Files
TF2Maps/custom/fartsy/particles/tornado_effects_02.pcf
2025-08-31 21:05:06 -04:00

1611 lines
260 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!-- dmx encoding binary 2 format pcf 1 -->
DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateamount of forcefalloff powercontrol point numberfunctionNameobject local space axis 0/1twist axisemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingalpha_minalpha_maxalpha_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdsequence_minsequence_maxrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentlifetime_minlifetime_maxlifetime_random_exponentradius_random_exponentradius_maxradius_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset mincontrol_point_numberdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timeyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timegravitydragmax constraint passesstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationfade in time minfade in time maxfade in time exponentproportional 0/1Rotation AxisRotation RateControl PointUse Local Spacescale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timespin_rate_minspin_stop_timespin_rate_degreesHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control PointVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSFlip Percentageoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldonly active within specified input rangeoutput is scalar of initial random rangeoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)min lengthmax lengthlength fade in timeDmeParticleChilddelaychildemission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emitnum_to_emit_minimumfirst particle to copy# of control points to setFirst control point to setGroup ID to affectFirst Control Point NumberFirst Control Point ParentFirst Control Point LocationSecond Control Point NumberSecond Control Point ParentSecond Control Point LocationThird Control Point NumberThird Control Point ParentThird Control Point LocationFourth Control Point NumberFourth Control Point ParentFourth Control Point LocationSet positions in world spaceControl Point to offset positions fromminmaxfade_end_timefade_start_timecolor_fadeglobal center pointoffset of centermaximum distanceminimum distanceuse local systemlength_random_exponentlength_maxlength_min<00>untitledPJ2<4A>†<EFBFBD>B<EFBFBD>r<1F>J<EFBFBD>/t_EF3_cloud_aڑυ<DA91>,<2C>K<EFBFBD>@<40>Z<<3C>P&Pull towards control point1<>Գ<EFBFBD><D4B3>0B<30>_<EFBFBD><5F>n<EFBFBD>u&twist around axisHf4<66><34>TG<54>W<EFBFBD>^<5E>
<EFBFBD><EFBFBD>&emit_continuouslyUi<55><69><EFBFBD>|E<>[y<><79><EFBFBD>%<25>&Alpha Randomc<>^)<29><><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD>@oe&Color Random<00>Z$<24>G<EFBFBD><47>[<5B>ܭ<EFBFBD><DCAD>&Sequence Random9<><39>um<75><6D>G<EFBFBD><47><EFBFBD>l%<06>&Sequence Two Random<00><><EFBFBD><EFBFBD>QΩL<CEA9>̪u|<03>&Rotation Random<00><><EFBFBD><EFBFBD><EFBFBD>S<EFBFBD>F<EFBFBD><46><EFBFBD>V<EFBFBD><56><EFBFBD>&Lifetime Random<00>J<EFBFBD><4A>d<>F<EFBFBD><46>nSeP<65>Q&Radius RandomvV <0C><><EFBFBD><EFBFBD>M<EFBFBD>*<2A>5<EFBFBD><35><EFBFBD>r&Position Modify Offset Random<00>A6L<36>_E<5F>W
b0<EFBFBD>}&Position Within Sphere Random<00>#<23>v<EFBFBD>0N<>h<EFBFBD><05>-<2D>u&Rotation Yaw Random*<2A><><EFBFBD>n<EFBFBD><6E>H<EFBFBD><48><EFBFBD><EFBFBD>un<75>&Velocity Noise-<2D><>ZmK<><4B>s<05>á<EFBFBD>&Alpha Fade and DecayF<15><>v#<23>F<EFBFBD><46>Q<EFBFBD>`<60><>(&Movement Basic<00>&<26>.<2E>/<2F>A<EFBFBD><41><EFBFBD><10><><1E>&Movement Lock to Control Point_<>
LKM<4B><4D>AY6a<36>&Alpha Fade In Random<00>3<EFBFBD><33>@s6D<36><0F><><EFBFBD><19> &Movement Rotate Particle Around Axis<00>0 j<><6A><EFBFBD>A<EFBFBD><1B><>:a<>&Radius Scale,<12><13>L<><4C>H[3<><33>&Rotation Spin Roll"<22>TW<54>A<><41><EFBFBD>:/7@&Color Light from Control Point<02><><EFBFBD><EFBFBD>nD<6E><44>p񬀁&render_animated_sprites
<EFBFBD>޲! A<>3<EFBFBD><33><EFBFBD>LF"t_wallcloud_light_centerT٫y<D9AB>O<EFBFBD><4F><EFBFBD><EFBFBD>ef &Pull towards control point<00>QMS<4D>1L<31>ڎ<EFBFBD>S*<2A>6&twist around axis?<3F>_<EFBFBD><5F><EFBFBD>4I<34>D<EFBFBD>f<19><1B>&emit_continuously<>0<EFBFBD><30>F<EFBFBD>i<EFBFBD>s<EFBFBD>L<EFBFBD>F&Alpha Randoms<00><><EFBFBD><17>J<EFBFBD>?<3F> /4<><34>&Color Random<00><1F><>5<EFBFBD>H<><48>[<5B><> ><3E>&Sequence Random5<>J<EFBFBD><4A><EFBFBD>I<EFBFBD><02><><EFBFBD>!&Sequence Two Random<00><>+<19><>B<EFBFBD><42>K束<4B><E69D9F>&Rotation Randomm<>v<EFBFBD><76><EFBFBD>C<>;V<><56><EFBFBD>*s&Position Within Sphere RandomIl<49>N$<24><>B<EFBFBD><42>MJ<4D><4A><EFBFBD>&Lifetime Random,穮<><E7A9AE>XE<58><45>S<EFBFBD><53>[<5B><>&Radius Random-u<>J%hA<68>j<EFBFBD>hC<68>H<EFBFBD>&Position Modify Offset Random4
c`<60>I<EFBFBD>q6^<5E>]f&Rotation Yaw Random<00>3<EFBFBD>5<EFBFBD>B<EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD>1<EFBFBD>&Alpha Fade and Decayd<><64><12>{xO<78>O<EFBFBD><4F><EFBFBD>#͸&Alpha Fade In RandomF<><46><EFBFBD><EFBFBD>}E<>I<EFBFBD><49><EFBFBD><01>o&Radius ScaleI<>
q<EFBFBD><EFBFBD>O<EFBFBD>w<EFBFBD><EFBFBD><EFBFBD>s'&Rotation Spin Roll8κ<>n<EFBFBD>K<EFBFBD><4B><EFBFBD>{E<><45><EFBFBD>&Movement Basic=<3D>d<12><>N<EFBFBD>)+<2B><><EFBFBD>!&Movement Lock to Control Point<00><><EFBFBD>r<>(B<><42>L<EFBFBD>p<EFBFBD>L&Movement Rotate Particle Around Axis<00><><EFBFBD>˩<EFBFBD>
E<EFBFBD><01>ꄻؚ&Color Light from Control Point<00><><EFBFBD>@=x|A<><01>)<1A>{<7B>&render_animated_sprites<00>R<>ΦVM<56>^M<>ҟt_EF4_cloud<<3C><>d<EFBFBD>Q=A<>`<12>F<EFBFBD><46><EFBFBD>&twist around axis<00>M<EFBFBD>cr<63>K<EFBFBD>j<EFBFBD>`<60><><EFBFBD>&Pull towards control point<00>x<EFBFBD>.<2E><>*@<40>{<7B>e<EFBFBD><65>˥&emit_continuously<00><><EFBFBD>pj<70><6A>F<EFBFBD><"<16><><EFBFBD>?&Lifetime Random<00><03><03>g<EFBFBD>I<EFBFBD>ZϾ<><CFBE>&Color Random<14><1A><>
<EFBFBD>K<EFBFBD>Ի><3E><><EFBFBD>&Radius Random<00><><EFBFBD><18>/<2F>A<EFBFBD> X<><58><EFBFBD><EFBFBD>&Position Within Sphere Random<00><>)<29>&u<>A<EFBFBD><41>aDw<07>&Rotation Random<17><>=ECM<43><4D><EFBFBD>³<EFBFBD><C2B3><EFBFBD>&Sequence Random<00>1<EFBFBD>õ<>F<EFBFBD><00>S<14><>L&Velocity Noise<00>@<40>4<EFBFBD><34>5H<35><48><EFBFBD><EFBFBD>$i<><69>&Rotation Yaw Flip Random<00>l<1B>9<EFBFBD><39>K<EFBFBD><4B><EFBFBD>q<EFBFBD>]F
&Movement BasicVmz<6D><1B>A<><41><EFBFBD><00>kv&Alpha Fade and Decay;5<>\<5C>5BB<42><42><EFBFBD>H<EFBFBD>g3s&Alpha Fade In Random<10><11>\ίA<CEAF> :r<><72><EFBFBD>&Radius ScaleVH<1D><><EFBFBD>O<EFBFBD>q}P7` <09>&Rotation Spin Roll<00><> <20><><EFBFBD>LL<4C>/g@<40>k<EFBFBD>&Movement Lock to Control Point<00>u<EFBFBD><75>-}L<><4C><EFBFBD>Vgr<67>&Movement Rotate Particle Around Axis]<5D><><<3C> dM<64>ͅi<CD85>* &Color Light from Control Point<00><>:<3A>]<5D>aC<61><43>2|o`<60>p&render_animated_spritesU
I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Zt_EF4_debris<00><><EFBFBD><1B><>-@<40>:l[l<>+&Pull towards control point<00>
<EFBFBD><EFBFBD>ZK G<>C<EFBFBD><43>ih<69><68>&twist around axis$<24>8g<38><67><EFBFBD>@<40><>j<EFBFBD><1E>՞&emit_continuously<00><10><>X<EFBFBD>KO<4B><4F>4jdv><3E>&Alpha Random,><1B>e&<26>K<EFBFBD><4B> &<26><19><>&Color RandomU<1D><>C<EFBFBD>g@<40>\<5C>fA<66><41><EFBFBD>&Sequence Random<00><>;<0F>N<><4E><EFBFBD> f<>&&Sequence Two Random
<18><><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><06>f<EFBFBD><66>&Rotation Random\<5C><><EFBFBD>2I=M<><0E>SU7<55>C&Rotation Yaw Flip Random<00><16>X-G<>F<EFBFBD><46>B<EFBFBD>ä֎&Position Within Sphere RandomknRD<15>)C<><43><EFBFBD>[<5B>?V&Lifetime RandomR<><52>%l% K<><4B><EFBFBD>]w,۱&Radius Random<00><>a<EFBFBD>G<EFBFBD>@<40><>r,<2C><><EFBFBD>&Alpha Fade and Decay<00><>%<25><>?YI<59><49>Oݕ &Alpha Fade In Random<00><><EFBFBD><EFBFBD>4*<2A>C<EFBFBD><05>}<7D>*J<>&Rotation Spin Roll<00><><EFBFBD>r<EFBFBD><72>G<>;<3B>+<2B><><EFBFBD><EFBFBD>&Movement Basic<00>Um<55>̘<EFBFBD>F<EFBFBD><04>Ͷ<1D><>&Movement Lock to Control Point]<5D><>X<EFBFBD><58><EFBFBD>I<EFBFBD><49>K;LN$&render_animated_sprites!<21>G<EFBFBD><47>7<EFBFBD>K<EFBFBD><4B><EFBFBD>3v<33><76>3t_wallcloud_swirl<00><><EFBFBD>D~3N<33><4E><EFBFBD><EFBFBD><EFBFBD>jF<6A>&Pull towards control point̀U<CC80><55><0F>I<EFBFBD> L7˻+&twist around axisϓ<W<><57><EFBFBD>F<EFBFBD>,y<>$<24><>V&emit_continuously<00>߇C<DF87><43><EFBFBD>H<EFBFBD><48><1D><><EFBFBD>9G&Alpha Random<00><><EFBFBD><EFBFBD>mfWM<57>FAU5p>&Color RandomP<><50>BZK<5A>1m5b<1A>7&Sequence Random<00><0E>\M<>E<><45><EFBFBD><EFBFBD><07>On&Sequence Two Random<00>Ayi<79><69><EFBFBD>A<EFBFBD><41>-o<>E<>&Rotation Random<00><><EFBFBD>ܝ93N<33><4E>x<EFBFBD><78><<3C>&Rotation Yaw Flip Random<16><><13><05>O<EFBFBD>T i<>J1&Position Within Sphere Random<00><><EFBFBD>\<5C>E@<40>Eq<45><1E><04>&Lifetime Random<00>y<EFBFBD><1F><>
C<EFBFBD><EFBFBD>><16>Y<>&Radius Random<00>td<74><64><EFBFBD><EFBFBD>E<EFBFBD>Ȇr׭5<D7AD>&Position Modify Offset Random
6eb<>D<EFBFBD><44><EFBFBD><EFBFBD><EFBFBD><P}&Alpha Fade and Decay<00><>)<29> J<><19>Ce<43><65><EFBFBD>&Alpha Fade In Randomf<>5<>mC<6D>v<EFBFBD>*<2A><><EFBFBD><EFBFBD>&Radius Scale<00>W<EFBFBD><57>E<03>E<EFBFBD>baO1+<2B>&Rotation Spin Roll./d<>(<28>L<EFBFBD>5<EFBFBD><35><EFBFBD><EFBFBD>*<2A>&Movement Basic~<0E><>ye<79>B<EFBFBD>ڴ<EFBFBD> I&Movement Lock to Control Point<17><><1F><>5O<35><4F>>hګt<DAAB>&render_animated_sprites<00><><EFBFBD>IJS N<><4E><00><><EFBFBD>Ist_EF5_debris_a<00><>!<>D<EFBFBD>)<29><><EFBFBD>,8&twist around axis6<>3<EFBFBD>P<EFBFBD><50>J<EFBFBD>PO<>~<7E><>&emit_continuously+<2B><><EFBFBD>*
F<>+~<7E>q<EFBFBD><71><EFBFBD>&Alpha RandomQ<>ֿl<>E<EFBFBD><45>$<24>Ɋ+&Color Random(<28>
<EFBFBD>\<5C>J<EFBFBD><4A>qj<71><6A>L<EFBFBD>&Sequence Randomv
<EFBFBD><EFBFBD>boK<6F><4B><EFBFBD><EFBFBD><EFBFBD>><3E><>&Sequence Two Random<00><>*<2A>fhJ<68><4A>/V<56><7F>&Rotation Randomݻ<><DDBB>?<3F><>B<EFBFBD>N<EFBFBD>H<03><>&Position Within Sphere Random 7<>ItH<74><01>t<16><><EFBFBD>&Lifetime Random/<2F><><EFBFBD><1A>H<EFBFBD><48>yn~<7E><>&Radius Random
RB2_<EFBFBD><EFBFBD>I<EFBFBD><EFBFBD>5<EFBFBD><EFBFBD><EFBFBD>cr&Rotation Yaw Flip Random+<2B>e<EFBFBD>
<EFBFBD>G<EFBFBD>E<02>\<5C>&Alpha Fade and Decaypmw<1C>K.L<><4C><EFBFBD>p<EFBFBD><70>)&Alpha Fade In Random<00><><EFBFBD><EFBFBD><03><>N<EFBFBD><4E>V ٰ&Rotation Spin Roll<00>%<25><1C><>H<EFBFBD>A<EFBFBD><41>aOz&Movement BasicP<>F<EFBFBD>8%<25>M<EFBFBD>]<5D><><EFBFBD>lM<6C>&Movement Lock to Control Pointڠ
<EFBFBD>O<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>G<EFBFBD><EFBFBD>:<3A>&Movement Rotate Particle Around AxisֱuL<75> H<><48><EFBFBD><EFBFBD>;<3B>:>&render_animated_sprites(L^<1A><>O<>N]<00>.i<>t_EF4_debris_b<00><><EFBFBD><EFBFBD><EFBFBD>c<EFBFBD>N<EFBFBD><4E><08>.<2E>v&twist around axis<m<><6D><EFBFBD><EFBFBD>A<>}px5<78><35>&emit_continuously@z1o<04>L<EFBFBD><4C><1D>Ԭ<EFBFBD><D4AC>&Alpha RandomK<>]tJ<74>G<><47>_<01>*<2A><>&Color Random<00><>r<EFBFBD><72><EFBFBD><EFBFBD>C<EFBFBD>n<C<>Ҝ<EFBFBD>&Sequence Random<00><><00><><EFBFBD>H<><48>NgcTRU&Sequence Two Random<00>P<EFBFBD>[cFE<46>^q<><71>63'&Rotation Random<00><>k<EFBFBD><6B>НC<D09D><43>78m<38>%=&Rotation Yaw Flip Random)<08>=<3D>q<EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>l<>&Position Within Sphere Random2;<16>)<29><>C<EFBFBD>5e~<7E> T<>&Lifetime Random<00>d<EFBFBD>{<7B>{I<>zn<><6E><EFBFBD>&Radius Random<00>%<25><><EFBFBD>7A<37><04><><EFBFBD>݀t&Alpha Fade and Decay<͛ba<62><61>E<EFBFBD>{%3<1B><>&Alpha Fade In Randomw <20>Y<EFBFBD>gI<67>n JL<4A><4C>l&Radius Scale<00>N<EFBFBD>{,<02>O<EFBFBD><4F>+<1A><><EFBFBD>~&Rotation Spin Roll<00>R*iq.AA<41><><CB98><EFBFBD>&Movement Basic<00>3ZC<5A>WD<><44>)<29>4<EFBFBD><08>&Movement Lock to Control Point<00>G%)<29>KiD<69><15>C6qN<71>&Oscillate Vector<00><14>WF<57>IH<49>+<10>9@G&render_animated_sprites`?Yw<59>B<EFBFBD><42>Z<EFBFBD>q<10><>t_EF5_suckcloudN\(<28><>"D<><Jѕ#&twist around axis2<>=!Ž<>G<EFBFBD><47><EFBFBD>6<1D>X#&Pull towards control point<00>.N<><4E>9<EFBFBD>L<EFBFBD>-<0E><06>SH&emit_continuously>%<25><><02>*G<>K<EFBFBD><4B><EFBFBD> Nl&Alpha Randomi9K֟^aI<61><49>2<EFBFBD><32><14><>&Sequence Random<00>:<3A>.<2E>(zM<7A><4D><EFBFBD><EFBFBD><EFBFBD>E<>&Sequence Two Random^<5E>d<EFBFBD><64><EFBFBD>-B<>wܟs<DC9F>O&Rotation RandomK<>!<21>*AqN<71><4E>T<02>?<3F>&Rotation Yaw Flip RandomO<><4F>h"<22><>F<EFBFBD>$<24><><EFBFBD>L<EFBFBD>&Position Within Sphere Random<00>;C<1E><1D>D<EFBFBD><44>:yY<03>_&Lifetime Random <0B><>#G<>@D<><44><EFBFBD>_t]k<>&Radius Randomm<><6D><EFBFBD>p!E<> <0B>&Qt<51><74>&Position Modify Offset Random<00><0E><>W}<7D>@<40>!7/~<7E><><EFBFBD>&Remap Initial Scalarz<><7A><19><>F<><46>o<EFBFBD>0<EFBFBD><30>&Color Randomo<>vM<0E>G<EFBFBD>
<EFBFBD><EFBFBD>a<EFBFBD>&Alpha Fade and Decay<00> 4Xo<58>^G<><47>I=u<><75>&Alpha Fade In Random<00>'>
<EFBFBD><EFBFBD>D<EFBFBD><EFBFBD><18><><EFBFBD><EFBFBD>&Radius ScaleV<>vnk?<3F>B<EFBFBD>̘8<CC98><38>{&Movement Basic;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD>9,<2C><><EFBFBD><EFBFBD>}&Movement Lock to Control Point9<1A>~<7E>D<><44>=9<><39>,&Rotation Spin Roll<00>ёӧ
I<> <20>&^<5E><>/&Color Light from Control Point[<5B>d<><64>]H<><48>õ<EFBFBD><C3B5><EFBFBD>\&render_animated_spritesS<>C5a|r@<40>2<EFBFBD><32><EFBFBD>^<5E><>&render_sprite_trailN<>ق<EFBFBD>VA@<40><><EFBFBD><EFBFBD><EFBFBD><18><>t_EF4_dropcloud<00>y<EFBFBD>tp<74><70>G<EFBFBD><47>#!Č,<2C>&Pull towards control point<00><><1A> <0C><>N<EFBFBD><4E>8'<27>^<5E><>t_EF4_cloud@<40>巧*<2A>C<EFBFBD>i<EFBFBD><69><EFBFBD>|0l&emit_instantaneously9<><39><EFBFBD><EFBFBD>UH<55>c<0F>:r)&Position Within Sphere Random<00>=<07><>7TE<54>oVȄۣ&Position Modify Offset Random<00>v<EFBFBD><76>k.E<>38<33><38><EFBFBD><EFBFBD><EFBFBD>&Movement Basic<00>o<08><08>M<EFBFBD><4D>-?<3F>q<EFBFBD>W&Movement Lock to Control Point<00>X<EFBFBD>nF N<>sGs'<27><>r&Set child control points from particle positions%`<60><EFBFBD>D<EFBFBD>J<EFBFBD>wS*<2A>p<EFBFBD><70>t_EF5_cloud<00>z <0C>DA<44><41><EFBFBD>1JӲ&twist around axis'RXT<1C>M<EFBFBD>]-䍟&emit_continuously<00>J<EFBFBD>%`<60><>H<EFBFBD><48><EFBFBD><EFBFBD><EFBFBD>0X&Alpha Random<00><><EFBFBD>.un<75>M<EFBFBD>+<2B><><EFBFBD>/M&Color Random&<26><>8<04><>K<EFBFBD>c<EFBFBD>7i<37><69>&Sequence Randomu<06><1F><>I<EFBFBD><49>nQJ(<28>&Sequence Two Random<00><><EFBFBD><EFBFBD>~<7E>YN<59>H<0F><>&Rotation Random;<3B><>x|<>C<EFBFBD>D <0C><>zK<7A>&Position Within Sphere Random<00><><EFBFBD><EFBFBD>\<5C><>J<EFBFBD><4A>1<04>3&Lifetime Random<00><11>7<EFBFBD>L<EFBFBD>K<EFBFBD><4B>H<>EYZ&Radius Random<1A>ֵ<EFBFBD>i<EFBFBD>E<EFBFBD><45>e+<2B>J$&Rotation Yaw RandomL
`[<5B><><EFBFBD>O<EFBFBD>DkS <0B><>&Alpha Fade and Decay<00>l<><6C><17>H<EFBFBD><0E><>w<EFBFBD>h&Alpha Fade In Random<00><><EFBFBD> D<>D<EFBFBD><44>OZ]<04>&Radius Scale<1D><>rO<72>'D<><44><EFBFBD>/<>&Rotation Spin Roll<00>QmL<6D>^SA<53><41>^<5E><>Z<EFBFBD><5A>&Movement Basicϗ<><CF97>O<EFBFBD><4F>N<EFBFBD><4E><EFBFBD>@<40>_
&Movement Lock to Control Pointi<><1B><><EFBFBD>O<EFBFBD><4F>4B<>zZ&Color Light from Control Point<08><>5<EFBFBD><35><EFBFBD>M<EFBFBD><4D>>w
<14>&Movement Rotate Particle Around Axis<00><><EFBFBD>'<27><<3C>I<EFBFBD>r&Z`}v&render_animated_sprites<00><>,7<><37>A<EFBFBD>@<40>U<EFBFBD><55>b<EFBFBD>t_wallcloud<00><><EFBFBD>.<2E><>A<>}s1O<31><4F>-<2D>t_wallcloud_center<00><>2TH<54><48>O<EFBFBD><4F>2<EFBFBD> <20>!<21>t_wallcloud_center*_<><5F>:N<><4E>+h=<3D>i<EFBFBD>&Pull towards control point><3E>B5ǫpJ<70><1B><>Ǫ<07>&twist around axis<00>5S<35><53><1F>L<EFBFBD><4C><10>̄<EFBFBD><CC84>&emit_continuously<00><>E<EFBFBD><45>^SM<53>$<24><><EFBFBD>|<7C><>&Alpha Random q\<18><>hK<68>a<>U9<55>d&Sequence Random<00>d<EFBFBD><64>A<EFBFBD><41>J<EFBFBD>yb<79><62><EFBFBD><7&Sequence Two Random<00><><45>'@<40><>
p!<21><><EFBFBD>&Rotation RandomH<>U<15>(L<>{eJ<65> ;<3B>&Position Within Sphere Random<00>T<EFBFBD>Ć`O<>$<24>{/<2F>C&Lifetime Random~<7E>2<EFBFBD>ױ(C<>Y46<34> <0B><>&Radius Random<00><>E<EFBFBD>V<EFBFBD><56>O<EFBFBD>3x<<12>8<EFBFBD>&Position Modify Offset RandomM<10>۵<EFBFBD>PG<50><47>O<EFBFBD><4F>Zvt&Rotation Yaw Randomy<><79><EFBFBD>x<EFBFBD><78>D<EFBFBD><44>Y<EFBFBD><59>D<>&Color Random<00>ۯ<>@<40>C<EFBFBD>y<EFBFBD>u6|<7C>3&Alpha Fade and Decay<12>+:<1A>_N<5F>$<24><><EFBFBD>N<EFBFBD><4E>&Alpha Fade In Random :Ra<52>}%O<><4F>p<EFBFBD><70>BZw&Radius Scale<00><>K<EFBFBD><4B>\<5C>J<EFBFBD><4A>$0[Oyd&Rotation Spin Roll<00>'ȭ1\N<>'<27>B<EFBFBD>g<EFBFBD>o&Movement Basic׵_q<5F><71>DC<44><43><EFBFBD>˔4<&Movement Lock to Control Point>OHt<48>^O<>1}<,Z<>&Movement Rotate Particle Around Axis\YR9E<39>G<EFBFBD><47>c<EFBFBD>N<0F>2&render_animated_spritesq<>XťN<C5A5><4E>_<EFBFBD>Lwp<00>t_wallcloud_swirl<00>*<2A><>N<EFBFBD>J<>/<2F>L,<2C>S<EFBFBD>t_wallcloud_verticle_bl<>><3E>}<7D>`O<>l<EFBFBD>k<EFBFBD><6B>-|t_wallcloud_verticle_b<00>#<23>Z`<60>L<EFBFBD><4C>_<EFBFBD>F1<46><31>&Pull towards control point<00><1E>h<EFBFBD> 4D<34>:]Y<13>q&twist around axis<1C>#<23><><EFBFBD><EFBFBD>I<EFBFBD><49>MV<4D>@<40><>&emit_continuouslyǓF x
A<EFBFBD><EFBFBD>ণ#d<>&Alpha Random <09>"<22><>UHK<48><4B>uZ<75><5A><EFBFBD><EFBFBD>&Color Random<00><04>h[D<>M<EFBFBD><4D>
<EFBFBD><EFBFBD>&Sequence Random<00><>=<3D><><EFBFBD><EFBFBD>E<EFBFBD>[<5B><><EFBFBD>؜&Sequence Two Random\<5C>t<EFBFBD>f]<5D>F<EFBFBD><46>^kQ<6B><51> &Rotation Random<00><><EFBFBD><EFBFBD><EFBFBD>olG<6C>չ<EFBFBD>!Y<>&Rotation Yaw Flip Random5]<5D><><<3C><>O<EFBFBD>?<3F>+<2B><><EFBFBD>.&Position Within Sphere Random҇j4A<34>C<EFBFBD>ݳf<><06>&Lifetime Random0T<01>]v<>O<EFBFBD>ճ<EFBFBD>R<EFBFBD><52>/&Radius Random<00>f<EFBFBD>c<EFBFBD>'7O<37>/xMI<4D><49>&Position Modify Offset Randomw<08><>eyF<>,<07>Z<EFBFBD><5A>&Alpha Fade and Decay<04><><EFBFBD>АqB<71><42>03<30> X<>&Alpha Fade In Random<00><>|<7C><01><>J<EFBFBD><1F>_<EFBFBD><5F>o&Radius Scale<00>s<EFBFBD><73>Z<7F>@<40><0E>c<EFBFBD>f<EFBFBD>%&Rotation Spin Roll<00><19>!)<29>H<EFBFBD><48><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Movement Basic<11>~<15><>J<><04><><EFBFBD><EFBFBD><EFBFBD> &Movement Lock to Control Pointҿ<><D2BF>1dB<64>rO<72><4F><EFBFBD>"B&Set Control Point Positions<00><> <0B>"<22>vN<76><4E><EFBFBD>$<24><><EFBFBD>&render_animated_sprites<00><>q<EFBFBD> <09>lC<6C>W<>۶&<26>&render_sprite_trail
<EFBFBD><EFBFBD><EFBFBD>n<EFBFBD><EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><1F><EFBFBD>t_wallcloud_verticle<00>8<EFBFBD><38>ɪ<EFBFBD>K<EFBFBD><4B>*<2A><><EFBFBD><EFBFBD>\t_wallcloud_verticle<00><14><12>
C<EFBFBD><1A><18><17><>&Pull towards control point<00><><EFBFBD><EFBFBD>><3E><>I<EFBFBD>g3o6W&twist around axis[<5B><>G<EFBFBD><47><EFBFBD>N<EFBFBD><>W<EFBFBD>&emit_continuously<><E0B3AB><EFBFBD>%K<><4B><EFBFBD>-<2D><>o;&Alpha Random9P<39><50>d
_@<40><>øC_s?&Color Randomj<><6A><16><>B<EFBFBD>h<><10><>&Sequence Randomd<>F#<23><>O<EFBFBD>x/<2F>^<5E>3&Sequence Two Random<00><>MUWJ<57><4A>nu<6E><75><EFBFBD>&Rotation RandomOH𺲗<48>C<EFBFBD><13>Ġ#<23>&Rotation Yaw Flip Random:U8GƢE<C6A2>a<EFBFBD>2T<32><54>:&Position Within Sphere Random<00><>><3E><><EFBFBD>F<EFBFBD>'<27><><EFBFBD><EFBFBD>8p&Lifetime Random<00><>FRD3H<33>r<EFBFBD>3QQc<51>&Radius Random<00><>*q<>
O<EFBFBD><EFBFBD><EFBFBD><03>T<EFBFBD>W&Position Modify Offset Random<00><><EFBFBD><EFBFBD>U<EFBFBD>[H<>e<EFBFBD>n4<6E><01>&Alpha Fade and Decay9<>cB<63>w<EFBFBD>K<EFBFBD>m<EFBFBD><6D><EFBFBD><EFBFBD>w<EFBFBD>&Alpha Fade In Random<00><>'<27>CFSI<53><49>BV<42><56><EFBFBD><EFBFBD>&Rotation Spin Roll<00>&k<>;8M<38>M<EFBFBD><4D><EFBFBD>r<EFBFBD>J&Movement Basicn<03><>q<EFBFBD><71>B<EFBFBD><42><EFBFBD>tJ<74><4A>K&Movement Lock to Control Pointj<><13>J<16>M<EFBFBD><4D>~5<>4<EFBFBD><34>&Set Control Point Positions*]wLÂ<4C>G<EFBFBD><47>z<>3<EFBFBD><33>&render_animated_sprites<00>E<EFBFBD><45>Y<>M<EFBFBD>t3<74>L<EFBFBD><4C>t&render_sprite_trail;^4^G<> <04><>ٞt_wallcloud_light_verticle_a<00>;sA2J<>)J[m<><6D><EFBFBD>&twist around axisYɃQ<C983><51>G<EFBFBD><47><EFBFBD>W<EFBFBD>pB<70>&Pull towards control point!<21>!<21><><EFBFBD>A<><41>M<EFBFBD><4D>dM<64>&emit_continuously<05><><EFBFBD>칌B<ECB98C><42><EFBFBD>Y,㲛&Alpha Random<00><>/<2F>H<EFBFBD><48>uG?<><7F>&Sequence Random<00>gx<67><78>upJ<70><4A><EFBFBD><><DEA7>&Sequence Two Random<00><><EFBFBD><EFBFBD><EFBFBD>!qO<71>G<EFBFBD><47><05><1C>&Rotation RandomT<>r7Q<37>HO<48><4F><EFBFBD><EFBFBD><EFBFBD>Ճ<EFBFBD>&Rotation Yaw Flip Random<00>'<27>B1qJ<71><4A>P<><50>r<EFBFBD>&Lifetime Randomd<>e <09>D<><44>þ<18><>&Radius Random<00>\<5C><>|<7C>
