÍÌÌ=W
HBHBCU(*+') .Radius Scale[\€?(*+')YpAZ@XÍÌL?].Lifespan Decay'()*+ .Alpha Fade In Random'()*+ŠÍÌÌ=Œ€?a .Alpha Fade and Decay'()*+µ€?´³²°€? .Rotation Spin Roll'()*+ÉÊ.render_animated_spritespÍÌÌ=™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%í$çèéêëì#
ÝÞßàáâãäåæ"!Ü Û
effects\rocketrailsmoke.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force-
HBÈB,
ÈÂ+*)('1
0 .Lifetime Random)'+*(N€?P€?O@@
.Color RandomˆB‡ÿÐÇÿ†
)'+*(ƒplYÿ¨›ÿ .Alpha Random)'+*(E€?GKF} .Radius RandomH€?J@@IA)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?B AC+*)('
.Rotation Random{€?z´Cy´Ãx+*)('.Velocity Noise¦¨
€6D B€OD©
€6Ä ťê
«
¬
­®ÍÌL<¯ÈB§+*)('.Rotation Yaw Flip Random|?+*)(' .Position Modify Offset Random'()*+AT
ÈÂHBS
ÈBC*ÃRQ .Movement Basic)'+*(UW
HBHBCVÍÌÌ= .Radius Scale]XÍÌL?Z@YpA)'+*(\€?[.Lifespan Decay+*)(' .Alpha Fade In RandomaŒ€?ÍÌÌ=Š+*)(' .Alpha Fade and Decay°€?±²´µ€?+*)(' .Rotation Spin RollËÊ+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pÍÌÌ=d"%ÿ$úûüýþ# ïðñòóôõö÷øù"! dovahki\particles\invis.vmt
Á Á Á
A A A€?@@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿ
×#<ÍÌÌ= .Lifetime RandomO0AP0AN€?(*+')
.Rotation Random(*+')xzðAyðÁ{€? .Radius Random(*+')I @J@@H€? .Alpha RandomFGUEÍÌÌ=(*+')
.Color Randomÿ•ŒÿƒÿÜÙÿ(*ÍÌÌ=+')
×#<„ÿÿÿÿˆB.Rotation Yaw Flip Random'()*+|?.Sequence Random'()*+vw.lifetime from sequence'()*+¹ A.Position Within Sphere Random'()*+CBðA<
€?€?9
;A@?:€?>
=
87D .Velocity Random'()*+Aȼ>
ÒÃÒÃÈÂ=
ÒCÒCC .Position Modify Offset Random'()*+AT
S
RQ .Movement BasicVÍÌÌ=W
HBHB CU(*+') .Radius Scale[\€?(*+')Y AZ@@X@?] .Alpha Fade and Decay´²ÍÌÌ=°€?(*+')µ³±?
.Color Fade¸ÿ|~ÿ[€?·?(*+').Oscillate Vector<00>€?€?(*+')˜
@A@A@A•
@Á–
ÍÌÌ>ÍÌÌ>ÍÌÌ>—
ÍÌÌ=ÍÌÌ=ÍÌÌ=a<00>Ž@<40>?.render_animated_spritesp A™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%$  
#  
"! dovahki\particles\invis.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force'()*+,
ÈÂ-
HBÈB .Lifetime RandomOà@P€@N€?(*+')
.Color Random...ÿƒÿ(*+')ÿÿÿÿˆB .Alpha RandomF¯G}E€?(*+') .Radius Random(*+')IpAJAH€?.Sequence Randomwv+*)('.Position Within Sphere Random'()*+CB A<
€?€?€?9
;A@?:€?>
=
87D
.Rotation Random'()*+xy´Ãz´C{€?.Velocity Noise'()*+§¯€?®@­¬
«
ª
©
@œÄ@œÄ Ã¨
@œD@œD.Rotation Yaw Flip Random'()*+|? .Movement BasicVÍÌÌ=W
ÈAÈAðBU(*+') .Radius Scale[\€?(*+')YÈAZ@Xú~*?].Lifespan Decay'()*+ .Alpha Fade In Random'()*+ŠÍÌÌ=Œ€?a .Alpha Fade and Decay'()*+µ€?´³²°€? .Rotation Spin Roll'()*+É Ê@?Ë.render_animated_spritespÍÌÌ=™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%#$ !"# "! dovahki\particles\invis.vmt
Á Á Á
A A A€?@@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .Lifetime Random)'+*(N€?P0AO0A
.Rotation Random{€?yðÁzðAx)'+*( .Radius RandomH€?J@@I @)'+*( .Alpha Random)'+*(EÍÌÌ=GUF¹
.Color RandomˆB‡ÿÿÿÿ†)
×#<'+*ÍÌÌ=(ƒÿÜÙÿ‚ÿ•Œÿ.Rotation Yaw Flip Random|?+*)('.Sequence Randomwv+*)('.lifetime from sequence¹ A+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?BðAC+*)(' .Velocity Random=
DDC>
ÄÄHú»A+*)(' .Position Modify Offset RandomQRS
HÂT
ÈÂA+*)(' .Movement Basic)'+*(UW
HBHB CVÍÌÌ= .Radius Scale]X@?Z@@YÈA)'+*(\€?[ .Alpha Fade and Decay±33s?³µ)'+*(°€?²ÍÌÌ=´
.Color Fade)'+*(·€?[¸ÿ|~ÿ.Oscillate Vector<00>@<40>a
ÍÌÌ=ÍÌÌ=ÍÌÌ=
ÍÌÌ>ÍÌÌ>ÍÌÌ>•
@Á”
@A@A@A˜)'+*(€?<3F>€?.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(p Ad"%1$,-./0#%&'()*+"! dovahki\particles\invis.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .Lifetime RandomO€@P@N@(*+') .Radius Random(*+')IAJ€@H€? .Alpha RandomFÞG¦EÍÌÌ=(*+')
.Color RandomÚCÿƒÿ<>ÿ(*ÍÌÌ=+')
×#<„ÿÿÿÿˆB.Position Within Sphere RandomD78=
C>
HB:€??HC@HBA;9
€?<
€?€?€?B AC+*)(' .Velocity Random'()*+A»º>
€mÄ€mÄ–Ã=
€mD€mDHC.Velocity Noise'()*+§¯€?®?­¬
«
ª
©
%Ĩ
zCzCÈC¦ .Movement BasicVÍÌÌ=W
HBU(*+').Oscillate Vector<00>€?€?(*+')˜
À@À@À@•
ÀÀÀÀÀÀ–
€?€?€?—
ÍÌÌ=ÍÌÌ=ÍÌÌ=a€>“<00>Ž€?<3F>?.Lifespan Decay'()*+ .Radius Scale'()*+]\€?Z€?Y[X?
.Color Fade'()*+¸Ðÿ·ÍÌÌ>¶@?[.render_animated_spritespðA™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%D$>?@ABC#
456789:;<="! 3dovahki\particles\invis.vmt
 Á Á Á
 A AHB€?@@ÿÿÿÿ
ÍÌÌ=  
 PÃGA.random force-
HBÈB,
ÈÂ+*)(' .Lifetime Random)'+*(N€?P€@OÀ@
.Color RandomˆB‡ÿÿÿÿ†)'+*(ƒÿ‚LLLÿ .Alpha Random)'+*(E€?G}F¯ .Radius RandomH€?J€@IA)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BHBC+*)('
.Rotation Random{€?z´Cy´Ãx+*)('.Velocity Noise¦¨
zCzCHC©
 
«
¬
­®€?§+*)('.Rotation Yaw Flip Random|?+*)(' .Position Modify Offset RandomQRS
HÂT
ÃA+*)(' .Movement Basic)'+*(UW
 A ACVÍÌL= .Radius Scale]XÍÌL?Z@YpA)'+*(\€?[.Lifespan Decay+*)(' .Alpha Fade In RandomaŒ€?ÍÌÌ=Š+*)(' .Alpha Fade and Decay°€?±²´µ€?+*)(' .Rotation Spin RollËÊ@?É +*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pÍÌÌ=d"%S$NOPQR#FGHIJKLM"! dovahki\particles\invis.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .Lifetime RandomO@@P€?N@(*+') .Radius Random(*+')I€@J@H€? .Alpha RandomFÞG¦EÍÌÌ=(*+')
.Color RandomÚCÿƒÿ<>ÿ(*ÍÌÌ=+')
×#<„ÿÿÿÿˆB.Position Within Sphere RandomD78=
C>
HB:€??HC@HBA;9
€?<
€?€?€?BHBC+*)(' .Velocity Random'()*+A»º>
=
.Velocity Noise'()*+§¯€?®?­¬
«
ª
©
ÃÃp¨
CCHC¦ .Position Modify Offset RandomQRS
T
HÂA+*)(' .Movement BasicVš™™=W
HBHB\CU(*+').Oscillate Vector<00>€?€?(*+')˜
À@À@À@•
ÀÀÀÀÀÀ–
€?€?€?—
@@@a€>“<00>Ž€?<3F>?.Lifespan Decay'()*+ .Radius Scale'()*+]\€?Z€?Y[X?
