Fix MetalFace being invisible on spawn
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@@ -105,6 +105,7 @@ enum struct BOSSHANDLER {
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FastFire2("FB.MetalBase", "SetHealth", "320000", 0.0, false);
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FastFire2("FB.MetalBase", "SetMaxHealth", "320000", 0.0, false);
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FastFire2("FB.MetalBase", "AddOutput", "health 320000", 0.0, false);
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FastFire2("FB.MetalFace", "Enable", "", 0.0, false);
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}
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case 2:{
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//PrintToChatAll("Recognized 1 -> 2, things are heating up!");
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