N<EFBFBD>[<5B> <0C><><EFBFBD>4&Position Modify Offset Random<00><><EFBFBD>J]<5D><>M<EFBFBD>1<EFBFBD> <0C>s&Remap Initial Scalar<00><>a<>qB<71>&<26><><EFBFBD>kS&Color Random<00><>OL<4F><4C><EFBFBD>H<EFBFBD>m<EFBFBD>Ъ<EFBFBD>0&Position Within Sphere Random<00>{<7B>S<EFBFBD><12>E<EFBFBD><45>1<EFBFBD><31>-i&Alpha Fade and Decay<00> ~<7E>C<>o6<><1B>&Alpha Fade In Random<00><>€J<C280>_G<5F><47><EFBFBD>Ô<EFBFBD>ٞ&Radius Scale=<3D><>F7+<2B>F<EFBFBD><1B>?<3F><><06>&Movement Basic9<> <20>c<EFBFBD>M<EFBFBD><4D><17>:<3A>%<25>&Movement Lock to Control Point<00>-}q<>I<><49>7R<37>I<EFBFBD>&Rotation Spin Rolllu<6C><75>sE\J<><4A>gK<><7F>&Set Control Point Positions<00><u<>;<3B><>M<EFBFBD>qk{u<><75>&Color Light from Control Point9<>xJ$k3E<33>g
<1C>)&render_animated_sprites$<24><><EFBFBD> <0C>C<>c<EFBFBD>#<23>h*<2A>&render_sprite_trail<00><><EFBFBD>sU<73>
I<EFBFBD><EFBFBD>E<EFBFBD>i4<EFBFBD><EFBFBD>t_EF3_debris_cloudv<><76>3%N<><0E><><EFBFBD>&twist around axis.<2E><>$e<>*C<>n<EFBFBD>MȖk<C896>&emit_continuouslyv<> IXL<58>B<EFBFBD><42>Nz$<0F>&Alpha Random<00>ǂ<EFBFBD>.<2E><>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><04>K&Sequence Random+<2B>Y<EFBFBD> <0C>hK<68>ۤC}<7D>@&Sequence Two Random<00><>hf<68>.PE<50><45>E<EFBFBD><45><EFBFBD><EFBFBD><EFBFBD>&Rotation Random<00>9<EFBFBD>W<EFBFBD><57><EFBFBD>J<EFBFBD>uzt<7A>V <0B>&Rotation Yaw Flip Random홇t?<3F><>C<EFBFBD><43>ll
N&Position Within Sphere Random<00>UD:]C<><43><EFBFBD><EFBFBD>IXx;&Lifetime Random<00><><EFBFBD><EFBFBD><7F>,@<40><<3C><>{ڞ&Radius Random<00>v<EFBFBD><76><EFBFBD><EFBFBD>dM<64><4D><EFBFBD><EFBFBD>R<06><>&Position Modify Offset Random;<3B>Je<4A>'<27>B<EFBFBD>^<>&<1D>&Remap Initial Scalarh<>fRF.H<><48>ֈ$<24><><EFBFBD>&Color Random <09>D pA<70><41>豵s<E8B1B5><73>&Alpha Fade and Decay<02>+wD<77><44>|<7C><1C><>t&Alpha Fade In Randoma<>N<EFBFBD>=afO<66>Hr?WK<57>&Radius Scale<00><>N<EFBFBD>?<3F>GH<47>V<EFBFBD>?c}v&Movement Basic' <<3C><><EFBFBD>L<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>&Rotation Spin Roll><3E>o.R(<28>D<EFBFBD>~<7E><><EFBFBD>5W<35>&Color Light from Control Point<15><><EFBFBD><18>3M<33><4D><EFBFBD>ȡj&render_animated_spritesu<1C><>K<18>E<EFBFBD><45><EFBFBD>)<29><><EFBFBD>t_EF3^<5E><>a(îB<C3AE>t<EFBFBD>WT<57><54><EFBFBD>t_wallcloud_dark<00>j)b<><62><EFBFBD>F<EFBFBD><46>=<04>Lсt_wallcloud_dark<00><><EFBFBD>$<24>_ K<>V)_~<7E>E<EFBFBD><45>t_wallcloud_dark_center<00><><EFBFBD>TH?<3F>E<EFBFBD>=<3D><><EFBFBD><1C>t_wallcloud_dark_centero<>LJB<C787>M<EFBFBD><4D>%<25>-{W&Pull towards control pointk<>MM<4D>\<5C>J<EFBFBD><4A>wy!<21>Vb&twist around axis<00><>!<21> _Y@<40><><EFBFBD><EFBFBD><EFBFBD> <0B><>&emit_continuously_A{<7B>2C<>7<EFBFBD><EFBFBD>?<3F>(&Alpha Random<00><1B><><EFBFBD>HF<48><46>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD>&Sequence Randomq<><71>"L<>O<EFBFBD><4F><EFBFBD><EFBFBD>[Jz<4A>&Sequence Two Random7x<1E>~F+I<>$ <0C>h:&Rotation Random<0E><><EFBFBD>9@<40>=$<24>9P}@&Position Within Sphere Random<07>.<2E><><EFBFBD>WL<57><4C> <0B>Ez<45><7A>&Lifetime Randomy`<60><><EFBFBD>
<EFBFBD>O<EFBFBD>s<>
<EFBFBD><EFBFBD><EFBFBD>&Radius RandomP<>6q<36>XN<58>-\K<><4B><EFBFBD>&Position Modify Offset RandomFq<04><05>/J<>զ<EFBFBD>fY<66>#&Rotation Yaw Random<00>^>j<>D<EFBFBD>c~<17>,Uo&Color Random'X<><58>><3E>$B<>.dw<64><77><EFBFBD><EFBFBD>&Alpha Fade and DecayW<>5 B<>D<EFBFBD><44>zvw<76><77><EFBFBD>&Alpha Fade In Randomb<><67>I<>a"h<>+<2B> &Radius Scale<00><>\%,<2C><>E<EFBFBD>Q<EFBFBD><51>_B<5F><42>&Rotation Spin Roll<00>Kc5% yC<79><06>g<EFBFBD><67><EFBFBD>&Movement Basicz<><7A>ӳ`@<40><><15>m<EFBFBD><6D>T&Movement Lock to Control Point<00><><EFBFBD>f<EFBFBD>fL<66>ʰ<EFBFBD>&<>j&Movement Rotate Particle Around Axis<00><><EFBFBD><06><>=F<> 3<>Ci1<69>&render_animated_spritesf<>_<11>D<EFBFBD>O<EFBFBD>-<2D><><EFBFBD><EFBFBD>C]<5D>t_wallcloud_dark_verticleS6<53>ΥV<CEA5>@<40><4F><11><>t_wallcloud_dark_verticle<00>F<EFBFBD><46>^ԺC<D4BA><43><EFBFBD>B<EFBFBD><42>:K&Pull towards control point<00><19>1<EFBFBD>:<3A>J<EFBFBD>Y^,<2C><14>I&twist around axis<00><><EFBFBD><kjO<6A>w}8(<28>;&emit_continuously%n<02>{<7B>B<EFBFBD><42>~<7E><> a<>&Alpha Random<00><>%<25>q<EFBFBD><71>B<EFBFBD><42><EFBFBD> j<>m<EFBFBD>&Sequence Randomz<>g$<24><G<>g<EFBFBD>J%2<>/&Sequence Two RandomwS<><53>V$O<>v<1E>Հ<EFBFBD><D580>&Rotation Random/x*Uޏ<55>K<EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD><7F>&Rotation Yaw Flip RandomH]V<><56>ϘH<CF98><48><EFBFBD> <0B>5<EFBFBD>h&Position Within Sphere Random<00><>ZF<5A><46><EFBFBD>D<EFBFBD>T+`w&Lifetime Randome<><65>,31L<31><4C><EFBFBD><EFBFBD>
ɝ&Radius Randomܻ<><DCBB>b!A<><41>y<EFBFBD><79><10><>&Position Modify Offset Randomo<>v\<5C><>QE<51><45>vw<76>^<5E>w&Remap Initial Scalar<00><>v<EFBFBD><76>ŽE<C5BD>#<23><11>g3.&Color Random<00><00>t<EFBFBD><17>E<EFBFBD><45>d\<5C><>&Alpha Fade and DecayeIk뼀<6B>F<EFBFBD><46><EFBFBD><18>m<EFBFBD>&Alpha Fade In Random{
F<EFBFBD><EFBFBD><0F>F<EFBFBD>` O<>\<5C>x&Radius Scale<00><>Qn<51><6E><EFBFBD>D<EFBFBD><44>'<27><><EFBFBD>u&Rotation Spin Rollbx<62>=1
<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>\<5C><>&Movement Basic<00>H☉<48><E29889>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD>)<29>o&Movement Lock to Control Point"<22><>q<EFBFBD><71>K<EFBFBD>N<EFBFBD><4E><EFBFBD>'<27>&Set Control Point Positions<03>xRÌ]E<><45><EFBFBD>A<EFBFBD>
<EFBFBD>3&render_animated_sprites<00><>UxM L<>;zD<7A><44><1F>&render_sprite_trail<00>'\&8Y`J<><4A><EFBFBD>5P]<5D><><EFBFBD>t_wallcloud_dark_verticle_a]<5D><> O<>aN<61>;N<>?6<>wt_wallcloud_dark_verticle_aW~<7E><>B><3E>@<40>q<EFBFBD><08>*<1A>&Pull towards control point<03><0E>7F<><46><EFBFBD><EFBFBD>G<EFBFBD>X<EFBFBD>&twist around axiss<><16>ߢM<>en<65>3<0&emit_continuously <13>;7<>mG<6D><47><1E><><08><>&Alpha Randoma<><12>TJ<54>~ <0B>q<EFBFBD><71><EFBFBD>&Sequence RandomA<02><>F<EFBFBD>TH<54>6rn3<6E><33>y&Sequence Two RandomĐշ<C490><D5B7>?A<>Ysj`a;N&Rotation Random?<>l<EFBFBD>@<40><14>N<EFBFBD>/&Rotation Yaw Flip Randomٮ <0C><1E>YD<59><44>?<3F><>n<14>&Position Within Sphere Random<00><><EFBFBD><EFBFBD>(<15>G<EFBFBD><47>r<<1C>M&Lifetime Random<00>غ2<D8BA>M@<40><><EFBFBD><EFBFBD>8<EFBFBD><38><EFBFBD>&Radius Random_Ÿ<>M<>ة<EFBFBD><D8A9><EFBFBD><EFBFBD><EFBFBD>&Position Modify Offset Random<00>r<EFBFBD><72><EFBFBD>
*D<><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><13>&Remap Initial Scalarjr<6A><72>eLC<><43><EFBFBD><EFBFBD><EFBFBD>d<EFBFBD><64>&Color Random <20>.M<>ѱJ<D1B1><63><D8A9><EFBFBD><EFBFBD>&Alpha Fade and Decay%<25><>}]<5D>C<EFBFBD><1B><><EFBFBD>Ş&Alpha Fade In Random<00>[<12><><00>M<EFBFBD> <09><>X<06><>&Radius Scale<1D>n<EFBFBD>VNk@<40>V<EFBFBD>d<EFBFBD><64><EFBFBD>*&Rotation Spin Rollވ<>5h<35><68>G<EFBFBD>%<>Hh&Movement Basics<>na|<7C><>O<EFBFBD><4F>L<EFBFBD><0E><>'&Movement Lock to Control Point^A<>}L<><4C>N<EFBFBD><4E>h<EFBFBD>!àZ&Set Control Point Positions<00>gu<67>-<2D>J<EFBFBD>!<21><><EFBFBD><EFBFBD>&render_animated_sprites<00>
|p<>} F<>6<>)<29><><EFBFBD>t_EF3_dropcloud<18><>^D<1E>H<EFBFBD><48>+<2B>Bj}t_EF3_dropcloud<00><><1F><>,kB<6B>
x%R<><52><EFBFBD>&Pull towards control point<00>ȓ <06>B<EFBFBD>"I<>oQ<6F><51><EFBFBD>t_EF3_cloudVHһ<48>b1D<31><44><EFBFBD><EFBFBD>Į><3E>t_EF3_cloud<00><>=<3D>JL<4A>E<EFBFBD>KKQH<51>_&Pull towards control point<1D><>i<EFBFBD>^M<><4D>A<EFBFBD><41>V<EFBFBD><56>&emit_continuously<00><><EFBFBD><EFBFBD>^jL<6A><4C><EFBFBD><EFBFBD><EFBFBD>8P&Alpha Random-<2D><><EFBFBD>J<EFBFBD>HI<48><18>:RX|<7C>&Color RandomzAO<41>m<EFBFBD><6D>C<EFBFBD>5<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>&Sequence Random<00>2<13><><EFBFBD><EFBFBD>@<40>$<24>|<7C><>5<EFBFBD>&Sequence Two Random'bp<62>P<EFBFBD>N<EFBFBD>F<EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>&Rotation Random#<23><05>M<EFBFBD><4D>M<EFBFBD><07>B<EFBFBD><42>a<EFBFBD>&Lifetime Random<00>b<EFBFBD><62>HrF<72>1Ce<43><65><EFBFBD><EFBFBD>&Radius Random
<EFBFBD><EFBFBD>i <09>E<EFBFBD>[<5B><><EFBFBD><EFBFBD>.;&Position Modify Offset RandomG<><47><EFBFBD>
<EFBFBD>JE<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Position Within Sphere Random<00><1B>̂<EFBFBD>B<><42><EFBFBD><EFBFBD><05>Q_&Velocity NoisezXclR^HE<48><45><EFBFBD>6<EFBFBD><36><EFBFBD><EFBFBD>&Rotation Yaw Random v}N@AGE<47><45>^ʬ.D&Alpha Fade and Decay<00>xлy<D0BB><79>B<EFBFBD>S<08><> d&Radius Scale<00>rJZ<4A>XD<58><44><EFBFBD>|<7C><>&Movement Basic<00><>a<><61>.O<><4F><EFBFBD><EFBFBD>G{<7B>D&Movement Lock to Control Point<00>l<>̾<EFBFBD>L<EFBFBD>i<EFBFBD><69>QjJ&Alpha Fade In Random<00>
<EFBFBD><EFBFBD> ϥO<CFA5><4F><EFBFBD><EFBFBD><<3C><><EFBFBD>&Movement Rotate Particle Around Axis<><E8BCAD>CM<43><4D>Y<EFBFBD>bc&Color Light from Control Pointam*<2A>2
<EFBFBD>M<EFBFBD><13><><EFBFBD> (<28>&Rotation Spin Roll<00>t<EFBFBD><74>0RM<52>
<EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>&render_animated_spritesͿ<><CDBF><EFBFBD><EFBFBD>G<><47>:<3A><>I<EFBFBD><49>&emit_instantaneously<00><>$<1D>VD<56>mxӈ<18><>&Position Within Sphere Random<00>H ;Gg<47>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>&Position Modify Offset Random<00>`FYK<><05><><EFBFBD><19>2&Movement Basic?ƌv<C68C><76><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>&Movement Lock to Control Point<00>uO<75>-<2D>H<EFBFBD>q<EFBFBD><71> V<><56>&Set child control points from particle positionsÒ<>p@-cG<63><47><EFBFBD>L<EFBFBD><4C>*<2A><>t_EF3_debris_b<00>~<7E><>a<>I<EFBFBD><EFBFBD><E8A485>UQt_EF3_debris_b.te<05>G<><47>!<21>Z!Ѵ&Pull towards control point.)XMLUrB<72><42>j@0<>&emit_continuously<00>[_<><5F>3L<33><4C>i<EFBFBD>ʈ<EFBFBD>j&Alpha Randomh<>*<2A>N<EFBFBD>G<><47>'1<>*n&Color Random<00>><3E>=2<>]L<><4C>W`;@<40> &Sequence Random<00><>o<EFBFBD> 7K<>p<EFBFBD><70>j3.q&Sequence Two Random7>%<25><>A<EFBFBD>A<EFBFBD><41><EFBFBD>$"<22><>=&Rotation Randomm<>LjE<C788>I<EFBFBD><07><>Zf<07>&Rotation Yaw Flip Random<00>B4<13><>!N<><4E>s<EFBFBD><%<25><>&Position Within Sphere Random<00><><EFBFBD><EFBFBD>U*+K<><4B>/<2F><>uw<75>&Lifetime Random<00>4<EFBFBD><34><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>ߓ<EFBFBD>+'<27>&Radius Randomַ<>б
B<EFBFBD><EFBFBD>d<EFBFBD><EFBFBD>B&Alpha Fade and Decay<00>7[<5B>#G<><47>!<21>/<2F>o<EFBFBD>&Alpha Fade In Random<00>u5C<35><43>B<EFBFBD>[<5B>ƐDf&Radius Scale,<2C><07>[<5B><>O<EFBFBD>YB<59>I<19>&Rotation Spin Rolly<>*<2A>8<EFBFBD><38>I<EFBFBD>?/<2F>*<2A>V&Movement Basic<00>3w<33><77>p<EFBFBD>H<EFBFBD><48>x#<23>jS&Movement Lock to Control Point<00>6<EFBFBD><36>r<EFBFBD>MM<4D><4D><><DB9E><EFBFBD>&Oscillate VectorԦ<><D4A6>L<EFBFBD><4C>O<EFBFBD><4F> B<>+&Movement Rotate Particle Around Axis,<2C><><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><19><><EFBFBD><EFBFBD><EFBFBD>`&render_animated_sprites<00>U<>`<60>zH<7A><48>ȓ<EFBFBD>cX<63><58>t_EF3_suck_gust<1E><>i;><3E>M<EFBFBD>?<3F><>
<EFBFBD><EFBFBD><EFBFBD>t_EF3_suck_guste<> <09><>[J<>R3a<33><61><EFBFBD><EFBFBD>&twist around axisY<><13><>H<EFBFBD>O<EFBFBD>
(<28>d<EFBFBD><64>&Pull towards control pointaH<61><48>&<11>D<EFBFBD>{<7B><>15uv&emit_continuously<00><1A>Y<><59>O<EFBFBD>fJ<><00>h&Alpha Random<00><>CHxV<78>E<EFBFBD>"
4<EFBFBD>˰<EFBFBD>&Sequence Random<00>`<60>=<1C>:B<><42><EFBFBD><EFBFBD><EFBFBD>p"&Sequence Two Random<00>(<28><>Q6H<36><<3C><12><><EFBFBD><EFBFBD>&Rotation Random<00><>R<EFBFBD><52><EFBFBD>9F<39>
+<2B>F<1D><>&Rotation Yaw Flip Randomuu2P<32><]C<>8<EFBFBD><38><EFBFBD><EFBFBD>l<EFBFBD>&Position Within Sphere Random<00><><04>jz_M<5F><4D><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD>&Lifetime Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?D<>Ӣ<EFBFBD><D3A2>t`&Radius Random<00><>٢&GJ<><4A>)<29><>褾&Position Modify Offset Randome<08><06><><EFBFBD>O<EFBFBD>*<2A><> <0C><>>&Remap Initial ScalarO<><4F>o<EFBFBD><6F> D<>C&u<><06><>&Color Random+/o<>E<EFBFBD>
O<EFBFBD><EFBFBD>~<7E><>s{&Alpha Fade and Decay
zc<EFBFBD> <0B><>L<EFBFBD><4C>p+U<><55><EFBFBD>&Alpha Fade In Random<00><>:%l<0E>G<EFBFBD>;<3B>\^Ǎ<>&Radius Scale<00><15><>×<EFBFBD>N<EFBFBD> \<5C>;<3B><>-&Movement BasicA<><41>fh2cG<63><47><EFBFBD><EFBFBD><11>&Movement Lock to Control Point<00><> <0C>)<29>3D<33>@Wo<57>&Rotation Spin Roll<00>>V{LA<4C>
<EFBFBD>2<EFBFBD>zT&&render_animated_sprites
<EFBFBD>j<1A>O<EFBFBD>E<EFBFBD>.]%.<2E>&render_sprite_trail(<28>&<26><><EFBFBD>L<><4C>"<22><><EFBFBD><EFBFBD>;<3B>t_EF3_gust<00>B_<42>]
<EFBFBD>B<EFBFBD>S<><53> <0B>ht_EF3_gust
<EFBFBD>W<EFBFBD>w2<EFBFBD>H<EFBFBD>י <20><>&twist around axis<00>_'<27>}<7D>F<EFBFBD>WYۙw<DB99>&emit_continuously<00><30>[<5B>L<EFBFBD>V<EFBFBD>d<18>9&Alpha Random<00>seM<65>`N<>qj<71><6A>>-M&Color RandomfL#QZ1G<31><47><EFBFBD>?<3F>Ä<EFBFBD>&Sequence Random<00><>{<7B><><EFBFBD> J<><4A>]<5D><>sؠ&Sequence Two Random"*C<><43>g@F<><46>s<EFBFBD><73><EFBFBD>Q<EFBFBD>&Rotation Random%<25>W<EFBFBD><1C>|H<>%<25>D(<28>U<EFBFBD>&Rotation Yaw Flip Random<00>Rw:<3A><>KN<4B><4E>KR:ϡ<>&Position Within Sphere Random<00><>%<25><><1F>J<EFBFBD>^h<><68><EFBFBD><EFBFBD><EFBFBD>&Lifetime Random<00><>Po<50>DN<44>Z<EFBFBD><1E>l0&Radius Random<00><>{<7B>H<EFBFBD>qI<71>.(<28>ȭ}&Position Modify Offset Random֨<16>ˀM<CB80><4D>I<EFBFBD><49>Tq<54>&Remap Initial Scalar<15><02><><EFBFBD>@<40><><EFBFBD>L O<>R&Alpha Fade and Decay<00>[19O<39>L<EFBFBD>}<7D><>P<EFBFBD><50>9&Alpha Fade In Randoms<>r<>B<EFBFBD>J<EFBFBD><4A><1C>?n<><6E>&Radius Scale<14><><EFBFBD><EFBFBD>CC<43>"i<><69><EFBFBD><EFBFBD>o&Movement Basic`<60>F"<05>H<>8=<3D><><02><>&Movement Lock to Control Point<00>ş<EFBFBD><C59F>2<EFBFBD>D<EFBFBD>X<EFBFBD><58><EFBFBD>?l3&Rotation Spin Roll<00><><EFBFBD>}<7D><EFBFBD>D<EFBFBD><44>I<EFBFBD>db<64><62>&render_animated_spritesB<07>c [<5B>N<EFBFBD>G>v<>ih<69><68>t_EF3_debris_a<00><>\dp8<70>K<EFBFBD><4B><EFBFBD><1D>->t_EF3_debris_ataf<61><66>xG<78><47><EFBFBD><EFBFBD><EFBFBD><19>%&twist around axis_<><5F><EFBFBD>E<EFBFBD>*G<>C<EFBFBD><43><EFBFBD><EFBFBD>
?&emit_continuously<00><18><>yE
A<EFBFBD>
|<7C>)Sp<53>&Alpha Random]N<><4E><<1E>H<EFBFBD>O”<4F><C294>h<EFBFBD>&Color RandomC7<1C>u}<7D>I<EFBFBD>Ֆ<EFBFBD><D596>Y <09>&Sequence Random>w<><77><02><>L<EFBFBD><4C>8R<38>;<3B><>&Sequence Two Random<00>C<EFBFBD><43>Y<EFBFBD>K<7F><4B><EFBFBD><EFBFBD>٣c<&Rotation Random<00><0F>0<EFBFBD>j<EFBFBD>L<EFBFBD>c<12><1B>U&Rotation Yaw Flip Random.<2E><>ۃ HI<48>SL<53>P|]&Position Within Sphere Random><3E><>-x<>,L<>D<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Lifetime Random)<29>q<EFBFBD>d<EFBFBD>@<40><><EFBFBD>K<04><>u&Radius Random<00>ϡ<>.I<><49><EFBFBD>_<><5F><EFBFBD>&Alpha Fade and Decay3<>WJ<57><07><18> /<2F>&Alpha Fade In Random<00><><EFBFBD><EFBFBD>I\OA<4F><06>t<EFBFBD><74>5&Radius ScaleZ<>F<05>.<2E>K<EFBFBD><4B><EFBFBD>?p<>&Rotation Spin Roll<02><>p<19>fG<66><47>$<24><>?<3F>G&Movement Basic[ <0C><>+lK@<40>uc<75><63>?Y(&Movement Lock to Control Point<00>Z<1E><><EFBFBD>8M<38><4D><EFBFBD>]RI&&render_animated_sprites<00><>j<<3C>a<EFBFBD>O<EFBFBD>t<EFBFBD>{7a!v<>t_EF3_debris<00> s7;<37>H<EFBFBD><48><EFBFBD>K<EFBFBD><4B><EFBFBD><EFBFBD>t_EF3_debris@ 7S<37> K<>L\<5C><>Z3&Pull towards control pointf<><66><EFBFBD>x <20>G<EFBFBD>x<EFBFBD>h<EFBFBD>X<EFBFBD><58>&twist around axisߠ\q<>L<><4C>.<2E>T|X<>&emit_continuously~T<><54><EFBFBD><1A>I<EFBFBD>^m<><6D><1B>&Alpha Random<00>@<40>K<EFBFBD>^hJ<68><4A>RkP<6B><50>`&Color Random<00><07><><EFBFBD>5<EFBFBD>A<EFBFBD><41><EFBFBD>\B!<21>&Sequence Random<00>G%<25><><15>F<EFBFBD><46><08><>XS&Sequence Two Randomqa`<60><><EFBFBD>ZG<5A><47>S$
<EFBFBD><EFBFBD><EFBFBD>&Rotation RandomH<>D<EFBFBD><44>WZJ<5A><4A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Rotation Yaw Flip Randomr<>X<> B<><42><EFBFBD><EFBFBD>T<EFBFBD><54><EFBFBD>&Position Within Sphere Random<00><><EFBFBD><EFBFBD>G<EFBFBD><47>I<EFBFBD><49>l<EFBFBD>d<EFBFBD>j&Lifetime Random]<06>Ϡ}E<>S<EFBFBD>&<26><>C<EFBFBD>&Radius Random<00>i.&G<>ُ<EFBFBD><D98F>e&Alpha Fade and Decayno<>E˖D<CB96>E<><45> <0B>_&Alpha Fade In Random<00><>w<EFBFBD>ayF<79>Fγ[<5B><>'&Radius Scale<00> Z<><5A>.<2E>D<EFBFBD>ck<63><08><>:&Rotation Spin RollL<4C><7F><EFBFBD><EFBFBD>D<><44><EFBFBD><EFBFBD><EFBFBD>_!<21>&Movement Basic̷C<CCB7><43>e<EFBFBD>O<EFBFBD>yeƴ;d8&Movement Lock to Control PointOw<4F>f<EFBFBD>|<7C>B<EFBFBD><42><EFBFBD><EFBFBD>~*<2A>,&render_animated_spritesI6<49>]<5D><><EFBFBD>K<EFBFBD>kv<6B>*<2A><><EFBFBD><EFBFBD>t_EF3_cloud_dustC<><43>e
<EFBFBD>4J<EFBFBD><16><EFBFBD><7F>7<EFBFBD>t_EF3_cloud_dust}<7D><>]Up<55>N<EFBFBD>(<08>9Y%&twist around axisߥ<><04>i<EFBFBD>C<EFBFBD> |<7C><><EFBFBD><EFBFBD><EFBFBD>&emit_continuously<00>q}yіfB<66>$<15><><05>@&Alpha Random<18><1C><><<3C>O<EFBFBD><4F>uh<75>ou&Color Random<00>[Pn'<27><>K<EFBFBD>c<EFBFBD>3<EFBFBD>N`<60>&Sequence Random#<23>
@<40>;a<>FWM:&Sequence Two RandomBsKz]<0E>H<EFBFBD><48>/<2F><19>
&Rotation Random<00><>$e<><1A>K<EFBFBD><4B><EFBFBD>HB<48><42>&Rotation Yaw Flip Random<00><>^<5E><>S'F<>z]<5D>7y<>&Position Within Sphere Random<00><>}p`UD<55><44><EFBFBD>X+<2B>S<EFBFBD>&Lifetime Randomi<><69>AcL<63>C<EFBFBD><43>~<7E><>؟<EFBFBD>&Radius Random2<>y<EFBFBD><79>7+D<><03>q礻<71>&Position Modify Offset Random<00>]i<> /N<>QY ! <20><>&Remap Initial Scalar-<2D><><EFBFBD>A<>@<40>H<EFBFBD><48>~K<>&Alpha Fade and Decay[<5B><><17>=D<><44><EFBFBD><14>v<EFBFBD>'&Alpha Fade In RandomvQl<1D>BI<42><49>JEB<45><42><EFBFBD>&Radius Scale<04>R<EFBFBD>@>H<> 0<>K<EFBFBD><4B>s&Movement Basic^
<EFBFBD>E<EFBFBD>3O<0E>bc&Movement Lock to Control Point<00><>o<EFBFBD><6F><07>D<EFBFBD>!<21>ͮz&Rotation Spin Roll\<5C>E<>$J<>*<2A>s<EFBFBD>=<3D>&Movement Rotate Particle Around Axis(<28><>A<EFBFBD><41><EFBFBD><EFBFBD> i{&render_animated_spritesK<><4B>-<1A>BM<42><4D>;<54>t_EF5_cloud_a<00><>Gb<47><62>!E<>-<2D>Sp<13>&twist around axis?X<>Y˄N<>Df<44><66><1C><>&Pull towards control point"<22><>1<EFBFBD><31><EFBFBD>L<EFBFBD>iRj<>BR&emit_continuously<00><>x<EFBFBD>ʼ<EFBFBD>@<40>}pW<70>{<7B>&Alpha Randomq75<37><35>e<EFBFBD>M<EFBFBD>KX?Sp<53>&Color RandomâdkB<6B>E<EFBFBD><45><10> <20><12>&Sequence Random~<7E>l<EFBFBD>ԏO<>3<EFBFBD><33><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Sequence Two Random<00><><01>K<EFBFBD>*M<><4D>$<24><><1D>U&Rotation Random7C<><43>/<2F>G<EFBFBD><47><EFBFBD><EFBFBD>Y<EFBFBD><59>3&Position Within Sphere Random<00><>]<5D><>:JJ<4A>j<EFBFBD><6A>t<EFBFBD>M&Lifetime RandomrS<72><53>h<EFBFBD>@C<><43>iR<69>v<EFBFBD><76>&Radius RandomqN+<2B><>x%O<>hU<68><55><EFBFBD>^<5E>&Rotation Yaw Flip Random<00><><EFBFBD><EFBFBD>E<EFBFBD><45>J<EFBFBD>+<19><>'"<22>&Position Modify Offset RandomX_<58><00>!QN<51>B%T<>Ԉ<EFBFBD>&Alpha Fade and Decay<00>L<EFBFBD><4C><07><>O<EFBFBD><4F><EFBFBD>2<EFBFBD>$0<>&Alpha Fade In Random<00><>q<EFBFBD><71>@<40><><0E>W<EFBFBD><57>&Radius Scale<00>tD9<44>c<EFBFBD>L<EFBFBD>I)<29><>H<EFBFBD>/&Rotation Spin Roll<00>ß<EFBFBD>+]GH<47><48>$ <0B><>q&Movement Basic<00>0=W#B<>(<28><>yJ<>&Movement Lock to Control Point ~V<><13>|B<><07>[T-\M&Set Control Point Positions<00><> <04>јE<D198><45><EFBFBD>v<EFBFBD><76><EFBFBD>H&render_animated_sprites_x,<2C>MA<4D>4<EFBFBD><10>s@<40>t_shelfcloud_bottom_a<00><>* <09>ܻA<DCBB><41><07>E<EFBFBD>'<27>&emit_continuously-,t<><74><18>@<40>cI<63>4<EFBFBD>"<22>&Alpha Random<00><>g<EFBFBD><67><EFBFBD>6I<36><49><4C>|<7C>&Sequence Random<6E>vv<76>D<EFBFBD>(<28>h<EFBFBD>˾<EFBFBD>&Sequence Two RandomL<>5<EFBFBD>u<EFBFBD>L<><4C><EFBFBD><11>'P
&Rotation Randomw!S
Z<EFBFBD>K<>9J<39><4A><EFBFBD><EFBFBD><EFBFBD>&Rotation Yaw Flip Random<00>-<2D> <20>R<EFBFBD>L<EFBFBD>*\<5C>ͫр&Lifetime RandomD<>_<1D>UE<55><45>0<EFBFBD>ϨG<CFA8>&Radius RandomP<50><7F>)f@<40><><EFBFBD>Q<EFBFBD>=D&Position Modify Offset Random<00>|<7C><>#\ E<>}<7D><><EFBFBD><EFBFBD>&Remap Initial Scalar<00><>rsX<73><58>M<EFBFBD>V<EFBFBD><1C><>8&Position Within Box RandomGe<47> <11>J<EFBFBD>6!T<><54>1&Color Random<00>iay<03><>B<EFBFBD><05><> <20><><EFBFBD>&Alpha Fade and Decayu<12>j<EFBFBD><O<>n<EFBFBD> ͗<17>&Alpha Fade In Random<13><18>Xj{O<><4F><06>k<EFBFBD><6B><EFBFBD>&Movement BasicX<1D><><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD><11>|<7C>&Movement Lock to Control Point<00><0F><><12><>M<EFBFBD>Jy<>.<2E>&Rotation Spin Roll4
<EFBFBD>k<EFBFBD>uJF<EFBFBD> <0C>w<EFBFBD><77>;V&Set Control Point Positions<12>I~<7E>y<EFBFBD>A<EFBFBD>a<EFBFBD>nvNj<4E>&Color Fade<00><>L<EFBFBD>f<EFBFBD>?H<>b<EFBFBD><62><EFBFBD>ö:&Radius Scale<00><>[<5B><>?VE<56><45><EFBFBD>~ہ<>&render_sprite_trail<00>7<1C><><EFBFBD>1F<31><0E><><EFBFBD>b<EFBFBD><62>t_EF4<00><><EFBFBD><EFBFBD>q<EFBFBD><71>B<EFBFBD>F}<7D><>R<EFBFBD>~<7E>t_wallcloud_light<18><>dI<64>;y
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t_wallcloud_light<00><>b<EFBFBD><62>_<EFBFBD>K<EFBFBD><4B>Ar'O?<3F><>t_wallcloud_light_center_aê<>}`L<>B<><42>W<>t_wallcloud_light_center_a<00><>)<29>sO<><1F> <0C><16>R&Pull towards control pointH&<26><> <0C><>B<EFBFBD>3<EFBFBD>?<3F>*D<>&twist around axisyّa<D991><61>rH<72><48><EFBFBD>wU)<29>(&emit_continuously"j<><13>:*G<><47> <20>><3E><1E>&Alpha Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<><4A><EFBFBD>v<EFBFBD><76>&Color Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>^@<40><><08>q縄&Sequence Randomėv;/-O<>uG1