.Color Fade'()*+¸Ðÿ·ÍÌÌ>¶@?[.render_animated_spritespðA™(*+')šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%e$`abcd# UVWXYZ[\]^_"! dovahki\particles\invis.vmt
Á Á Á
A A A€?@@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .Lifetime Random)'+*(N€?P0AO0A
.Rotation Random{€?y Âz Bx)'+*( .Radius RandomH€?J@I€@)'+*( .Alpha Random)'+*(EÍÌÌ=GFA
.Color RandomˆB‡ÿÿÿÿ†)
×#<'+*ÍÌÌ=(ƒý¥”ÿ‚ÿ<>cÿ.Rotation Yaw Flip Random|?+*)('.Sequence Randomwv+*)('.lifetime from sequence¹ A+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?B AC+*)(' .Velocity Random=
pBpBÈB>
º»A+*)(' .Position Modify Offset RandomQRS
ÈAÈAHÂT
ÈÁÈÁÃA+*)(' .Movement Basic)'+*(UW
HBHB\CVÍÌÌ= .Radius Scale]X?Z@@YÈA)'+*(\€?[ .Alpha Fade and Decay±µ)'+*(°€?²ÍÌÌ=´
.Color Fade)'+*(·€?[¸î¢Gÿ.Oscillate Vector<00>@<40>a
ÍÌÌ=ÍÌÌ=ÍÌÌ=
ÍÌÌ>ÍÌÌ>ÍÌÌ>•
@Á”
@A@A@A˜)'+*(€?<3F>€?.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(p Ad"%$|}~#vwxyz{"u!gh effects\smoke\smokelit_nofade_add.vmt

zDzDzD€? A¥¡ÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃG€?101i0"%t$opqrs#klmn"j! @effects\sc_softglow.vmt
Á Á Á
A A A€?À@4Bÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously'()*+65B432 .Alpha RandomE€?FdG+*)('.Position Within Sphere RandomD78=
>
:€??€?@A;9
<
€?€?€?B€@C+*)(' .Radius Random'()*+J@IBH€?
.Color Random'()*+ÿÿƒGÿÿ„ÿÿÿÿˆB .Radius ScaleXÍÌÌ>[YÍÌL?Z@\€?]+*)(' .Movement BasicUVW
A+*)('.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)('.Lifespan Decay'()*+
.Cull Random'()*+Ï΀?Í€?Ì?.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jk€?lÿÿÿÿ+*)('d .emit_continuously2365@A4'()*+.Position Within Sphere RandomD78CBA@?>
=
'()*+<
€?€?€?9
;:€?
.Rotation RandomxyRCzC'()*+{€? .Lifetime RandomP@@O @'()*+Nfff?.Velocity Noise¦§'()*+¯€?®
×#<­¬
€?€?€?«
ª
©
Á Á
B B B .Radius Random'()*+JpAIðAH€? .Alpha Random'()*+GdFÿE€? .Movement BasicW
ÀV€¿'()*+U .Radius Scale]\€?[Zš™™>Y@X'()*+ .Alpha Fade and Decayµ´³²ÍÌÌ=±ÍÌÌ=°fff?'()*+
.Color Fade'()*+¸WÌÿ·ÍÌÌ=[.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>p
×£<š'()*+œd"%Œ$ˆŠ#"ƒ! effects\sc_softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
zÃ-
zCzCzC .emit_continuously'()*+65C4À?3€?2 .Lifetime RandomN€?O@P+*)(' .Radius RandomH€?IÍÌÌ>JÍÌÌ=+*)('
.Color Random'()*+úÔÿƒÿðÿ„ÿÿÿÿˆB.Position From Parent Particles'()*+ÑÐ .Movement BasicUVš™™>W
HÃ+*)(' .Alpha Fade and Decay°€?±´µ€?+*)(' .Radius Scale'()*+]\€?Z@@Y€?[X?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites<00>œšpÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%$˜š#"<00>!<00> Ž effects\star001.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ðÂð Á-
ðBðB A1<01>0 .emit_continuously'()*+65€B4š™™>32.Position Within Sphere Random'()*+C€?B @<
€?€?€?9
;A@?:€?>
ŒÂŒÂðA=
ŒBŒB C87D .Lifetime Random'()*+P@O @N€? .Radius Random'()*+J@@I€@H€? .Position Modify Offset Random'()*+AT
ÀAS
ÀARQ
.Color Random'()*+0+ÿÿƒ‡Âÿÿ„ÿÿÿÿˆB .Movement Basic'()*+W
ŒÂVÍÌL=U .Alpha Fade and Decay'()*+µ€?´³²€?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥ .Rotation Spin Yaw'()*+Ô@ÓÒ .Rotation Spin Roll'()*+É ÊË.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%ª$¤¥¦§¨©#Ÿ ¡¢£"ž!<00> effects\mvm_bomb_upgrade_1.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1<01>0 .emit_instantaneouslyqrÿÿÿÿuÿÿÿÿ'()*+6tsd.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+P€@O€@N€? .Position Modify Offset Random'()*+AT
€AS
˜ARQ .Radius Random'()*+JÀ@IÀ@H€?
.Color RandomˆB‡ÿÿÿÿ†'()*+ÿðÿƒÿüÿ„ .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
@VU
.Color Fade'()*+¸ÿÿÿÿ·€?[ .Radius Scale'()*+]\ÍÌÌ=ZY @[Xfff? .Radius ScaleX?[Y€?Z @\€?]ÍÌÌ=+*)('.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ'()*+pÍÌÌ=™šœ<00>d"%¹$³´µ·¸#®¯°±²"­!¬ effects\mvm_bomb_upgrade_2.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1<01>0 .emit_instantaneouslysdt6+*)('uÿÿÿÿrÿÿÿÿq.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BC+*)(' .Lifetime RandomN€?O€@P€@+*)(' .Position Modify Offset RandomQRS
˜AT
€AA+*)(' .Radius RandomH€?IÀ@JÀ@+*)('
.Color Randomƒÿüÿ‚ÿðÿ+*)('ÿÿÿÿˆB .Alpha Fade and Decay°€?±´µ€?+*)(' .Movement BasicUVW
@+*)('
.Color Fade[€?·¸ÿÿÿÿ+*)(' .Radius ScaleXfff?[Y @Z\ÍÌÌ=]+*)(' .Radius Scale'()*+]ÍÌÌ=\€?Z @Y€?[X?.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)('.render_animated_sprites<00>œšpÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%È$ÂÃÄÅÆÇ#½¾¿ÀÁ"¼!» effects\mvm_bomb_upgrade_3.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1<01>0 .emit_instantaneouslyqrÿÿÿÿuÿÿÿÿ'()*+6tsd.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+P€@O€@N€? .Position Modify Offset Random'()*+AT
€AS
˜ARQ .Radius Random'()*+JÀ@IÀ@H€?
.Color RandomˆB‡ÿÿÿÿ†'()*+ÿðÿƒÿüÿ„ .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
@VU
.Color Fade'()*+¸ÿÿÿÿ·€?[ .Radius Scale'()*+]\ÍÌÌ=ZY @[Xfff? .Radius ScaleX?[Y€?Z @\€?]ÍÌÌ=+*)('.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ'()*+pÍÌÌ=™šœ<00>d"%$óôõö÷#ëìíîïðñò"ê!ÊØ effects\sc_electric1_noz.vmt
Á Á Á
A A A€?€@a™ßÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1Ë0"%×$ÓÔÕÖ#ÍÎÏÐÑÒ"Ì! effects\sc_hardglow_noz.vmt
Á Á Á
A A A€?€@j³Üÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)(' .Alpha RandomG´FÜ'()*E€?+ .Radius RandomJ@BI@B'()*H€?+ .Lifetime RandomPÍÌL>OÍÌL>'()*N€?+
.Rotation Random{€?z´Cyx+*)('.Rotation Yaw Flip Random|?+*)('.Position From Parent Particles'()*+ÑÐ .Movement BasicW
V'()*U+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`€?_?^?+*)('.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jkBl+*)('d1Ù0"%é$äåæçè#ÜÝÞßàáâã"Û!Ú effects\sc_electric1_noz.vmt
Á Á Á
A A A€?€@a™ßÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1Ë0 .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)(' .Alpha RandomGÿFÿ'()*E€?+ .Radius RandomJ@AI€A'()*H€?+ .Lifetime RandomP…k>O…k>'()*N€?+
.Rotation Random{€?z´Cyx+*)('.Rotation Yaw Flip Random|?+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÇÑèÿ‚ÆÔäÿ+*)('.Position From Parent Particles'()*+ÑÐ .Position Modify Offset Random'()*+AT
€À€À@ÁS
€@€@@ARQ .Movement BasicW
V'()*U+ .Radius Scale]\€?[Z€?Yfff?X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`€?_ÍÌL>^ÍÌL>+*)('.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)('.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jkBl+*)('d .emit_instantaneously'()*+6uÿÿÿÿtsÿÿÿÿrÿÿÿÿq .Alpha Random+E€?*)('FÿGÿ .Radius Random+H€?*)('IÀAJ<00>A .Lifetime Random+N€?*)('O…k>P…k>
.Rotation Random'()*+xyz´C{€?.Rotation Yaw Flip Random'()*+|?