)<29>&Sequence Two RandomZA<5A><41><EFBFBD>x<EFBFBD>N<EFBFBD><4E>3AO<04>B&Rotation Random<00>Yv<59><76>j)@<40><>%H<>lj&Position Within Sphere Random<00>ͮz<1C>N<EFBFBD>i<EFBFBD><69><EFBFBD>[<5B><>&Lifetime Random@R<16>#<1E>H<EFBFBD><48><EFBFBD>S<EFBFBD>JZ<4A>&Radius Random?~<7E><>p<EFBFBD><70>N<EFBFBD><4E>g%r<><72>B&Position Modify Offset Random<10><>Gl<47><6C>E<EFBFBD>s<EFBFBD>aه<11>&Rotation Yaw Random<00>>R(<28><>-C<>uc<75><63><EFBFBD><EFBFBD>Q&Alpha Fade and Decay<00>'<27><>V69H<39>)%<25><>
<14>&Alpha Fade In Random<00> <0B>*<2A>3<EFBFBD>H<EFBFBD>i5<69>m<EFBFBD><6D>&Radius Scale<00>:~L<>QB<51>vL<76>Z<EFBFBD>J&Rotation Spin Rollh<>nsSJ<53>O
:<Ed&Movement Basic<00>w<EFBFBD><77><05>G<EFBFBD>K ż<>)<29>&Movement Lock to Control Point<00>)<29><>\<5C>OK<4F><4B>)<29><><EFBFBD><17>&Movement Rotate Particle Around Axisj<>p?ŠM<><4D><EFBFBD><EFBFBD>=><3E>&Color Light from Control Point<00>L<EFBFBD><4C>T<EFBFBD><54>I<EFBFBD>~<7E><><EFBFBD><EFBFBD>><3E>&render_animated_sprites<00>J)<29>#i+C<><43><01>n<EFBFBD><6E><16>t_wallcloud_light_centerRO<14><>-<2D>N<EFBFBD><4E>wOl<4F>&<26><>t_wallcloud_light_verticle]ܿ<>B<EFBFBD>G<EFBFBD>Zq<5A>}5<>'t_wallcloud_light_verticles<0E><>M<EFBFBD>A<><15><>ۤ<1B>&twist around axis/<2F>L<EFBFBD>led@<40><>_<EFBFBD><5F>ws<77>&emit_continuously<00><>_<EFBFBD><5F>i$B<>L|<7C><> <0B>&Alpha Random<00><>o7<qK<><17><><EFBFBD><EFBFBD>U<EFBFBD>&Sequence Random|<7C><>vhseB<65>m<><6D><EFBFBD>><3E>&Sequence Two Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<>3<02><><03><>&Rotation Random<00><>
<09>9C<39>|d<>Qw&Rotation Yaw Flip RandomlS<10><><07>H<EFBFBD><48>g<EFBFBD>7<EFBFBD><37>&Lifetime Random<00><><EFBFBD><EFBFBD><EFBFBD><19>E<EFBFBD><12><>h<EFBFBD>f<EFBFBD>&Radius Random<00>J<EFBFBD><4A>H<>F<EFBFBD>Ld<><64>g9&Position Modify Offset RandomBr<42>۰<EFBFBD><DBB0>C<EFBFBD><43><EFBFBD><EFBFBD>rc9&Remap Initial Scalar*<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>(^f <20><><EFBFBD>&Position Within Box Random<00>Xx?ڵL<DAB5><4C><EFBFBD><EFBFBD><EFBFBD>?&Color Random~`V\읢F<EC9DA2><06>;^<5E>i<EFBFBD>&Alpha Fade and Decay<00> <20><><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>j<EFBFBD>iV<69>4&Alpha Fade In RandomԹ9O6<4F><36>F<EFBFBD>Vؓ'W9/&Radius Scale<00><>J<EFBFBD> <20>G<EFBFBD><47> R<>~"m&Movement Basic<11>y <09><> L<><4C>"<22>r<>&Movement Lock to Control Point<00>]<5D>'V<>%F<><46><EFBFBD>*<2A>1<EFBFBD>&Rotation Spin Roll(4<>x<EFBFBD><78>l@<40>δ<EFBFBD><CEB4><EFBFBD>;&Set Control Point PositionsӥLNc<4E><63>I<EFBFBD>I<EFBFBD>ؽ<EFBFBD>%e&Color Light from Control Point<00><><EFBFBD><EFBFBD> <09>0C<30><0E>uL"<22>{&render_animated_spritesfo<66><6F>ɮ<EFBFBD>N<EFBFBD><4E><1C>
<EFBFBD>4&render_sprite_trail:<3A>
><3E>TE<><45>{G<><47><EFBFBD>A<EFBFBD>t_wallcloud_light_verticle_a<00><><EFBFBD>{mٓB<D993>:uB<75><42><EFBFBD><EFBFBD><EFBFBD>t_EF4_dropcloud<00>7#<18>G<>R-Z<>7<><37>t_EF4_suckgusty<16><><EFBFBD>O.I<><49>hr<68><72><EFBFBD><EFBFBD>t_EF4_suckgust<00>]><3E><>vA<><41><EFBFBD>OF<4F>$A&twist around axis<00>t.<2E>N<EFBFBD>nK<6E><4B>ɂnC <0C>&Pull towards control point<00>V$<24>J<1A>A<EFBFBD><41>9<EFBFBD>1/WZ&emit_continuouslyt=<3D>FMDWH<57><48><<3C>
ى<EFBFBD>&Alpha Random<00><>
(<28>CK<43>d+<2B><><EFBFBD><EFBFBD>&Sequence Random<00><11><><EFBFBD><EFBFBD><EFBFBD>@<40><>w<><77>h<EFBFBD>&Sequence Two Random<00>$<24>13,A<><41><EFBFBD><EFBFBD><EFBFBD>S_&Rotation Random<02>b<EFBFBD>U<7F>@<40>zZ<7A>A<><41>&Rotation Yaw Flip RandommA<6D>ݏ<EFBFBD>D<EFBFBD><44>$i<><01><>&Position Within Sphere Random <0C>S<EFBFBD><15>&B<><42>9}T &Lifetime Randomv<><76>Q<EFBFBD>M<EFBFBD>@<40><><0F><><EFBFBD><1A>&Radius RandomF7<46><13>[<5B>E<EFBFBD><45><EFBFBD>:<3A><><EFBFBD><EFBFBD>&Position Modify Offset Randomr<7F>R<EFBFBD><1B>@<40><>g<><67><EFBFBD>e&Remap Initial Scalar<0F><><EFBFBD>Ə<EFBFBD>M<EFBFBD><4D>Ygm<67>|m&Color Randomz<><7A><EFBFBD><EFBFBD>
<EFBFBD>B<EFBFBD>G<18><>&Alpha Fade and Decayb
c<EFBFBD>S<EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD><EFBFBD>Ȝ&Alpha Fade In Random<00>A<EFBFBD><1A><1A>E<EFBFBD>F<>2X8&Radius Scale<00><08>.<2E><><EFBFBD>L<EFBFBD><4C><EFBFBD>ʟJ_&Movement Basic<1E>^<5E>#<23>4A<34>B~H<<3C>H&Movement Lock to Control Point<00><>R<EFBFBD><52><EFBFBD><EFBFBD>M<EFBFBD>gB<67>8Y&Rotation Spin Roll<00><><EFBFBD>?b9HN<48>)<29>zaE<61><45>&Color Light from Control Point<00>]<5D>7j<37>qG<71><47><EFBFBD><EFBFBD>PD+C&render_animated_sprites{8q<38>S<EFBFBD>8D<38><44><05><><EFBFBD>/<2F>&render_sprite_trail<00>*Hv<48><76><EFBFBD>B<EFBFBD><42>U<EFBFBD><55>c~X<>t_EF4_debris]R<><52>]<15>I<EFBFBD><49>Q]<5D> <20>^<5E>t_EF4_debris_b<00><><EFBFBD><EFBFBD>rKK@<40>Y<EFBFBD><59> <0B><>[<5B>t_EF4_debris_ap/<2F>W<1D><>A<EFBFBD>Vu<56>t_EF4_debris_a<00>=<3D><>}KK<4B>A<EFBFBD><41><74>&Pull towards control point<00><01><><EFBFBD>\<5C>G<EFBFBD>Ut<55><74><EFBFBD>ۢ&twist around axisRZ<52><5A>u<07>M<EFBFBD>̙A+R&emit_continuously,uG0<47>L<EFBFBD>my<6D>v<EFBFBD><76><EFBFBD>&Alpha Random<00>ͲC<CDB2><43><EFBFBD>M<EFBFBD>[d<><64>{<7B>&Color Random<00><>X<EFBFBD><03><>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>Q<02>&Sequence RandomJq<4A><71>DO<44>J<EFBFBD>5 <0B><>n<EFBFBD><6E>&Sequence Two Random<00> <0B><>z:<3A>L<EFBFBD><4C><EFBFBD><10><05><>&Rotation Random<00><>H!=<3D>:E<><45><EFBFBD><02>8<EFBFBD>$&Rotation Yaw Flip Random<00><>N+<07>B<><42>c<><63>U&Position Within Sphere Random<00>bZ<62>^=<3D>M<EFBFBD><4D>| <13><>l&Lifetime Random1M@4<>XA<58><EFBFBD>ߩ&Radius Random6B<36>Z/<2F>N<><4E><08>: &Alpha Fade and Decay<12>lš<6C><C29A>K<EFBFBD><4B>ٯ<EFBFBD>*<2A>g&Alpha Fade In RandomE<18><><EFBFBD><EFBFBD>K<EFBFBD>u<EFBFBD><75><EFBFBD>X<EFBFBD><58>&Rotation Spin Rollӷ<>׻YM<59><4D><EFBFBD>b<0F>TR&Movement Basic:.A_L0<4C>G<EFBFBD><47>A<EFBFBD><41>'<27><>&Movement Lock to Control Point<00><14>=<3D>MN<4D><4E>g<EFBFBD>=n<>&render_animated_sprites <20>?<3F><>p,I<>O<EFBFBD>"d<>&<26>t_EF2<00><>扤[<5B>N<EFBFBD>?<3F>U<><55>P<EFBFBD>t_EF2_wallcloud<00>5w<35><77><EFBFBD>K<EFBFBD><4B>#<23>L"<18>t_EF2_wallcloud<00><><0F><><EFBFBD><EFBFBD>O<EFBFBD><4F>ھ<EFBFBD>\<5C><><EFBFBD>t_EF2_wallcloud_center<00>N)顧<>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>W<EFBFBD>t_EF2_wallcloud_center<00>]<5D><>Vw<56>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD><EFBFBD>9&Pull towards control pointxm<78> 4<>F<EFBFBD>v<EFBFBD><76><EFBFBD>gi<67>&twist around axis<13>m<EFBFBD><17>I<EFBFBD>9-<2D>5<EFBFBD><35><EFBFBD>&emit_continuously<00><><EFBFBD>]<5D>1<EFBFBD>H<EFBFBD><48><08>M<EFBFBD>n<EFBFBD>&Alpha Random/1ݴPM<50><4D><03><><EFBFBD><08>&Color Random<00>8<7F>K<EFBFBD><4B>O<EFBFBD><4F><EFBFBD>S$<24><><EFBFBD>&Sequence Random<00>v<EFBFBD>&V<>F<><46>m0c<30>0&Sequence Two Random<00> <0B>]u<1A>K<EFBFBD>)<29><>5<18>f&Rotation Random:`<60> <20>#N<><14><>V<EFBFBD><56>U&Rotation Yaw Flip Random[<5B><><EFBFBD>,<2C><>E<EFBFBD><45>
e<EFBFBD>Utd&Position Within Sphere Random<00>o<EFBFBD><6F><EFBFBD>jO<>_<EFBFBD>7<EFBFBD><37>N7&Lifetime RandomB٬.<2E>r\M<><4D><EFBFBD><EFBFBD>HW"&Radius Random<00>(D<><44>OI<4F><49>Kv<0E><14>&Position Modify Offset Random <20><><EFBFBD><EFBFBD>3{H<><48>8̵Me<4D>&Alpha Fade and DecayE<><45>6`<60>LE<4C><45><01><><EFBFBD>a&Alpha Fade In Random<00> <0C> iTWM<57><4D>xV+Z;&Radius Scale
K<EFBFBD><EFBFBD>L<>J<EFBFBD><4A> Z<><5A>m;&Rotation Spin Roll <0F>'<27><>lH<6C><48><EFBFBD><EFBFBD>D/e&Movement Basic,<16>`z<><7A>N<EFBFBD>I3<02>,4<>&Movement Lock to Control Point~ <09><><EFBFBD>`<60>D<EFBFBD><44>F<EFBFBD><46>O*&Movement Rotate Particle Around Axisl<03><>-<2D>E<><45>*ћ|<7C><>&Set Control Point Positions=<3D>Z<EFBFBD>*7<>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD>&render_animated_spritesHN<12>eN<>V-H<><48><EFBFBD><EFBFBD><EFBFBD>t_EF2_wallcloud_verticle<00>s<><73><EFBFBD>eK<65><1A><>(<28>)t_EF2_wallcloud_verticle<00>yi<15><><EFBFBD>G<EFBFBD><47>y`<60>j &Pull towards control point<00><><EFBFBD>J<><4A>M<EFBFBD>M#L<>&twist around axis<00><>m4ou&C<><43>6<>!<21><>&emit_continuously<00>CI+- <20>B<EFBFBD>cyQ<79>.'&Alpha RandomV<><56><EFBFBD>)<29><>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2&Color Random<00><><0F>FA<>H<EFBFBD>&zs<7A><73>&Sequence Randomc<>׭Z<>H<EFBFBD><48>KUj
&Sequence Two Random.<00><><EFBFBD>}xI<78>w<><EFBFBD>&Rotation Random"<22>,)7E<><45>B<>HW&Rotation Yaw Flip Random<1B>FtO<74><4F>L<EFBFBD>c<>—<EFBFBD><C297>&Position Within Sphere Random,<2C><>(6PN<50>&<26><>d<EFBFBD>p<EFBFBD>&Lifetime Random<00><>r!<21>A<EFBFBD><41><19><>շ&&Radius Randomb<>"<22>n|C<><43><EFBFBD>N<EFBFBD>cz<63>&Position Modify Offset Random'<27>w<EFBFBD>g<>H<EFBFBD>s2<73><32><EFBFBD><05>&Alpha Fade and Decay<00><>E<EFBFBD>O6E<>pt<70>c2\{&Alpha Fade In Random<00>'<27><>ۧsH<73><18>&f<><66><EFBFBD>&Radius ScaleV<><56><EFBFBD>H <0C>O<EFBFBD><4F><EFBFBD>aa&Rotation Spin RollSw<53>|c<>gN<67>]V<><56><EFBFBD>tc&Movement Basic<00><><EFBFBD>l<EFBFBD>UPB<50><42>1<14>r<EFBFBD>&Movement Lock to Control Point<00><>~<7E><><EFBFBD><EFBFBD>M<EFBFBD><4D><EFBFBD><EFBFBD><EFBFBD>UJ<55>&Set Control Point PositionsnD<6E>( <0B>G<EFBFBD><47>)3<><33><EFBFBD>&render_animated_spritesI><3E><>u<EFBFBD><75>E<EFBFBD><45>P+.<2E>N<EFBFBD>t_EF2_dropcloud<00>-}<7D><>'/G<>M<><4D><EFBFBD><EFBFBD>St_EF2_dropcloud<00><>̯<EFBFBD>v_N<5F>3%7<>kv&Pull towards control point7<>ġ<EFBFBD><C4A1>f@<40><15>n
W<EFBFBD>t_EF2_cloud<00>+<04><>lI<6C>pm<15><><EFBFBD><EFBFBD>t_EF2_cloudBM<42> <20>%<25>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD>#`&Pull towards control pointʋ<>aj<61>HO<48><4F>}<7D>hz&emit_continuouslyAn#<23>KqF<>芢P<E88AA2>i&Alpha RandomA<>1 [<5B>B<>K><3E>3<EFBFBD><33>S&Color Random<04><><EFBFBD>L<EFBFBD>lA<6C><41><EFBFBD>k>U&Sequence Randomުq<DEAA>VE<56>!<21><05>v<EFBFBD>&Sequence Two Random<00><><EFBFBD><EFBFBD><EFBFBD>A<>1C<00>$<24><>&Rotation Random<00><>S7<53><37>G<EFBFBD><47>N8<1D>&Lifetime Random<00>U<EFBFBD>u<EFBFBD>><3E>@<40>t<00>\ z2&Radius Randomz<><7A><EFBFBD>=B<>M<EFBFBD> ل<>"&Position Modify Offset Random*<2A>m<EFBFBD><<3C>O<EFBFBD>o<EFBFBD>_۹%h&Position Within Sphere Random<00><><DDA8><EFBFBD>@<40>o,<2C>tRL&Rotation Yaw Randomwo<77><6F>ә<EFBFBD>H<EFBFBD><48>36<33><36>"8&Alpha Fade and DecayY<>qE<71>NE<4E><45>y<>,<2C>&Radius Scalef
<1F><>u<EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD>_<EFBFBD>ԡ&Movement Basic<00><>@ΖU<CE96>E<EFBFBD><45><04><1D><>&Movement Lock to Control Point<00><><EFBFBD>ʸ<EFBFBD>\D<><44>~7<>k|<7C>&Alpha Fade In Random<00>IQQX<51><58>I<EFBFBD><49>;<3B>Q<EFBFBD><51>V&Rotation Spin RollU<>'<27><>WB<57>><3E>s<EFBFBD><73><EFBFBD>y&Set Control Point Positions<00>A<04><>QL<>|<7C>9<EFBFBD><39>{<7B>&Color Fade<19>V<>N<>bq<62><71>l
<EFBFBD>&render_animated_sprites<00>P5GL<47><4C>L<EFBFBD>B)<29>Q<EFBFBD>%<25>&emit_instantaneously<00>_<EFBFBD>0jySM<53>
i3F<>&Position Within Sphere RandomGqѻ/<2F><>A<EFBFBD>?<3F>㢥!<21>&Position Modify Offset Random:<3A><><EFBFBD>M <0B>C<EFBFBD><43><EFBFBD><EFBFBD>5»G&Movement Basic<00>f<EFBFBD>h|<7C><>J<EFBFBD>Ԋ<EFBFBD><01><>&Movement Lock to Control Point<00>o<EFBFBD>a<EFBFBD>h<EFBFBD>A<EFBFBD><41>NIi<49><69>U&Set child control points from particle positions\<5C>k/<2F>G<EFBFBD><47>+<2B>Fe&Set Control Point Positions<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A>)<29><>,<2C>g<EFBFBD>t_EF2_debrisw<>Ь<EFBFBD><D0AC><@<40><>[<5B>}sf<73>t_EF2_debris<00><>S2cC<63><43>/<2F>ʧ8&twist around axisQ:}<7D>pFO<46><4F><EFBFBD>a<EFBFBD>&emit_continuously)<1C>Zd/B<><42><EFBFBD><06><><EFBFBD>4&Alpha Random8<>D<EFBFBD><44>xZA<5A><41><05>4<EFBFBD>H<EFBFBD>&Color Random<00>q<EFBFBD><71>$K<>qU<0F>9&Sequence Random=ym<79>.wN<77><4E>,<2C><><EFBFBD><EFBFBD><EFBFBD>&Sequence Two RandomW<>BT<42>JM<> <0C>1hm<68>B&Rotation RandomrX<>$<24>B<EFBFBD>Ey<45><79><EFBFBD>/<2F>&Rotation Yaw Flip RandomD<><44><EFBFBD> J<><4A>Tח<>&Position Within Sphere Random<00>nA<6E> <20>J<EFBFBD><16>V<EFBFBD><56><EFBFBD>&Lifetime Random@CL+BSF<53><46><EFBFBD>/<2F>|s<>&Radius Random<00><14><>?D<>D<EFBFBD>쥑TW<54>\&Position Modify Offset Random<<3C>.<2E>0<EFBFBD>HJ<48><4A>(Y<>w\&Velocity Noise<00>v7<76><1B>RD<52>r<08>a<EFBFBD><61>#&Alpha Fade and DecayL&<26><><EFBFBD>M<EFBFBD>(Y~<7E>J ^&Alpha Fade In Random<00>e4<65><34>HL<48>pV<>Y9
&Radius Scale<00>R'G:8<>D<EFBFBD> pO<70><4F>W<EFBFBD>&Movement Basic<00><><EFBFBD><EFBFBD><EFBFBD>ۣH<DBA3><18>#3<>)&Movement Lock to Control Point<00>6<EFBFBD>]wRB<52>[4<>0(<28>`&Movement Rotate Particle Around Axis<00>ܾJ}<7D><>G<EFBFBD>[<5B>4<EFBFBD>6Md&Rotation Spin RollCj<><6A>D<EFBFBD>B<EFBFBD>o<EFBFBD><6F>E<EFBFBD>$<24>&render_animated_sprites]<5D><><EFBFBD>y<EFBFBD>G<EFBFBD><47>d<EFBFBD><64>4<EFBFBD>b<EFBFBD>t_EF2_cloud_dust<00><>fq<66><71>F<><46>^M<> <0B>t_EF2_cloud_dustjY<><59>˃N<CB83>
<0F>f;l<>&twist around axis<00>l<EFBFBD>W[H<><48><EFBFBD><EFBFBD>n]]<5D>&emit_continuouslyIƋt+IrF<72>֨<EFBFBD><D6A8>N<EFBFBD>"&Alpha Random<00><><EFBFBD><49>O<EFBFBD><4F>E<EFBFBD><45><EFBFBD><EFBFBD>o&Color Randomi<><69><EFBFBD><07>0A<30><41><EFBFBD>D<17>x&Sequence Random<00><>γ<EFBFBD><CEB3>N<><4E>n<00>fy<66>&Sequence Two Random<00><>l<EFBFBD>.1<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>$s$r&Rotation Randomk<>Q<>S<EFBFBD>C<EFBFBD><43>I0(aR'&Rotation Yaw Flip Random<00><>B$<24>r<EFBFBD>E<EFBFBD>$:<3A><>W&Position Within Sphere Random<00><I5<49>+N<><4E><13> <0B> &Lifetime Random٪<1B><>2<EFBFBD>N<EFBFBD><4E>΅l3<6C>`&Radius Random<00><>/<2F><><EFBFBD>D<EFBFBD><44><EFBFBD><EFBFBD><05><>&Position Modify Offset Random;<3B><>l<EFBFBD>)ML<4D>xV<78>A<EFBFBD>I<EFBFBD>&Velocity Noise<68>0<EFBFBD>CC<43>Ќ<EFBFBD>|<7C><>!&Remap Initial Scalar<00><><EFBFBD><04><><EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD>&Alpha Fade and Decays#8r<38>^dI<64><49><EFBFBD>si<73>ޟ&Alpha Fade In Random<00><><EFBFBD><EFBFBD>]#)N<><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><01>&Radius Scale<11>eQq1M<31><4D>C<EFBFBD><43> 9<>&Movement Basic<00><01><>]j2I<32><49><EFBFBD><EFBFBD>M<EFBFBD>kF&Movement Lock to Control Point<00><><EFBFBD>z}B<><42><EFBFBD>h<EFBFBD>A<EFBFBD>g&Movement Rotate Particle Around Axis<00>M<EFBFBD><4D>HNB<4E><42><EFBFBD><EFBFBD><EFBFBD>jU<6A>&render_animated_sprites"<12>q,I<>*<2A>ym<79><6D><EFBFBD><EFBFBD>t_EF2_debris_b<00><>^<5E>˦N<><4E><EFBFBD>c<><63><EFBFBD>t_EF2_debris_b<00>!<21>$WBI<42>ͽi<CDBD>x<>&twist around axis׆N<D786>Dh<44>F<EFBFBD><46>h|<7C><><EFBFBD>y&emit_continuously <20><>x<EFBFBD>Ӫ@<40><><EFBFBD><11><>v&Alpha Random<00><>I;㝿K<E39DBF>YxX<78><58>(<28>&Color Random<00><><1A><><EFBFBD>C<><00><07>e<EFBFBD>&Sequence Random<00><14><>9E<><45>&X<> "<22>&Sequence Two Random2+<2B><><EFBFBD><EFBFBD>L<>m<EFBFBD><8<><00>&Rotation Random<00>w<>ٌA<D98C>7<EFBFBD><1C><1B>6&Rotation Yaw Flip Random<00>
<EFBFBD>Y<EFBFBD><EFBFBD><EFBFBD>D<EFBFBD>.<17><><EFBFBD>A&Position Within Sphere Random¤<13><>6<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD>#<23>U<EFBFBD>&Lifetime Random<00>
<EFBFBD>K<>=<3D>pg<70>&Radius Random<00><>,<13><><EFBFBD>B<EFBFBD>;<3B>;<3B><>-{&Position Modify Offset Random<00>EM<45> aʷ2<0F>&Velocity Noise<06>\\hI<68>>9<><39><EFBFBD><EFBFBD>&Alpha Fade and Decay<00>GPD<50>V<EFBFBD>L<EFBFBD><18><><EFBFBD>A?M&Alpha Fade In Random<00>.<2E> K<>/<2F>H<EFBFBD>łq&Radius Scale<00><><EFBFBD>1<EFBFBD><31><EFBFBD>J<EFBFBD>OG=(j<><6A>&Movement Basic<00>
_<EFBFBD>h(C<><43><EFBFBD>K<EFBFBD><4B>Z&Movement Lock to Control Point<00><><EFBFBD>D<EFBFBD><44>^G<><47><10>"ᤛ&Movement Rotate Particle Around AxisQ<><51> <0C> E<><45><EFBFBD>f]<5D>H:&Rotation Spin RollG<><47>
<EFBFBD>YA<59>
[<5B>!:&Oscillate Vector<00>-r<>H5C<35><17><><EFBFBD>9<EFBFBD>7&render_animated_spritesC#<23>p<EFBFBD>TB<54>ʉpyK <0B><>t_EF2_gust<00>b<EFBFBD><62><EFBFBD><EFBFBD><EFBFBD>H<EFBFBD>I<EFBFBD>:<3A><>pPt_EF2_gust)q
\nG<><47><EFBFBD>ar<61>ų&twist around axis<>&ېD<DB90><44>}G <20><01>&emit_continuouslysE<73>c<1C>D<EFBFBD><44><EFBFBD>|<7C>*<2A>&Alpha Random<0E><04><<3C>UO<55><12><>7<>&Color Random<00><><EFBFBD><06>BmG<6D><47><EFBFBD>js<6A>N<EFBFBD>&Sequence RandomK<><4B>I <20>5C<35><43><EFBFBD>؁<><D881>&Sequence Two Random57Wi<>kO<6B>&<12><><18><>&Rotation Random8<><01>w<EFBFBD><77>N<EFBFBD>bwۿ>'<27>&Rotation Yaw Flip Random<00><><EFBFBD>G<EFBFBD>Y<EFBFBD>H<EFBFBD>&/<2F><>73&Position Within Sphere Random<00>Ķ ԮC<>^<5E>:&Lifetime Random<00>k<><6B><EFBFBD>DK<44><4B>4<19>a<EFBFBD>M&Radius Random<00> <09><>!ۄB<DB84>N `ty<74>+&Position Modify Offset RandommW1<57>\a2F<32><46>)<29>tK.<2E>&Remap Initial Scalar5X<35>d-<00>F<EFBFBD>)dz<1D><>&Alpha Fade and Decay<00><>U<EFBFBD><55><EFBFBD>@G<>c`iRyJ&Alpha Fade In Random"<22><>
<EFBFBD>L<EFBFBD>G<EFBFBD><EFBFBD>a&Radius Scale<00><><EFBFBD><EFBFBD>>z<>O<EFBFBD><4F><EFBFBD><EFBFBD>;Afi&Movement Basic<04>L<EFBFBD><4C><EFBFBD>0F<30>Sq<53><71><EFBFBD>=<3D>&Movement Lock to Control Point<00><>^lcE8K<38>f~<7E>t"<22>&render_animated_spritesoH<6F><48><EFBFBD>HA<><1E>ǩ<EFBFBD><C7A9><EFBFBD>t_EF5_innercloud_a<00><1A>o#<23>@<40>D<EFBFBD><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&twist around axis%{<7B><>mމF<DE89><46><EFBFBD>s<<3C><>&emit_continuouslyV^<5E>%"<22>J<><4A><EFBFBD><EFBFBD><18><>@&Alpha Random4<><34>m<><6D>G<EFBFBD>i
<1D><><EFBFBD>&Sequence Random<00>}<7D>1<><31>L<EFBFBD><4C>7ӞM&Sequence Two Random]<5D><1E>se4C<34>)<29><<3C><>~<7E>&Rotation Random<00>"<22>P<>
N<EFBFBD>zSa<EFBFBD>W<EFBFBD>d&Position Within Sphere Randoma><3E>I<EFBFBD>r<EFBFBD>L<EFBFBD><4C><EFBFBD>jֹi<D6B9>&Lifetime Random <09><><EFBFBD>:<3A><>J<EFBFBD>a<EFBFBD><EFBFBD>&Radius Random38ʜ@c<>C<EFBFBD><16>d'.<2E><>&Position Modify Offset Random+p$+Co4H<34><48>W)e<><65><EFBFBD>&Color Randomc<>X<EFBFBD><58><<3C>@<40>p,<2C>v.Z<>&Rotation Yaw Random3<>Y><3E>^<5E>B<EFBFBD><42><1F>Df6&Alpha Fade and Decay0;Hm /@<40>%<25>~n
<04>&Alpha Fade In Random<00>֑}<7D>v6A<36><41><EFBFBD>1e <0C><>&Radius Scaleޚ<>7<EFBFBD>T<EFBFBD>N<EFBFBD><4E>ϴp-Ÿ&Movement Basic<00>n<EFBFBD><6E>^؀N<D880><4E><EFBFBD>[<5B><><EFBFBD>&Movement Lock to Control PointW<><57>C
<EFBFBD><EFBFBD>L<EFBFBD><EFBFBD>D<EFBFBD>Y<EFBFBD>q<EFBFBD>&Set Control Point Positions<07><><EFBFBD><EFBFBD><EFBFBD>J<><04><1B>[<5B>&Movement Rotate Particle Around Axis<00><07><><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD><49>_n<5F><6E><EFBFBD>%&Rotation Spin Roll<00>ԁ<07>r<EFBFBD>B<EFBFBD><07><>C <0C>&render_sprite_trailQzgX<67>:<3A>@<40><>m<EFBFBD><6D><<3C>7t_EF14XD<08>u<EFBFBD>L<EFBFBD><4C>šiԃ<69><D483>t_wallcloud<00>h<00>j<EFBFBD>oE<6F>Q<01>_<EFBFBD>s<05>t_EF1_debris_a<00><>@<><7F><EFBFBD>B<EFBFBD>r(<28>r-<2D>t_EF1_debris_ad<><64><EFBFBD><EFBFBD><EFBFBD>uB<75>u~<7E>;<3B>+<2B>&twist around axisv2y_I<5F>>M<>H&<26><><EFBFBD>`&emit_continuously'<27><>̍:~@<40><1C>'<27>R<EFBFBD><52>&Alpha RandomĶ<0F>=X<>D<EFBFBD><44>f<EFBFBD>Il<>&Color Random<00><>8<EFBFBD>~<01>D<EFBFBD><44><EFBFBD><EFBFBD>)<29>
<EFBFBD>&Sequence Random<00><>Y<EFBFBD><18><>E<EFBFBD><45>p<EFBFBD><70>
L%&Sequence Two Random<00><10>9t:H<>7<EFBFBD><37><EFBFBD>|<7C>6&Rotation RandompY-PZ<50>6O<36><4F><EFBFBD>w
<EFBFBD>}<7D>&Rotation Yaw Flip Random<00>E%<25><><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD>#<23>,&Position Within Sphere Random<00><>/<2F>%<06>L<EFBFBD><4C>q<EFBFBD>r%)&Lifetime Randomi<><69><EFBFBD>ʹ<EFBFBD>E<EFBFBD><45>y
<EFBFBD>Xp1&Radius Random9<>^|<7C>VqM<71>@<40><><EFBFBD><EFBFBD>4&Alpha Fade and Decay]<5D><05>0<>D<EFBFBD><44><EFBFBD><35>&Alpha Fade In Random<00>mT<1A><><EFBFBD>D<EFBFBD>bd<62><64>wVe&Radius Scale<00>z<1F><>)@<40>XLJ<4C><4A>DB&Rotation Spin Roll<19><>9`<60><>K<EFBFBD>5űJ<C5B1>8<EFBFBD>&Movement Basic<00>#E<05>7J<37>E<EFBFBD><45><EFBFBD>A<14>&Movement Lock to Control PointSc<53>Fu<46>C<EFBFBD>6<EFBFBD>8<EFBFBD>&<26>?&render_animated_sprites<00> <09>
<EFBFBD>SO<>P<><50> <20><>t_EF1_dropcloud_ZS<5A><19>@I<>6XE<58><45><EFBFBD>,t_EF1_dropcloud<00>z8N]NH<4E>mb.4<EFBFBD>e<EFBFBD>&Pull towards control point6<><36><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>X <09><>|<7C><>t_EF1_cloud,<2C><>-<^>N<><4E>y<EFBFBD>ЯOt_EF1_cloudf<>3<EFBFBD>$%C<>'<27>Gx<47><78>R&Constrain distance to control point֋<>Ҏ<EFBFBD>I<EFBFBD><49><EFBFBD><15><><EFBFBD>j&twist around axis<17><><EFBFBD><EFBFBD><7F>I<EFBFBD>sd<73><64><EFBFBD><16>&Pull towards control pointR<1B><>$E<><45><17>M<EFBFBD> &emit_continuously<00><><EFBFBD><0F><><EFBFBD>A<EFBFBD>
<EFBFBD>壖w6&Color Randomk<><19>I<EFBFBD>"L<><4C><EFBFBD>˔W<CB94><57>&Position Within Sphere Random<00><>4Du?
@<40><>It <0C>z<EFBFBD>&Rotation Random<19>LlD3<44>D<EFBFBD>2 k<>m<EFBFBD>&Lifetime RandomJD <0C>ٙ<EFBFBD>@<40><><EFBFBD>m0<6D><11>&Alpha Random<00>,<2C>]<5D><><EFBFBD>O<EFBFBD><4F><EFBFBD>L?<1A><>&Position Modify Offset Randoma<>c_<00><>J<EFBFBD><4A>9<EFBFBD><1F><>K&Radius Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD><47>!2<>;<3B><>&Sequence RandomE^[<5B><<3C>F<EFBFBD>$s9
`&<26>&Velocity Noise_I`<60>_<EFBFBD><5F>B<EFBFBD><42><EFBFBD><EFBFBD>{ <0C>&Rotation Yaw Randomw<>k<><6B><EFBFBD>L<EFBFBD><4C>aGDؤ<44>&Remap Scalar to Vector<00>/<2F>,b<>9K<39>cn<63>>7<>&Color FadeQB<51>_<EFBFBD><5F><EFBFBD>O<EFBFBD><o<>
<EFBFBD>I<EFBFBD>&Alpha Fade and Decay<00><>E<EFBFBD>ml[O<><4F>k<EFBFBD> P<><50>&Alpha Fade In Random<00>+<2B><><EFBFBD>WhN<68><4E><EFBFBD> <0C><>h<EFBFBD>&Rotation Spin Roll}<7D>^r<><72>D<><44><EFBFBD><EFBFBD>-<2D><>,&Movement Basic<00><>9O<39><4F>dG<64><47>c<EFBFBD> a<0E>&Lifespan Decay<00><><0F><>W<EFBFBD>D<EFBFBD>9<EFBFBD>N/$W7&Radius Scale<00><>ې<><DB90>H<EFBFBD><48><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Set Control Point PositionsEG <09><>^<5E>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD>+&Movement Lock to Control Point<1F>#i<><69><EFBFBD>F<EFBFBD><46><EFBFBD>dU<><55>&Movement Rotate Particle Around Axis <20><><EFBFBD><EFBFBD>c<EFBFBD>@<40><>)<29>o<><6F>&render_animated_sprites<1F><>^v<>O<EFBFBD>f<EFBFBD><66><EFBFBD><EFBFBD>;<3B>&emit_instantaneouslyA<>`<60>,E<><1A><1D><>}&Position Within Sphere Random<00><>n<EFBFBD><6E><EFBFBD>E<><45><EFBFBD><EFBFBD><EFBFBD><19>x&Position Modify Offset Random<00><1B><>&54K<34>i<EFBFBD><69><EFBFBD><EFBFBD><EFBFBD>\&Movement Basic<00>p<EFBFBD><70>ݟEH<45><48>tE<74><45><EFBFBD>
&Movement Lock to Control Point<00>X<EFBFBD><58>y<EFBFBD><79>J<EFBFBD><4A><EFBFBD><EFBFBD>,'@<&Set child control points from particle positions<<3C><>0O<30>LC<4C><43><08> <0C><><EFBFBD><EFBFBD>t_EF1_cloud_wisp<>D<EFBFBD>nG<6E>*<2A><0F><><EFBFBD>et_EF1_cloud_wisp<00>7Աb<D4B1>C<EFBFBD>/<2F><>lK\&Constrain distance to control point<00><>1MT<4D>O<EFBFBD><07><>U<EFBFBD>5&twist around axis<00><>cy7<79>}A<>D$aL<61>W&Pull towards control pointP<>[&<26><>A<EFBFBD><41>Z5{<7B>&emit_continuously?<3F><><EFBFBD><1F>G<EFBFBD>1<EFBFBD><31><03><>q&Color Random<16><><EFBFBD><EFBFBD><EFBFBD>sJ<73>T^<5E>T<00>&Position Within Sphere Randoml<><6C>/Jv,I<>1*<2A><>.a<>&Rotation Random. <09>"rG<72>F<EFBFBD>A<><41><EFBFBD> u&Lifetime RandomM<><04>7<EFBFBD>F@<40>}"y<><79><&Alpha Random-<2D><><EFBFBD><EFBFBD><EFBFBD>'F<><46>v?'<08>Y&Position Modify Offset Random<00><><EFBFBD>D#<23>MK<4D>j<EFBFBD><6A> @L<>&Radius Random<00>2!<18>~H<>l<EFBFBD>[E2<>&Sequence Random<00><><03> <0C><>@<40><>!߄Z$&Velocity NoisefXã<58>ʪF<CAAA>R<EFBFBD><52><EFBFBD><EFBFBD>47&Rotation Yaw Random<00><>E<EFBFBD><45><EFBFBD>BC<42>$_<>pl<70><6C>&Remap Initial Scalar iL<69><4C>vFL<46><4C>73tR&Color Fade<00>hƵe
D<EFBFBD>P<EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>'&Alpha Fade and DecayYQt<51>@<40><><EFBFBD><EFBFBD><0E>,<2C>&Alpha Fade In Random ҡ<><D2A1>b<EFBFBD>C<EFBFBD><15><><EFBFBD><EFBFBD>L`&Rotation Spin Rollb<><16>H I<><49><EFBFBD>~}<7D><>F&Movement Basic[z<>\}J<><11><>-<2D><>&Lifespan Decay<00><>k<11><>}@<40><>M<EFBFBD>V+<2B>W&Radius Scalek<><6B>[!ZF<5A>뇤R<EB87A4>O<EFBFBD>&Set Control Point Positions<00><08><>yW&A<>V-m<><6D>&Movement Lock to Control Point<00><>{#g<>M<EFBFBD><07>n<1E>3<EFBFBD>&Movement Rotate Particle Around Axist<><74><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD>x<EFBFBD><78><EFBFBD>g4<67>&render_animated_spritesw7<77>9<EFBFBD><39>VO<56>ݩ<EFBFBD>#<23>=<3D><>t_EF1_suck_gust(<03>htN<74><4E><EFBFBD><EFBFBD><EFBFBD>]3<>t_EF1_suck_gust<13><>w<EFBFBD>VE<56><45><EFBFBD>Mg:<3A>&twist around axis<00>g<EFBFBD><67>D1gL<67>|<12><><EFBFBD>ge&Pull towards control point44<34>.<15>J<EFBFBD>ǭ<EFBFBD>E<EFBFBD>d<EFBFBD>&emit_continuously<00><><EFBFBD>XM\G<><47>Oj<4F>i/<2F>&Alpha Random7<>N>#<23><>D<EFBFBD>'<27><>z3<7A><33>&Sequence Random<00>7<>0<>F<EFBFBD>j<EFBFBD>7W<37>g&Rotation Random<00><>C<EFBFBD>"<22>IF<49><46>__|<7C><>[&Rotation Yaw Flip Random,<2C>;bl\<5C>A<EFBFBD>9<EFBFBD><39>?<3F><>H&Position Within Sphere Random*áX<C3A1>_J<5F>0<EFBFBD>@<40><>Y&Lifetime Random<00>n54t:B<><42>g!.<2E> <09>&Radius Random<19>OT<4F>rA<72>I<EFBFBD>
T&Position Modify Offset Random<00><0F><><EFBFBD><EFBFBD>K<EFBFBD>&<26><><EFBFBD>0,&Remap Initial Scalar<00><>3;<3B><>F<EFBFBD>J@<40><><EFBFBD>c<EFBFBD>&Color Random<00>Н>T/L<><4C>7<EFBFBD><16>&Alpha Fade and Decay<00>ʆҳ<CA86><D2B3>G<EFBFBD><47><EFBFBD>E<EFBFBD><45><EFBFBD><EFBFBD>&Alpha Fade In Random<03>37<33>dK<>Uc<55>AE<41><45>&Radius Scale<1F>E!D<>k3<33><7F>#&Movement BasicI}Z<><5A>jO<6A>C#<23><><EFBFBD><EFBFBD>I&Movement Lock to Control Point<00><>5ס><3E>H<EFBFBD>$<24><>U<EFBFBD>&Rotation Spin Roll<00><1B><>n<EFBFBD><6E>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>9<EFBFBD>&render_animated_spritesv
<EFBFBD>@qSlF<6C>p<><70><EFBFBD>y<EFBFBD>&render_sprite_trailӾ&-<2D><>
I<EFBFBD><EFBFBD>.g<><67>t_EF1_debriscloud<00>R<EFBFBD>]<5D><><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD>W<EFBFBD><57>Ht_EF1_debriscloud"<22><>H%<25>/C<>Y)<29>\<5C>B<&twist around axis4Z<34>oA<>X<EFBFBD><58><EFBFBD>p9<70>&emit_continuously<00><76>W<EFBFBD>H<EFBFBD>#<23>p<EFBFBD>q<11>&Alpha Random<00>O<EFBFBD><4F>Fd<46>L<EFBFBD><08><>0<EFBFBD>j<EFBFBD>&Sequence Random?<3F><><00>IN<>f<EFBFBD><66><EFBFBD>c<EFBFBD>c&Rotation Random<00><><EFBFBD>+<2B><>]C<><43>5<EFBFBD><35>W(h&Rotation Yaw Flip Randomہ<>0<EFBFBD><30>)F<>O<EFBFBD>꣕*/&Position Within Sphere Random<1B><05><><EFBFBD>mO<6D>G;<3B>p<EFBFBD>"<22>&Lifetime Random<00>U<EFBFBD>oa- L<><4C><EFBFBD>aM(<28>&Radius Random<00><>Ĥ<><C4A4>G<EFBFBD><47><EFBFBD>Q3<51><<3C>&Position Modify Offset Random*3<>܃<EFBFBD>F<>X<1C>*<2A>@<40>&Remap Initial Scalar<00><>{=ǭG<C7AD>e<EFBFBD>}p<>'4&Color Random߂D<DF82>d<>C<EFBFBD><43><EFBFBD><15>k<EFBFBD>'&Velocity Noise<00>}<7D>5<EFBFBD><35>HN<48>LЮc]<5D>&Alpha Fade and Decayl4<><34><08>D<EFBFBD>u!<21>Ěo<C49A>&Alpha Fade In Random<00>-<2D>5'<02>E<EFBFBD><45><EFBFBD>It<49><74>j&Radius Scale<00>ϸ<><CFB8><EFBFBD>F<EFBFBD><46>]<5D><><EFBFBD>á&Movement BasicE<05><00><>O<EFBFBD>#<23><EFBFBD>%<25>?&Movement Lock to Control Point<00>%<25><>1 E<><1E><>S?A-&Rotation Spin RollwB<03><><EFBFBD>O<EFBFBD><4F><0F><><EFBFBD><EFBFBD>0&render_animated_spritesi<>5><3E>xH<78>{<7B><<3C><><EFBFBD><EFBFBD><EFBFBD>t_EF1_debriscloud_aa<>+y<>I<EFBFBD>N<EFBFBD>.<2E>Yk@<t_EF1_debriscloud_ai<>p<EFBFBD>A<EFBFBD><41>A<EFBFBD>Q<EFBFBD><51>J"t<>&twist around axis<00>0ur}PD<50><62>q<13>&emit_continuously죽Y<ECA3BD>;N<><4E><EFBFBD><EFBFBD><17><>&Alpha Randomcg<63>:d3=H<><48><EFBFBD>}<7D><><EFBFBD>%&Sequence Random'0<>[WߕM<DF95><4D>q<EFBFBD>!<21>t<EFBFBD>&Rotation Random=i<>K<EFBFBD><4B><EFBFBD>G<EFBFBD><47><EFBFBD><EFBFBD><EFBFBD><EFBFBD>k&Rotation Yaw Flip Random<00><><EFBFBD>x<EFBFBD><78>PC<50>r<13><01><>&Position Within Sphere Random<00><><EFBFBD><EFBFBD><EFBFBD>4GE<47><45><EFBFBD><EFBFBD>X*7 &Lifetime Random#}<7D> <0C>K<><4B>,<2C>~<7E><>&Radius Randomcu<63>M)<29>B<EFBFBD>K<EFBFBD>5<EFBFBD><35> r&Position Modify Offset Random<00><>qmY<6D><59>J<EFBFBD><4A><<3C>of<6F>J&Remap Initial Scalar<00>ſ<EFBFBD><C5BF><EFBFBD><EFBFBD>M<EFBFBD>)yN<79><4E>v<EFBFBD>&Color Random?`J:<3A>{L<>U<EFBFBD><55><EFBFBD>**&Velocity Noise<00>q<EFBFBD><71>><3E>D<EFBFBD><44>z<EFBFBD>A.ޤ&Alpha Fade and Decay<00><><EFBFBD>RG<52>4I<34>q<EFBFBD><71>5LC:&Alpha Fade In Random<04>D<EFBFBD><44>=H<>[<5B><><EFBFBD>d<EFBFBD>_&Radius Scale<00><><EFBFBD>+<2B>&<26>K<EFBFBD><4B><EFBFBD><EFBFBD>$S<><53>&Movement Basic<00><><EFBFBD><13><><EFBFBD>L<EFBFBD>G<EFBFBD>k<><6B>&Movement Lock to Control Point<00><>;<3B>HA<>D<EFBFBD>6<EFBFBD> <09>&Rotation Spin Roll<00><>z<EEA09C>J<EFBFBD>&<26>`<11>n<EFBFBD>&render_animated_sprites<00><><EFBFBD><EFBFBD>zE<7A>I<EFBFBD>C<EFBFBD>oye8<05>t_EF1_debris?<3F><><EFBFBD>8<EFBFBD><38>E<EFBFBD><45>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t_EF1_debris<00>N<EFBFBD>.y<>D<><44>]<5D><10>&twist around axis<00>?-<2D><><EFBFBD><EFBFBD>D<EFBFBD><44>bX6`42&emit_continuouslyk<>3<>e<EFBFBD>E<EFBFBD>J gW<.&Alpha Random<00><><EFBFBD>&<26>zUL<55><19><><EFBFBD>\2<>&Sequence Random<00><><10>/<2F><>E<EFBFBD>Ͻ<EFBFBD><CFBD><19><>&Rotation Random<00><>X<EFBFBD><58>JOD<4F>{<7B>_K E&Rotation Yaw Flip Random<00>
<EFBFBD><EFBFBD>fL@@<40><><EFBFBD><EFBFBD><07>&Position Within Sphere Random<><E5ABA1>$"I<>'߫&<26><>4&Lifetime Random2<>-<2D><12><>E<EFBFBD><45>Y<EFBFBD>ز<EFBFBD>&Radius Random<>5<EFBFBD><35>A<EFBFBD><41><EFBFBD><EFBFBD>F/<2F>w&Position Modify Offset Random<00>%<25>v<EFBFBD>w<EFBFBD>K<EFBFBD>><3E>ȳ!<21><>&Remap Initial Scalar<00>Ѧ<EFBFBD>UH<><48><EFBFBD>u<EFBFBD>N,&Color Random\<5C><><1E><>@<40><> <0B>F
&Alpha Fade and Decay]O<>(<28>#;G<>2<>@<40><>.&Alpha Fade In Random<00><>B<EFBFBD>4<16>F<EFBFBD><0F>U<EFBFBD><55><EFBFBD>L&Radius ScaleV<>9<EFBFBD>'TLA<4C><41><EFBFBD><EFBFBD>h;<3B>&Movement BasicPD(<28><><EFBFBD><EFBFBD>F<EFBFBD>ib<69>6<EFBFBD><36>r&Movement Lock to Control Pointq<13><>Y<EFBFBD><59>F<EFBFBD><46> <0B><>]{c&Rotation Spin Rollv>l@<1A><>H<EFBFBD>6<EFBFBD>72<1C><>&render_animated_spritesp<00><18>NH<4E><48><EFBFBD>%<25><><EFBFBD>t_EF5_dropcloud_a<00>mU-<2D>HO<48><<3C><19><>I+&Pull towards control point<00>/<2F><>֙B<D699><05>^<5E><><EFBFBD>B&emit_instantaneously<00><><EFBFBD>*
<EFBFBD><EFBFBD>D<EFBFBD>+<2B><><EFBFBD>UP'&Position Within Sphere RandomXjfq!<21>"E<>@<40><><EFBFBD><EFBFBD>P<EFBFBD>&Position Modify Offset Random<00>j;;FAE<41><45>X<EFBFBD><58>U[&Movement Basic<14>$<24><>TUJ<55>va<76>8S<38>&Movement Lock to Control Point1<>sLALN<4C><4E><EFBFBD>1-<2D>r<EFBFBD>&Set child control points from particle positions<00><><EFBFBD>Vq<56><71>O<EFBFBD>()<29>O<EFBFBD>*t_EF0_suckgust_aa<00><> <0C><>UN<55>95z<35><7A>6<EFBFBD>&twist around axis<00>"V<><1B>J<EFBFBD><4A><EFBFBD><EFBFBD>F<EFBFBD>wZ&Pull towards control point<00><><EFBFBD>.0<EFBFBD>I<>q#<23>T<EFBFBD>&&emit_continuously<00><12>l[J<>w<EFBFBD><00><><EFBFBD>E&Alpha RandomM<><4D>Y<>D<EFBFBD>Y<EFBFBD>ҝB<D29D>n&Sequence Random1<>9<EFBFBD>,B<>|m<>ȓ&Rotation Random <14>
<EFBFBD><EFBFBD>B<EFBFBD>RuZJY+&Rotation Yaw Flip Random<00>lm<6C>j<EFBFBD>I<EFBFBD><06><><04>y<EFBFBD>&Position Within Sphere Random6<11><><EFBFBD>N<EFBFBD>o<6F>W<EFBFBD>W{&Lifetime RandomZ<>,?<3F><>$N<><4E><EFBFBD>p<EFBFBD>)<29>\&Radius Random^E<><45>לA<D79C>E_<45><5F>&Position Modify Offset RandomEV<45><05><06>J<EFBFBD>Y<EFBFBD><59>W<EFBFBD>n<EFBFBD>&Remap Initial Scalar<00><><EFBFBD>z<EFBFBD>n*N<>9<EFBFBD><39>
<1B>=&Color Random<00><EFBFBD>yCJ<43>w<EFBFBD><77>5-b<>&Alpha Fade and Decay$Q<>@,<2C>M<EFBFBD><4D><EFBFBD><06>U<EFBFBD><55>&Alpha Fade In Randomh<><68>Vw<56>0F<30><10>ɠ&ws&Radius ScaleWE<57><45>HYD<59>:<3A>*<2A><>"+&Movement Basic<00><>F)<29>#@<40>z*k<01><1A>&Movement Lock to Control PointX<><58><EFBFBD><EFBFBD><C<><43>c<EFBFBD>̊<EFBFBD>'&Rotation Spin RollJ<><4A><15><><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>̣<EFBFBD>&render_animated_sprites<00>hOKs`<60>M<EFBFBD>p<EFBFBD>M^<19>&render_sprite_trailnՃ62=F<>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t_EF5_suckgust_aH2濇/SL<53>h<>~<7E><>=&twist around axis<00>I<EFBFBD>p<EFBFBD>^<5E>I<EFBFBD><49>:<3A><>D<>&Pull towards control point<00>;0<>4<EFBFBD><34>H<EFBFBD>о܎<>*&emit_continuouslyV[Y%\l@L<><4C>z<0E>w<EFBFBD>c&Alpha RandomB<16>~L<>+"<22><07><><EFBFBD>&Sequence Random<18><><EFBFBD> <09><>G<EFBFBD><47>\Pe<50>)&Sequence Two Random<00><><EFBFBD>b<EFBFBD><62><EFBFBD>N<EFBFBD><1E><><EFBFBD>V<EFBFBD>&Rotation Random<18>a<EFBFBD><61><EFBFBD>I<>{ *<2A>;>&Rotation Yaw Flip Random<00>nx-<2D><><EFBFBD>E<EFBFBD>J02;<3B><>1&Position Within Sphere Random6@<40><>힨N<ED9EA8><4E> <09><1F>X&Lifetime Random<00><><EFBFBD> FL<46>C<EFBFBD>PY<50><59><EFBFBD><EFBFBD>&Radius Random<00>)rc<72>uiA<69><41><0F>=i<>&Position Modify Offset RandomHx<11><><EFBFBD>C<><43><EFBFBD>e'`&Remap Initial ScalarȬ<><13>#@<40><>aA<61>Iӛ&Color RandomƜ<><C69C>=<3D><>D<EFBFBD>ݬ<EFBFBD><DDAC><EFBFBD><EFBFBD><EFBFBD>&Trail Length RandomJ<>7<EFBFBD><37><EFBFBD>J<> c<><63><EFBFBD><EFBFBD>%&Alpha Fade and Decay<00>b<EFBFBD><62><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>=<3D><><EFBFBD>w05&Alpha Fade In RandomV)G_}>L<><4C><14>><3E><>4&Radius Scale<00>a68͛~G<><47><EFBFBD>j<EFBFBD><6A>t&Movement Basic<00><1B><48>H<EFBFBD>k0<><30>_k&Movement Lock to Control Point9<><39><1C><><EFBFBD>D<EFBFBD><44><EFBFBD><EFBFBD>y.ܵ&Rotation Spin Roll<><E584AF><EFBFBD><EFBFBD>B<EFBFBD><42>1x<31>;_&Color Light from Control PointO2<4F>Y<EFBFBD><59><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD>6<EFBFBD><36> &render_animated_sprites<00><><EFBFBD><EFBFBD><EFBFBD><14>A<EFBFBD><41><03><>q<17>&render_sprite_trail<6C>mЫG<D0AB><47>",<2C>*&<26>t_EF5<00><><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>G<EFBFBD><47>*<2A><>6<EFBFBD><36><EFBFBD>t_EF5_wallcloud{<7B><><1E>H<EFBFBD>J<EFBFBD><4A>{(<28>׋t_EF5_wallcloud<01>c<EFBFBD>M<17>I<EFBFBD>ϒ<04>/<2F><><EFBFBD>t_EF5_wallcloud_center<00><>o
y<>N<EFBFBD><4E><EFBFBD>89<38>;<3B>t_EF5_wallcloud_center<00><07><>l<EFBFBD><6C>I<EFBFBD><49><EFBFBD>
D<EFBFBD><EFBFBD><EFBFBD>&Pull towards control point<00>F<EFBFBD> <0C><>!K<><4B><EFBFBD>MO]o&twist around axis<00>0<EFBFBD><30><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>@<40>{A<>_1&emit_continuously<00><><EFBFBD>ۈ<EFBFBD>F<><46><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD>~&Alpha Random2<>,<2C><><EFBFBD><EFBFBD>J<EFBFBD><4A>U<EFBFBD>cb<63>'&Color Random><3E>Zͷ<>A<EFBFBD>|}<7D><03><>a&Sequence Random<00>:<3A><>Q<>K<EFBFBD>4r$<24>H2&Sequence Two Random<00>编6k<36>C<EFBFBD>p~,<2C>a<EFBFBD>r&Rotation Random<00>m<EFBFBD>͸<>K<EFBFBD>X<EFBFBD>Ej<45><6A>=&Position Within Sphere Random1<08>KuiB<69><42><EFBFBD>\<5C><>h<EFBFBD>&Lifetime Randomګ<><DAAB>(LqD<71><44>K<EFBFBD>V<EFBFBD>0<EFBFBD>&Radius Random<18>?6<>c K<>{S<><53>q&Position Modify Offset Random<00><0F>3<EFBFBD>:<3A>M<EFBFBD>h<EFBFBD>1><3E>'<27>&Rotation Yaw Randomy<>bn <0C><>J<EFBFBD>?఺f&Alpha Fade and Decay<00>9<EFBFBD>ɺl<C9BA>C<EFBFBD>c<>h<EFBFBD><68><EFBFBD>&Alpha Fade In Random<00>7j<37><6A><EFBFBD><EFBFBD>@<40> 5<1A><13><>&Radius Scale<00>'<27><>
F<EFBFBD>܍<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Rotation Spin Roll<00><>m<EFBFBD><6D><EFBFBD><EFBFBD>J<EFBFBD>0!= <0C><>o&Movement Basic[?<3F>ӁH<D381> <0C>&Movement Lock to Control Pointxӽ͈YB<><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD>&Movement Rotate Particle Around Axis<00>fU<66>j<EFBFBD>G<><47><EFBFBD><EFBFBD><EFBFBD>!B&Color Light from Control Point<00>)"͝GF<47><46>P<EFBFBD><50><10>r&render_animated_spritesߕ<>~<7E><00>C<EFBFBD>;<18><><EFBFBD><EFBFBD><EFBFBD>t_EF5_wallcloud_verticleޠ+X<><58><EFBFBD>L<EFBFBD>m<EFBFBD>#<23>.3<EFBFBD>t_EF5_wallcloud_verticle)-C2<43>HE<48><10>-<2D>cB&twist around axis8E<38><>C<EFBFBD><43>th<74>G<EFBFBD><47>&emit_continuously<00>}<7D><>>
2J<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Alpha Random<00><><EFBFBD><EFBFBD>q<>I<EFBFBD><49>缯Q)&Sequence Random@<40>;<3B>pA<70>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O&Sequence Two RandomJU[W<13>MD<4D>Yq<7F>6<EFBFBD>W&Rotation Random <09>M<>H<EFBFBD><48><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><4C>&Rotation Yaw Flip Random<00>Q<EFBFBD><51>u܉@<40><>&<13>71X&Lifetime Random<00>C8<43>ѓRI<52><49><>R<EFBFBD>&Radius Random<00><>;<3B><>Y<EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>=<3D>y&Position Modify Offset Random<00>Z<>Qz<51>A<EFBFBD>{'<27><><1A><>&Remap Initial Scalar<00><>$<24>e<>B<EFBFBD><42><EFBFBD><EFBFBD><1D><><EFBFBD>&Position Within Box RandomP<>Q<EFBFBD><51><EFBFBD><EFBFBD>@<40>b <0B>1Rh<52>&Color Random<01>ɏh <0C>@<40><><EFBFBD><EFBFBD>?<3F>]q&Alpha Fade and Decayb<><62><EFBFBD>]<5D><>@<40><><EFBFBD>2<EFBFBD><32><EFBFBD><EFBFBD>&Alpha Fade In Random<00>E<EFBFBD>.3<>@<40><>h<EFBFBD>4<EFBFBD>q<EFBFBD>&Radius Scale<00><>jf?<3F>4J<34><4A><EFBFBD><EFBFBD><EFBFBD>aMi&Movement BasicV<>~<7E>^V7H<37><1D><>fj&&Movement Lock to Control Point<00><EFBFBD><15>I<EFBFBD>a<EFBFBD>Q@3<><33>&Rotation Spin Rollz&|<7C><>fF<66>L<EFBFBD>aj;<3B>&Set Control Point Positionsv<><76><EFBFBD>L<EFBFBD>]L<><4C>Ҟ<EFBFBD><D29E><EFBFBD>6&Color Light from Control Point8a<38><61>j<>L<EFBFBD><4C>g<EFBFBD>mh<1C>&render_animated_sprites<00><>7<EFBFBD>a<EFBFBD>~C<><43><EFBFBD>0<EFBFBD><30>{&render_sprite_traily#<23>X<EFBFBD>n5I<35><49>v;<08>Hm<48>t_EF5_wallcloud_verticle_a@<40>2`_*<2A>D<EFBFBD>6<><36><EFBFBD><EFBFBD><EFBFBD>t_EF5_wallcloud_verticle_aZ<><5A><EFBFBD>J<EFBFBD>K<EFBFBD>{<7B>_<>H<EFBFBD>&twist around axis}<7D><16>'<16>H<EFBFBD><48><04><03>E<EFBFBD>&Pull towards control point<00>ʥ<EFBFBD>(x<>M<EFBFBD><EFBFBD><ED93A4><EFBFBD>'&emit_continuously<00>F<EFBFBD><46>̖<EFBFBD>M<EFBFBD>Z<EFBFBD><5A>"<22>Y<EFBFBD>&Alpha Random<02>A<>lg؀<67><D880><EFBFBD>&Sequence RandomC<>L%<25>
<EFBFBD>J<EFBFBD><EFBFBD>29{l<><6C>&Sequence Two Random#<23><><0E>Y<EFBFBD>I<EFBFBD>[|<7C><><EFBFBD><EFBFBD><EFBFBD>&Rotation Random<00><>IG<49>:<3A>E<EFBFBD>1<EFBFBD><31>9<EFBFBD>/y&Rotation Yaw Flip Random<00>A<><41>زL<D8B2> Xb<58><62>bW&Lifetime Random<00>.nA`D<>!<21>-<2D>[<5B>&Radius Randomn<>\<5C>><3E><>E<EFBFBD><05>N<>c<EFBFBD>&Position Modify Offset RandomǏ<><C78F><EFBFBD>CaO<61><05>`<14><>&Remap Initial Scalar>s<><73>'^ZJ<5A>gd<67>
<08>'&Color Random<00>H<1B>Hh@<40><00> <0B><><EFBFBD> &Position Within Sphere Random<00>u<EFBFBD>R}<7D>AO<41><18><><EFBFBD>i|<7C>&Alpha Fade and DecayZv<15><>E<EFBFBD><45>)T$<24><><EFBFBD>&Alpha Fade In Random<00>˺bt7<74>E<EFBFBD><45><EFBFBD>d<EFBFBD>Or&Radius Scale<00>Fsu<73><75>pC<70><43><EFBFBD><EFBFBD>rU<72>r&Movement Basic<00><><EFBFBD><EFBFBD>E<EFBFBD><45>F<EFBFBD>;3<>HWJb&Movement Lock to Control Pointi}j<>O<EFBFBD><4F> <20>Y<EFBFBD>*=&Rotation Spin RolldרļH<><48>k摢<6B>T&Set Control Point Positions<00><>N=<3D><>B<>V<00><><EFBFBD>k<EFBFBD>&Color Light from Control Point<00>(RV<52><56><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD>٤u<D9A4>&render_animated_sprites<00>&<26>[I<>WE<57>h٘=`<60>^&render_sprite_trail<00><><11><>I<EFBFBD><49>F|(<28>%<25>t_EF5_dropcloud <09>H?<3F><>D<EFBFBD>RĹk# t_EF5_dropcloudp<01><>j<EFBFBD><6A>J<EFBFBD><4A>^k<0F>-&Pull towards control pointhp<68>.<2E><><EFBFBD>A<EFBFBD>Q<EFBFBD>j <20><05><>t_EF5_cloud<00>dx<13>[<5B>D<EFBFBD>]fi,m;&emit_instantaneously<14>=<3D>u<EFBFBD><75>I<EFBFBD><49><EFBFBD><EFBFBD>1<EFBFBD>T|&Position Within Sphere RandomS<><12>ď O<><4F><EFBFBD>t?O<>&Position Modify Offset RandomA<><41><EFBFBD>Q<19>O<EFBFBD>{=Ru.<2E><>&Movement Basic<00>܁Y<DC81> |I<>ryC4<05>&Movement Lock to Control Pointf<08><07>/SC<53><43><EFBFBD>