.Color Random'()*+ÉÕãÿƒÒÚìÿ„ÿÿÿÿˆB.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Position Modify Offset Random'()*+AT
BS
@A@AŒBRQ .Movement Basic+U*)('VW
.Radius Scale+*)('X?Yfff?Z€?[\€?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^ÍÌL>_ÍÌL>`€?abc?.Set Control Point To Particles' Center'()*+ÖÕ
"%$#úûüýþÿ"ù! effects\sc_hardglow_noz.vmt
Á Á Á
A A A€?€@j³Üÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6uÿÿÿÿtsÿÿÿÿrÿÿÿÿq .Alpha Random+E€?*)('FÜG´ .Radius Random+H€?*)('IÀAJÀA .Lifetime Random+N€?*)('OìQ8>PìQ8>
.Rotation Random'()*+xyz´C{€?.Rotation Yaw Flip Random'()*+|?.Position From Parent ParticlesÐÑ+*)(' .Movement Basic+U*)('VW
.Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^?_?`€?abc?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+lkÀAji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d"%$# 
  
"! effects\sc_electric1_noz.vmt
Á Á Á
A A A€?€@a™ßÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1ø0 .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)(' .Alpha RandomGÿFÿ'()*E€?+ .Radius RandomJAI@A'()*H€?+ .Lifetime RandomPÍÌL>OÍÌL>'()*N€?+
.Rotation Random{€?z´Cyx+*)('.Rotation Yaw Flip Random|?+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÆÏäÿ‚ÉÕäÿ+*)('.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Position Modify Offset Random'()*+AT
BS
@A@AŒBRQ .Movement BasicW
V'()*U+ .Radius Scale]\€?[Z€?Yfff?X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`€?_ÍÌL>^ÍÌL>+*)('.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.Set Control Point To Particles' Center'()*+ÖÕ
.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jkÀAl+*)('d"%$#"!( vgui/white
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1É010"%'$#$%&# !""! @effects\brightglow_y_nomodel.vmt
Á Á Á
A A A€?€@V¢àÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ÞBÞBÞB,
ÜÂÊÂÜÂ+*)(' .emit_continuously234
×£<5úD6+*)('.Position Within Sphere Random789
+:€?;<
€?€?€?*)('=
zCzC¯C>
A?@AB@C€?D .Alpha Random+E€?*)('FðGÜ .Radius Random+H€?*)('I€?J€? .Trail Length Random+K€?*)('L @M@@ .Lifetime Random+N€?*)('OÍÌL?Pš™? .Position Modify Offset RandomQRS
BT
BA+*)(' .Movement Basic+U*)('VÍÌL=W
.Radius Scale+*)('X?Yffæ?Z@@[\€?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^ÍÌL>_ÍÌL>`€?abc?.render_sprite_traile€?f€?g€?hi€?jk€?lÿÿÿÿm€@nAoÍÌL>+pÍÌÌ=*)('d1)0"%:$56789# ,-./01234"+! *effects\debris\nutsnbolts.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ÜÂÊÂÜÂ-
ÞBÞBÞB .emit_instantaneously'()*+6uÿÿÿÿtsÿÿÿÿrÿÿÿÿq.Position Within Sphere RandomDCBA@?>
 Á=
4C4CC'()*<
€?€?€?;:€?+9
87 .Alpha RandomGÿFÿ'()*E€?+ .Lifetime RandomP€?Oš™™?'()*N€?+.Sequence Randomwv+*)('
.Rotation Random{€?z´Cyx+*)('.Rotation Yaw Flip Random|?+*)(' .Rotation Speed Random<00>€?ÈC~}+*)('
.Color RandomˆB‡ŽŽŽÿ†"""@?ƒ$$$ÿ‚KKKÿ+*)(' .Position Modify Offset RandomQRS
BT
BA+*)(' .Movement BasicW
ÈÃV
×#='()*U+.Lifespan Decay+*)(' .Alpha Fade In RandomaŒ€?ÍÌL=ŠÍÌL=+*)(' .Alpha Fade Out Randomc?ba`€?_ÍÌL>^ÍÌL>+*)('.Rotation Basic+*)('.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jk€?lÿÿÿÿ+*)('d"%I$DEFGH#>?@ABC"=!< effects\dollarsign.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1©0 .emit_continuously23)'+*(65@4 .Lifetime Random)'+*(N€?PÎÌL?O€? .Radius RandomH€?JÀ@IA)'+*( .Alpha Random)'+*(EÍÌÌ=G´FÜ
.Color RandomˆB‡ÿÿÿÿ†)
×#<'+*ÍÌÌ=(ƒ¸ÿ‚¼ÿ .Velocity Random=
A ApA>
Á Á»A+*)('
.Position on Model Random¼
½¾A+*)(' .Movement Basic)'+*(UW
HBV1¬< .Radius Scale]X€?Z€?Y€?)'+*(\€?[.Oscillate Vector<00>ÍÌÌ=Ž€?<3F>a
ÍÌÌ=ÍÌÌ=ÍÌÌ=•
À@À@À@˜)'+*(€?<3F>€?.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`€?_š™™>^ÍÌL>+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œš)'+*(pðAd"%S$OPQR#LMN"K! @effects\radio_waves.vmt
Á Á Á
A A A€?À@4Bÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously2345@@6+*)(' .Alpha Random'()*+GÈFÈE€?.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?€?:€?>
=
87D
.Color RandomˆB‡ÿÿÿÿ†ƒi¥ÿÿ‰°ÿÿ+*)(' .Radius Scale'()*+]\€?Z€@YÍÌÌ=[X.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.Lifespan Decay+*)(' .Alpha Fade In Random'()*+Š?€?a.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d"%$#"!Uf¥µÅÖ particle\smoke1\smoke1.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1V0"%e$`abcd#XYZ[\]^_"W! effects\softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslysd'()*6t +uÿÿÿÿrÿÿÿÿq
.Rotation Random'()*xyz´C{€?+ .Lifetime Random'()*PÍÌL=O{.>N€?+ .Radius Random'()*J€?I@AH€?+
.Color Random'()*ÿ«Hÿƒíÿ˜ÿ„+ÿÿÿÿˆB.Sequence Randomwv+*)('.Position Within Sphere Random78=
ŒDŒDŒD>
ŒÄŒÄŒÄ:€??@A;9
<
€?€?€?BC+*)('D .Alpha Random'()*+GÿFÿE€? .Trail Length Random'()*+MÃõ¨>LÍÌÌ>K€? .Radius Scale'()*]\€?Z@@Y0A[Xfff?+ .Movement Basic'()*W
VU+
.Color Fade[333?·¸k&ÿ+*)(' .Rotation Spin RollËÊÉÔ+*)(' .Alpha Fade and Decay°€?±333?²³´µ+*)('.render_sprite_trail'()*+pÍÌÌ=oÍÌL>nôBm@lÿÿÿÿk€?ji€?hg€?f€?e€?d1g0"%$<00>ƒ#yz{|}~"x!h effects\softglow_translucent.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1i0"%vw$rstu#klmnopq"j! effects\softglow_translucent.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously+t6*)('sduÿÿÿÿrÿÿÿÿq
.Rotation Random+{€?z´Cyx*)(' .Lifetime Random+N€?Oš™?P*)(' .Radius Random+H€?I @J@@*)('
.Color Random+ƒÍ˹ÿ‚²²¡ÿ*)('ÿÿÿÿˆB.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
DÜÃÜÃ=
fDÜCÜC87D .Alpha RandomE€?FÔG+*)(' .Trail Length RandomK€?LÍÌL>MÍÌÌ=+*)(' .Radius Scale+Xfff?[Y0AZ@@\€?]*)(' .Movement Basic+UVš™™>W
€ D*)('
.Color Fade'()*+¸<:8ÿ·333?[ .Alpha Fade and Decay'()*+µ´³²±333?°€?.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd.render_sprite_trail'()*+pÍÌÌ=oÍÌL>nDm Blÿÿÿÿk€?ji€?hg€?f€?e€?d .emit_continuously34<03>Âõ=5zC6+*)('2
.Rotation Random+{€?z´Cyx*)(' .Lifetime Random+N€?Oš™™>P*)(' .Radius Random+H€?I@J€?*)('
.Color Random+ƒäâ£ÿ‚ÿŠÿ*)('ÿÿÿÿˆB.Sequence Random'()*+vw.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
€˜Ä€˜Ä€˜Ä=
˜D˜D˜D87D .Alpha RandomE€?FÔG+*)(' .Trail Length RandomK€?LÍÌÌ>MÍÌÌ=+*)(' .Radius Scale+Xfff?[Y0AZ@@\€?]*)(' .Movement Basic+UVÍÌÌ=W
*)('
.Color Fade'()*+¸?6/ÿ·333?[ .Rotation Spin Roll'()*+ÉÔÊË .Alpha Fade and Decay'()*+µ´³²±333?°€?.render_sprite_trailmBnDoÍÌL>pÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?d1ˆ0"%$<00>#ŠŒ<00>Ž<00>"! effects\sc_brightglow_y_nomodel.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslysd+t6*)('uÿÿÿÿrÿÿÿÿq
.Color Random+ƒÿÿÿÿ‚ÿÿÿÿ*)('ÿÿÿÿˆB .Radius Random+H€?I AJ A*)('