|Mnw&Set child control points from particle positions><3E>(xv <20>H<EFBFBD><48><EFBFBD>' <0B>^<00>t_EF5_suckgustjk<6A>?xm<78>I<EFBFBD><49>ݚ<EFBFBD><DD9A><EFBFBD>at_EF5_suckgust<00>Ƈ<EFBFBD><C687>O<><4F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>&twist around axis<00><><EFBFBD><EFBFBD>a<EFBFBD><61>K<EFBFBD><1F><17><>&Pull towards control point<00><>vi<76><69>W@<40><>y<><79>l<EFBFBD>&emit_continuously<00><><EFBFBD><EFBFBD>Κ<EFBFBD>M<EFBFBD>&X<05><><EFBFBD>&Alpha Random<00>2U:<3A><>BA<42>4<EFBFBD><34><EFBFBD><EFBFBD>h&Sequence Random
<EFBFBD><EFBFBD>]<5D>D<EFBFBD>O<EFBFBD><4F>><3E>
*&Rotation RandomHi<48>ܒ<EFBFBD>J<EFBFBD>!<21>D<EFBFBD><44>I<EFBFBD>&Rotation Yaw Flip RandomE<>ò<EFBFBD>Y<EFBFBD>F<EFBFBD>J<13><>E4&Position Within Sphere Random<00><><EFBFBD>ր<02>I<EFBFBD><49>x<EFBFBD><78>C<EFBFBD>s&Lifetime Randomu<>2S_<53>kK<6B>k<EFBFBD>l<EFBFBD>M+S&Radius Random<00>D<EFBFBD><44>X)I<>"/y <09><>&Position Modify Offset Random<12><>t<EFBFBD>hK<68>4rc`v<>&Color Random<00>0<EFBFBD>m<EFBFBD><6D>;K<>я<>U`<60>&Trail Length Random:<<3C>w$A;M<>:7%tk<74>&Remap Initial Scalar<00>l}<7D><><EFBFBD>E<EFBFBD><45><EFBFBD>- &Alpha Fade and Decay <0B><> <09><>>O<><4F><EFBFBD>wV<77><56>k&Alpha Fade In Random<00>!<21><15>~<7E>I<EFBFBD><49>,<2C><>)<08>&Radius Scale՛<>G4-vC<76>c<EFBFBD>ui<75>Hg&Movement Basicɭ^}%<05>J<EFBFBD>
x"x<><78>#&Movement Lock to Control Point <20>L'<27><><EFBFBD>N<EFBFBD><4E><EFBFBD>^<5E>O9]&Rotation Spin Roll<00><>Ze<5A><65><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD>1/<1E>&Set Control Point PositionsA<> <20>n<EFBFBD>6J<36><17><><EFBFBD>y<>&Color Light from Control PointE<>PC<13><>B<EFBFBD><42><EFBFBD>Wg<57>U<EFBFBD>&render_animated_sprites<00><><EFBFBD><EFBFBD>9<EFBFBD><39>I<EFBFBD><49>-<2D><1F>&render_sprite_trail<00><>@<40><>QA<51>?<02>]<5D><>;<3B>t_EF5_debris<00>P<<3C>k<EFBFBD>D<><44>H*~<7E>t_EF5_debris<00>u<EFBFBD><75>쎼F<EC8EBC><46>)/<2F><>#&twist around axis?<3F>ĝe<C49D>B<EFBFBD><42>`uٰ<75><D9B0>&emit_continuously<00>eeJ<65><4A>(F<><46><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԋ&Alpha Random<00><><EFBFBD>0<EFBFBD><30><EFBFBD>E<EFBFBD><45>R<EFBFBD>d7*<2A>&Color Random<00><16>l䫑O<E4AB91><4F><EFBFBD>Ȳ<>&Sequence Random<00>x<EFBFBD><78><EFBFBD>,K<>.<2E><>f<EFBFBD>T<EFBFBD>&Sequence Two Randomx<>0&<26>D<><44><EFBFBD><05><>_<EFBFBD>&Rotation Randomq<71>9<EFBFBD>+O<><16>Mz\<5C><>&Position Within Sphere Randomk^<5E>eҿG<D2BF><47><EFBFBD><11>k
C&Lifetime Random$<24><><EFBFBD><EFBFBD>;<3B>@<40><><EFBFBD>0+<2B>&<26>&Radius Random N<><4E><EFBFBD>DO<44><4F>c<EFBFBD><63>r<EFBFBD><72>&Rotation Yaw Flip Random=<3D><>R<EFBFBD><52><EFBFBD>J<EFBFBD><1F><><0E>u&Alpha Fade and Decay<00>O<EFBFBD><4F><EFBFBD><EFBFBD>)@<40>[y<>Z<EFBFBD>!<21>&Alpha Fade In RandomMI ;ct@<40><><EFBFBD><EFBFBD><EFBFBD>Ѽ<EFBFBD>&Radius Scale<00>s <0C><>B<><42><EFBFBD>vp<>&Rotation Spin Roll<00><>ou<><75>B<EFBFBD><42><EFBFBD>b=<3D><>&Movement Basic<00><><EFBFBD>M<EFBFBD><4D>SF<53>Y<EFBFBD><1A>"<17>&Movement Lock to Control PointH<><48><EFBFBD><EFBFBD>
;J<>N ѿ^<5E><>&Movement Rotate Particle Around AxisP&rQ<72><51><EFBFBD>K<EFBFBD>O<> 5<>&render_animated_sprites<0E>ѫ<EFBFBD><D1AB><EFBFBD>E<EFBFBD><45>LJ<14><>y<EFBFBD>t_EF5_debris_a//Kk<4B><6B>'D<><44>d_<>2t_EF0_suckgust_a<00>4՚?=G<>|<7C><19><><EFBFBD>&twist around axisQY)7w<37><77>A<EFBFBD><41><EFBFBD><EFBFBD>Ɩ<EFBFBD>`&Pull towards control point"<22>u-<2D><>O<EFBFBD>%<25>fVS<>&emit_continuouslyآ<><D8A2>q<EFBFBD>L<><4C>ӡ΅<D3A1><CE85>&Alpha Random<00><>e<EFBFBD><65><12>D<EFBFBD><44>ޣ)<29><><EFBFBD>&Sequence Random!a$~I4E<34>V<EFBFBD>q<EFBFBD>v<1E>&Rotation Random<15><><EFBFBD>6<EFBFBD><36>M<EFBFBD>A<EFBFBD>A<15><><EFBFBD>&Rotation Yaw Flip RandomC^<5E>_<EFBFBD>vN<><4E><EFBFBD>_<EFBFBD> <0C>&Position Within Sphere Random0M<30>c6<63>rB<72>A<EFBFBD>}r<&Lifetime Random=<3D>+<2B><><EFBFBD><EFBFBD>H<EFBFBD><48><EFBFBD>2<EFBFBD><<1D>&Radius Randomu!<21>I<><49><EFBFBD>+<2B><><17>&Position Modify Offset Random<00><><EFBFBD>[g<>A<EFBFBD><41><EFBFBD>C?<3F><06>&Remap Initial Scalarz놗<7A><EB8697><EFBFBD>J<EFBFBD>[<5B><><EFBFBD>a<EFBFBD><61>&Color Randomu>E<1B>j<EFBFBD>H<EFBFBD><48>Տ<EFBFBD>Q4<51>&Alpha Fade and Decayt<><74><EFBFBD>8<EFBFBD>G<> <09>e<EFBFBD>g<EFBFBD><67>&Alpha Fade In RandompE<70>)<29><><EFBFBD>C<EFBFBD><43><EFBFBD>\?<3F><>f&Radius Scale<00><>E<EFBFBD>n<EFBFBD><6E>L<EFBFBD><4C><EFBFBD>,<2C>z}<7D>&Movement Basic|i<>5UƜO<C69C><4F>X<EFBFBD><58><EFBFBD><EFBFBD>Y&Movement Lock to Control Point~<14><>H?E<><45><EFBFBD>>g<16>&Rotation Spin Roll|J<>>*<2A>K<EFBFBD>SF<53><46><EFBFBD><EFBFBD><EFBFBD>&render_animated_sprites*<2A>B<EFBFBD>u<EFBFBD><75>C<EFBFBD>s\
[d@&render_sprite_trail<19><02>H<EFBFBD><48>s<EFBFBD>8<EFBFBD>iEt_EF4_cloud_aa <03> <09>0VD<56><44><10><>l9:&Pull towards control point_<><5F>&<05>)D<>=•Nj<7F>&twist around axis<00><>`<60><><EFBFBD><EFBFBD>M<EFBFBD><4D>g<EFBFBD>Y<>X&emit_continuously<00>H=<x[C<><43>jiꫂ&Alpha Random<00><><EFBFBD>9G\J<>9<EFBFBD><39>o<11><>&Color Random<00>A<EFBFBD>8<EFBFBD>S<EFBFBD>N<EFBFBD><4E>#wYɝ<59>&Sequence Random<0E>f<EFBFBD>&B<>O<EFBFBD><4F><EFBFBD><EFBFBD><EFBFBD>f<>&Sequence Two RandomٯRuI<>8<EFBFBD>ʅ<EFBFBD>V&Rotation Randomh"|^ <09><>B<EFBFBD><42>?<3F><>i<>&Position Within Sphere Random!1L<31><4C>KE<4B><15>h<EFBFBD>+&Lifetime Random<00><>Ef<45><66>SI<53><49><EFBFBD><08>4˖&Radius Random<00>&.<00>7L<>w_^<5E>G0&Position Modify Offset Random*쬲<>Z<EFBFBD>N<EFBFBD><4E>i<EFBFBD>R,&Rotation Yaw Randoms1<73>a<1D><>F<EFBFBD>QY <0C>5&Alpha Fade and Decay%<25><>l<> F<>Z5<5A><35>3&Radius ScaleoIÙmQiB<69><42><EFBFBD><EFBFBD>=<3D>Ȋ&Rotation Spin Rollb<><62>?<3F><><EFBFBD>A<EFBFBD>g-<2D>b<>e&Movement Basic 1z<><7F>E<EFBFBD><45><EFBFBD><EFBFBD>͌OP&Movement Lock to Control Point<00><><EFBFBD><EFBFBD>y
<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Alpha Fade In Random<00>USĿ<53><C4BF>B<EFBFBD>L,ܿ<>h&Color Light from Control Point<00><>uvG<76>,N<>'<27>m<EFBFBD><6D><EFBFBD><EFBFBD>&Movement Rotate Particle Around Axis<03><05><><EFBFBD>5C<35><43> %<14><>&render_animated_spritesE<>͓<06>{L<><4C>8<EFBFBD><38>4<>t_EF0_cloud_<00><>m8+vE<76>w<>Ӯ<>&emit_continuously]<08>=[<5B>B<EFBFBD><42><15><><EFBFBD><EFBFBD>&Alpha Random<00>e<EFBFBD><65><EFBFBD>lDE<44><45><EFBFBD><EFBFBD><10><1F>&Sequence Randomع.<2E>|<7C>iN<69><4E><EFBFBD><EFB8B4>w&Sequence Two Random<00><>qS֩<53>M<EFBFBD><4D><EFBFBD>Bt[<5B>v&Rotation Random.>}<15><>I<><19><><EFBFBD>r<>&Position Within Sphere Random<00><00>"uB<75>-<2D>BM<42><4D>M&Lifetime Random|5!<21><>
<EFBFBD>H<EFBFBD>x<EFBFBD>x<EFBFBD>A8<EFBFBD>&Radius RandommHn<48><6E><EFBFBD>K<EFBFBD>}SB<>f<EFBFBD>&Position Modify Offset Random<00>u<16>%DM<>Z+d<><64><EFBFBD>&Color Random<00><><EFBFBD><EFBFBD>ƚMJ<4D><4A><EFBFBD>X<EFBFBD>ve&Rotation Yaw RandomG<>ɓl@1I<31>So<53>˵#<23>&Remap Scalar to Vector<1B>u<EFBFBD>e<EFBFBD><65>H<EFBFBD>/n<>j|&Velocity Noise<00>I<EFBFBD><02>LL<><4C><EFBFBD>`<60>IH&Alpha Fade and Decay\<5C><>$ˆK<CB86><4B><EFBFBD><EFBFBD><EFBFBD>a<EFBFBD>k&Alpha Fade In Randomam<61>q9<71>mH<6D>K<EFBFBD><4B>z<>/&Radius Scale<00><>1N6;E<><45><1D><><EFBFBD><EFBFBD><EFBFBD>&Movement Basic<00><12>nk;eC<65><43><EFBFBD>i<18>9G&Movement Lock to Control Pointk9<6B><11><03>B<EFBFBD>lġ<>Gs&Set Control Point Positionsԏ.<2E>a<EFBFBD>L<EFBFBD>,f<><66>XD&Movement Rotate Particle Around AxisԾ<>i<EFBFBD>(<28>B<EFBFBD>Y<EFBFBD><59><EFBFBD>)<29>.&Rotation Spin Roll<00>{G<><47>Y<EFBFBD>A<EFBFBD><41>
j/<2F>`<60>&Color Fade<00>'<27>6<EFBFBD>]pN<70>{R}<7D>_}&render_animated_spritesv<>a<EFBFBD> 5<>H<EFBFBD><48><EFBFBD><EFBFBD><EFBFBD>˩t_EF0_cloud_aaԛ<><D49B><EFBFBD>"(L<><01>W<>*<2A>&emit_continuously<00> ]<5D><>z0A<30><08>{4rY&Alpha Randomd<><64>><3E><14>@<40>O<EFBFBD><4F>@<40>_&Sequence Random<00><>!<21>N0<4E>H<EFBFBD>o<EFBFBD>f<EFBFBD>P.&Sequence Two Random<00><>kt<><74>D<EFBFBD><44>i<EFBFBD>@<1B><>&Rotation Random<00><>3<EFBFBD>4|<7C>M<EFBFBD><4D>'<27> <20><>&Position Within Sphere RandomV<>-<2D>EQz@<40>A5<41><35>&<26>#&Lifetime Random9<><39>h<EFBFBD><68>N<EFBFBD>)<29>_zT<7A>&Radius Random<00><><EFBFBD><EFBFBD>dȊN<C88A>V<EFBFBD><56><EFBFBD><03><>&Position Modify Offset Random<00><06>aA9B<39><42><EFBFBD>><0E>X&Rotation Yaw Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`C<> <0F><>J<>&Color Random)<29>0<EFBFBD><30>%<25>F<EFBFBD>0<EFBFBD>vV<76>W?&Alpha Fade and Decay<00><>c<EFBFBD>\<5C>iC<69>U}<7D><><EFBFBD><04>&Alpha Fade In Random[<5B><<3C>ojzA<7A><41><EFBFBD>]<0F>G<EFBFBD>&Radius Scale<00>b<EFBFBD>
<EFBFBD><EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ъ
<EFBFBD>&Movement Basic?<3F>G<EFBFBD>XWB<57><0F>c<EFBFBD><63><EFBFBD><EFBFBD>&Movement Lock to Control Point<0F><0E>o<EFBFBD>TI<54>t<><74><EFBFBD><EFBFBD> &Set Control Point Positions<17>/)d<>G<EFBFBD>T<EFBFBD><54>?<3F>1<EFBFBD>&Movement Rotate Particle Around AxisN<><4E>2q<32>3F<33><46><EFBFBD><EFBFBD><EFBFBD>W7<57>&Rotation Spin Roll<00>[ȀGZ<47>J<EFBFBD>(]@<40>\<5C>J&render_animated_sprites <09><1E><> <0C>J<EFBFBD><4A>c(<28>g<EFBFBD><67>t_EF3_suckgust%g8gi<67><69>J<EFBFBD><4A><EFBFBD>o<1D><>&twist around axis<00><>s06<30><36>L<EFBFBD><4C>־&|7&Pull towards control point<00>VtS<74>(<28>J<EFBFBD>f<EFBFBD>1<EFBFBD> <0B><>&emit_continuouslye<><65><08>AzG<7A><47>|<7C>p<EFBFBD><70>t&Alpha Random<00>LYD<59><44>D<EFBFBD>j<EFBFBD><6A>m<EFBFBD>Jc&Sequence Random<00><><EFBFBD>n<EFBFBD>u<EFBFBD>A<EFBFBD><41><EFBFBD>#<23>,<2C>b&Sequence Two Random<1C>Eh<45>ZN<5A><4E><00><1A>j'&Rotation Random<00>0<EFBFBD>⩩PF<50><46>6z`<60>&Rotation Yaw Flip Random<00><>%rD<>l<1C>r<EFBFBD>qq&Position Within Sphere Random<00>'<27><>C<EFBFBD><43>L<EFBFBD>*9"<22>5&Lifetime Random;<3B><><EFBFBD><EFBFBD>#@F<>q O<>E&Radius RandomX\<5C>H<EFBFBD>>A<>:<3A>偛3<E5819B>&Position Modify Offset Random1"Sa<>M<><4D>Z <09>U<EFBFBD>&Remap Initial Scalar<00><>^|<7C>D<EFBFBD><44><03>MG<4D>'&Color Random<00>t <<3C><>A<EFBFBD>k<EFBFBD><6B>G<EFBFBD>4<EFBFBD>&Alpha Fade and Decay<00><>ǵ<EFBFBD><C7B5>xN<78>
:<3A>f<EFBFBD><66>&Alpha Fade In Random<00>f<EFBFBD>uv=E<>&W<04>Ȳ&Radius Scaler<>A<>J<EFBFBD>6<EFBFBD><36><EFBFBD><EFBFBD>&Movement Basic<1A>C<1B>#TO<54>J<EFBFBD>_{<7B>X<EFBFBD>&Movement Lock to Control Point<00><>-<2D><>`<60>J<EFBFBD><4A>2><3E><>A&Rotation Spin Roll<00><><EFBFBD>VvXF<58>Ɓ<EFBFBD><C681>8&&Color Light from Control Point<00>\<5C><>ϞEN<45><EFBFBD><E98BBF>u<EFBFBD>&render_animated_sprites:<3A>* <0B>6/F<>:<3A><>|<7C><>x&render_sprite_trail07L<37>{<7B><>O<EFBFBD><4F>}u<>7N<37>t_EF4_suckgust_a<00>a<EFBFBD>r<EFBFBD><02>@<40>Kp<4B>L<EFBFBD>M]&twist around axis<00><><EFBFBD><EFBFBD>Y%<25>B<EFBFBD>ň<EFBFBD>)`h&Pull towards control point?<3F>`<60><><EFBFBD>@<40>jzB<1A><><EFBFBD>&emit_continuously h<10>:x~F<><46>i<EFBFBD><69>2‰&Alpha Random<00><><EFBFBD><EFBFBD>H<EFBFBD>K@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>8&Sequence Random_eT<65>+|=F<>K<EFBFBD>sj<00><>&Rotation RandomL<><19><><EFBFBD>N<><4E>m<EFBFBD>;<3B>ߘ&Rotation Yaw Flip Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>K<><4B><EFBFBD><EFBFBD>۟<EFBFBD><DB9F>&Position Within Sphere Randomc$<24>?<3F><05>O<EFBFBD>7<EFBFBD>w<EFBFBD><77>n<EFBFBD>&Lifetime Random<0F><>s@<40><>M<EFBFBD>za<7A>Š<EFBFBD>I&Radius Random+6<><<3C>H<EFBFBD>I[5Z6tz&Position Modify Offset Random<00><>GR<47><0F>E<EFBFBD>7iS<69><53><EFBFBD>&Remap Initial Scalar<00>K<EFBFBD><4B>9\<5C>I<EFBFBD>F<EFBFBD><46>ӑO<D391>&Color Random<00><><EFBFBD>9c8H<38><48><1C><><00><>&Alpha Fade and Decay<00><>M<EFBFBD>1<EFBFBD><31>B<EFBFBD>L*<08><>&Alpha Fade In RandomlX<6C><58>AQN<51><06><0E><0E>m&Radius Scale<11>˥f<CBA5><66>F<EFBFBD>2<EFBFBD><04><>a&Movement Basic<00>p<>u
F<EFBFBD>;<3B>h٭<68><D9AD>&Movement Lock to Control Point<00><><EFBFBD>C<>NL<4E><4C>^k <1A><>&Rotation Spin Roll<00>0#=K<>7<EFBFBD>dN<64><4E>&Set Control Point Positions<01><><EFBFBD><EFBFBD><EFBFBD>@<40><> <0B>;r<><72>&Color Light from Control Point<00><><06><><01>E<EFBFBD><45>
<EFBFBD>\8c&render_animated_sprites<00><>Ⱥu<C8BA><75>O<EFBFBD><4F><EFBFBD><EFBFBD><EFBFBD>frt_EF0 =<13><><EFBFBD><EFBFBD>G<EFBFBD><47>x<EFBFBD><78><16><15>t_wallcloud<00><><EFBFBD>A<><41>E<EFBFBD><45><EFBFBD><EFBFBD>k<EFBFBD>XT<58>t_EF0_dropcloud<00>15<31><35>^<5E>G<EFBFBD>}`<60>g<EFBFBD>t_EF0_dropcloudx<13><18><>D<EFBFBD>3ż8?<3F>#&Pull towards control pointČNatA<74>K<EFBFBD>Ҳ<EFBFBD>)-<1E>t_EF0_cloud_u o<><6F>v<EFBFBD>M<EFBFBD><4D>{C<>,<2C>&emit_instantaneouslyv<>ǢG<C7A2><47><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>&Position Within Sphere Random<00><><EFBFBD>)<29><>K<EFBFBD>'9<>h><3E>&Position Modify Offset Randomi<><69>edfM<66>v<EFBFBD><76><0F><<3C>&Movement Basicv<><76>Uj<55>gO<67>(<28><><EFBFBD>D<EFBFBD>`&Movement Lock to Control Point<00><>T}lطG<D8B7><47><EFBFBD>iBx<42>&Set child control points from particle positionsF<>J<07>{E<><13>Gk<47>p&Set Control Point PositionsY9>u<>J<EFBFBD>@<40><><EFBFBD><EFBFBD>u&<26>t_EF0_cloud_aap<>_-|<7C>B<EFBFBD><42>P<1C>ǜ<>t_EF0_suckgust<00><>J?<3F>H<EFBFBD>f<EFBFBD><66><EFBFBD><EFBFBD>F^t_EF0_suckgustceV<65>U<EFBFBD>qG<71>3<<3C><>ٕ&twist around axis^$<24>{<7B>݉M<DD89><4D>|<7C><>O<EFBFBD><4F>&Pull towards control point<00><>?1<>T0H<30>j}t<>5<EFBFBD>&emit_continuouslyU<><55>ր<EFBFBD><D680>C<EFBFBD><43>$A<><41>M<EFBFBD>&Alpha Random<14>/<2F>H,F@<40><><EFBFBD>\<5C><><EFBFBD>7&Sequence Randomͥ<><CDA5>L<EFBFBD>U@<40><1C><>N<EFBFBD>z&Rotation Random9\<5C>m^<5E>'I<>w<EFBFBD><77>5<EFBFBD><35><EFBFBD>&Rotation Yaw Flip Randomͅ<><CD85><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD><4D>c_}7<>&Position Within Sphere Random<00><>aU<61><55>C<>r
<EFBFBD>y<EFBFBD>(]&Lifetime Random <09><><EFBFBD><18>N<EFBFBD><4E>2E<>~L&Radius Random<00><13>R<EFBFBD>|
K<EFBFBD><03><>:W<>>&Position Modify Offset RandomnL>{<7B>qM<71>咶IZ+<2B>&Remap Initial ScalarỴTT<54>(K<>{ ‘<>K&Color Randomn<><6E>lZ<6C>8@<40>O<01>I<EFBFBD> &Alpha Fade and Decay (x*<2A>B<><42>Mw<7F>Mb&Alpha Fade In Random<00>dco<><6F>O<EFBFBD><4F>Q<EFBFBD>j<0E>y&Radius Scalea<> X9<58>dL<64><4C><EFBFBD><EFBFBD>R<EFBFBD><52>&Movement Basic<00><>T3*BO<42><4F>~<7E>e<EFBFBD><65>&Movement Lock to Control Point"o<><6F><EFBFBD><EFBFBD>tM<74>Hc<48><63>
x&Rotation Spin RollI-<12>j<EFBFBD>L<EFBFBD><4C>/=<3D><><EFBFBD>X&render_animated_sprites<00><>/<2F><><15>F<EFBFBD>Q<EFBFBD>
<EFBFBD><EFBFBD><01>&render_sprite_trail^ )<29>D<> <08>;<1E><><EFBFBD>t_EF0_suckgust_a<00><><EFBFBD>|<7C><>QK<51>j<EFBFBD><6A><EFBFBD><E183A0>t_EF0_suckgust_aa<00><>,K<> <0B>E<EFBFBD>0~<7E><><EFBFBD>f<EFBFBD>t_EF0_gust5<>V<EFBFBD>6+<2B>A<EFBFBD><41>}<7D>Ɨ<EFBFBD><C697>t_EF0_gust Q'<27>y<EFBFBD>}M<><4D> <09>3<>&twist around axis<00><1E>}<7D><><EFBFBD>C<EFBFBD><1F>S<EFBFBD><53>N|&emit_continuously.SM!8<>F<EFBFBD><46>'5B<><42>&Alpha Random<00>c<EFBFBD><63><EFBFBD>5jA<6A><41><EFBFBD><EFBFBD>a<EFBFBD><61>,&Color Random%<25>i<EFBFBD>z <0B>I<EFBFBD>_q4h<34>b&Sequence Random<00>``<60><EFBFBD>,A<>6<EFBFBD>|]<11>&Sequence Two Random<00><>9H<39>*<2A>I<EFBFBD><49>0<EFBFBD>|y<17>&Rotation Random8<>A<>6N<36><05><>r0<72><30>&Rotation Yaw Flip Random<00><>|<7C><EFBFBD><7F>@<40><>3mB<6D>&Position Within Sphere Random<00>y<EFBFBD><79>]<5D>O<7F><4F><EFBFBD><EFBFBD><EFBFBD>?lY&Lifetime Random<00>;<3B>˰<EFBFBD>L<EFBFBD><4C><EFBFBD>b<EFBFBD>c<>&Radius Randomuy<75><00><>E<>#<23><>we<77>&Position Modify Offset RandomP<><50>}<7D><>>I<>L<EFBFBD>,Z<><12>&Velocity Noisey<><79>֞ EK<45>:<3A>&<26><><EFBFBD><EFBFBD>&Alpha Fade and Decay<00><><EFBFBD>!<21><>KE<4B>Ϳ<EFBFBD>y<EFBFBD>&g&Alpha Fade In Random$@b<>Q<EFBFBD>lJ<6C><4A><EFBFBD>k)cWK&Radius Scale<00><><EFBFBD><EFBFBD><EFBFBD><0E>K<EFBFBD>']<15><>&Movement Basic<00>h<EFBFBD>᳂sL<73> ;<3B>/<2F>w<EFBFBD>&Movement Lock to Control PointeN S'<27>N<EFBFBD><13><><EFBFBD><14><>&Rotation Spin Roll]<1B><><EFBFBD>ÌO<C38C><4F>̃*#!&render_animated_spritese&.NM/<2F>I<EFBFBD><49>+<2B>̨<>t_EF5_cloud_b!<21><>ۧ<EFBFBD><DBA7>D<EFBFBD>k<EFBFBD><6B>Q<EFBFBD>n<EFBFBD>&twist around axis
<EFBFBD><EFBFBD>E<EFBFBD><EFBFBD>C<EFBFBD>N~<7E><<3C><><EFBFBD>&emit_continuouslyyM<79>h<EFBFBD>^"F<><46>In<49><6E>d<EFBFBD>&Alpha Random<00>Cc<43><63>N<EFBFBD>F<EFBFBD>M<EFBFBD>!<21> ہ&Color Random3<><33>cJp D<>؍<EFBFBD>,<2C><>&Sequence Random<00>aT<61><54>g<EFBFBD>D<EFBFBD><44><12><>4<EFBFBD>|&Sequence Two Random<00>!,.t<17>@<40>,<2C>9,<2C>2<EFBFBD>&Rotation Random%$<24>(<28><><EFBFBD>E<EFBFBD><12><>&Position Within Sphere Random!迕<><E8BF95><EFBFBD>D<EFBFBD><44>ÒW<C392>)k&Lifetime Random,<2C><11>戋M<E6888B><4D>?K<>j<EFBFBD>&Radius Random .<2E><>F
@<40><><EFBFBD>;<3B><1E>&Position Modify Offset Random
y<EFBFBD>E<EFBFBD><EFBFBD>O<EFBFBD><EFBFBD>o]<5D>Ǧa&Velocity Noise-<2D><>6<EFBFBD>JK<4A>}<7D>-<2D><>[&Rotation Yaw Flip Random<00>.<>ys<79>B<EFBFBD>h<EFBFBD>RG<52><47>!&Alpha Fade and Decay<00><>!GӦwC<77>b5<62><35>o3S&Radius Scale<00><><EFBFBD>/<2F><>j@<40> k<10>H&Rotation Spin Roll<00><><EFBFBD><EFBFBD>ax<61>K<EFBFBD>R<EFBFBD>‚<EFBFBD><C282>*&Movement Basic<00>@<40>V<EFBFBD>@G<>J<EFBFBD>;<EFBFBD>&Movement Lock to Control Point<00>q 1<><31>=D<><44>dh:<3A><>g&Alpha Fade In Random<00><><EFBFBD>GoS@M<><4D>F<>jM&Color Light from Control Point<00>(<28><>R;B<><42><EFBFBD><EFBFBD>'1M&render_animated_sprites<00>M<EFBFBD><4D>n(H<><48>uA<75><41><EFBFBD><EFBFBD>t_EF5_innercloud<00><>y2<><32>J<EFBFBD>'<27><>.+<2B>&emit_continuouslyX}9<11><>$I<><49><11><><EFBFBD><1D>&Alpha Random><3E><>X<7F>SC<53>(y<>Qʰo&Sequence Random=<3D><>a<EFBFBD><61>bF<62>M<EFBFBD><4D><EFBFBD><EFBFBD><EFBFBD>&Sequence Two RandomKK<4B>&G<>zlr<6C><14><>&Rotation Random<00><>ݵ4<DDB5><34>B<EFBFBD><42><18>[<5B><>5&Position Within Sphere Random<0E><>Q^O<>#<19>m<EFBFBD>U&Lifetime Random/=<3D><><EFBFBD>K<EFBFBD>@<40><><EFBFBD>|<14>(>&Radius Random<00>H<EFBFBD><48>5-zF<7A><46>R<00><02>&Position Modify Offset Random<00><><EFBFBD><>F<EFBFBD>d<EFBFBD><64>!<1C><>&Color Random<00><><05>_<>A<EFBFBD><41><EFBFBD>I<><49><EFBFBD>&Rotation Yaw Random<00>J<EFBFBD><4A>њ*O<>]<5D><>O<EFBFBD><4F>]&Alpha Fade and Decay<00><><EFBFBD><EFBFBD>݂J<>N2R<>+<2B>&Alpha Fade In Random+<2B>x <0B>j<EFBFBD>E<EFBFBD>P<EFBFBD>#<23><>.<2E>&Radius Scale<00><><EFBFBD><EFBFBD><EFBFBD>&vA<76> O<><4F><EFBFBD><EFBFBD>@&Movement Basic <0B>Z