.Rotation Random+{€?z´Cyx*)(' .Lifetime Random+N€?O®Gá=P®Gá=*)('.Position Within Sphere Random78'()*+C@B€?<
€?€?€?9
;A@?:€?>
=
D .Alpha Random'()*+GÿFÿE€? .Alpha Fade and Decay+°€?±š™³´µ€?*)(' .Radius Scale+X@?[YBZ€?\€?]*)('
.Color Fade[€?·¸ó¨1ÿ+*)('.render_animated_sprites+špff¦?*)('œ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd10"%¤$Ÿ ¡¢£#˜šœ<00>ž"! -effects\softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously34
×#<5€;E6+*)('2
.Rotation Random'()*xyz´C{€?+ .Lifetime Random'()*POÍÌL>N€?+ .Radius Random'()*J€?I @H€?+
.Color Random'()*úôWÿƒÿeÿ„+ÿÿÿÿˆB.Sequence Randomwv+*)('.Position Within Sphere Random78=
fDfDfD>
fÄ:€??@A;9
<
€?€?€?BC+*)('D .Alpha Random'()*+GÿFÿE€? .Trail Length Random'()*+Mš™™>LÍÌÌ>K€? .Radius Scale'()*]\€?Z@@Y0A[Xfff?+ .Movement Basic'()*W
VÍÌÌ=U+
.Color Fade[333?·¸‡3ÿ+*)(' .Rotation Spin RollËÊÉÔ+*)(' .Alpha Fade and Decay°€?±333?²ÍÌL>³ÍÌÌ=´µ+*)('.render_sprite_trail'()*+pÍÌÌ=oÍÌL>nDmBlÿÿÿÿk€?ji€?hg€?f€?e€?d1¦0"%´$°±²³#ª«¬­®¯"©! ¨§*effects\brightglow_y_nomodel.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.Collision via tracesàßNONEÞ€?ÝÜ@+*)('ÛÚ
Ù ×ÀA.random force-
áDáDHD,
áÄáÄHÄ+*)(' .emit_instantaneouslysd+t6*)('uÿÿÿÿrÿÿÿÿq.Position Within Sphere Random789
+;<
€?€?€?=
@¦D@¦D@¦D>
@¦Ä@¦Ä@¦Ä:€??@BCA*)('D
.Rotation Random+{€?z´Cyx*)(' .Lifetime Random+N€?O @P@@*)(' .Radius Random+H€?I@J@*)('
.Color Random+ƒÿÒÿ‚ÿxÿ*)('ÿÿÿÿˆB .Trail Length Random'()*+MÍÌL>LÍÌL>K€? .Alpha Fade and Decay+°€?±ÍÌL>²ÍÌÌ=³´µ€?*)(' .Radius Scale+X?[YZ@@\€?]*)(' .Movement Basic+UVÍÌÌ>W
C*)('
.Color Fade'()*+¸<<<ÿ·š™™>¶333?[.render_sprite_trail'()*+pÍÌÌ=onúDmlÿÿÿÿk€?ji€?hg€?f€?e€?d10"%ÃÄ$¿ÀÁÂ#¹º»¼½¾"¸! ·effects\circle2.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.Collision via tracesàßDEBRISÞ€?ÝÜ€?+*)('ÛÚ
Ù ×ÀA .emit_instantaneouslysd'()*6t+uÿÿÿÿrÿÿÿÿq.Position Within Sphere Random78'()*ACB@?:€?>
€»D€»D€»D=
€»Ä€»Ä€»Ä<
€?€?€?;+9
D
.Rotation Random'()*xyz´C{€?+ .Lifetime Random'()*PO33³>N€?+ .Radius Random'()*J?I€?H€?+
.Color Random'()*édÿƒÿàÿ„+ÿÿÿÿˆB .Trail Length RandomK€?LÍÌL=MÌÌÌ=+*)(' .Alpha Fade and Decay'()*µ´€?³²333?±€?+ .Radius Scale'()*]\€?Z@@Y[X?+ .Movement Basic'()*W
úÃVÎÌL>U+
.Color Fade[333?·š™™>¸ÿTÿ+*)('.render_sprite_trailpÍÌÌ=+*)('oÍÌÌ=núDmlÿÿÿÿk€?ji€?hg€?f€?e€?d.render_animated_sprites<00>œšpÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1Æ0"%Õ$ÐÑÒÓÔ#ÈÉÊËÌÍÎÏ"Ç! effects\smokelit2\smoke2lit.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslysd+t6*)('uÿÿÿÿrÿÿÿÿq
.Rotation Random+{€?z By Âx*)(' .Lifetime Random+N€?O€?Pš™?*)(' .Radius Random+H€?IÀ@J€@*)('
.Color Random+ƒÓ×Èÿ‚f`[ÿ*)('ÿÿÿÿˆB.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
HÄ=
HDHDHD87D .Alpha RandomE€?FÿG+*)(' .Trail Length RandomK€?LÍÌL>MÍÌÌ=+*)('.Sequence Randomwv+*)(' .Radius Scale+XÍÌL?[Y@AZ@\€?]*)(' .Movement Basic+UVÍÌÌ>W
€ D*)('
.Color Fade'()*+¸RRRÿ·š™™>¶€?[ .Alpha Fade and Decay'()*+µ€?´³²ÍÌÌ=±š™€?.Oscillate Scalar<00>@<40><01>€?€?aÍÌÌ=•ÍÌÌ=ÍÌL?—ÍÌL¿˜+*)('.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1×0"%æ$áâãäå#ÙÚÛÜÝÞßà"Ø! Zeffects\debris\debris_chunk.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously34ÍÌL>5HD6+*)('2
.Rotation Random'()*xyz´C{€?+ .Lifetime Random'()*P333?O€?N€?+ .Radius Random'()*J@I @H€?+
.Color Random'()*ÿŠÿƒÿ½^ÿ„+ÿÿÿÿˆB.Sequence Randomwv+*)('.Position Within Sphere Random78=
fDfDfD>
fÄ:€??@A;9
<
€?€?€?BC+*)('D .Position Modify Offset RandomQRS
AT
AA+*)(' .Rotation Speed Random'()*+}~HBúC€€?<3F> .Radius Scale'()*]\€?Z€?Y€?[X?+ .Movement Basic'()*W
 ÂVš™™=U+
.Color Fade[š™ÍÌÌ>¸...ÿ+*)(' .Alpha Fade and Decay°€?±ÍÌL?²³´µ€?+*)('.Rotation Basic'()*+.render_animated_sprites<00>œšpÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%ò$îïðñ#éêëìí"è! <02>effects\brightglow_y_nomodel.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously345@6+*)('2 .Alpha RandomE€?FÿGÿ+*)('
.Color Randomƒ”öÿÿ‚¡ÿ÷ÿ+*)('ÿÿÿÿˆB .Radius RandomH€?I<00>AJ<00>A+*)(' .Lifetime RandomN€?OÍÌÌ=PÍÌÌ=+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BC+*)(' .Alpha Fade and Decay°€?±´µ€?+*)('
.Color Fade[€?·¸-|ÿÿ+*)(' .Movement BasicUVW
+*)(' .Radius ScaleX?[Y@@Z\€?]+*)('.render_animated_sprites<00>œšpÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%þ$úûüý#õö÷øù"ô! <02>effects\brightglow_y_nomodel.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously2'()*+65@43 .Alpha Random'()*+GÿFÿE€?
.Color RandomˆB‡ÿÿÿÿ†'()*+úûÐÿƒùòÕÿ„ .Radius Random'()*+J AI AH€? .Lifetime Random'()*+PÍÌÌ=OÍÌÌ=N€?.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Alpha Fade and Decay'()*+µ€?´³²€?
.Color Fade'()*+¸ÿø-ÿ·€?[ .Movement Basic'()*+W
VU .Radius Scale'()*+]\€?ZY@@[X?.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ'()*+pÍÌÌ=™šœ<00>d"% $ 
#"! <02>effects\sc_softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1ó0 .emit_continuously2'()*+65@43 .Alpha Random'()*+GzFzE€?
.Color RandomˆB‡ÿÿÿÿ†'()*+þÝÿƒþÝÿ„ .Radius Random'()*+JÐAIÐAH€? .Lifetime Random'()*+PÍÌL>OÍÌL>N€?.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Alpha Fade and Decay'()*+µ€?´³²€?
.Color Fade'()*+¸ÿø-ÿ·€?[ .Movement Basic'()*+W
VU .Radius ScaleX?[Y @Z€?\€?]+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ'()*+pÍÌÌ=™šœ<00>d"%$#"!
 <02>effects\sc_softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1ç0 .emit_continuously345@6+*)('2 .Alpha RandomE€?FzGz+*)('
.Color Randomƒrþÿrþÿ+*)('ÿÿÿÿˆB .Radius RandomH€?I AJ A+*)(' .Lifetime RandomN€?OÍÌL>PÍÌL>+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BC+*)(' .Alpha Fade and Decay°€?±´µ€?+*)('
.Color Fade[€?·¸-|ÿÿ+*)(' .Movement BasicUVW
+*)(' .Radius Scale'()*+]\€?Z€?Y @[X?.render_animated_sprites<00>œšpÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%($#$%&'# !""! -effects\softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6uÿÿÿÿtsÿÿÿÿrÿÿÿÿq
.Rotation Random+{€?z´Cyx*)(' .Lifetime Random+N€?OÍÌL>P*)(' .Radius Random+H€?I?JÍÌÌ=*)('
.Color RandomˆB‡ÿÿÿÿ†+ƒÿeeÿÿ¤¤ÿ*)('.Sequence Random'()*+vw.Position Within Sphere RandomD'()*+CB<
€?€?€?9
;A@?:€?>
HCHÂ=
ÈCHBHB87 .Alpha RandomE€?FÿGÿ+*)(' .Trail Length RandomK€?LÍÌL>MÍÌL>+*)(' .Radius Scale+Xfff?[Y0AZ@@\€?]*)(' .Movement Basic+UVÍÌÌ=W
*)('