<EFBFBD>?ZK<5A><4B>;<3B><>Z<EFBFBD>9&Movement Lock to Control Point<00>m;<3B><1E>lD<6C>r;x<><78>a &Set Control Point PositionsX)X<><58>ݣK<DDA3>L[eq<65>ҙ&Movement Rotate Particle Around Axis0?.<2E><1F><>M<EFBFBD>)<07>w<EFBFBD>Ŀ&Rotation Spin Roll<00><14>Qfl<66>O<EFBFBD>3߱w<DFB1>T@&render_animated_spritesA+<2B>eq<65>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t_shelfcloud_cloud<00>
U<EFBFBD>t<EFBFBD><EFBFBD>@<40><18>e<EFBFBD>c&emit_continuously9<>m<EFBFBD>M<EFBFBD>cM<63><4D>+<2B><>|<7C>&Alpha Random<17><>Y<EFBFBD>j5L<35>p:<3A>
Yc&Sequence Random<00><><EFBFBD><EFBFBD>gRwF<77>e<EFBFBD><04><T<>&Sequence Two Random<00><><EFBFBD><EFBFBD><EFBFBD>)8L<38><4C><EFBFBD>nS<6E>0<EFBFBD>&Rotation Random)6˳<36><<3C>H<EFBFBD><48><EFBFBD>8}Cb<43>&Rotation Yaw Flip Random<00>=r<02><><EFBFBD>O<EFBFBD>خ9۴<39>&Lifetime Random <20><>OH<4F>uI<75><49><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><70>&Radius Random<00>/<2F>Cj<06>D<EFBFBD>p<EFBFBD>6<1D><0F>&Position Modify Offset Random<14><>q<EFBFBD><A<><1F><>U4<55><34>&Remap Initial ScalarIw)V<>A<>@84R<34>Y<EFBFBD>&Position Within Box Randomت)<29><><EFBFBD>SM<53><4D>Ğ<EFBFBD><C49E>;Y&Color Random<00>ݵ<EFBFBD><DDB5>LG<>x<EFBFBD><78>J<EFBFBD>x<EFBFBD>&Alpha Fade and Decay<00>2B<32>ﻞF<EFBB9E>9-<2D>3%<25><>&Alpha Fade In Random<00>UR<55><52><1C>A<EFBFBD><41><EFBFBD>E#|<7C><>&Radius ScaleK<> <17><>LC<4C>)L'w<01><&Movement BasicK-<2D><><1E>N<EFBFBD><4E><EFBFBD>41<34><31>&Movement Lock to Control Point9m<04>׳<EFBFBD>B<EFBFBD>D<EF8499><44><EFBFBD>&Rotation Spin Roll<00><>a<EFBFBD><61><EFBFBD>B<><42><EFBFBD><EFBFBD><EFBFBD>Z<EFBFBD><5A>&Set Control Point Positions<00>D<EFBFBD><44><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>aC^<5E> &Color Fade<00>uF3<46><14>B<EFBFBD>]#KL<4B>1;&render_animated_spritesgP<><50><EFBFBD><EFBFBD>E<EFBFBD>><3E>#џsat_shelfcloud_bottomߟ<>WTB<54><42><EFBFBD>%x9B&emit_continuouslyKJ<4B>@<18>D<EFBFBD>L2<4C>`<60><> &Alpha Random<1F>ưt<>F<EFBFBD><46><06><>LAO&Sequence Random<00><>N ҿD<><44>ʜ<EFBFBD><CA9C>*<2A>&Sequence Two Random<00>J<>
Q<EFBFBD>M<EFBFBD><EFBFBD>1ikYS<EFBFBD>&Rotation Random<00><>h<EFBFBD><68><EFBFBD><EFBFBD>A<EFBFBD>v&<26><10><>&Rotation Yaw Flip RandomMb<4D>Wl<57><6C>H<EFBFBD>a<EFBFBD>e2<65><32>&Lifetime Random/PK<50><4B>HK<48><4B>G$BkO<6B>&Radius Random<00><><EFBFBD>P<EFBFBD>e<EFBFBD>@<40><><<3C><>Vϵ&Position Modify Offset Random<><EEA79D><EFBFBD>}J<>\<5C>|Qd&Remap Initial Scalar供C<E4BE9B><43>#F<><46><1B><>l<EFBFBD>r&Position Within Box Random<00><>7<EFBFBD><37><EFBFBD>R@<40><><EFBFBD>(<0F>Z<EFBFBD>&Color RandomQ<01><>/<11>B<EFBFBD>)<29>߳<EFBFBD>f@&Alpha Fade and Decay<00><> <20><>8A<38><41><EFBFBD><EFBFBD>i<EFBFBD>?P&Alpha Fade In Random<><01><><EFBFBD>O<EFBFBD><4F><EFBFBD><EFBFBD><EFBFBD>+<2B><>&Movement Basic2:<3A>k<EFBFBD>AD<><44><EFBFBD><EFBFBD><EFBFBD>;<08>&Movement Lock to Control Point<00>YTa<54><61><EFBFBD>B<EFBFBD>-<2D><><EFBFBD><EFBFBD><07>&Rotation Spin Roll;<3B>j<EFBFBD><6A>G<EFBFBD><47>K@<40><>w|&Set Control Point Positions<00><>Z2<>~G<><47>l<EFBFBD><6C><EFBFBD>g&Color Fade!mM
<EFBFBD><EFBFBD>]M<>鿺E<19>&Radius Scale<00><><EFBFBD><EFBFBD>k<EFBFBD>N<><4E>7<EFBFBD><37><EFBFBD>n<EFBFBD>&render_sprite_trail)<29>
<EFBFBD>I<EFBFBD> E<><45><EFBFBD>\<5C>p]ot_shelfcloud\ <20>`\<5C>B<><0F>Mi<4D><69>z<EFBFBD>t_shelfcloud_cloudW<>}<7D>PUF<55>G`<60><>t=<3D>t_shelfcloud_bottom<00>
 .I<>A<EFBFBD><41><EFBFBD>
U<16>s<EFBFBD>t_shelfcloud_bottom<00><>w֚H<>'<14>S<EFBFBD><53><EFBFBD><EFBFBD>t_shelfcloud_bottom_ayvEi{<7B>H<EFBFBD><48><EFBFBD><EFBFBD><EFBFBD><04>Lt_tornado_mesocyclone_dark!p<><1A>I<EFBFBD><49>6<>-S<>&twist around axis<00><>\0r1B<31>%<25><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Pull towards control point6<1C>e1<65><31>J<EFBFBD><4A>J<>D<EFBFBD>&emit_continuously_{<7B><><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD>~8<>\<5C><>&Alpha Random<00><><EFBFBD>|<7C><>5O<35><4F>n@k<>C<EFBFBD>&Sequence Random
a<EFBFBD><EFBFBD>V<EFBFBD>LN<EFBFBD><EFBFBD>?a<><61><EFBFBD>&Sequence Two Random<00><><EFBFBD>8ci<63>B<EFBFBD><42><EFBFBD>u(<28><><EFBFBD>&Rotation Random<00>f<EFBFBD><66>V<EFBFBD>E<><45><EFBFBD>b<EFBFBD>bk<62>&Rotation Yaw Flip Random<15>N<00>
D<><44><1B> m<>&Position Within Sphere Random<00>u,ݿ^<5E>F<EFBFBD><46>_{zfEo&Lifetime RandomX<>g<EFBFBD>o PC<50>j<EFBFBD>-t<>
<EFBFBD>&Radius Random<00><>(<28>"4<>D<EFBFBD>{J,<2C>9F&Position Modify Offset Random<00>S*(<28>/O<><4F>[<5B>7<>&Color Randoms<>·$<24><>B<EFBFBD><42>G?<3F><>P<EFBFBD>&Alpha Fade and Decayy<>H<EFBFBD>
?<3F>A<EFBFBD>i<EFBFBD><69><EFBFBD>i<EFBFBD>*&Alpha Fade In Random<00>};<3B><>ϘB<CF98><42><EFBFBD><19><><EFBFBD>&Radius Scale<00><>><3E><><EFBFBD><EFBFBD>D<EFBFBD><44>?<17>^<5E>&Rotation Spin Roll<00>><3E><><EFBFBD><EFBFBD>XI<58><49><EFBFBD><EFBFBD><EFBFBD>B?<3F>&Movement Basic<00>m4ѓ<34><D193>I<EFBFBD>`n<01><><EFBFBD>z&Movement Lock to Control PointUM<55>9<EFBFBD><39>CF<43>^<5E> <09><><EFBFBD><EFBFBD>&Set Control Point Positions.@<40><><EFBFBD>H<EFBFBD>3Ge8$$J&Movement Rotate Particle Around Axis<00><><EFBFBD>h<>6J<36>&w<><77>fJJ&render_animated_sprites0<>df ۰A<DBB0><11>׸{t_tornado_tracktester<00>e<EFBFBD><1B><03>E<EFBFBD><45><13> <0C>>Q<>t_EF3<00><>m<EFBFBD>'(<28>J<EFBFBD>Of|<7C><>\&emit_instantaneously<00><>]x<>lD<><44><EFBFBD>Ē<>w&Position Within Sphere Random<00><>7<> M<><4D>(<28>~<7E>]&Movement Basic<00><>>=f<><66>H<EFBFBD>A<EFBFBD>-
<EFBFBD><EFBFBD>~&Movement Rotate Particle Around Axisa2oCdAL<41>nT.<07>=&Set child control points from particle positions<00><>5<EFBFBD><35><EFBFBD>}D<>!<21><>K<EFBFBD><4B><EFBFBD>t_EF5_suckgust_|u||8N<><4E><EFBFBD>~<1C>~&twist around axis<00><05><>r<EFBFBD><72>B<EFBFBD>y<EFBFBD><79>^<5E><>&Pull towards control point<00><>dD?<3F><>O<EFBFBD><4F><EFBFBD>lE<14><>&emit_continuously8<<3C>=<3D>C<><43>8<EFBFBD>$w<>&Alpha Random<00>D{Y<><59><EFBFBD>O<EFBFBD><4F>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>&Sequence RandomK<>%<25><><EFBFBD><EFBFBD>@<40><34><DEAE>^&Rotation Random<><C78D>u<EFBFBD>@<40><><EFBFBD>D~<7E> <0B>&Rotation Yaw Flip Randomr<>((<28>H<EFBFBD><48><EFBFBD>@<40><><EFBFBD><EFBFBD>&Position Within Sphere Randomoe<6F>µ<EFBFBD>?O<><4F><><D691><EFBFBD>&Lifetime Randomy<><79><EFBFBD><EFBFBD>ʁD<CA81>p"<1C><><EFBFBD><EFBFBD>&Radius Random<00><><EFBFBD>H<01>F<><46><EFBFBD>0 <09>þ&Position Modify Offset Random<00><><EFBFBD><EFBFBD>~64I<34><49><EFBFBD><EFBFBD>^<5E><19>&Trail Length Randomm76<37>֑9E<39>
<EFBFBD>
0ld&Remap Initial Scalar<00><>p?<3F><><EFBFBD>N<EFBFBD>y<EFBFBD>[D<> O&Color Randomj<><6A>*y<><79>D<EFBFBD>^<5E>0w<30><77>L&Alpha Fade and Decay<00>C<EFBFBD><15><>K<>حڀu&Alpha Fade In Random<00>Sx(<28>8K<38>z<EFBFBD><7A><EFBFBD>=<11>&Radius Scale<14><0E>z<EFBFBD>3B<33>0P l<><6C>7&Movement Basicz<>,`<60><><EFBFBD>A<EFBFBD><41>k<EFBFBD><6B>,]_&Movement Lock to Control Pointw<>:<3A><15>6D<36><06><><EFBFBD>n<EFBFBD><6E>&Rotation Spin Roll%Zֽ@<40>K<>RH<52><48>9<EFBFBD><39>&Set Control Point Positions<00>!<21>!<21><>E<EFBFBD>
{<7B>^̠&&render_animated_sprites<00><><>0K<30>MV<11>@Q&&render_sprite_trailZb<>$E<><45><EFBFBD>o<EFBFBD><12>7t_tornado_firenado_cloud<00>^T
M<><4D><EFBFBD><EFBFBD>D<EFBFBD>#&Pull towards control point<00>&Rվ*<2A>L<EFBFBD><4C>b׽Fre&twist around axisI<>N<EFBFBD>8qN<71>,<2C><><EFBFBD> <09><>&emit_continuously<00>
|<7C>vS<76>M<EFBFBD>h<EFBFBD><16><><EFBFBD>&Alpha Random<00>K'<27><>i<EFBFBD>B<EFBFBD>܁i<DC81>G<EFBFBD>3&Sequence Random<00>e"<22>7ǷN<C7B7>5a<35>n<19>y&Sequence Two Random<1E><><EFBFBD><EFBFBD>4F<34>ϩ<>i<EFBFBD><69>&Rotation Random<00> <20><>/<2F>A<EFBFBD>qc=<3D>)<29>&Position Within Sphere Random<><EFB4AA>8D<38><44>I<EFBFBD><49><EFBFBD>^u&Lifetime Random<17>V<EFBFBD>S<EFBFBD>>B<><42><EFBFBD>r<EFBFBD>]<5D>&Radius Random*m<7F>D<EFBFBD>K<>8e<>L<EFBFBD>t&Rotation Yaw Random<00><>8͆7cA<63>X<EFBFBD>fgn<67>&Position Modify Offset Random<00><><EFBFBD>>!<21><>J<EFBFBD><4A>NU<4E>&Velocity Noise<00>[]Y;A<>ohPȇ&Color RandomѯuC`<60>J<EFBFBD>游B!<21><>&Alpha Fade and Decay<00>
<EFBFBD>k<1B> M<>u3]<5D><>9\&Alpha Fade In Random3lI=8G<><47>[<0E><>M_&Radius Scaley<><79><EFBFBD>i<EFBFBD>VO<56> & <1D><15>&Rotation Spin Roll<00><04>D<EFBFBD><44>N<EFBFBD><4E>x<EFBFBD><78>A%H&Movement Basic<00><0F>[~<7E><>B<EFBFBD><<3C><><EFBFBD> <09>&Movement Rotate Particle Around Axis<00>n<EFBFBD><6E>AJ<>Q<EFBFBD>q㭫&Movement Lock to Control Point<00><>"VVK@<40>ɾ<EFBFBD><C9BE>"<22>%&Color Fade<00><>-D<11> H<><48>O<EFBFBD><4F>ك<EFBFBD>&render_animated_sprites
<10>E<EFBFBD><45>)E<><45>K<EFBFBD><4B>9<EFBFBD><39>t_EF1_cloud_a&<26>pKijH<C4B3>*<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&Constrain distance to control point`<60><><EFBFBD><EFBFBD>p<EFBFBD>B<EFBFBD><42>[<5B>Η<<3C>&twist around axis<00><><EFBFBD>g<EFBFBD><67><EFBFBD>O<EFBFBD><4F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>&Pull towards control point}r<>o<EFBFBD><6F><EFBFBD>G<EFBFBD><47><EFBFBD>K<EFBFBD> r&emit_continuously<00>5:<3A>_JaC<61><43><EFBFBD>MJE<4A><45>&Color Random<00><65> <0C>J<EFBFBD>8<EFBFBD>G<EFBFBD><1E>k&Position Within Sphere Random<00>^<5E><>b<EFBFBD>+N<><10><>'v &Rotation RandomC<><43><EFBFBD>I<EFBFBD><O<>38<33>=<3D>6<EFBFBD>&Lifetime Random:<3A><><EFBFBD> <0C>L<EFBFBD><EFBFBD>ݘ&Alpha Random<00><>SK-)?H<>)<29>H<EFBFBD>nT<6E>&Position Modify Offset Random<00><>rl<72><6C>N<EFBFBD>"7<>P5D
&Radius Random<00><><EFBFBD>.<2E><>h@<40>{<7B>mܲכ&Sequence Random<00>=bM8H<38><48>O<EFBFBD><4F>8<EFBFBD>%&Velocity Noise<07>|<7C>I<EFBFBD>N<EFBFBD><4E><EFBFBD>
C<EFBFBD>Z<EFBFBD>&Rotation Yaw RandomIؖX<D896>0AB<41><42><EFBFBD>$<24><><EFBFBD><EFBFBD>&Remap Initial ScalarV~<7E>X뛠G<EB9BA0>:卮ҟ&Color Fade<00>4<EFBFBD>3H|<7C>O<EFBFBD>ƣ<EFBFBD><C6A3>_o&Alpha Fade and Decay<00><>m<><6D><EFBFBD>D<EFBFBD><44><EFBFBD>tDpz<70>&Alpha Fade In RandomGJ<47>O1<4F><31>C<EFBFBD><43>K<EFBFBD>ɔ<EFBFBD>q&Rotation Spin Roll<00><><EFBFBD>œ<EFBFBD>A<>Ü<EFBFBD>f<EFBFBD><66><EFBFBD>&Movement Basic<00><>B<18>^KB<4B><1A><1E>_<>&Lifespan Decay<00><><EFBFBD>r Y<>M<EFBFBD><4D><EFBFBD><EFBFBD>@<40>P1&Radius Scale<00>8;3<05>RG<52><47>C<EFBFBD>x`_&Set Control Point Positions,<2C>&<26><10>DO<44>͙d<CD99>M<EFBFBD><4D>&Movement Lock to Control Point8<><38>);<3B>N@<40>,<2C>6<EFBFBD><36>*<2A>&Movement Rotate Particle Around Axis<00><>ɴ<1A>F<EFBFBD><46><EFBFBD>ߦ<EFBFBD><DFA6><EFBFBD>&render_animated_sprites<00><><EFBFBD><EFBFBD>tU<74>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>QH}t_EF5_cloud_c<00>e`u|<7C>^A<><41><EFBFBD>m<EFBFBD>h<1F>&twist around axis<00>?;Q<><51>iD<69>뒴R<1B>&emit_continuouslyU<> <09><>n<EFBFBD>M<EFBFBD>
<EFBFBD>)*<2A>7&Alpha Random<00><>H<EFBFBD><48>[<5B>@<40>Q<EFBFBD><51>{2<18>&Color Random<00>_.>v<><76>@<40><>Zw<5A>To&Sequence Random<00>Yb<59><62>exE<78><45>+<2B><>M<&Sequence Two Random<00>9S<39><53>6E<>[Oq<4F><71>~<7E>&Rotation Random<00><>[<5B><>[N<><08><><EFBFBD>β&Position Within Sphere Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD> <0C><><EFBFBD><1E><>&Lifetime Random<00>iŊחMC<4D><43>N<EFBFBD>(=<3D>0&Radius Random<00>f<EFBFBD>F<EFBFBD><46>I<><05><>w<EFBFBD><77>C&Rotation Yaw Random<00><><EFBFBD>V<19>(C<><43><EFBFBD>Э<EFBFBD><D0AD><EFBFBD>&Position Modify Offset Randomf8OZ1<12>K<EFBFBD>R<EFBFBD><52><EFBFBD>z
b&Velocity Noise<00>;<3B><><EFBFBD><7F>G<EFBFBD><47><11><><1B>Z&Alpha Fade and Decay<00>".<13><>~E<>^-<<03><><EFBFBD>&Alpha Fade In Random<00>M<<3C>gW<67>B<EFBFBD><EFBFBD>h<EFBFBD>
&Radius Scale<00>M; %<25>B<EFBFBD><42><EFBFBD><EFBFBD>B<EFBFBD>[<5B>&Rotation Spin Roll<00>{<7B>gPMM<4D>f<EFBFBD><08><18><>&Movement Basic*93d <0B>H<EFBFBD><48><00>+<2B><>&Movement Lock to Control Point<00><1F><>%?A<>ݓ/<18><>&Color Light from Control Point`2<>s!O<>n<EFBFBD>A<EFBFBD><41>^<5E>&Movement Rotate Particle Around Axis<00>\<5C>W<01><>J<EFBFBD><4A>L<EFBFBD>~<7E><><EFBFBD>&render_animated_spritesL<><1F><00><>B<EFBFBD>b<EFBFBD><62><EFBFBD><00>eY0EXm<00><00><00><00><00>+@0F\<00><00><00><00><00><00><00><00>p\<00>5=^D<00>S<00>l-<00>D<00><00><00>
!<00>B[<00><00><00>9Nfy<00>}<00><00><00>n!<00><00><00><00><00><00><00><00>t<00>`-<00><00><00><00>4Ld<00>p "%$# 
"! 'hd2\effects\water\cumulus_02.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,<00><>+*)(' /twist around axis'()*+,z<>1
<00>?0 /emit_continuously6543 A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;VVV<56>:fff<66>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)(' /Lifetime RandomI<00>?H0AG0A+*)(' /Radius Random'()*+L<00>"DKaDJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>BR A+*)('
/Rotation Yaw Random'()*+ba4C`4C_<00>?/Velocity Noise'()*+lk<00>?j
<EFBFBD>#<ih
g
f
e
z<>z<>d
zDzDc /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>D+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)('
/Movement Rotate Particle Around Axis<00><00><00>C<>
<00>?+*)(' /Radius Scale'()*+<00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>@<40><00><03><><EFBFBD>> /Rotation Spin Roll'()*+<00><00><00>3/Color Light from Control Point'()*+<00><00>
zE<00>;E<><00>EEE<45><45><00>
<00>`<60>E<EFBFBD>`<60>E<EFBFBD><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%/$'()*+,-.#
 !"#$%&"! Kparticle\smoke1\dust_motes_alpha.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,+*)(' /twist around axis01
<00>?,+*)(' /emit_continuously6543<00>@2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;DDD<44>:111<31>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S`<60>ER@<40>E+*)(' /Lifetime RandomI<00>?H<00>AG<00>A+*)(' /Radius Random'()*+L@<40>EK`<60>EJ<00>? /Position Modify Offset RandomMNO
<00><>EP
<20>EQ+*)('
/Rotation Yaw Random_<00>?`4<>a4<>b+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)(' /Radius Scale<00>?<3F><00><03><><EFBFBD>?<3F><00>?<3F><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut
<EFBFBD>#<s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Movement Rotate Particle Around Axis<00><00><00><00>@<40>
<00>?+*)('3/Color Light from Control Point'()*+<00><00>
@<40>F<00>;E<><00>rrr<72><72><00>
<00>`<60>F<EFBFBD>`<60>F<EFBFBD><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%D$<=>?@ABC#456789:;"3! 12<02>effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><>1
<00><><EFBFBD><EFBFBD><00>?0 /Pull towards control point'()*+,<00><>-. /emit_continuously'()*+23HB456 /Lifetime Random'()*+G AH AI<00>?
/Color Random'()*+:<08><><EFBFBD><EFBFBD>;<08><><EFBFBD><EFBFBD><=>?<08><><EFBFBD><EFBFBD>@B /Radius Random'()*+L<00><>DK<00>DJ<00>?/Position Within Sphere Random'()*+R<00>;DS@<40>DT
<00>?<00>?U
VQWXY<00>?Z
[
zD\]^
/Rotation Random'()*+CD<00>BE<00>BF<00>?/Sequence Random'()*+AB/Velocity Noise'()*+lk<00>?jih
g
f
e
z<>z<>d
zEzEc/Rotation Yaw Flip Random'()*+<00>? /Movement Basic'()*+s
@Et<03><><EFBFBD>=u /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<03><>L=<03><>L=<3D><00>?<3F> /Radius Scale'()*+<00><03><>L><3E><00>?<3F><00>?<3F>@@<40><00>? /Rotation Spin Roll'()*+<00><00><00>/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Movement Rotate Particle Around Axis'()*+<00>
<00><><EFBFBD><EFBFBD><00>?<3F><00>A<EFBFBD><00>3/Color Light from Control Point'()*+<00><00>
<00><>E<00>;E<><00>@@@<40><><00>
<00>@<40>F<EFBFBD>@<40>F<EFBFBD><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%W$RSTUV# IJKLMNOPQ"H! FG<02>particle\particle_debris_02.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,-. /twist around axis'()*+,<00>;<3B>1
<00>?0 /emit_continuously'()*+23<00>@456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+:'" <20>;<1A><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+RzDS<00>DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G@@H<00>@I<00>? /Radius RandomJ<00>?KHDL<00>C+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Rotation Spin Roll'()*+<00> <00><00> /Movement Basic'()*+s
HCt<03><><EFBFBD><u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%l$fghijk#
\]^_`abcde"[! YZ<02>particle\particle_cloud.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,+*)(' /twist around axis01
<00>?,+*)(' /emit_continuously6543@?2+*)(' /Alpha Random9<00>?8d72+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<0F>:<10>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SR+*)(' /Lifetime RandomI<00>?HpAG@A+*)(' /Radius Random'()*+L AK<00>EJ<00>? /Position Modify Offset RandomMNO
<20>EP
<00><>EQ+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>??~?+*)(' /Radius Scale<00>?<3F><00>@<40>@<40><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut
<EFBFBD>#<s
A+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%$yz{|}~# pqrstuvwx"o! n<02>particle\pebble1\particle_pebble_1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,H<>+*)(' /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;111<31>:666<36>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Position Within Sphere Random^]\[
<00>C<00>CzDZ
<00><><00><><00>CY<00>?X<00>BW<00>BQVU
T
<00>?<00>?S@<40>ER<00>D+*)(' /Lifetime RandomI<00>?H0AG<00>@+*)(' /Radius Random'()*+L AK<00>AJ<00>?/Rotation Yaw Flip Random<00>?+*)(' /Alpha Fade and Decayr<00>?q<03><>L?p<03><>L?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicuts
<00><>+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Movement Rotate Particle Around Axis<00><00><00>pA<70>
<00><>L><00>?+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00>)\<5C>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%<00>$<00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00>"<00>! <00><02>particle\pebble1\particle_pebble_1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00>Z<EFBFBD>1
<00>?0 /emit_continuously'()*+23 A456 /Alpha Random'()*+728<02>9<00>?