.Color Fade'()*+¸ÿikÿ·333?[ .Rotation Spin Roll'()*+ÉÔÊË .Alpha Fade and Decay'()*+µ´³ÍÌÌ=²ÍÌL>±333?°€?.render_sprite_traile€?f€?g€?hi€?jk€?lÿÿÿÿmnDoÍÌL>pÍÌÌ=+*)('d"%7$23456#,-./01"+!* -particle\particle_ring_wave.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA10 .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)(' .Lifetime Random'()*P?O333?N€?+ .Radius Random'()*JAI AH€?+
.Color Random'()*ÿ¤¤ÿƒÿeeÿ„+ÿÿÿÿˆB .Alpha Random'()*+GdFdE€?.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D
.Rotation Random'()*+xyz´C{€? .Radius Scale'()*]\€?ZÍÌÌ=Y@[XÍÌÌ>+ .Movement Basic'()*W
VÍÌÌ=U+
.Color Fade[333?·¸ÿikÿ+*)(' .Rotation Spin RollËÊÉ+*)(' .Alpha Fade and Decay°š™™>²³´µ+*)('.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d"%C$?@AB#:;<=>"9! effects\circle3_gradient_add.vmt
Á Á Á
A A A€? @áÕ‡ÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6ÍÌÌ=+*)(' .Lifetime RandomN€?O€?P€?+*)(' .Alpha RandomE€?FÿGÿ+*)('
.Color Random'()*+ÿëëÿƒÿëëÿ„ÿÿÿÿˆB .Velocity Random'()*+A»º>
B=
B .Position Within Box Random'()*+ã
pÁâ
pÁá
.Color Fade[¸ÿ+*)(' .Radius ScaleX?[Y@BZ€?\?]+*)(' .Alpha Fade and Decay°€?±ÍÌL?²´µ+*)(' .Movement Basic'()*+W
VU.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jk€?lÿÿÿÿ+*)('d"%Q$NOP#FGHIJKLM"E! -effects\beam001_white_dx80.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)(' .Lifetime Random'()*P?O?N€?+ .Radius Random'()*J BI BH€?+
.Color Random'()*ÿ¤¤ÿƒÿeeÿ„+ÿÿÿÿˆB.Sequence Randomwv+*)('.Position Within Sphere Random78=
áÃÈÂ>
áÃÈÂ:€??@A;9
<
€?€?€?BC+*)('D .Alpha Random'()*+GÿFÿE€? .Position Modify Offset Random'()*+AT
ÈBØAS
ÈBØARQ .Trail Length Random'()*+MÍÌL>LÍÌL>K€? .Movement Basic'()*W
VÍÌÌ=U+
.Color Fade[333?·¸ÿikÿ+*)(' .Alpha Fade and Decay°€?±333?²ÍÌL>³ÍÌÌ=´µ+*)('.render_sprite_trail'()*+pÍÌÌ=onDmÈAlÿÿÿÿk€?ji€?hg€?f€?e€?d"%_$\]^#TUVWXYZ["S! -effects\beam001_white_dx80.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6uÿÿÿÿtsÿÿÿÿrÿÿÿÿq .Lifetime Random+N€?O?P?*)(' .Radius Random+H€?I BJ B*)('
.Color RandomˆB‡ÿÿÿÿ†+ƒÿeeÿÿ¤¤ÿ*)('.Sequence Random'()*+vw.Position Within Sphere RandomD'()*+CB<
€?€?€?9
;A@?:€?>
áCÈÂ=
áCÈÂ87 .Alpha RandomE€?FÿGÿ+*)(' .Position Modify Offset RandomQRS
ÈÂØAT
ÈÂØAA+*)(' .Trail Length RandomK€?LÍÌL>MÍÌL>+*)(' .Movement Basic+UVÍÌÌ=W
*)('
.Color Fade'()*+¸ÿikÿ·333?[ .Alpha Fade and Decay'()*+µ´³ÍÌÌ=²ÍÌL>±333?°€?.render_sprite_traile€?f€?g€?hi€?jk€?lÿÿÿÿmÈAnDopÍÌÌ=+*)('d"%m$jkl#bcdefghi"a! -effects\beam001_white_dx80.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)(' .Lifetime Random'()*P?O?N€?+ .Radius Random'()*J BI BH€?+
.Color Random'()*ÿ¤¤ÿƒÿeeÿ„+ÿÿÿÿˆB.Sequence Randomwv+*)('.Position Within Sphere Random78=
áCÈÂ>
áCÈÂ:€??@A;9
<
€?€?€?BC+*)('D .Alpha Random'()*+GÿFÿE€? .Position Modify Offset Random'()*+AT
ÈBØAS
ÈBØARQ .Trail Length Random'()*+MÍÌL>LÍÌL>K€? .Movement Basic'()*W
VÍÌÌ=U+
.Color Fade[333?·¸ÿikÿ+*)(' .Alpha Fade and Decay°€?±333?²ÍÌL>³ÍÌÌ=´µ+*)('.render_sprite_trail'()*+pÍÌÌ=onDmÈAlÿÿÿÿk€?ji€?hg€?f€?e€?d"%{$xyz#pqrstuvw"o! -effects\beam001_white_dx80.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6uÿÿÿÿtsÿÿÿÿrÿÿÿÿq .Lifetime Random+N€?O?P?*)(' .Radius Random+H€?I BJ B*)('
.Color RandomˆB‡ÿÿÿÿ†+ƒÿeeÿÿ¤¤ÿ*)('.Sequence Random'()*+vw.Position Within Sphere RandomD'()*+CB<
€?€?€?9
;A@?:€?>
áÃÈÂ=
áÃÈÂ87 .Alpha RandomE€?FÿGÿ+*)(' .Position Modify Offset RandomQRS
ÈÂØAT
ÈÂØAA+*)(' .Trail Length RandomK€?LÍÌL>MÍÌL>+*)(' .Movement Basic+UVÍÌÌ=W
*)('
.Color Fade'()*+¸ÿikÿ·333?[ .Alpha Fade and Decay'()*+µ´³ÍÌÌ=²ÍÌL>±333?°€?.render_sprite_traile€?f€?g€?hi€?jk€?lÿÿÿÿmÈAnDopÍÌÌ=+*)('d"%¡$<00>žŸ #˜šœ"!}Š effects\circle4_gradient_add.vmt
Á Á Á
A A A€? @áÕ‡ÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1~0"%$ˆ#<00>ƒ"! effects\circle4_gradient_add.vmt
Á Á Á
A A A€? @áÕ‡ÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6ÍÌÌ=+*)(' .Lifetime RandomN€?O333?P333?+*)(' .Alpha RandomE€?FÿGÈ+*)('
.Color Random'()*+ÿ¯¯ÿƒÿ¯¯ÿ„ÿÿÿÿˆB.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
HB=
HCHC87D .Position Modify Offset Random'()*+AT
pÁS
pÁRQ
.Color Fade[¸ÿ+*)(' .Radius ScaleX?[YBZ€?\?]+*)(' .Alpha Fade and Decay°ÍÌÌ>±ÍÌÌ=²³´µ€?+*)(' .Movement Basic'()*+W
VU.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jk€?lÿÿÿÿ+*)('d10"%$#<00>Ž<00><00>"Œ! effects\sc_hardglow.vmt
Á Á Á
A A A€? @áÕ‡ÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6ÍÌÌ=uÿÿÿÿtsÿÿÿÿrÿÿÿÿq .Lifetime Random'()*+PÍÌL?OÍÌL?N€? .Alpha Random'()*+GÿFÿE€? .Position Within Box Random'()*+ã
 Àâ
 Àá
.Color RandomˆB‡ÿÿÿÿ†ƒÿ]+ÿ‚ÿE7ÿ+*)('
.Color Fade'()*+¸ÿ·?[ .Radius Scale'()*+]\?Z€?Y@B[X? .Alpha Fade and Decay'()*+µ€?´³²±ÍÌÌ=°ÍÌÌ>.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d180 .emit_instantaneously'()*+6ÍÌÌ=uÿÿÿÿtsÿÿÿÿrÿÿÿÿq .Lifetime Random'()*+P€?O€?N€? .Alpha Random'()*+GFÿE€? .Position Within Box Random'()*+ã
pÁâ
pÁá
.Color RandomˆB‡ÿÿÿÿ†ƒÿëëÿ‚ÿëëÿ+*)(' .Velocity Random'()*+A»º>
HB=
HB
.Rotation Random'()*+xyz{€?
.Color Fade'()*+¸ÿ·?[ .Radius Scale'()*+]\?Z€?Y€B[X? .Alpha Fade and Decay'()*+µ´³²ÍÌL?°€? .Movement Basic'()*+W
VU.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d"%$ÒÓÔÕ#ÍÎÏÐÑ"Ì!¦Ë ¤¥£effects\animatedbat\animated_bat_sc.vmt
Á Á Á
A A A€?@@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .Constrain distance to control point'()*+çæå
ä.random force'()*+,
 AÈÁÈÁ-
 AÈAÈA .Pull towards control point'()*+éèá1§0"%Ê$ÃÄÅÆÇÈÉ#¼½¾¿ÀÁÂ"»!© ¨Œeffects\smoke\smokelit_nofade_darker.vmt
€¿€¿€¿
€?€?€?€?à@ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿúC€? .Pull towards control pointáèéÀ@*)('+1ª0"%º$´µ·¸¹#­®¯°±²³"¬! «<02>effects\brightglow_y.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ÞBÞBÞB,
ÜÂÊÂÜÂ+*)(' .emit_continuously234@5ÈB6+*)(' .Alpha Random+E€?*)('FðGÜ.Velocity Noise¦¨
ðAðA©
ðÁðÁª
«
¬
­€?®oƒ:¯+*)(' .Radius Random+H€?*)('IÍÌÌ>JÍÌL> .Trail Length Random+K€?*)('L AM€? .Lifetime Random+N€?*)('Oš™™>PÍÌL>
.Color RandomˆB‡ÿÿÿÿ†ƒÿØRÿÿè°ÿ+*)('.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@ A? A:€?>
=
87D .Movement Basic+U*)('VW
ÈÂ .Radius Scale+*)('X?YÍÌL>Z€?[\€?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^ÍÌL>_ÍÌL>`€?abc?
.Color Fade[ÍÌL>·ÍÌÌ=¸ÿû½ÿ+*)(À?'€?.Movement Lock to Control Point¥¤£€?¢ÍÌL>¡š™™> €?Ÿ€?ž€?A+*)('.render_sprite_traile€?f€?g€?hi€?jk€?lÿÿÿÿm€?nÀ?oÍÌÌ=+pÍÌÌ=*)('d .emit_continuously65 A4@'()*+32.Position Within Sphere RandomCBA@?>
`@=
`@'()*<
€?€?€?;:€?9
+87D .Lifetime RandomPÀ?O@'()*N€?+ .Alpha Random'()*GÿFÿE€?+.Velocity Noise'()*+§¯oƒ:­€?¬
«
ª
©
ÀÀ¨
À@À@pA¦.Sequence Random'()*+vw
.Rotation Random'()*+xyz´C{€?