/Color Random'()*+:'" <20>;<1A><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>CS<00>DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>@H<00>@I<00>? /Radius RandomJ<00>?K<00>AL A+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F><00>?<3F><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
<00>Dt<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}/Oscillate Vector'()*+<00><00>
<00><00><00><>
@@@<40>
@<40>@<40>@<40><>
@@@@@@<40><01><00><00><00>?<3F><00>?<3F><01>@<40>?/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%<00><00>$<00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,@<40><>1
<00>?0 /Pull towards control point'()*+,@E-. /emit_continuously6543 B2+*)(<00>@' /Alpha Random9<00>?8<02>7d+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SzER KE+*)(' /Lifetime RandomI<00>?H<00>@G@+*)(' /Radius Random'()*+L@<40>DK@<40>DJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00><00>@<40>ed<00>?<3F><00>
/Color Random'()*+:A<8<>;B;8<><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>C+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>
+*)('3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD><00>;F<><00>;F<>
<00><00>GHH<48><48><00>
<00><>E<00>;E<>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>><3E><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00>;E<>@E"%$<00><00><00>#<00><00>"<00>!<00> <00><02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,<00>D-.<00>0<00><00>@ /emit_instantaneously'()*+2<00>@<40><02><><EFBFBD><EFBFBD><EFBFBD><00><02><><EFBFBD><EFBFBD><EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD>/Position Within Sphere Random'()*+RST
<00>?<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Position Modify Offset Random'()*+QP
<00><>EO
<00><>ENM /Movement Basic'()*+s
t<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Set child control points from particle positions'()*+<00><00><00><00>"%<00>$<00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00>"<00>! <00><02>effects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,H<>+*)(' /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<08><><EFBFBD><EFBFBD>:<08><><EFBFBD><EFBFBD>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>BD <20>C+*)('/Position Within Sphere Random^]\[
<00>C<00>C<00>;DZ
<00><><00><><00>;DY<00>?X<00>BW<00>BQVU
T
<00>?<00>?S<00><>DR@<40>D+*)(' /Lifetime RandomI<00>?H0AG0A+*)(' /Radius Random'()*+L<00><>DK<00> EJ<00>?
/Rotation Yaw Random_<00>?`4Ca4Cb+*)(' /Alpha Fade and Decayr<00>?q<03><>L?p<03><>L?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)(' /Radius Scale<00>?<3F><00>@<40><00>?<3F><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicuts
<00><>+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>`jF<6A>`jF<6A>
<00><00>CDE<44><45><00>
<00>+F<00>F<>+*)('
/Movement Rotate Particle Around Axis<00><00><00>pA<70>
<00><>L><00>?+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00>)\<5C>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%$#"!<00><00><00><00> <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00><01><00>"%<00>$<00><00><00><00><00><00><00>#
<00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>particle\smoke1\dust_motes_alpha.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,-. /twist around axis'()*+,1
<00>?0 /emit_continuously'()*+23@456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Position Within Sphere Random'()*+R<00><>FS<00>DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>AH<00>AI<00>? /Radius RandomJ<00>?K<00><>EL@<40>E+*)(' /Position Modify Offset Random'()*+QP
<00><>EO
<20>ENM
/Rotation Yaw Random'()*+ba4<>`4<>_<00>?
/Color Random'()*+::::<3A>;BBB<42><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<03><><EFBFBD>=<03><><EFBFBD>=<3D><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F>@@<40><00>@<40><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
At
<EFBFBD>#<u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F><00>@<40><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00>X<00><00><01><00>"%<00><00>$<00><00><00><00><00><00><00>#
<00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,<00>C+*)(' /twist around axis01
<00>?,z<>+*)(' /emit_continuously6543pA2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;BBB<42>::::<3A>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SzDRzD+*)(' /Lifetime RandomI<00>?HAG<00>@+*)(' /Radius Random'()*+L<00>;EK<00><>EJ<00>? /Position Modify Offset RandomMNO
<00>;F<00>;F <20>EP
<00>;<3B><00>;<3B>@<40>EQ+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00>@?<3F><00><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<20>E<EFBFBD><00>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00>;E<><00>;E<00><01><00>"%$
  
#
 "<00>! <00><00><02>effects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,<00>C-. /twist around axis'()*+,z<>1
<00>?0 /emit_continuously'()*+23<00>A456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+::::<3A>;BBB<42><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CD>CE*CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+RzDSzDT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>@HAI<00>? /Radius RandomJ<00>?K<00>ZEL<00>D+*)(' /Position Modify Offset Random'()*+QP
<00>;<3B><00>;<3B><00><>EO
<00>;F<00>;F <20>ENM /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
t<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}/Set Control Point Positions'()*+<00><00><00>
<20>E<EFBFBD><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>/render_sprite_trail<00><00>;E<><00>;E<><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%)*$!"#$%&'(#  "! <02>effects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00>Z<EFBFBD>1
<00>?0 /Pull towards control point'()*+,zD-@. /emit_continuously6543 A2+*)(<00>@' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E4CD4CC+*)('/Rotation Yaw Flip Random<00>?+*)(' /Lifetime RandomI<00>?HAG<00>@+*)(' /Radius Random'()*+LzDK<00><>DJ<00>? /Position Modify Offset Random'()*+QP
p<>EO
<00><>ENM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00><00>@<40>ed@?<3F><00>
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;```<60>:KKK<4B>+*)('/Position Within Sphere Random'()*+R<00><>DS`<60>ET
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>??~?+*)(' /Radius Scale<00>?<3F><00>@<40><00>?<3F><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>+*)('/Set Control Point Positions'()*+<00><00><00>
<00><>E<EFBFBD><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>`<60>F<EFBFBD>`<60>F<EFBFBD>
<00><00>rrr<72><72><00>
@<40>F<00>;E<>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00>;E<><00>D"%?$9:;<=># ./012345678"-! ,<02>effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,@<40><>+*)(' /emit_continuously'()*+23<00>A456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CD<00><>E<00>@F<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+RzDS@<40>DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>@H<00>@I<00>? /Radius RandomJ<00>?K@<40>DL<00>C+*)(' /Position Modify Offset RandomMNO
P
Q+*)('/Remap Initial Scalar<00><00>d?e<00><00>@@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;MMM<4D>:RRR<52>+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F><00>?<3F><00>? /Movement Basic'()*+s
HCt<03><><EFBFBD>=u /Rotation Spin Roll<00><00><00>+*)('3/Color Light from Control Point'()*+<00><00>
<00>;E<00>;E<><00>eee<65><65><00>
<00><00>E<EFBFBD><00>E<EFBFBD><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><>L><3E><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%$#"!A<00><00><00><00><00> <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00>B<00>"%$#"!CZs <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00>D<00>"%Y$RSTUVWX#
HIJKLMNOPQ"G! EFKeffects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,-. /twist around axis'()*+,1
<00>?0 /emit_continuously'()*+23@@456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Position Within Sphere Random'()*+RS<00>ET
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>AH<00>AI<00>? /Radius RandomJ<00>?K@FL@<40>E+*)(' /Position Modify Offset Random'()*+QP
<00><>EO
<00><>ENM
/Rotation Yaw Random'()*+ba4<>`4<>_<00>?
/Color Random'()*+:111<31>;DDD<44><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<03><><EFBFBD>=<03><><EFBFBD>=<3D><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F>@<40><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
t
<EFBFBD>#<u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F><00>@<40><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><>L=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00>[<00>"%qr$jklmnop# _`abcdefghi"^! \]<02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,HD+*)(' /twist around axis01
<00>?,@<40><>+*)(' /emit_continuously6543<00>@2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>DR<00>D+*)(' /Lifetime RandomI<00>?H<00>@G@@+*)(' /Radius Random'()*+L<00>;EK<00><>EJ<00>? /Position Modify Offset RandomMNO
<00>E<00>E<00><>EP
<00><><00><><00><>EQ+*)('/Remap Initial Scalar<00><00>d<00>?e<00><00> A<><00><00><00><><EFBFBD><00><>+*)('
/Color Random'()*+:111<31>;DDD<44><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00><>E<EFBFBD><00>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00>;E<><00>;E<00>t<00>"%<00>$<00><00><00><00><00><00><00># xyz{|}~<00><00><00>"w! uv<02>effects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,HD-. /twist around axis'()*+,@<40><>1
<00>?0 /emit_continuously'()*+23<00>@456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CD4CE4CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>DS<00>DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>@H AI<00>? /Radius RandomJ<00>?K<00><>EL<00>;E+*)(' /Position Modify Offset Random'()*+QP
<00><><00><><00><>EO
<00>E<00>E<00><>ENM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00> A<>ed?<3F><00>
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;DDD<44>:111<31>+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F>@<40><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
t<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}/Set Control Point Positions'()*+<00><00><00>
<00><>E<EFBFBD><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><01><00>"%$<00><00><00>#<00><00>"<00>!<00> <00><02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,<00>D+*)('<00><01><00><00>@"%<00>$<00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00>'particle\smoke1\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,H<>-. /emit_continuously'()*+23 A456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+:333<33>;666<36><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>? /Lifetime Random'()*+GAHAI<00>? /Radius RandomJ<00>?K<00>DLzD+*)(' /Position Modify Offset RandomMNO
P
<00><>Q+*)('/Position Within Sphere Random'()*+RHCSHCT
<00>?<00>?U
VQWXY<00>?Z
[
zD\]^/Velocity Noise'()*+lk<00>?j
<EFBFBD>#<ih
g
f
e
z<>z<>d
zDzDc
/Rotation Yaw Random'()*+ba4<>`4<>_<00>? /Alpha Fade and Decay'()*+m<00>?nop<03><>L?q<03><>L?r<00>? /Radius Scale'()*+<00><00>><3E>@?<3F><00>?<3F>@<40><00>? /Movement Basic'()*+s
<00>Dt<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Alpha Fade In Random'()*+~<03><>L=<03><><EFBFBD>=<3D><00>?<3F>
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F><00>B<EFBFBD><00>3/Color Light from Control Point'()*+<00><00>
<00>;E<00>;E<><00>ooo<6F><6F><00>
<00><00>ZE<5A><00>ZE<5A><00>A<EFBFBD>4B<34><00>
zE<00><>E<EFBFBD><00><00><><00>
<00>zE<7A>zE<7A><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00> /Rotation Spin Roll'()*+<00>
<00>@?<3F>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00> /emit_instantaneously<00><00><02><><EFBFBD><EFBFBD><EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD><00><02><><EFBFBD><EFBFBD>2<00>@+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?<00>?SR+*)(' /Position Modify Offset RandomMNO
<00><>EP
<00><>EQ+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Set child control points from particle positions'()*+<00><00><00><00><00><01><00>A"%<00>$<00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00>"<00>! <00><02>particle\pebble1\particle_pebble_1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,+*)(' /emit_continuously6543 A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<1A>:'" <20>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SzDR<00>B+*)(' /Lifetime RandomI<00>?H@AG<00>@+*)(' /Radius Random'()*+L<00>?K<00>AJ<00>? /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut<03><><EFBFBD><s
<00>C+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/Oscillate Vector<00>?<3F>@<40><01><00>?<3F><00>?<3F><00><00><01>
@@@@@@<40>
@<40>@<40>@<40><>
@@@<40>
<00><00><00><>+*)('
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F>HB<48><00>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00><01><00><00>@"%<00><00>$<00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,@<1C>1
<00>?0 /Pull towards control point'()*+,<00>"E-. /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>DR<00>D+*)(' /Lifetime RandomI<00>?H@@G@+*)(' /Radius Random'()*+LDKHDJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00>@@<40>ed<00>?<3F><00>
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;/+)<29>:($"<22>+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>C+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>
+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>><3E><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00>zD<7A>HD<00><01><00>A"%<00>$<00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,<00><0F>+*)(' /emit_continuously'()*+23HA456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+:($"<22>;/+)<29><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>CS<00><>DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G@@H<00>@I<00>? /Radius RandomJ<00>?KzDL/D+*)(' /Position Modify Offset RandomMNO
P
Q+*)('/Remap Initial Scalar<00><00>d<03><>L?e<00><00>@@<40><00><00><00><><EFBFBD><00><>+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F><00>?<3F><00>? /Movement Basic'()*+s
<00>Dt<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><01><00>A"%$<00><00><00># <00><00><00><00><00><00><00><00><00>"<00>! <00><02>particle\particle_debris_02.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00>;<3B>1
<00>?0 /emit_continuously'()*+23<00>@456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+:'" <20>;<1A><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>CS<00>DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G@@H<00>@I<00>? /Radius RandomJ<00>?K/DL<00>C+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F><00>?<3F><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
<00>Dt
ף=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><00>A"%$# 
  
"! <02>particle\particle_debris_02.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,+*)(' /twist around axis01
<00>?,z<>+*)(' /emit_continuously6543<00>@2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<1A>:'" <20>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>CRHC+*)(' /Lifetime RandomI<00>?H<00>@G@@+*)(' /Radius Random'()*+L<00>CKDJ<00>? /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut
ף=s
HC+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00><00> A"%/$()*+,-.#  !"#$%&'"! <02>particle\smoke1\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00>;<3B>1
<00>?0 /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;/+)<29>:($"<22>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00><>DR<00>D+*)(' /Lifetime RandomI<00>?H<00>@G@@+*)(' /Radius Random'()*+L<00>DK<00>DJ<00>? /Position Modify Offset Random'()*+QP
DO
zENM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00><00>@<40>ed<00>><3E><00> /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
HB+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>+*)('
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F> A<><00>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%E$>?@ABCD#
456789:;<="3! 12<02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><>1
<00><><EFBFBD>=<00>?0 /Pull towards control point'()*+,<00>;<3B>-. /emit_continuously'()*+23 B456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+:)*+<2B>;###<23><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Position Within Sphere Random'()*+R<00>;DSzDT
<00>?<00>?U
VQW<00>BX<00>BY<00>?Z
zD[
zD\]^ /Lifetime Random'()*+G`AHpAI<00>? /Radius RandomJ<00>?K@EL<00><>D+*)('/Rotation Yaw Flip Random'()*+<00>? /Position Modify Offset Random'()*+QP
O
NM /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<03><><EFBFBD>=<03><><EFBFBD>=<3D><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F>@@<40><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
<00>D<00>Ct<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}/Set Control Point Positions'()*+<00><00><00>
zD<7A><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>)\<5C>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%[$STUVWXYZ# HIJKLMNOPQR"G! 'particle\smokestack_nofog.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /emit_continuously'(<00>@)*+23<00>C456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>? /Lifetime Random'()*+G`AH<00>AI<00>? /Radius RandomJ<00>?KzEL<00><>D+*)(' /Position Modify Offset RandomMNO
<00> F<00><>EP
@<40>E`<60>EQ+*)('/Remap Initial Scalar<00><00>d@?e<00><00><00>@<40><00><00><00><><EFBFBD><00><>+*)(' /Position Within Box Random.<00>
`<60>F<00>
`<60><>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;```<60>:bbb<62>+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~??<3F><00>?<3F> /Movement Basic'()*+s
<00>;Et<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00><00><00>/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00><>E<EFBFBD><00>+*)('
/Color Fade'()*+$$$<24><><00>?<3F><00> /Radius Scale<00>?<3F><00><00>?<3F><00><00>?<3F>+*)('/render_sprite_trail<00><00>;E<>zE<7A><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%$#"!]<00><00><00><00><00> <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00>^<00>"%$#"!_wx<00> <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00>`<00>"%v$nopqrstu#
defghijklm"c! abKparticle\smoke1\dust_motes_alpha.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,-. /twist around axis'()*+,1
<00>?0 /emit_continuously'()*+23<00>?456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+:111<31>;DDD<44><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Position Within Sphere Random'()*+R<00>CS<00>DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>AH<00>AI<00>? /Radius RandomJ<00>?K`<60>EL@<40>E+*)(' /Position Modify Offset Random'()*+QP
<20>EO
<00><>ENM
/Rotation Yaw Random'()*+ba4<>`4<>_<00>? /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<03><><EFBFBD>=<03><><EFBFBD>=<3D><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F><03><><EFBFBD>?<3F><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
t
<EFBFBD>#<u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F><00>@<40><00>3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>`<60>F<EFBFBD>`<60>F<EFBFBD>
<00><00>rrr<72><72><00>
@<40>F<00>;E<>+*)('/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00>y<00>"%<00><00>$<00><00><00><00><00><00><00><00># |}~<00><00><00><00><00><00><00>"{! z<02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,<00>Z<EFBFBD>+*)(' /emit_continuously'(<00>@)*+23 A456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>? /Lifetime Random'()*+G<00>@H<00>@I<00>? /Radius RandomJ<00>?K<00> EL@<40>D+*)(' /Position Modify Offset RandomMNO
<00><>EP
<00><>EQ+*)('/Remap Initial Scalar<00><00>d@?e<00><00><00>@<40><00><00><00><><EFBFBD><00><>+*)(' /Position Within Box Random.<00>
<00>E<00>E<00>
<00><><00><>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;```<60>:KKK<4B>+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~??<3F><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>@<40><00>? /Movement Basic'()*+s
t<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00><00><00>/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00><>E<EFBFBD><00>+*)('3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>`<60>F<EFBFBD>`<60>F<EFBFBD>
<00><00>bbb<62><62><00>
@<40>F<00>;E<>+*)('/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>><3E><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>/render_sprite_trail<00><00>D<EFBFBD>zE<7A><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00><00><00><01><00><00><01><00><00>@"%<00><00>$<00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,`<60><>+*)(' /Pull towards control point.-,@E+*)(' /emit_continuously'(<00>@)*+23 B456 /Alpha Random'()*+7d8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>DS<00>+ET
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G@H<00>@I<00>? /Radius RandomJ<00>?K@<40>DL@<40>D+*)(' /Position Modify Offset RandomMNO
P
Q+*)('/Remap Initial Scalar<00><00>d<00>?e<00><00><00>@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;B;8<>:A<8<>+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00><00>?<3F><00>? /Movement Basic'()*+s
<00>Ct<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00>
<00><00>3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>@F<>@F<>
<00><00><08><><EFBFBD><EFBFBD><EFBFBD><00>
<00><>E<00>;E<>+*)('/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>><3E><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>/render_sprite_trail<00>@E<><00>;E<><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00>E<00>@A<00><01><00>A<00><01><00>A"%<00>$<00><00><00><00><00># <00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>particle\particle_debris_02.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,+*)(' /twist around axis01
<00>?,<00>;<3B>+*)(' /emit_continuously6543<00>@2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<1A>:'" <20>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>DRzD+*)(' /Lifetime RandomI<00>?H<00>@G@@+*)(' /Radius Random'()*+L<00>CKHDJ<00>? /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Rotation Spin Roll<00><00><00> +*)(' /Movement Basicut<03><><EFBFBD><s
<00>;D+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%$#"!<00><00>,C[ <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00><01><00>"%$#"!<00><00> <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00><01><00>"%<00>$<00><00><00><00><00><00><00><00>#
<00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,+*)(' /twist around axis01
<00>?,+*)(' /emit_continuously6543@@2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;DDD<44>:111<31>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>DR<00><>F+*)(' /Lifetime RandomI<00>?HpAG@A+*)(' /Radius Random'()*+L@<40>EK<00><>EJ<00>? /Position Modify Offset RandomMNO
<20>EP
<00><>EQ+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>??~?+*)(' /Radius Scale<00>?<3F><00><00>@<40>@@<40><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut
<EFBFBD>#<s
A+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Movement Rotate Particle Around Axis<00><00><00><00>@<40>
<00>?+*)('/Set Control Point Positions'()*+<00><00><00>
HE<00><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00><01><00>"%<00>$<00><00><00><00><00><00><00>#
<00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,zD+*)(' /twist around axis01
<00>?,<00>;<3B>+*)(' /emit_continuously6543 A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;111<31>:DDD<44>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?EHCD4CC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>ERzD+*)(' /Lifetime RandomI<00>?H AG<00>@+*)(' /Radius Random'()*+L<00>;EK<00><>EJ<00>? /Position Modify Offset RandomMNO
<20>EP
<00><>EQ+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
HE<00><00><00>
<00>F<><00>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00><01><00>"%$#"!<00> <00><02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,<00> E-.<00><01><00><00>@"%
$ 
  #
<00><00><00><00><00>"<00>! <00>'effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,<00>D+*)(' /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;"""<22>: <20>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)(' /Lifetime RandomI<00>?H<00>@G<00>@+*)(' /Radius Random'()*+LHDKzDJ<00>? /Position Modify Offset Random'()*+QP
/DO
/DNM/Position Within Sphere Random^]\[
zDZ
<00>CY<00>?XWQVU
T
<00>?<00>?SHCRHC+*)('
/Rotation Yaw Random'()*+ba4C`4C_<00>? /Alpha Fade and Decayr<00>?q<03><>L?p<03><>L?onm<00>?+*)(' /Radius Scale<00>?<3F><00> @<40><00>?<3F>@?<3F><00>>+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Alpha Fade In Random<00><01><00>??~?+*)(' /Rotation Spin Roll<00><00><00>+*)('/Set Control Point Positions'()*+<00><00><00>
<00><00><00>
HE<00><>E<EFBFBD><00><00>
<00><00><00><00>
<00><00><00>
/Color Fade'()*+^[Y<><59><00>?<3F><00>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)(' /emit_instantaneously'()*+2<00>@<40><02><><EFBFBD><EFBFBD><EFBFBD><00><02><><EFBFBD><EFBFBD><EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD>/Position Within Sphere Random'()*+RST
<00>?<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Position Modify Offset Random'()*+QP
<00><>EO
<00><>ENM /Movement Basic'()*+s
t<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Set child control points from particle positions'()*+<00><00><00><00>/Set Control Point Positions'()*+<00><00><00>
<00>+E<><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00><00><00><00>A"%+$$%&'()*#  !"#"! <02>particle\particle_debris_02.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD>L><00>?,<00><0F>+*)(' /emit_continuously'(@A)*+23<00>@456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+:SNK<4E>;KGE<47><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>CSaDT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+GAHAI<00>? /Radius RandomJ<00>?KDL<00>C+*)(' /Position Modify Offset RandomMNO
P
Q+*)('/Velocity Noise'()*+lk<00>?j
<EFBFBD>#<ih
g
f
e
<00><><00><>d
<00>C<00>C<00>?c /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F><00>?<3F><00>? /Movement Basic'()*+s
<00>Et<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Movement Rotate Particle Around Axis'()*+<00>
<EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD>><00>?<3F><00>A<EFBFBD><00> /Rotation Spin Roll'()*+<00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00>-<00>@A"%B$<=>?@A# 0123456789:;"/! .<02>effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><0F>1
<EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD>L><00>?0 /emit_continuously6543HA2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;KGE<47>:SNK<4E>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E AD <20>C+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>CR<00>B+*)(' /Lifetime RandomI<00>?H<00>@G<00>@+*)(' /Radius Random'()*+LzDK<00>DJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Velocity Noisecd
<00>C<00>C<00>?e
<00><><00><>f
g
h
ij
<EFBFBD>#<k<00>?l+*)('/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00><00>A<EFBFBD>ed<00>?<3F><00> /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>E+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Movement Rotate Particle Around Axis<00><00><00><00>A<EFBFBD>
<EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD>><00>?+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00>D<00>A"%Z$RSTUVWXY# GHIJKLMNOPQ"F! E<02>particle\pebble1\particle_pebble_1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><0F>1
<EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD>L><00>?0 /emit_continuously6543HA2+*)(<00>@' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;KGE<47>:SNK<4E>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SaDR<00>C+*)(' /Lifetime RandomI<00>?HAGA+*)(' /Radius Random'()*+L@K<00>AJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Velocity Noisecd
<00>C<00>C<00>?e
<00><><00><>f
g
h
ij
<EFBFBD>#<k<00>?l+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>E+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Movement Rotate Particle Around Axis<00><00><00><00>A<EFBFBD>
<EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD>><00>?+*)(' /Rotation Spin Roll<00><00><00>+*)('/Oscillate Vector'()*+<00><00>
<00><00><00><>
@@@<40>
@<40>@<40>@<40><>
@@@@@@<40><01><00><00><00>?<3F><00>?<3F><01>@<40>?/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00>\<00><00>@"%o$jklmn# _`abcdefghi"^! ]<02>effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><0F>1
<00>?0 /emit_continuously6543HA2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;KGE<47>:SNK<4E>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E AD <20>C+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00><>DRHB+*)(' /Lifetime RandomI<00>?H<00>@G@@+*)(' /Radius Random'()*+L/DKzDJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00>A<>ed<00>?<3F><00> /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>C+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>><3E><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%<00>$}~<00><00><00><00><00>#
stuvwxyz{|"r! q<02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><>1
<00>?0 /emit_continuously6543@@2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>CRHB+*)(' /Lifetime RandomI<00>?H AG A+*)(' /Radius Random'()*+L<00>CK<00>CJ<00>? /Position Modify Offset RandomMNO
P
Q+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;...<2E>::::<3A>+*)('
/Rotation Yaw Random_<00>?`4Ca4Cb+*)(' /Alpha Fade and Decayr<00>?q<03><>L?p<03><>L?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00>@@<40><00><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>D+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00>F<><00>+*)('
/Movement Rotate Particle Around Axis<00><00><00><00>B<EFBFBD>
<00>?+*)(' /Rotation Spin Roll<00><00><00>
+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00>zE<7A><00>D"%$#"!<00><00><00><00><00><00>
  <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00><01><00><00><01><00> A"%<00>$<00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00>"<00>! <00><02>particle\pebble1\particle_pebble_1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,@<40><>+*)(' /emit_continuously6543<00>@2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<1A>:'" <20>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SHBR<00>A+*)(' /Lifetime RandomI<00>?H AG<00>@+*)(' /Radius Random'()*+L<00>@K<00>AJ<00>? /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00><>D+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00><01><00>"%$<00><00><00>#<00><00>"<00>!<00> <00><02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,@E-.<00><01><00><00>@"%<00>$
<00><00><00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><00><02>
effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<08><><EFBFBD><EFBFBD>
  
 <02><><EFBFBD><EFBFBD>P<>GA /Constrain distance to control point'()*+<00><>E.
 /twist around axis01
<00>?,<00><>+*)(' /Pull towards control point'()*+,H<>-. /emit_continuously'()*+23<00>A456
/Color Random'()*+:A<:<3A>;kec<65><=>?<08><><EFBFBD><EFBFBD>@B/Position Within Sphere Random'()*+RST
<00>?<00>?<00>?U
VQWXY<00>?Z
[
\]^
/Rotation Random'()*+CD <20>E AF<00>? /Lifetime Random'()*+G AH AI<00>? /Alpha Random'()*+7<02>8<02>9<00>? /Position Modify Offset Random'()*+QP
O
NM /Radius Random'()*+L<00>CK<00>CJ<00>?/Sequence Random'()*+AB/Velocity Noise'()*+lk<03><>L>jih
g
f
e
@<1C>@<1C>d
@E@Ec
/Rotation Yaw Random_<00>?`4Ca4Cb+*)('/Remap Scalar to Vector'()*+<00><00><><EFBFBD><00><><EFBFBD><00>@<40> A<>e
<EFBFBD><EFBFBD>L><3E><>L><3E><>L>d
J <0C>>ףp><3E>rh><3E>Q
/Color Fade'()*+444<34><34><00><03><>?<3F> /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<03><><EFBFBD>=<03><><EFBFBD>=<3D><00>?<3F> /Rotation Spin Roll'()*+<00><00><03><>?<3F> /Movement Basic'()*+s
<00>Dt<03><><EFBFBD>=u/Lifespan Decay'()*+ /Radius Scale'()*+<00><00><00>?<3F>?<3F><00>@<40><00><03><>L>/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00><>E<EFBFBD><00>+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F><00>A<EFBFBD><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>
ף=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00> /emit_instantaneously'()*+2<00>@<40><02><><EFBFBD><EFBFBD><EFBFBD><00><02><><EFBFBD><EFBFBD><EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD>/Position Within Sphere Random'()*+RST
<00>?<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Position Modify Offset Random'()*+QP
<00><>EO
<00><>ENM /Movement Basic'()*+s
t<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Set child control points from particle positions'()*+<00><00><00><00><00><01><00><00>@"%<00>$
<00><00><00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><00><02>
hd2\effects\water\cumulus_02.vmt
<20> <20> <20>
A A A<00>?<08><><EFBFBD><EFBFBD>
  
 <02><><EFBFBD><EFBFBD>P<>GA /Constrain distance to control point'()*+<00><>E.