.Color Random'()*+ÿäšÿƒÿé<C3BF>ÿ„ÿÿÿÿˆB .Movement BasicW
 AV<03>Âõ<'()*U+ .Alpha Fade and Decayµ€?´³²±ÍÌÌ=°€?'()*+ .Radius Scale]\€?[ZÍÌÌ=Y?X€?'()*+ .Rotation Spin RollÉ(ÊË'()*+.Movement Lock to Control Point'()*+AžÍÌL>Ÿš™™> €?¡š™€?¤¥
.Color Fade'()*+¸uoeÿ·<03>Âõ=¶š™™>[ .Alpha Fade Out Random'()*+^@_@`€?abc?.render_animated_spritespš'()*+œ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1ª0 .emit_instantaneouslyqrÿÿÿÿsÿÿÿÿtuÿÿÿÿ6+*)('
.Color RandomˆB‡ÿÿÿÿ†ÿÿÿÿƒºººÿ(*+') .Alpha RandomFÿGÿE€?(*+') .Radius Random(*+')I AJAH€? .Lifetime Random'()*+Pff@Off@N€?.Position Within Sphere Random'()*+CB<
€?€?9
;A@?:€?>
=
87D .Movement BasicVW
U(*+') .Radius Scale'()*+]\ÍÌÌ=Z?Y€?[X?.Movement Max Velocity'()*+êðA.Set child control points from particle positions'()*+òñðïîíìë"%æ$àáâãäå#ÙÚÛÜÝÞß"Ø! ×Èeffects\brightglow_y_nomodel.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ÜÂÊÂÜÂ-
ÞBÞBÞB .emit_continuously'()*+65C4ˆA32 .Alpha RandomGÜFð'()*E€?+ .Radius RandomJ€?I@@'()*H€?+ .Trail Length RandomM€?L€@'()*K€?+ .Lifetime RandomPš™>OÍÌL>'()*N€?+
.Color Random'()*+ðÿƒÿÝSÿ„ÿÿÿÿˆB.Position From Parent Particles'()*+ÑÐ .Velocity Random'()*+A»º>
ŒÂŒÂŒÂ=
ŒBŒBŒB .Movement BasicW
úÃV'()*U+ .Radius Scale]\€?[Z€?YÍÌL>X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`€?_ÍÌL>^ÍÌL>+*)('
.Color Fade'€?(À?)*+¸ÿâmÿ·ÍÌÌ=¶ÍÌL>[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_sprite_trail'()*pÍÌÌ=+oÍÌÌ=nAm@lÿÿÿÿk€?ji€?hg€?f€?e€?d"%ò$îïðñ#éêëìí"è! effects\mvm_pow_bam.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿuÿÿÿÿsdt6+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BC+*)(' .Lifetime RandomN€?OÍÌL?PÍÌL?+*)(' .Position Modify Offset RandomQRS
T
A+*)(' .Radius RandomH€?I AJ A+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÿÿÿÿ‚ÿÿÿÿ+*)(' .Alpha Fade and Decay°€?±´µ€?+*)(' .Movement BasicUVW
 A+*)('
.Color Fade[€?·¸ÿÿÿÿ+*)('.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œšpÍÌÌ=+*)('d"%þ$úûüý#õö÷øù"ô! effects\mvm_pow_banana.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+PÍÌL?OÍÌL?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%
$ #"! effects\mvm_pow_boing.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+PÍÌL?OÍÌL?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%$#
" ! effects\mvm_pow_boot.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+PÍÌL?OÍÌL?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%"$ !#"! effects\mvm_pow_caber.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+PÍÌL?OÍÌL?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%.$*+,-#%&'()"$! effects\mvm_pow_crack.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+PÍÌL?OÍÌL?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%:$6789#12345"0! effects\mvm_pow_crash.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+PÍÌL?OÍÌL?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%F$BCDE#=>?@A"<! effects\mvm_pow_crit.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿuÿÿÿÿsdt6+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BC+*)(' .Lifetime RandomN€?OÍÌL?PÍÌL?+*)(' .Position Modify Offset RandomQRS
T
A+*)(' .Radius RandomH€?I AJ A+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÿÿÿÿ‚ÿÿÿÿ+*)(' .Alpha Fade and Decay°€?±´µ€?+*)(' .Movement BasicUVW
 A+*)('
.Color Fade[€?·¸ÿÿÿÿ+*)('.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œšpÍÌÌ=+*)('d"%$  
# 
"! HUbp~Œº×ô effects\mvm_pow_boing.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1I0"%T$PQRS#KLMNO"J! effects\mvm_pow_boot.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿuÿÿÿÿsd'()*+6ÍÌŒ?t.Position Within Sphere RandomD78'()*CBA@?:€?>
C=
C+<
€?€?€?9
; .Radius Random'()*JBIBH€?+ .Position Modify Offset Random'()*+AT
S
RQ
.Color RandomˆB‡ÿÿÿÿ†ÿÿÿ'()*+ÿÿÿÿƒÿÿÿÿ„ .Lifetime Random'()*+P@?O@?N€? .Movement Basic'()*W
 AVU+.Movement Lock to Control Point¥'()*+AžŸ €?¡€¿¢€¿£€?¤
.Color Fade[€?·¸ÿÿÿÿ+*)(' .Alpha Fade and Decay'()*+µ€?´³²±€>°@?.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œ'()*pÍÌÌ=™š+d1V0"%a$]^_`#XYZ[\"W! effects\mvm_pow_crash.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyt6ÍÌL?+*)('sduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random;9
<
€?€?€?+=
ðA>Ã>
ðÁ>Ã:€??@ABC*)('87D .Radius Random+H€?IÀAJÀA*)(' .Position Modify Offset RandomQRS
T
A+*)('
.Color Randomƒÿÿÿÿ‚ÿÿÿÿ+*)('ÿÿÿÿÿÿÿˆB .Lifetime RandomN€?OÍÌÌ?PÍÌÌ?+*)(' .Movement Basic+UVW
4C*)('.Movement Lock to Control Point¤£€?¢€¿¡€¿ €?ŸžA+*)('¥
.Color Fade'()*+¸ÿÿÿÿ·€?[ .Alpha Fade and Decay°€?±´µ€?+*)('.render_animated_sprites+špÍÌÌ=*)('œ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1c0"%o$klmn#fghij"e! dmodels\props_mvm\splinters.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ðBðB A,
ðÂð Á+*)(' .emit_continuously234š™™>5€B6ÍÌL?+*)('.Position Within Sphere RandomD78=
HCHCŒC>
ÈÂ:€??@A;9
<
€?€?€?B @C€?+*)(' .Lifetime RandomN€?O @P@+*)(' .Radius RandomH€?IAJ@+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÿ‚ÿÿÿÿ+*)('
.Rotation Random'()*+xyz´C{€? .Movement BasicUVÍÌL=W
ŒÂ+*)(' .Alpha Fade and Decay°€?±´µ€?+*)('.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)(' .Rotation Spin RollËÊÉ +*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œšpÍÌÌ=+*)('d1q0"%}$yz{|#tuvwx"s! rmodels\props_mvm\splinters.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ðÂð Á-
ðBðB A .emit_continuously'()*+6ÍÌŒ?5€B4š™™>32.Position Within Sphere Random'()*+C€?B @<
€?€?€?9
;A@?:€?>
ŒÂŒÂ=
ŒBŒB C87D .Lifetime Random'()*+P@O @N€? .Radius Random'()*+J@IAH€?
.Color Random'()*+ÿÿÿÿƒÿ„ÿÿÿÿˆB
.Rotation Random{€?z´Cyx+*)(' .Movement Basic'()*+W
ŒÂVÍÌL=U .Alpha Fade and Decay'()*+µ€?´³²€?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥ .Rotation Spin Roll'()*+É ÊË.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd10"%$ˆŠ#ƒ"<00>!  models\props_mvm\splinters.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ðÂð Á-
ðBðB A .emit_continuously'()*+6@@5úC4ÍÌÌ=32.Position Within Sphere Random'()*+C€?B @<
€?€?€?9
;A@?:€?>
–ÖÃ=
CCŒC87D .Lifetime Random'()*+P@O @N€? .Radius Random'()*+J@IAH€?
.Color Random'()*+ÿÿÿÿƒÿ„ÿÿÿÿˆB
.Rotation Random{€?z´Cyx+*)(' .Movement Basic'()*+W
ŒÂVÍÌL=U .Alpha Fade and Decay'()*+µ€?´³²€?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥ .Rotation Spin Roll'()*+É ÊË.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1<01>0"%¹$µ·¸#°±²³´"¯!<00><00> Žèeffects\sc_hardglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ðBðB A,
ðÂð Á+*)('1<01>0"%œ$˜š#"! èeffects\sc_softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
zCzCzC,
zÃ+*)(' .emit_continuously23€?4À?5C6@@+*)(' .Lifetime Random'()*+PO@N€? .Radius Random'()*+JÍÌÌ=IÍÌÌ>H€?
.Color RandomˆB‡ÿÿÿÿ†ƒÿÿ‚ú<>ÿ+*)('.Position From Parent ParticlesÐÑ+*)(' .Movement Basic'()*+W
HÃVš™™>U
.Color Fade[€?·ÍÌÌ=¸ÿû½ÿ+*)(À?'€? .Alpha Fade and Decay'()*+µ€?´³²€? .Radius ScaleX?[Y€?Z@@\€?]+*)('.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ'()*+pÍÌÌ=™šœ<00>d1ž0"%®$¨©ª«¬­#¡¢£¤¥¦§" ! ŸÈeffects\brightglow_y_nomodel.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ÞBÞBÞB,
ÜÂÊÂÜÂ+*)(' .emit_continuously234À?5úD6@@+*)(' .Alpha Random+E€?*)('FðGÜ .Radius Random+H€?*)('I@@J€? .Trail Length Random+K€?*)('L€@M€? .Lifetime Random+N€?*)('OÍÌL>Pš™>
.Color RandomˆB‡ÿÿÿÿ†ƒÿÝSÿðÿ+*)('.Position From Parent ParticlesÐÑ+*)(' .Velocity Random=
ŒBŒBŒB>
ŒÂŒÂŒÂº»A+*)(' .Movement Basic+U*)('VW
úÃ .Radius Scale+*)('X?YÍÌL>Z€?[\€?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^ÍÌL>_ÍÌL>`€?abc?
.Color Fade[ÍÌL>·ÍÌÌ=¸ÿâmÿ+*)(À?'€?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_sprite_traile€?f€?g€?hi€?jk€?lÿÿÿÿm@nAoÍÌÌ=+pÍÌÌ=*)('d .emit_continuously234š™™>5€B6@@+*)('.Position Within Sphere RandomD78=
‡C‡CªC>
‡Ã‡ÃðÁ:€??@A;9
<
€?€?€?B @C€?+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÿ³YÿÿAÿ+*)(' .Lifetime RandomN€?O @P@+*)(' .Alpha RandomE€?FdG2+*)(' .Radius RandomH€?IAJ€@+*)(' .Movement BasicUVÍÌL=W
ŒÂ+*)(' .Alpha Fade and Decay°€?±´µ€?+*)('
.Color Fade'€?(À?)*+¸ÿû½ÿ·ÍÌÌ=¶€?[.Oscillate Scalar<00> A<C2A0><01>€?€?a@•@HC—ÈB˜+*)('.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d1»0"%Ö$ÒÓÔÕ#ÍÎÏÐÑ"Ì!½Ë ¼effects\sc_hardglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ðÂð Á-
ðBðB A1¾0"%Ê$ÅÆÇÈÉ#ÁÂÃÄ"À! ¿èeffects\sc_softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
zÃ-
zCzCzC .emit_continuously'()*+6@@5C4À?3€?2 .Lifetime RandomN€?O@P+*)(' .Radius RandomH€?IÍÌÌ>JÍÌÌ=+*)('
.Color Random'()*+úÿƒÿ<>ÿ„ÿÿÿÿˆB.Position From Parent Particles'()*+ÑÐ .Movement BasicUVš™™>W
HÃ+*)('
.Color Fade[€?·ÍÌÌ=¸ÿû½ÿ+*)(À?'€? .Alpha Fade and Decay°€?±´µ€?+*)(' .Radius Scale'()*+]\€?Z@@Y€?[X?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites<00>œšpÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1ž0 .emit_continuously'()*+6@@5zD4š™™>32.Position Within Sphere Random'()*+C€?B @<
€?€?€?9
;A@?:€?>
ÄÄpÂ=
DD D87D
.Color RandomˆB‡ÿÿÿÿ†ƒÿ³YÿÿAÿ+*)(' .Alpha RandomE€?FdG2+*)(' .Lifetime RandomN€?O @P@+*)(' .Radius RandomH€?IAJ€@+*)(' .Movement Basic'()*+W
ŒÂVÍÌL=U .Alpha Fade and Decay'()*+µ€?´³²€?
.Color Fade'€?(À?)*+¸ÿû½ÿ·ÍÌÌ=¶€?[.Oscillate Scalar<00> A<C2A0><01>€?€?a@•@HC—ÈB˜+*)('.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d1Ø0"%ó$ïðñò#êëìíî"é!Úè Ùèeffects\sc_hardglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ðÂð Á-
ðBðB A1Û0"%ç$âãäåæ#Þßàá"Ý! Üèeffects\sc_softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
zÃ-
zCzCzC .emit_continuously'()*+65C4ˆA3€?2 .Lifetime RandomN€?O@P+*)(' .Radius RandomH€?IÍÌÌ>JÍÌÌ=+*)('
.Color Random'()*+úÿƒÿ<>ÿ„ÿÿÿÿˆB.Position From Parent Particles'()*+ÑÐ .Movement BasicUVš™™>W
HÃ+*)('
.Color Fade[€?·ÍÌÌ=¸ÿû½ÿ+*)(À?'€? .Alpha Fade and Decay°€?±´µ€?+*)(' .Radius Scale'()*+]\€?Z@@Y€?[X?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites<00>œšpÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1Ö0 .emit_continuously'()*+6@@5€?4@A32.Position Within Sphere Random'()*+C€?B @<
€?€?€?9
;A@?:€?>
‡Ã‡ÃðA=
‡C‡CªC87D .Lifetime RandomN€?O @P@+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÿ³YÿÿAÿ+*)(' .Alpha RandomE€?FdG2+*)(' .Radius RandomH€?IAJ€@+*)(' .Movement Basic'()*+W
ŒÂVÍÌL=U .Alpha Fade and Decay'()*+µ€?´³²€?
.Color Fade'€?(À?)*+¸ÿû½ÿ·ÍÌÌ=¶€?[.Oscillate Scalar<00> A<C2A0><01>€?€?a@•@HC—ÈB˜+*)('.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d1õ0"%$ÿ#÷øùúûüýþ"ö! -effects\softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously'()*+6@@5úC4ÍÌÌ=32
.Rotation Random+{€?z´Cyx*)(' .Lifetime Random+N€?OÍÌL>P*)(' .Radius Random+H€?I @J€?*)('
.Color RandomˆB‡ÿÿÿÿ†+ƒÿeÿúôWÿ*)('.Sequence Random'()*+vw.Position Within Sphere RandomD'()*+CB<
€?€?€?9
;A@?:€?>
fÄ=
fDfDfD87 .Alpha RandomE€?FÿGÿ+*)(' .Trail Length RandomK€?LÍÌÌ>Mš™™>+*)(' .Radius Scale+Xfff?[Y0AZ@@\€?]*)(' .Movement Basic+UVÍÌÌ=W
*)('
.Color Fade'()*+¸‡3ÿ·333?[ .Rotation Spin Roll'()*+ÉÔÊË .Alpha Fade and Decay'()*+µ´³ÍÌÌ=²ÍÌL>±333?°€?.render_sprite_traile€?f€?g€?hi€?jk€?lÿÿÿÿmBnDoÍÌL>pÍÌÌ=+*)('d .emit_instantaneouslyt6+*)('sduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random;9
<
€?€?€?+=
 BÈB>
 BÈB:€??@ABC*)('87D .Radius Random+H€?IBJB*)(' .Position Modify Offset RandomQRS
T
A+*)('
.Color Randomƒÿÿÿÿ‚ÿÿÿÿ+*)('ÿÿÿÿÿÿÿˆB .Lifetime RandomN€?OÍÌÌ?PÍÌÌ?+*)(' .Movement Basic+UVW
ÈÂ*)('.Movement Lock to Control Point¤£€?¢€¿¡€¿ €?ŸžA+*)('¥
.Color Fade'()*+¸ÿÿÿÿ·€?[ .Alpha Fade and Decay°€?±´µ€?+*)(' .Rotation Spin Roll'()*+É(ÊË.render_animated_sprites+špÍÌÌ=*)('œ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%$#"! effects\mvm_pow_crit.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿuÿÿÿÿsd'()*+6@@t.Position Within Sphere RandomD78'()*CBA@?:€?>
HCHC=
HÃ+<
€?€?€?9
; .Radius Random'()*JpAIÀAH€?+ .Position Modify Offset Random'()*+AT
S
RQ
.Color RandomˆB‡ÿÿÿÿ†ÿÿÿ'()*+ÿÿÿÿƒÿÿÿÿ„ .Lifetime Random'()*+PÍÌÌ?OÍÌÌ?N€?
.Rotation Random'()*+xy4Âz4B{€? .Movement Basic'()*W
HÃVU+.Movement Lock to Control Point¥'()*+AžŸ €?¡€¿¢€¿£€?¤
.Color Fade[€?·¸ÿÿÿÿ+*)(' .Alpha Fade and Decay'()*+µ€?´³²€? .Rotation Spin RollËÊÉ+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œ'()*pÍÌÌ=™š+d"%+$&'()*#!"#$%" ! effects\mvm_pow_crit.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyt6@@+*)('sduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random;9
<
€?€?€?+=
HÃ>
HCHC:€??@ABC*)('87D .Radius Random+H€?IpAJ @*)(' .Position Modify Offset RandomQRS
T
A+*)('
.Color Randomƒÿÿÿÿ‚ÿÿÿÿ+*)('ÿÿÿÿÿÿÿˆB .Lifetime RandomN€?OÍÌÌ?PÍÌÌ?+*)(' .Movement Basic+UVW
Ã*)('.Movement Lock to Control Point¤£€?¢€¿¡€¿ €?ŸžA+*)('¥
.Color Fade'()*+¸ÿÿÿÿ·€?[ .Alpha Fade and Decay°€?±´µ€?+*)(' .Rotation Spin Roll'()*+ÉÊË.render_animated_sprites+špÍÌÌ=*)('œ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%g$cdef#^_`ab"]!.<J\ -èeffects\sc_hardglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ðÂð Á-
ðBðB A1/0"%;$6789:#2345"1! 0èeffects\sc_softglow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
zÃ-
zCzCzC .emit_continuously'()*+65C4À?3€?2 .Lifetime RandomN€?O@P+*)(' .Radius RandomH€?IÍÌÌ>JÍÌÌ=+*)('
.Color Random'()*+úÿƒÿHÿ„ÿÿÿÿˆB.Position From Parent Particles'()*+ÑÐ .Movement BasicUVš™™>W
HÃ+*)(' .Alpha Fade and Decay°€?±´µ€?+*)(' .Radius Scale'()*+]\€?Z@@Y€?[X?.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥
.Color Fade'()*+¸ÿí—ÿ·?[.render_animated_sprites<00>œšpÍÌÌ=+*)('lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd1=0"%I$EFGH#@ABCD"?! > models\props_mvm\splinters.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force-
ðBðB A,
ðÂð Á+*)(' .emit_continuously234ÍÌÌ=5úC6+*)('.Position Within Sphere RandomD78=
CCŒC>
–ÖÃ:€??@A;9
<
€?€?€?B @C€?+*)(' .Lifetime RandomN€?O @P@+*)(' .Radius RandomH€?IAJ@+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÿ‚ÿÿÿÿ+*)('
.Rotation Random'()*+xyz´C{€? .Movement BasicUVÍÌL=W
ŒÂ+*)(' .Alpha Fade and Decay°€?±´µ€?+*)('.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)(' .Rotation Spin RollËÊÉ +*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œšpÍÌÌ=+*)('d1K0"%[$UVWXYZ#NOPQRST"M! L<02>effects\brightglow_y_nomodel.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA.random force'()*+,
ÜÂÊÂÜÂ-
ÞBÞBÞB .emit_continuously'()*+65€»D4ff@32 .Alpha RandomGÜFð'()*E€?+ .Radius RandomJ€?I@@'()*H€?+ .Trail Length RandomM€?L€@'()*K€?+ .Lifetime RandomPš™>OÍÌL>'()*N€?+
.Color Random'()*+ðÿƒÿÝSÿ„ÿÿÿÿˆB.Position From Parent Particles'()*+ÑÐ .Velocity Random'()*+A»º>
ŒÂŒÂŒÂ=
ŒBŒBŒB .Movement BasicW
úÃV'()*U+ .Radius Scale]\€?[Z€?YÍÌL>X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`€?_ÍÌL>^ÍÌL>+*)('
.Color Fade'€?(À?)*+¸ÿû½ÿ·ÍÌÌ=¶ÍÌL>[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_sprite_trail'()*pÍÌÌ=+oÍÌÌ=nAm@lÿÿÿÿk€?ji€?hg€?f€?e€?d10 .emit_continuously'()*+65€B4š™™>32.Position Within Sphere Random'()*+C€?B @<
€?€?€?9
;A@?:€?>
‡Ã‡ÃðÁ=
‡C‡CªC87D .Lifetime Random'()*+P@O @N€? .Radius Random'()*+J€@IAH€?