 /twist around axis01
<00>?,<00><>+*)(' /Pull towards control point'()*+,H<>-. /emit_continuously'()*+23 A456
/Color Random'()*+:xu<78>;kc`<60><=>?<08><><EFBFBD><EFBFBD>@B/Position Within Sphere Random'()*+RST
<00>?<00>?<00>?U
VQWXY<00>?Z
[
\]^
/Rotation Random'()*+CDE<00>CF<00>? /Lifetime Random'()*+G@@H@@I<00>? /Alpha Random'()*+7<02>8<02>9<00>? /Position Modify Offset Random'()*+QP
O
NM /Radius Random'()*+L<00>CKDJ<00>?/Sequence Random'()*+AB/Velocity Noise'()*+lk<03><>L>jih
g
f
e
@<1C>@<1C>d
@E@Ec
/Rotation Yaw Random_<00>?`4Ca4Cb+*)('/Remap Initial Scalar<00><00>d<00>>e<00><00>pA<70> A<><00><00><><EFBFBD><00><>+*)('
/Color Fade'()*+[VS<56><53><00><03><>?<3F> /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<03><><EFBFBD>=<03><><EFBFBD>=<3D><00>?<3F> /Rotation Spin Roll'()*+<00>
<00><00> /Movement Basic'()*+s
<00>Dt<03><><EFBFBD>=u/Lifespan Decay'()*+ /Radius Scale'()*+<00><00><00>?<3F><00>?<3F><00>@<40><00><03><>L>/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00><>E<EFBFBD><00>+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F><00>A<EFBFBD><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>
ף=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><01><00>A"%<00><00>$<00><00><00><00><00><00>#
<00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,<00><0F>+*)(' /Pull towards control point.-,<00>D+*)(' /emit_continuously'()*+23<00>A456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>CS<00>;DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G@H@I<00>? /Radius RandomJ<00>?KDL<00>C+*)(' /Position Modify Offset RandomMNO
P
Q+*)('/Remap Initial Scalar<00><00>d<00>?e<00><00>@@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random'()*+:TPN<50>;JB?<3F><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00><00>?<3F><00>? /Movement Basic'()*+s
<00>Bt<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00>
<00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>><3E><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>/render_sprite_trail<00><00>;D<><00><>D<EFBFBD><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00><01><00>A"% $# <00><00><00><00><00><00><00><00>"<00>! <00><02>particle\smoke1\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,z<>+*)(' /emit_continuously'()*+23 A456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>BSHCT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>?H@I<00>? /Radius RandomJ<00>?KDL<00>C+*)(' /Position Modify Offset RandomMNO
<00>BP
Q+*)('/Remap Initial Scalar<00><00>d<00>?e<00><00>@@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;JB?<3F>:TPN<50>+*)('/Velocity Noisecd
@E@Ee
@<1C>@<1C>f
g
h
ijk<03><>L>l+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F>@<40><00>? /Movement Basic'()*+s
<00><>Dt<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00> <00><00>@"%$# "
!  <02>particle\smoke1\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,z<>1
<00>?0 /emit_continuously6543 A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SHCR<00>B+*)(' /Lifetime RandomI<00>?H@G<00>?+*)(' /Radius Random'()*+L<00>CKDJ<00>? /Position Modify Offset Random'()*+QP
O
<00>BNM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00>@@<40>ed<00>?<3F><00>
/Color Random'()*+:TPN<50>;JB?<3F><=>?<08><><EFBFBD><EFBFBD>@B/Velocity Noise'()*+lk<03><>L>jih
g
f
e
@<1C>@<1C>d
@E@Ec /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00>@<40><00>?<3F><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
zC+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00>!<00> A"%4$./0123#
$%&'()*+,-"#! "<02>particle\particle_debris_02.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,z<>+*)(' /emit_continuously'()*+23<00>@456 /Alpha Random'()*+728<02>9<00>?/Sequence Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>BS<00>;DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G@@H<00>@I<00>? /Radius RandomJ<00>?K<00>CLHC+*)(' /Position Modify Offset RandomMNO
HCP
Q+*)('/Remap Initial Scalar<00><00>d<00>?e<00><00>@@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random'()*+:<18>;<<<<3C><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F>@<40><00>? /Movement Basic'()*+s
<00>Ct<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00>
<00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%$:;<#89"7! 6<02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,<00>D-. /emit_instantaneously'()*+2<00>@<40><02><><EFBFBD><EFBFBD><EFBFBD><00><02><><EFBFBD><EFBFBD><EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD>/Position Within Sphere Random'()*+RST
<00>?<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Position Modify Offset Random'()*+QP
<00><>EO
<00><>ENM /Movement Basic'()*+s
t<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Set child control points from particle positions'()*+<00><00><00><00>"%QR$KLMNOP#
ABCDEFGHIJ"@! >?<02>effects\smoke.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><><EFBFBD>1
<00>?0 /Pull towards control point'()*+,zD-. /emit_continuously6543<00>@2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SzDR<00>C+*)(' /Lifetime RandomI<00>?H<00>@G@@+*)(' /Radius Random'()*+L<00>CKDJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00>@@<40>ed<00>><3E><00>
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<08><><EFBFBD><EFBFBD>:<08><><EFBFBD><EFBFBD>+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>B+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>
+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00>zD<7A>HD"%jk$cdefghi# WXYZ[\]^_`ab"V! TU<02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,<00><>+*)(' /Pull towards control point.-,@E+*)(' /emit_continuously'(<00>@)*+23<00>A456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R@<40>ES<00><>ET
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>@H<00>@I<00>? /Radius RandomJ<00>?K/DLzC+*)(' /Position Modify Offset RandomMNO
P
Q+*)('/Remap Initial Scalar<00><00>d<03><>L>e<00><00><00>@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random'()*+:&&(<28>;"""<22><=>?<08><><EFBFBD><EFBFBD>@B /Trail Length Random'()*+<00>?<00>@<00>? /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><03><>?<3F><00><00>@<40><00>? /Movement Basic'()*+s
zCt<03><>L=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00><00><00>3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>`jF<6A>`jF<6A>
<00><00>mmm<6D><6D><00>
<00>+F@<40>E<EFBFBD>+*)('/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>><3E><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>/render_sprite_trail<00>@E<>zE<7A><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%$#"!m<00><00><00><00> <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00>n<00>"%$#"!o<00><00> <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00>p<00>"%<00>$~<00><00><00><00><00><00>#
tuvwxyz{|}"s! qrKparticle\smoke1\dust_motes_alpha.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point'()*+,-. /twist around axis'()*+,1
<00>?0 /emit_continuously'()*+23<00>@456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+:111<31>;DDD<44><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Position Within Sphere Random'()*+R@<40>ES@FT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>AH<00>AI<00>? /Radius RandomJ<00>?K<00> FL<00><>E+*)(' /Position Modify Offset Random'()*+QP
<20>EO
<00><>ENM
/Rotation Yaw Random'()*+ba4<>`4<>_<00>? /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<03><><EFBFBD>=<03><><EFBFBD>=<3D><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F><03><><EFBFBD>?<3F><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
t
<EFBFBD>#<u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F><00>@<40><00>3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>`<60>F<EFBFBD>`<60>F<EFBFBD>
<00><00>NNN<4E><4E><00>
<00><>F@<40>E<EFBFBD>+*)('/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><01><00>"%<00><00>$<00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00>Z<EFBFBD>1
<00>?0 /emit_continuously6543 A2+*)(<00>@' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)(' /Lifetime RandomI<00>?H<00>@G<00>@+*)(' /Radius Random'()*+L@<40>DK<00> EJ<00>? /Position Modify Offset Random'()*+QP
<00><>EO
<00><>ENM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00><00>@<40>ed@?<3F><00> /Position Within Box Random'()*+<00>
<00>;<3B><00>;<3B><00>
<00>;F<00>;F.
/Color Random'()*+:KKK<4B>;```<60><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>??~?+*)(' /Radius Scale<00>?<3F><00>@<40><00><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>+*)('/Set Control Point Positions'()*+<00><00><00>
<00><>E<EFBFBD><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>3/Color Light from Control Point'()*+<00><00>
<00><>F@<40>E<EFBFBD><00>NNN<4E><4E><00>
<00>`<60>F<EFBFBD>`<60>F<EFBFBD><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>><3E><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00>zE<7A><00>D<00><01><00>"%<00><00>$<00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,<00>Z<EFBFBD>+*)(' /Pull towards control point.-@,zD+*)(' /emit_continuously'(<00>@)*+23 A456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CD4CE4CF<00>?/Rotation Yaw Flip Random'()*+<00>? /Lifetime Random'()*+G<00>@HAI<00>? /Radius RandomJ<00>?K<00><>DLzD+*)(' /Position Modify Offset RandomMNO
<00><>EP
p<>EQ+*)('/Remap Initial Scalar<00><00>d@?e<00><00><00>@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random'()*+:KKK<4B>;```<60><=>?<08><><EFBFBD><EFBFBD>@B/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S@FR<00><>D+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~??<3F><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F>@<40><00>? /Movement Basic'()*+s
t<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00><00><00>/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00><>E<EFBFBD><00>+*)('3/Color Light from Control Point'()*+<00><00>
<00><>F@<40>E<EFBFBD><00>NNN<4E><4E><00>
<00>`<60>F<EFBFBD>`<60>F<EFBFBD><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>/render_sprite_trail<00><00>D<EFBFBD><00>;E<><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('<00><01><00>"%$<00><00><00>#<00><00>"<00>!<00> <00><02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,@E+*)('<00><01><00><00>@ /emit_instantaneously<00><00><02><><EFBFBD><EFBFBD><EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD><00><02><><EFBFBD><EFBFBD>2<00>@+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?<00>?SR+*)(' /Position Modify Offset RandomMNO
<00><>EP
<00><>EQ+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Set child control points from particle positions<00><00><00><00>+*)('<00><01><00><00>@"%<00><00>$<00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><><EFBFBD>1
<00>?0 /Pull towards control point'()*+,<00>;E-. /emit_continuously6543 B2+*)(<00>@' /Alpha Random9<00>?8(7+*)('/Sequence RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<10>ER<00><>E+*)(' /Lifetime RandomI<00>?H<00>@G<00>@+*)(' /Radius Random'()*+LzCK<00>;DJ<00>? /Position Modify Offset Random'()*+QP
O
NM
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;///<2F>:,,,<2C>+*)(' /Trail Length Random'()*+<00>?<00>@<00>?/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00><00>@<40>ed?<3F><00> /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00>@@<40><00><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
zC+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>+*)('/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00>D<EFBFBD><00>+*)('3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>`jF<6A>`jF<6A>
<00><00>DEF<45><46><00>
<00>+FzD<7A>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>><3E><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00>;E<>zD<00><01><00> A"%<00>$<00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00>"<00>! <00><02>particle\particle_debris_02.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,H<>1
<00>?0 /emit_continuously'()*+23<00>@456 /Alpha Random'()*+78<02>9<00>?
/Color Random'()*+:SSS<53>;666<36><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Position Within Sphere Random'()*+R<00>DSzET
<00>?<00>?U
VQW<00>BX<00>BY<00>?Z
<00><><00><><00>C[
<00>C<00>CzD\]^ /Lifetime Random'()*+G<00>@H0AI<00>? /Radius RandomJ<00>?K@<40>DLzC+*)('/Rotation Yaw Flip Random'()*+<00>? /Alpha Fade and Decay'()*+m<00>?nop<03><>L?q<03><>L?r<00>?
/Alpha Fade In Random'()*+~<03><><EFBFBD>=<03><><EFBFBD>=<3D><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F>@<40><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
<00><>tu/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Movement Rotate Particle Around Axis'()*+<00>
<00><>L><00>?<3F>pA<70><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>)\<5C>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00>m<00> A"% $#
<00><00><00><00><00><00><00><00>"<00>! <00><00><02>effects\neuro_smokes_anim.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,<00><><EFBFBD>+*)(' /Pull towards control point.-,zD+*)(' /emit_continuously'()*+23 A456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>BSzDT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G@@H<00>@I<00>? /Radius RandomJ<00>?KDL<00>C+*)(' /Position Modify Offset RandomMNO
P
Q+*)('/Remap Initial Scalar<00><00>d<00>>e<00><00>@@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random'()*+:<08><><EFBFBD><EFBFBD>;<08><><EFBFBD><EFBFBD><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00><00>?<3F><00>? /Movement Basic'()*+s
zDt<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00>
<00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>/render_sprite_trail<00>HD<48>zD<7A><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"% $#
"
!   'effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,<00>;<3B>+*)(' /twist around axis01
<00>?,<00><>+*)(' /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<08><><EFBFBD><EFBFBD>:<08><><EFBFBD><EFBFBD>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E AD <20>C+*)('/Position Within Sphere Random^]\[
zDZ
<00>CY<00>?XWQVU
T
<00>?<00>?S<00>CR+*)(' /Lifetime RandomI<00>?HPAGPA+*)(' /Radius Random'()*+L<00><>DK<00> EJ<00>? /Position Modify Offset Random'()*+QP
O
NM
/Rotation Yaw Random'()*+ba4C`4C_<00>? /Alpha Fade and Decayr<00>?q<03><>L?p333?onm<00>?+*)(' /Radius Scale<00>?<3F><00>@<40><00>?<3F><03><>Y?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut<03><>?s
zE+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)('3/Color Light from Control Point<00><01><00><00><00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>HC<48><00>B<EFBFBD>
<00><00><00><><00>
<00><00>4B<34><00>A<EFBFBD>@F<>@F<>
<00><00>kkk<6B><6B><00>
<00><>E<00>;E<>+*)('
/Movement Rotate Particle Around Axis<00><00><00> B<>
<EFBFBD><EFBFBD><EFBFBD>=<3D><><EFBFBD>=<00>?+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00>
ף=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%8$ /01234567# #$%&'()*+,-.""! <02>effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E AD <20>C+*)('/Position Within Sphere Random^]\[
zDZ
zDY<00>?XWQVU
T
<00>?<00>?SR+*)(' /Lifetime RandomI<00>?H AG A+*)(' /Radius Random'()*+L<00>CK<00>CJ<00>? /Position Modify Offset RandomMNO
P
Q+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<08><><EFBFBD><EFBFBD>:<08><><EFBFBD><EFBFBD>+*)('
/Rotation Yaw Random_<00>?`4Ca4Cb+*)('/Remap Scalar to Vector'()*+<00><00><><EFBFBD><00><><EFBFBD><00>@@<40> A<>e
9<EFBFBD>H>9<>H>9<>H>d
)\?)\?)\?<3F>Q/Velocity Noise'()*+lk<00>?jih
g
f
e
<00>;<3B><00>;<3B>d
<00>;D<00>;Dc /Alpha Fade and Decayr<00>?q<03><>L?p<03><>L?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)(' /Radius Scale<00>?<3F><00>@@<40>?<3F><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>D<00>D+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00>F<><00>+*)('
/Movement Rotate Particle Around Axis<00><00><00><00>A<EFBFBD>
<00>?+*)(' /Rotation Spin Roll<00><00><00>
+*)('
/Color Fade'()*+222<32><32><00><00>?<3F>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%M$EFGHIJKL#
;<=>?@ABCD":! <02>effects\neuro_smokes_anim.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?827 +*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Position Within Sphere Random^]\[
zDZ
zDY<00>?XWQVU
T
<00>?<00>?SR+*)(' /Lifetime RandomI<00>?H<00>@G @+*)(' /Radius Random'()*+LzCK<00>CJ<00>? /Position Modify Offset RandomMNO
P
Q+*)('
/Rotation Yaw Random_<00>?`4Ca4Cb+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<08><><EFBFBD><EFBFBD>:<08><><EFBFBD><EFBFBD>+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)(' /Radius Scale<00>?<3F><00><00> @<40><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>D<00>D+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00>F<><00>+*)('
/Movement Rotate Particle Around Axis<00><00><00><00>A<EFBFBD>
<00>?+*)(' /Rotation Spin Roll<00><00><00>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%de$]^_`abc# RSTUVWXYZ[\"Q! OP<02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,`<60><>1
<00>?0 /Pull towards control point'()*+,@E-. /emit_continuously6543 B2+*)(<00>@' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00><>DR<00>;D+*)(' /Lifetime RandomI<00>?H@@G@+*)(' /Radius Random'()*+LzCK<00>;DJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00><00>@<40>ed<00>?<3F><00>
/Color Random'()*+:LLL<4C>;LLL<4C><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00>@<40><00><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>C+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>
+*)('3/Color Light from Control Point'()*+<00><00>
<00>;E<00>;E<><00>YYY<59><59><00>
<00><00>E<EFBFBD><00>E<EFBFBD><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>><3E><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00>D<EFBFBD><00><>D"%|$tuvwxyz{#
jklmnopqrs"i! gh<02>particle\smoke1\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,<00><><EFBFBD>+*)(' /Pull towards control point.-,<00>;E+*)(' /emit_continuously'(<00>@)*+23<00>A456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+R<00>ZES<00><>ET
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>@HAI<00>? /Radius RandomJ<00>?K<00>DLzD+*)(' /Position Modify Offset RandomMNO
P
Q+*)('/Remap Initial Scalar<00><00>d<03><>>e<00><00><00>@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random'()*+:<<<<3C>;KD?<3F><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~??<3F><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F><03><><EFBFBD>?<3F><00>? /Movement Basic'()*+s
zCt<03><>>u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00><00><00>/Set Control Point Positions'()*+<00><00><00>
<00>D<EFBFBD><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>3/Color Light from Control Point'()*+<00><00>
<00><>E<00>;E<><00>kkk<6B><6B><00>
<00>`jF<6A>`jF<6A><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>><3E><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%$#"!~<00><00><00><00><00> <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00><01><00><00><01><00>"%$<00><00><00><00>#<00><00>"<00>!<00> <00><02>
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,<00>D+*)('<00>!<00><00>@ /emit_instantaneously<00><00><02><><EFBFBD><EFBFBD><EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD><00><02><><EFBFBD><EFBFBD>2<00>@+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?<00>?SR+*)(' /Position Modify Offset RandomMNO
<00><>EP
<00><>EQ+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Set child control points from particle positions<00><00><00><00>+*)('/Set Control Point Positions'()*+<00><00><00>
<00>;E<><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00><00>9<00>pA<00><01><00><00>@"%<00><00>$<00><00><00><00><00><00>#
<00><00><00><00><00><00><00><00><00><00>"<00>! <00><00><02>particle\neuro_smoke.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><><EFBFBD>1
<00>?0 /Pull towards control point'()*+,zD-. /emit_continuously6543<00>@2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SzDR<00>C+*)(' /Lifetime RandomI<00>?H<00>@G@@+*)(' /Radius Random'()*+L<00>CKDJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00>@@<40>ed<00>><3E><00>
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<08><><EFBFBD><EFBFBD>:<08><><EFBFBD><EFBFBD>+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<00>>~<00>>+*)(' /Radius Scale<00>?<3F><00><00>?<3F><00><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>B+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>
+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>><3E><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00>zD<7A>HD<00><01><00>A<00>=<00>A<00><01><00> A"%<00>$<00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><02>effects\splash4.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,@N<>1
<00>?0 /emit_continuously6543@@2+*)(' /Alpha Random9<00>?8d72+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<08><><EFBFBD><EFBFBD>:<08><><EFBFBD><EFBFBD>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>CR<00>B+*)(' /Lifetime RandomI<00>?H<00>@G<00>@+*)(' /Radius Random'()*+LzCK<00>CJ<00>? /Position Modify Offset Random'()*+QP
O
NM/Velocity Noisecd
<00>C<00>C<00>?e
<00><><00><>f
g
h
ij
<EFBFBD>#<k<00>?l+*)(' /Alpha Fade and Decayr<00>?q<03><><EFBFBD>=p<03><><EFBFBD>=onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)(' /Radius Scale<00>?<3F><00>@<40><00>?<3F><00>?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%<00>$<00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00>'effects\fas_dust_thick.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,z<>1
<00>?0 /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;MMM<4D>:666<36>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>BD<00>BC+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?S<00>;ER<00>+E+*)(' /Lifetime RandomI<00>?H0AG A+*)(' /Radius Random'()*+L<00> EK@EJ<00>? /Position Modify Offset Random'()*+QP
H<>O
H<>NM/Velocity Noise'()*+lk<00>?jih
g
f
e
@<40><>@<40><>d
@<40>E@<40>Ec/Rotation Yaw Flip Random<00>?+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)(' /Radius Scale<00>?<3F><00>@<40><00>?<3F><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00> E+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)('3/Color Light from Control Point'()*+<00><00>
<00><>E<00>;E<><00>GHH<48><48><00>
<00><00>;F<><00>;F<><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%<00>$<00><00><00><00><00><00><00><00>#
<00><00><00><00><00><00><00><00><00><00>"<00>! <02>particle\smoke1\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /emit_continuously'()*+23@@456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Position Within Sphere Random'()*+RS<00>BT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G AH AI<00>? /Radius RandomJ<00>?K<00>CL<00>C+*)(' /Position Modify Offset Random'()*+QP
O
NM
/Color Random'()*+::::<3A>;...<2E><=>?<08><><EFBFBD><EFBFBD>@B
/Rotation Yaw Random'()*+ba4C`4C_<00>? /Alpha Fade and Decay'()*+m<00>?nop<03><>L?q<03><>L?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F>?<3F>@@<40><00>? /Movement Basic'()*+s
<00>Dt<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}/Set Control Point Positions'()*+<00><00><00>
<00>F<><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F><00>C<EFBFBD><00> /Rotation Spin Roll'()*+<00>
<00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%<00>$<00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! 'particle\smokestack_nofog.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /emit_continuously'(<00>@)*+23<00>C456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>? /Lifetime Random'()*+G`AH<00>AI<00>? /Radius RandomJ<00>?K<00> EL<00><>D+*)(' /Position Modify Offset RandomMNO
<00><>EP
<00><>EQ+*)('/Remap Initial Scalar<00><00>d@?e<00><00><00>@<40><00><00><00><><EFBFBD><00><>+*)(' /Position Within Box Random.<00>
`<60>Fz<><00>
`<60><>z<>+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;```<60>:bbb<62>+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>>?<3F><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>@<40><00>? /Movement Basic'()*+s
<00><>D<00>;Dt<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00><00><00>/Set Control Point Positions<00><00><00>
<00><00><00><00>
<00><00><00><00>
C<00><00><00>
<00><>E<EFBFBD><00>+*)('
/Color Fade'()*+$$$<24><><00>?<3F><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>><3E><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%$ 
  
# <00><00><00>"<00>! 'particle\smokestack_nofog.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /emit_continuously6543<00>C2+*)(<00>@' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>CDC+*)('/Rotation Yaw Flip Random<00>?+*)(' /Lifetime RandomI<00>?H<00>AG`A+*)(' /Radius Random'()*+L<00><>DKzEJ<00>? /Position Modify Offset Random'()*+QP
<00><>D`<60>EO
zE<00><>ENM/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00><00>@<40>ed@?<3F><00> /Position Within Box Random'()*+<00>
`<60><><00>
`<60>F.
/Color Random'()*+:bbb<62>;```<60><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>??~?+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>;E+*)('/Movement Lock to Control Point}|{<00>?z<00>?y<00>?x<00>?w<00>?v<00>?Q+*)(' /Rotation Spin Roll<00><00><00>+*)('/Set Control Point Positions'()*+<00><00><00>
<00><>E<EFBFBD><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>
/Color Fade<00><01><00><00>?$$$<24>+*)(' /Radius Scale'()*+<00><00><00>?<3F><00><00>?<3F><00>?/render_sprite_trail'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>=<3D><00>zE<7A><00>;E"%$#"! <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00><01><00><00><01><00><00><01><00><00>F<00>"%,$$%&'()*+#
 !"#"! <02>effects\particle_stormcloud.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,<00><>1
<00>?0 /Pull towards control point'()*+,z<>-. /emit_continuously'()*+23<00>@456 /Alpha Random'()*+7<02>8<02>9<00>?/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CD<00><>E<00>AF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+RzES<00>ET
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G BH BI<00>? /Radius RandomJ<00>?K`<60>EL<00><>E+*)(' /Position Modify Offset Random'()*+QP
<00><>EO
`<60>ENM
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;)++<2B>:499<39>+*)(' /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><03><>L><3E><00>?<3F><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
<00>Dt<03><>L>u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}/Set Control Point Positions'()*+<00><00><00>
<20>E<EFBFBD><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F><00>?<3F><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>
<EFBFBD>#<<3C><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>"%$123#0"/!. <02>vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA<00>@<00> /emit_instantaneously'()*+2<00><02><><EFBFBD><EFBFBD><EFBFBD><00><02><><EFBFBD><EFBFBD><EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD>/Position Within Sphere Random'()*+R@FS@FT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Movement Basic'()*+s
tu
/Movement Rotate Particle Around Axis'()*+<00>
<00>?<3F> @<40><00>
/Set child control points from particle positions'()*+<00><00><00><00>"%JK$CDEFGHI# 89:;<=>?@AB"7! 56<02>effects\smoke1.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis01
<00>?,<00><><EFBFBD>+*)(' /Pull towards control point.-,@E+*)(' /emit_continuously'(<00>@)*+23<00>A456 /Alpha Random'()*+78(9<00>?/Sequence Random'()*+AB
/Rotation Random'()*+CDE<00>CF<00>?/Rotation Yaw Flip Random'()*+<00>?/Position Within Sphere Random'()*+RzDS<00><>DT
<00>?<00>?U
VQWXY<00>?Z
[
\]^ /Lifetime Random'()*+G<00>@H<00>@I<00>? /Radius RandomJ<00>?K<00>;DLzC+*)(' /Position Modify Offset RandomMNO
@<40><>@<40><>P
@<40><><00>DQ+*)(' /Trail Length Random<00>?<00>@<00>?+*)('/Remap Initial Scalar<00><00>d<00>?e<00><00><00>@<40><00><00><00><><EFBFBD><00><>+*)('
/Color Random'()*+:)*+<2B>;###<23><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decay'()*+m<00>?nop?q?r<00>?
/Alpha Fade In Random'()*+~<00>><00>><3E><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>@@<40><00>? /Movement Basic'()*+s
zCt<03><><EFBFBD>=u/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|} /Rotation Spin Roll'()*+<00><00><00>/Set Control Point Positions'()*+<00><00><00>
<00>D<EFBFBD><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F><03><><EFBFBD>><3E><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>/render_sprite_trail<00>zD<7A><00>;E<><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%c$[\]^_`ab# PQRSTUVWXYZ"O! MN<02>effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /Pull towards control point.-,+*)(' /twist around axis01
<00>?,<00><>+*)(' /emit_continuously6543<00>A2+*)(' /Alpha Random9<00>?8<02>7<02>+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)('
/Rotation RandomF<00>?E<00>BD<00><>C+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?SR+*)(' /Lifetime RandomI<00>?H`AGPA+*)(' /Radius Random'()*+LHBKCJ<00>?
/Rotation Yaw Random_<00>?`4Ca4Cb+*)(' /Position Modify Offset RandomMNO
P
Q+*)('/Velocity Noisecd
<00>C<00>Ce
<00><><00><>f
g
h
ijk<03><><EFBFBD>>l+*)('
/Color Random'()*+:[[[<5B>;\\\<5C><=>?<08><><EFBFBD><EFBFBD>@B /Alpha Fade and Decayr<00>?q@?p@?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<03><>L=~<03><>L=+*)(' /Radius Scale<00>?<3F><00><00>@<40><00>?<3F><00>?<3F>+*)(' /Rotation Spin Roll<00><00><00>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>D+*)('
/Movement Rotate Particle Around Axis<00><00><00><00>A<EFBFBD>
<00>?+*)('/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Color Fade<00><01><00>?<3F>LLL<4C>+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00><03><><EFBFBD>=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%~$
tuvwxyz{|}# ijklmnopqrs"h! fge<02>
hd2\effects\water\cumulus_02.vmt
<20> <20> <20>
A A A<00>?<08><><EFBFBD><EFBFBD>
  
 <02><><EFBFBD><EFBFBD>P<>GA /Constrain distance to control point
.<00><>E+*)(' /twist around axis'()*+,<00><>1
<00>?0 /Pull towards control point.-,H<>+*)(' /emit_continuously6543<00>A2+*)('
/Color Random@B?<08><><EFBFBD><EFBFBD>>=<;<08><><EFBFBD><EFBFBD>:<08><><EFBFBD><EFBFBD>+*)('/Position Within Sphere Random^]\[
Z
Y<00>?XWQVU
T
<00>?<00>?<00>?SR+*)('
/Rotation RandomF<00>?E<00>CDC+*)(' /Lifetime RandomI<00>?H AG A+*)(' /Alpha Random9<00>?8<02>7<02>+*)(' /Position Modify Offset RandomMNO
P
Q+*)(' /Radius RandomJ<00>?KDL<00>C+*)('/Sequence RandomBA+*)('/Velocity Noisecd
@E@Ee
@<1C>@<1C>f
g
h
ijk<03><>L>l+*)('
/Rotation Yaw Random'()*+ba4C`4C_<00>?/Remap Initial Scalar'()*+<00><00><><EFBFBD><00><><EFBFBD><00><00><00>?<3F>ed<00>><3E><00>
/Color Fade<00><01><03><>?<3F>nnn<6E>+*)(' /Alpha Fade and Decayr<00>?q?p?onm<00>?+*)('
/Alpha Fade In Random<00><01><00>?<03><><EFBFBD>=~<03><><EFBFBD>=+*)(' /Rotation Spin Roll<00><00><03><>L?<3F>+*)(' /Movement Basicut<03><><EFBFBD>=s
<00>D+*)('/Lifespan Decay+*)(' /Radius Scale<00><03><>L><3E><00><00>@<40>?<3F><00>?<3F>+*)('/Set Control Point Positions'()*+<00><00><00>
<00><>E<EFBFBD><00><00>
C<00><00><00>
<00><00><00><00>
<00><00><00>/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}
/Movement Rotate Particle Around Axis<00><00><00><00>A<EFBFBD>
<00>?+*)('/render_animated_sprites<00><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00><00>
ף=<3D><00>?<3F><00>?<3F><00>?<3F><00><00>?<3F><00><00>?<3F><02><><EFBFBD><EFBFBD>+*)('"%<00>$<00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00><00><00>"<00>! <00><02>effects\fas_dust_a.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD>
<03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA /twist around axis'()*+,H<>1
<00>?0 /emit_continuously'()*+23 B456 /Alpha Random'()*+7<02>8<02>9<00>?
/Color Random'()*+:<08><><EFBFBD><EFBFBD>;<08><><EFBFBD><EFBFBD><=>?<08><><EFBFBD><EFBFBD>@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB
/Rotation Random'()*+CDE4BF<00>?/Position Within Sphere Random'()*+R<00>"ES<00>+ET
<00>?<00>?U
VQW<00>BX<00>BY<00>?Z
<00><><00><><00>;D[
<00>C<00>C<00>;D\]^ /Lifetime Random'()*+G0AH0AI<00>? /Radius RandomJ<00>?K@EL<00>D+*)('
/Rotation Yaw Random'()*+ba4C`4C_<00>? /Position Modify Offset Random'()*+QP
O
NM/Velocity Noise'()*+lk<00>>jih
g
f
e
<00>;<3B><00>;<3B>d
<00>;D<00>;Dc /Alpha Fade and Decay'()*+m<00>?nop<03><>L?q<03><>L?r<00>?
/Alpha Fade In Random'()*+~<03><>L=<03><>L=<3D><00>?<3F> /Radius Scale'()*+<00><00><00>?<3F><00>?<3F>@<40><00>? /Rotation Spin Roll'()*+<00><00><00> /Movement Basic'()*+s
<00><>tu/Movement Lock to Control Point'()*+Qv<00>?w<00>?x<00>?y<00>?z<00>?{<00>?|}3/Color Light from Control Point'()*+<00><00>
<00>+FzD<7A><00>CDE<44><45><00>
<00>`jF<6A>`jF<6A><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00>
<00><00><00><><00>
<00><00>B<EFBFBD>HC<48><00>A<EFBFBD>4B<34><00><00><00><00>
/Movement Rotate Particle Around Axis'()*+<00>
<00><><EFBFBD>=<00>?<3F>pA<70><00>/render_animated_sprites'()*+<00><02><><EFBFBD><EFBFBD><EFBFBD><00>?<3F><00><00>?<3F><00><00>?<3F><00>?<3F><00>?<3F>)\<5C>=<3D><00><00><02><><EFBFBD><EFBFBD><EFBFBD><00>