.Color Random'()*+ÿAÿƒÿ³Yÿ„ÿÿÿÿˆB .Alpha Random'()*+G2FdE€? .Movement Basic'()*+W
ŒÂVÍÌL=U
.Color Fade[€?·ÍÌÌ=¸ÿû½ÿ+*)(À?'€? .Alpha Fade and Decay'()*+µ€?´³²€?.Oscillate Scalar'()*+˜ÈBzC•@”@a€?<3F>€?<3F>Ž@A<>?.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d"%s$opqr#jklmn"i! effects\mvm_pow_loot.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+PÍÌÌ>Oš™?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%${|}~#vwxyz"u! effects\mvm_pow_mmph.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+Pš™™>O?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%$ˆŠ#ƒ"<00>! effects\mvm_pow_poof.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+Pš™™>O?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%$#Ž<00><00>"<00>! effects\mvm_pow_pow.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿuÿÿÿÿsdt6+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BC+*)(' .Lifetime RandomN€?O?Pš™™>+*)(' .Position Modify Offset RandomQRS
T
A+*)(' .Radius RandomH€?I AJ A+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÿÿÿÿ‚ÿÿÿÿ+*)(' .Alpha Fade and Decay°€?±´µ€?+*)(' .Movement BasicUVW
 A+*)('
.Color Fade[€?·¸ÿÿÿÿ+*)('.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œšpÍÌÌ=+*)('d"%£$Ÿ ¡¢#šœ<00>ž"! effects\mvm_pow_punch.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneously'()*+6tsduÿÿÿÿrÿÿÿÿq.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Lifetime Random'()*+Pš™™>O?N€? .Position Modify Offset Random'()*+AT
S
RQ .Radius Random'()*+J AI AH€?
.Color Random'()*+ÿÿÿÿƒÿÿÿÿ„ÿÿÿÿˆB .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU
.Color Fade'()*+¸ÿÿÿÿ·€?[.Movement Lock to Control Point'()*+Až€?Ÿ€? €?¡€?¢€?£€?¤¥.render_animated_sprites'()*+pÍÌÌ=™šœ<00>lÿÿÿÿk€?ji€?hg€?f€?e€?ÿÿÿÿd"%¯$«¬­®#¦§¨©ª"¥! effects\mvm_pow_smash.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿuÿÿÿÿsdt6+*)('.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BC+*)(' .Lifetime RandomN€?O?Pš™™>+*)(' .Position Modify Offset RandomQRS
T
A+*)(' .Radius RandomH€?I AJ A+*)('
.Color RandomˆB‡ÿÿÿÿ†ƒÿÿÿÿ‚ÿÿÿÿ+*)(' .Alpha Fade and Decay°€?±´µ€?+*)(' .Movement BasicUVW
 A+*)('
.Color Fade[€?·¸ÿÿÿÿ+*)('.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œšpÍÌÌ=+*)('d"%¾$·¸¹º»¼½#²³´µ"±! effects\mvm_pow_banana.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_instantaneouslyqrÿÿÿÿuÿÿÿÿsd'()*+6t.Position Within Sphere RandomD78'()*CBA@?:€?>
=
+<
€?€?€?9
; .Radius Random'()*JÀAIÀAH€?+ .Position Modify Offset Random'()*+AT
S
RQ
.Color RandomˆB‡ÿÿÿÿ†ÿÿÿ'()*+ÿÿÿÿƒÿÿÿÿ„ .Lifetime Random'()*+PÍÌÌ?OÍÌÌ?N€? .Movement Basic'()*W
VU+ .Radius Scale'()*]333?\fff?Z€?Y333?[Xfff?+.Movement Lock to Control Point¥'()*+AžŸ €?¡€¿¢€¿£€?¤
.Color Fade[€?·¸ÿÿÿÿ+*)('.Set child control points from particle positionsïðñò+*)('îíìë .Alpha Fade and Decay'()*+µ€?´³²€? .Movement Basic'()*+W
 AVU.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ<C3BF>œ'()*pÍÌÌ=™š+d"%Ì$ÇÈÉÊË#ÁÂÃÄÅÆ"À! effects\particle_glow_05.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously23)'+*(65ÈB4 .Radius RandomH@JÍÌL>I @)'+*( .Lifetime Random'()*+PÍÌÌ=Oš™™>N€? .Alpha Random'()*+GÿFÿE€?
.Rotation Random{€?z´Cyx+*)('
.Color Random'()*+ÿyPÿƒÿÍ…ÿ„ÿÿÿÿˆB.Position From Parent Particles'()*+Ñ€?Ð .Radius ScaleX?[Y @Z€?\<03>Âõ=]+*)('.Lifespan Decay+*)(' .Alpha Fade and Decay'()*+µ´³²€?.Movement Lock to Control Point¥¤£€?¢€?¡€? €?Ÿ€?ž€?A+*)(' .Movement Basic'()*+W
VU.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jk€?lÿÿÿÿ+*)('d"%í$çèéêëì#àáâãäåæ"ß!Î dparticle\particle_swirl_04.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1Ï0"%Þ$ØÙÚÛÜÝ#ÑÒÓÔÕÖ×"Ð! dparticle\particle_glow_05_addnofog.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA .emit_continuously23)'+*(65A4 @ .Radius RandomH@JpAI A)'+*( .Lifetime Random'()*+P€?OÀ?N€? .Alpha Random'()*+G
F2E€?
.Rotation Random{€?z´Cyx+*)('
.Color Random'()*+ÿú<C3BF>ÿƒÿøzÿ„ÿÿÿÿˆB.Position Within Sphere RandomD78=
>
:€??@A;9
<
€?€?€?BC+*)(' .Position Modify Offset RandomQRS
 AT
 AA+*)('.Lifespan Decay+*)(' .Alpha Fade and Decay'()*+µ´³²š™€? .Movement Basic'()*+W
VU .Radius ScaleX?[YÍÌÌ=Z€?\€?]+*)('.Rotation Basic+*)(' .Rotation Spin RollËÊÉ
+*)('.render_animated_sprites<00>œÿÿÿÿšpÍÌÌ=e€?f€?g€?hi€?jk€?lÿÿÿÿ+*)('d .emit_continuously4 @5A6(*+')32 .Radius Random(*+')IpAJ0AH@ .Lifetime RandomN€?O@P@+*)(' .Alpha RandomE€?FG
+*)('
.Rotation Random'()*+xyz´C{€?
.Color RandomˆB‡ÿÿÿÿ†ƒÿøzÿÿú<C3BF>ÿ+*)('.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Position Modify Offset Random'()*+AT
 AS
 ARQ.Lifespan Decay'()*+ .Alpha Fade and Decay°€?±š™´µ+*)(' .Movement BasicUVW
+*)(' .Radius Scale'()*+]\€?Z€?YÍÌÌ=[X?.Rotation Basic'()*+ .Rotation Spin Roll'()*+ÉÊË.render_animated_sprites'()*+lÿÿÿÿk€?ji€?hg€?f€?e€?pÍÌÌ=™šÿÿÿÿœ<00>d"%ú$ö÷øù#ñòóôõ"ð!ï <02>effects\brightglow_y.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA1ç0 .emit_continuously2'()*+65@43 .Alpha Random'()*+GzFzE€?
.Color RandomˆB‡ÿÿÿÿ†'()*+ÿÿƒÿYÿ„ .Radius Random'()*+J AI AH€? .Lifetime Random'()*+PÍÌL>OÍÌL>N€?.Position Within Sphere Random'()*+CB<
€?€?€?9
;A@?:€?>
=
87D .Alpha Fade and Decay'()*+µ€?´³²€?
.Color Fade'()*+¸ÿ¡¡ÿ·€?[ .Movement Basic'()*+W
VU .Radius ScaleX?[Y @Z€?\€?]+*)('.render_animated_spritesÿÿÿÿe€?f€?g€?hi€?jk€?lÿÿÿÿ'()*+pÍÌÌ=™šœ<00>d